IRC logs for #openttd on OFTC at 2014-11-23
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00:08:20 <dreck> hmm think I'll have to actually test out action7 when I feel like it
00:15:24 <frosch123> for railtypes you do not need to refer to action7
00:15:32 <frosch123> you can use action 123 chains
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00:58:02 <NGC3982> I suggest you guys see Interstellar if you haven't
00:58:08 <NGC3982> That movie moved me in so many ways
00:58:22 <NGC3982> Just watched it for the second time on cinema
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08:31:31 <andythenorth> I like it when RL copies from my made-up newgrfs
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09:21:22 <supermop> i guess i cannot depot refit to two cargos
09:22:13 <supermop> my "chemicals valley" town is actually on top of a mountain
09:22:51 <supermop> i figured as long as i am hauling a train of coal and stone up there, may as well carry some bauxite back down
09:23:30 <supermop> but, lo, will not be able to re-refit train back to 40%stone, 60% coal
09:24:10 <Wolf01> you might need a different train set with specific cargo wagons
09:24:59 <planetmaker> I guess that's currently impossible in an automated way, supermop
09:25:09 <planetmaker> we still need consist refit and consist replace :)
09:26:30 <supermop> hmm 2ccNML hoppers cannot refit in station either
09:27:24 <andythenorth> supermop: in my last game, with cdist and SV, I used ‘refit any available'
09:27:31 <andythenorth> for combined coal / iron ore pickups
09:27:47 <andythenorth> and I was careful that nothing else was available at that station
09:30:41 <andythenorth> supplies cars for Iron Horse
09:34:06 <andythenorth> hoist by my own petard
09:34:20 <andythenorth> also git != hg :(
09:49:23 <Eddi|zuHause> surely there's a hg plugin for git or vice versa, so you can use the same vcs on different repos
09:50:29 <andythenorth> probably, but I think it would lead to bad repo habits
09:51:07 <andythenorth> the way I work with git and the way we use hg are quite different
09:51:39 <andythenorth> git I do things like revert commits frequently
09:51:44 <andythenorth> whereas with hg that causes broken repos
09:53:22 <ST2> any hints on how OpenTTD windows installer is made?
09:57:05 <supermop> andythenorth: that was my first plan before i realized that this set doesnt support station refits
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09:59:22 <andythenorth> EWrongNewgrfChoice
10:05:17 <andythenorth> goods isn’t piece goods
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10:08:47 <Eddi|zuHause> yes, it's express
10:09:40 <Eddi|zuHause> goods and wood have really weird cargo classes
10:10:07 <Eddi|zuHause> i always handle them specificly
10:11:21 <peter1138> Then someone comes along with wood and lumber as separate cargo.
10:11:25 * andythenorth now thinks that going for minimalist wagon set is seriously over-rated
10:11:28 <andythenorth> minimal engines, yes
10:11:35 <andythenorth> minimal wagons = more refit bollocks
10:11:43 <andythenorth> Iron Horse is growing wagons :P
10:12:09 <peter1138> Need some refitting, else you need a wagon for every possible cargo type, so...
10:12:33 <andythenorth> yeah, there are refits
10:12:40 <andythenorth> also open wagon = refit everything
10:12:45 <andythenorth> except mail, pax
10:18:09 <Eddi|zuHause> my open wagon is "bulk,piece"
10:18:41 <Eddi|zuHause> so it won't load liquids
10:18:45 <b_jonas> Eddi|zuHause: that means goods, wood, steel, and what else?
10:19:04 <Eddi|zuHause> unless they are defined as "liquid,piece"
10:19:58 <Eddi|zuHause> b_jonas: it does currently not include goods, as that is "expr"
10:20:08 <Eddi|zuHause> it probably should
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10:43:36 * andythenorth ponders wood wagons
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11:22:51 <dreck> if so I probably can't say much about uk wagons
11:23:46 <andythenorth> no point, same as flat wagons
11:24:06 <dreck> probably only a minor sprite refit to add stalks to the load and thats it?
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11:26:22 <NGC3982> There is something special about Ravel's Bolero and TTD.
11:34:03 <NGC3982> __ln__: How is the finnish weather today?
11:40:55 <SpComb> cold but not quite freezing, so wet
11:45:01 <oskari89> Any other major features coming to OpenTTD 1.5.x than more height levels? :)
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12:03:56 <__ln__> NGC3982: snow on the ground, light clouds
12:04:55 <argoneus> that I can go to school by boat
12:04:59 <argoneus> and it's faster than taking the subway
12:05:41 <dreck> boat...subway? what city is this 0_o
12:06:00 <argoneus> you don't have subways?
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12:12:50 <dreck> argoneus no..I just can't imagine how long the subway esclators must be if the tubes have to be located quite a way down due to the boat-deep waters
12:14:44 <supermop> in new york we just keep the tunnels right about at the same level
12:14:45 <argoneus> dreck: do you live in venice or something
12:14:59 <supermop> although it did cause flooding in the hurricane
12:17:04 <andythenorth> London…has tubes and boats
12:27:56 <Wolf01> WHAT?! 371MB of upgrades... what did you put in the grfs?
12:29:05 <Wolf01> nuts, pineapple and yeti
12:29:57 <andythenorth> bandwidth is cheap :P
12:32:34 <frosch123> well, will it stop people from downloading everything? :p
12:35:05 <Wolf01> uh, trainz mega bundle... €3.59
12:39:46 <Wolf01> I'll never play it, but I'll get it just for the price
12:42:56 <frosch123> sounds like the intention of the marketing team
12:42:58 <dreck> heh wolf01 .. tbh I kinda prefered msts at the time. but :)
12:43:30 <Wolf01> I like to collect things :P
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12:57:27 <andythenorth> what’s the road equivalent of a caboose?
12:57:32 <andythenorth> i.e. pointless eye candy
12:58:23 <dreck> but as for real eye candy that would probably be any kind of cars (aka the only thing they could really carry would be <5 passengers and maybe 1t of any freights)
12:58:25 <Wolf01> me, but I stay in front of the queue, not at the end :P
12:58:55 <dreck> actually come to think about it HEQS has that comical forklift which is slow and tiny ... not a lot of perfect uses for it :)
12:59:29 <frosch123> andythenorth: fork lifts and cranes
13:01:05 <dreck> hm didn't we talk about how to be able to remove brakevan in wagon upgrades yesterday? ^_^
13:12:47 <andythenorth> do I have to provide Yeti wagons
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13:21:45 <dreck> yeti wagons? whats that? :P
13:22:53 <Alberth> wagons transporting yetis, of course :)
13:23:05 * dreck throws a coach at alberth then
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14:32:31 <V453000> nice, 0 replies to post about 0.1.0
14:35:35 <V453000> means the greater arbiters of The Community give no shit about it
14:37:27 <frosch123> V453000: can you imagine why it is so hard to find someone to write a release post for ottd :)
14:38:03 <V453000> but you always have people on IRC who appreciate it, and people who you like and respect :)
14:39:19 <V453000> and for those people it is worth it :)
14:39:40 <V453000> well admittedly I am making my newGRFs mainly for myself :D
14:40:08 <frosch123> that is a good thing :)
14:40:19 <Alberth> well, there is at least one person appreciating the work then :)
14:40:27 <frosch123> open source only works if people are interested in it themself
14:40:56 <Alberth> but I think it takes time for people to discover new sets, firs also took a long time
14:41:12 <Alberth> although it had the advantage of not having much competition
14:41:13 <frosch123> if you are not doing it for yourself, you would have another reason
14:41:27 <Alberth> getting rich and famous :p
14:41:27 <frosch123> and since money is no viable reason here, it usually is fame. and people seeking for fame are assholes
14:43:52 <V453000> well one thing is fame and one thing is enjoying that people like your stuff :P people you respect that is
14:44:15 <andythenorth> for the grfs I’ve done the author *does* not appreciate his own work :P
14:44:45 <Alberth> we're still analyzing your relation with your grfs :)
14:45:00 <andythenorth> I wouldn’t bother
14:45:14 <andythenorth> V453000: industry sets are thankless ;)
14:45:43 <andythenorth> make something that is a detailed recreation of every train in a certain country, and you will be sent love, praise….emoticons, all the crap
14:45:51 <andythenorth> but for industries, the community prefers the other set :)
14:47:46 <V453000> idk, The Community of tt-f are retards to me
14:48:09 <frosch123> reddit seems to like it as well :p
14:49:18 <V453000> they do in comments but their server 4 is empty XD
14:49:33 <V453000> admittedly they completely fucked it up in the beginning so nobody wants to try now :D
14:49:48 <andythenorth> did we drive the good people out of tt-forums?
14:49:49 <V453000> they forced 8bpp blitter on all clients because of their custom client with cfg in it XD
14:49:57 <andythenorth> I’m sure it used to be better in tt-forums
14:50:26 <V453000> forums cant be useful, just not the aim of it
14:50:46 <frosch123> andythenorth: don't start with false memories :p the past is always better
14:51:02 <andythenorth> today’s kids are much worse than yesterday’s, etc
14:53:07 <andythenorth> roadtypes anyone? o_O
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14:55:40 <V453000> how do I reset an AI company on a server ? XD
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15:12:31 <V453000> found out :D thanks though
15:20:00 <argoneus> do you guys think a road network can be implemented as a tree?
15:20:07 <argoneus> I mean, it doesn't really have a root, does it?
15:20:32 <Alberth> it's also not a tree, you can have cycles
15:20:46 <argoneus> right now what I did
15:21:02 <argoneus> was implement it as an array (nodes) of linked lists (connections between them)
15:21:15 <Alberth> depends on what you want to do
15:21:31 <argoneus> I need to find all the possible "subnetworks"
15:21:36 <argoneus> where every point is reachable from every other point in the subnetwork
15:22:06 <argoneus> I wish my homeworks weren't so tricky ;;
15:22:13 <Alberth> fully connected graphs thus
15:23:24 <argoneus> it's not a tree, it's a graph
16:19:37 <andythenorth> making trucks look different between types and generations, without looking needlessly different
16:38:18 <andythenorth> my rail tankers are black
16:38:22 <andythenorth> will truck tankers also be black?
16:38:29 <andythenorth> makes buy menu easier to navigate
16:40:25 <Alberth> fully black would be easy to make pixels for :)
16:40:49 <Alberth> but yeah, it makes sense if you assume people will combine both sets
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17:46:01 <DorpsGek> Commit by translators :: r27066 trunk/src/lang/polish.txt (2014-11-23 17:45:54 UTC)
17:46:02 <DorpsGek> -Update from WebTranslator v3.0:
17:46:03 <DorpsGek> polish - 19 changes by wojteks86
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