IRC logs for #openttd on OFTC at 2014-11-20
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09:17:44 <John_Maal> hi everybody... good morning
09:44:45 <planetmaker> YES MORNING. NO MOURNING!
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09:56:30 <V453000> arroway textures: holy fuck.
10:09:58 <V453000> just put it in google and shit brix
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10:26:21 <V453000> quality has its price
10:26:48 <V453000> you just put this stuff on models and it looks like real
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12:08:13 <peter1138> Yeah, -32/-128 fits the bounding boxes perfectly.
12:11:51 <V453000> how should the sprite look then? centered 128x64?
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12:16:45 <V453000> offset is nothing without an actual image, or? :d
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17:43:11 <NGC3982> I just noted that makril in cottage cheese was fantastic
17:43:20 <NGC3982> Does that make we weird or simply Swedish?
17:45:49 <DorpsGek> Commit by translators :: r27064 /trunk/src/lang (danish.txt irish.txt) (2014-11-20 17:45:41 UTC)
17:45:50 <DorpsGek> -Update from WebTranslator v3.0:
17:45:51 <DorpsGek> danish - 35 changes by manframe
17:45:52 <DorpsGek> irish - 16 changes by tem
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18:44:35 <V453000> can a wagon change amount of articulated parts in the depot based on leading engine id?
18:45:57 <V453000> like, can I have one 8/8 units for trains 123 and two 4/8 units for trains 456?
18:47:46 <planetmaker> V453000, no. The amount of articulated parts is fixed at all times
18:48:01 <planetmaker> you can vary the length of the individual parts in a depot, though
18:48:09 <V453000> thought so, I already did some research on it earlier :)
18:48:33 <V453000> wondering if that is helpful =D
18:48:54 <V453000> need to keep the total length the same
18:49:19 <V453000> thanks for the answer anyway (:
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18:55:58 <V453000> hm, and cargo refittability?
18:56:16 <V453000> like disallow the wagon to refit to pax cargoes when hauled by a pax train?
18:56:29 <V453000> or is it more elegant to just have them carry 0 when refit to such a cargo then?
18:56:56 <V453000> actually that sounds like a cute feature
18:57:26 <planetmaker> disallow refit, if you don't want to allow carrying it. Allowing refit to 0 is ugly from an UI perspective
18:57:52 <V453000> kind of want to have one wagon, not cargo wagon AND express wagon
18:58:05 <V453000> wondering what would be the effect with pax only trains
18:58:58 <V453000> guess separating those two makes some sense
18:59:19 <V453000> kind of liking the 0 capacity refit though
18:59:34 <V453000> could cause some options :D
18:59:48 <V453000> idk how to utilize that atm but maybe
19:00:35 <Alberth> store it under "evil plots to work out in the future"
19:12:11 <V453000> perhaps the answer could be: DO separate Cargo X Express wagons, BUT let Cargo wagons be hauled by express trains, with 0 capacity for the respective cargo
19:12:27 <V453000> disable the express wagon by parameter if needed
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19:15:39 <V453000> yo andy, feature talk :D
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19:18:38 <andythenorth> no more features
19:18:46 <andythenorth> surplus features
19:18:55 <andythenorth> should auction some of
19:19:12 <V453000> I want to remove all of my wagons
19:19:14 <V453000> is that a good feature?
19:19:48 <andythenorth> how many do you have?
19:21:30 <V453000> well each generation has at least two plus three bonus, so 2 or 5 per generation depending on parameter settings .... and there are 3 gen for rail, 2 for monorail, 1 for maglev, 1 wetrail
19:21:41 <V453000> which makes a cute total of 7 generations x 2 or 5
19:21:52 <V453000> up to 35 wagons, replaceable by 1 MAYBE? :D
19:22:07 <andythenorth> why do you have so many wagons?
19:22:19 <andythenorth> I thought they were universal o_O
19:22:27 * andythenorth hasn’t played nuts for about a year though :)
19:22:54 <V453000> that is the two, universal cargo and express
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19:23:05 <andythenorth> surely just one?
19:23:11 <andythenorth> universal, all rail types
19:23:22 <V453000> express is for pax only
19:23:36 <V453000> well yeah that is kind of possible
19:26:06 <andythenorth> what is justification for sepate pax wagon?
19:27:20 <V453000> having pax-only trains which are better/faster
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19:28:01 <andythenorth> you have wagon speed limit on the cargo wagon?
19:28:14 <V453000> no, attachment disallowing
19:28:51 <V453000> hm yeah forcing speed limit in case the ultimate wagon is hauled by the express train could work
19:28:55 <V453000> making it slow down as hell
19:29:05 <V453000> can speed limit change depending on refit?
19:30:20 <V453000> ... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ?
19:31:16 <andythenorth> dunno about on refit
19:31:20 <andythenorth> I’d just do one wagon
19:31:25 <andythenorth> well I wouldn’t but you should
19:37:53 * andythenorth has read today’s internet
19:37:56 <andythenorth> what’s left to do?
19:38:04 <andythenorth> watch pointless YT videos?
19:38:31 <Wolf01> I usually waste my time on clickerheroes.com
19:38:54 * planetmaker just watched the start of the 2nd leg of the volvo ocean race :D
19:39:01 <andythenorth> I could play minecraft
19:42:07 <Supercheese> or Assassin's Creed
19:42:32 <Wolf01> or farcry (the first one)
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20:08:23 <DorpsGek> andythenorth: zuu was last seen in #openttd 6 days, 23 hours, 5 minutes, and 31 seconds ago: <Zuu> For example you don't want trains waiting ontop of the cross-intersection before a station. So put the signal before the intersection, but not between it and the station.
20:09:26 <andythenorth> oh I can ask questions
20:09:35 <andythenorth> “Win now?” [Yes] [No]
20:09:48 <andythenorth> if Yes, “Congratulations, you have won” :P
20:21:00 <argoneus> imagine if openttd had a Planning railroad mode
20:21:12 <argoneus> how often do you see companies build a junction
20:21:20 <argoneus> and then go like "oh we need this to be a few meters longer, just destroy it"
20:21:46 <andythenorth> what would it do?
20:21:57 <argoneus> let you plan things without spending a single dollar
20:22:03 <argoneus> to prevent razing rivers/farms preemptively
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20:22:50 <andythenorth> like shift-build?
20:25:40 <horazont> is there a setting for chat fadeout time?
20:25:45 <horazont> i..e how long chat messages are shown in the client?
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20:33:58 <andythenorth> hg is not git :P
20:34:36 <horazont> the most annoying difference can be fixed by appending |less ;)
20:36:45 <planetmaker> just activate hg's pager module
20:37:54 <andythenorth> the most annoying difference is that 10 hours a day I type ‘git’
20:38:03 <andythenorth> and then 4 hours a week I type ‘hg'
20:38:08 <andythenorth> and I keep getting it wrong
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20:39:09 <Rubidium> can't you make a script that checks current working dir and then calls the right vcs?
20:39:25 <andythenorth> or I could alias in some shells
20:39:43 <planetmaker> Rubidium, but that's not really helpful when the options and arguments don't fit
20:41:05 <andythenorth> It has been a few weeks of tagging things 1.3.0
20:41:17 <andythenorth> ugh, a UI client :P
20:47:09 <George> Looks like something wrong with vehicle_is_crashed for trains
20:47:54 <George> vehicle_is_broken is 1 but vehicle_is_crashed is 0 after crash
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20:48:32 <George> (to be exact I calculate Running cost depeding on these vars and watch RC in vehicle window)
20:48:59 <George> but anyway if it is a caching problem why do they become broken
20:51:53 <Eddi|zuHause> <V453000> ... and can the speed limit be coded so that there is no way to disable it in the openttd settings (wagon speed limits on/off) ? <-- if you check for vehicle IDs (or user flags) for the engine's speed callback
20:55:36 <planetmaker> but disabling a setting is a BAD FEATURE
20:58:11 <Eddi|zuHause> i'm rather wondering why V453000 is considering wagon speed limits in the first place
21:05:31 <luaduck> Hey folks, got a query in our subreddit
21:05:44 <luaduck> user wants to know why there's no in-game option for UI scaling
21:06:07 <luaduck> quote: "I just don't like icons and small text. For life of me I could not find demolition tool.; I finally found BigGUI mod, which is acceptable I guess. but it should be on by default, advanced users can disable it. new users get turned off by not being able to see."
21:06:51 <planetmaker> game options -> UI scale
21:06:53 <Taede> what version is the server in question running?
21:07:01 <planetmaker> Taede, too old ones ;)
21:08:17 <Eddi|zuHause> that would be terrible karma
21:08:22 <luaduck> tbh his OP that "I havce a powerful gaming rig, I don't need so minimalist graphics" kinda amuses me
21:09:12 <Eddi|zuHause> the correct answer would be: "there is one in the nightly version, but not yet in stable"
21:09:32 <luaduck> well post that instead
21:09:35 <planetmaker> I guess I could answer there , yes. thx
21:09:35 <luaduck> or I'll shadowban you
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21:16:26 <Eddi|zuHause> "worldwide study among school children shows girls are more computer-savy than boys"
21:24:08 <frosch123> nah, they just had less trouble filling in the question sheet
21:24:40 <Eddi|zuHause> "Ron Gilbert and Gary Winnick plan a retro-style point&click adventure in the spirit of Maniac Mansion"
21:25:03 <frosch123> someone up for a turing test then?
21:29:04 <frosch123> Eddi|zuHause: seriously, if you want to provide a news feed, make it live at least
21:29:08 <frosch123> that thing is two days old
21:29:37 <Eddi|zuHause> that is like two internet-years?
21:29:54 <frosch123> if it was on twitter 2 days ago, why bring it here today?
21:30:33 <Eddi|zuHause> there was no twitter in maniac mansion age
21:32:38 <Eddi|zuHause> frosch123: i live in a remote place of the internet, where viral things take some time
21:40:07 <glx> Eddi|zuHause: facebook ? ;)
21:49:33 <andythenorth> facebook you mostly see what everyone else liked a few days ago
21:49:44 <andythenorth> because algorithm
21:53:04 <andythenorth> algorithm says ‘bedtime’ also
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23:18:19 <Eddi|zuHause> Alberth: btw, i realized what my mistake with opacity being multiplicative was. this works if "opaque" is 0, and "transparent" is 1
23:18:36 <Eddi|zuHause> so: product(1-alpha)
23:20:52 <Eddi|zuHause> well, whatever alpha is really stored as...
23:21:19 <Eddi|zuHause> i don't think i ever worked with alpha
23:21:20 <Alberth> I am too tired to think about that now :)
23:21:57 <Eddi|zuHause> this is about your "1*0=1" question
23:22:24 <Eddi|zuHause> which, of course, works as intended if you flip 1 and 0
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23:29:37 <Alberth> I realize that, but cannot reason that the solution is good
23:29:58 <Alberth> on the other hand, I fail to shoot it down immediately, so it must be better at least :)
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