IRC logs for #openttd on OFTC at 2014-10-10
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00:12:10 <peter1138> to be young, gifted, and black... that's where it's at
00:35:12 <argoneus> just the last one is enough
00:35:19 <argoneus> the rest will be forced upon you to meet quotas
00:44:17 <peter1138> Pikka, do a base set anyway, you'd do it well, probabl :p
00:44:47 <Pikka> I will, it's just a question of doing it. :P
00:45:31 <peter1138> hmm, does 10cc provide 1x zoom sprites or rely on openttd to do that?
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00:46:17 <Pikka> it only provides 4x 32bpp sprites, and fake 1x 8bpp sprites
00:46:38 <peter1138> mind you it looks good enough at 1x anyway
00:47:28 <Pikka> for rails and other static things I'll probably do multiple zoom levels, just to get rid of some of the aliasing
00:47:52 <peter1138> some aliasing is good
00:48:00 <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails
00:48:01 <peter1138> stops it becoming a blurry mush
00:48:07 <Pikka> so they'll need a 1x pass too
00:48:39 <peter1138> funny things about 10cc
00:48:52 <peter1138> changing company colour doesn't work on stopped vehicles :p
00:49:15 <Pikka> to be precise, it doesn't take effect until it redraws the sprite.
00:49:42 <peter1138> until the vehicle has an update
00:49:57 <Pikka> until it recalculates the sprite
00:50:43 * peter1138 waves at digitalfox, able to monitor irc stealthily huh
00:50:44 <Eddi|zuHause> <Pikka> I've done tests of rail sprites and they can look funny zoomed out, because it chops different pixels from different rails <-- probably needs some hinting (like fonts) to become useful
00:51:02 <Pikka> or just providing additional zoom level sprites, eddi :)
00:51:37 <Eddi|zuHause> peter1138: that's not all that difficult, given that there are public logs on the web :p
00:52:04 <Eddi|zuHause> Pikka: yes, i meant for the automatic approach
00:52:09 <peter1138> I know, but funny how he was actually doing it, when I mentioned his name the first time earlier :p
00:52:21 <Pikka> you mean this isn't the secret cabal where we plot the downfall of grf authors we don't like, eddi?
00:52:31 <peter1138> Pikka, they're all watching us.
00:52:52 <Pikka> and are quite capable of engineering their own downfalls, anyway ;)
00:53:10 <Eddi|zuHause> Pikka: no, this is the public cabal where we plot the downfall of grf authors we don''t like, Pikka,
00:53:30 <Pikka> let's start with V453000 :D
00:53:39 <Eddi|zuHause> MB has great fun reading these logs, i suppose :p
00:53:52 <Pikka> I would imagine mb has better things to do
00:54:20 <Eddi|zuHause> MB has occasionally referenced discussions that happened in here
00:55:19 <Eddi|zuHause> also, "start" is probably the wrong word :p
00:57:42 <Eddi|zuHause> i mean, we already have a pretty good track record of driving people like OzTrans and SAC out of the community :p
01:02:15 <peter1138> Eddi|zuHause, what, by not actually doing anything to them?
01:03:47 <Eddi|zuHause> i don't even remember why SAC left... there was something flamewar-ish going on, and possibly trees were involved.
01:04:39 <Eddi|zuHause> and much much later there was something about non-content advertising stuff on bananas
01:14:22 <argoneus> good night, train friends
01:24:35 <peter1138> and those nutters, the road vehicle friends
01:25:29 <Eddi|zuHause> everybody knows that openttd is a pure train game
01:26:01 <Eddi|zuHause> there is one and only one play style and we do not tolerate other opinions
01:28:42 <peter1138> definitely not andythenorth's
01:29:04 <peter1138> if you're a dev, the way to play the game is with vim
01:30:01 <Eddi|zuHause> i don't think i've offended enough people tonight
01:30:25 <Eddi|zuHause> maybe i should state that i worship cthulu, and that scientology is not a proper religion
01:31:12 <peter1138> FSM's where it's at
01:31:30 <Eddi|zuHause> although the last one probably doesn't reach the proper target audience in here :p
01:32:26 <Eddi|zuHause> i eat pastafarians for breakfast
01:34:25 <Pikka> what about horse friends?
01:34:36 <Pikka> horses and sailing ships are what makes OpenTTD fun
01:35:32 <Eddi|zuHause> people who watch MLP are only a tiny step above furries.
01:35:44 <peter1138> visible pixels that stand out from their neighbours
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08:43:42 <Celestar> this is gonna happen a few more times I fear :P
08:47:53 <planetmaker> seems pikka truncated some flamingzzzz - or do I err?
08:49:32 <Pikka> it was just a boring rehash of the same discussion from the ISR thread 6 months ago anyway
08:49:36 <Pikka> which also ended up in the spam bin
08:50:04 <Pikka> you know what openttd needs?
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08:50:26 <Pikka> a button on the "load game" dialogue to return to the default save folder after you accidentally click on one of the drive letters
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09:00:06 <Eddi|zuHause> maybe links like <personal directory>,<shared directory>,<working directory> etc. (if different)
09:03:05 <planetmaker> that would be the generalized form, yes
09:11:54 <liq3> Does anyone know if the expected/scheduled dates in timetables are purely visual?
09:17:56 <planetmaker> that's a badly-worded question really, liq3. The answer is 'yes' :P
09:18:37 <liq3> Better question. Does the timetable actually use those dates for any reason mechanics wise? :p
09:19:41 <Eddi|zuHause> liq3: they are the calculated result of the start date and travel times (plus current lateness, in case of "expected")
09:19:54 <liq3> That doesn't answer the question.
09:20:46 <liq3> Curious about how it works internally.
09:21:24 <Eddi|zuHause> then let me rephrase: the game uses the start date, travel times and lateness for all internal calculations, the dates in the timetable gui are purely visual
09:21:48 <liq3> ok ty, I thought that was the case.
09:22:22 <Pikka> and I assume that was you, planetmaker :P
09:25:13 <planetmaker> maybe you explain the situation to him. He obviously won't listen to me. But maybe owen should rather
09:25:50 <Pikka> :) he has a point, though
09:26:19 <Pikka> obviously all these 32bpp graphics are totally not in keeping with TTD style
09:26:39 <planetmaker> yes, not. They're too detailed
09:26:55 <Pikka> the only good train graphics are bad brett's, which are 3 tiles long and 3 tiles high, and look absolutely gorgeous providing they never have to interact with tunnels, bridges, curves or stations ;)
09:27:39 <planetmaker> enjoy your food :)
09:32:49 <liq3> btw, GetTileSlope is really slow when you have lots of trains.
09:34:23 <__ln__> oh, putin didn't win the nobel prize :(
09:37:03 <__ln__> he didn't win any of them, but admittedly he was only a candidate for the peace prize.
09:38:12 <liq3> I don't understand the peace prize. Some pretty non-peaceful people seem to have gotten it.
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09:41:15 <b_jonas> liq3: of course, they give it in _advance_ to people they want to shame into behaving well, hoping they wouldn't dare to do more obvious non-peaceful behavior right after getting a prestigeous peace price.
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09:53:04 <NGC3982> I understood the first five words.
09:54:15 <Eddi|zuHause> don't worry, he uses the word "quintillion" wrong anyway :p
10:05:32 <Eddi|zuHause> anyway, he's talking about a basic numeric concept of "cancellation", which means if you have two numbers which are accurate to N bits, and they are almost equal, if you substract them, the result has pretty much 0 accurate bits
10:07:12 <Eddi|zuHause> not entirely sure how that got in there
10:07:47 <__ln__> could have been a keyboard controller malfunction
10:08:05 <Eddi|zuHause> anyway, he's saying that in order to avoid this, one of the numbers needs 2*N precision, which in intel's case it doesn't have
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10:16:58 <Eddi|zuHause> he's also saying that it's difficult to trigger this, as most compilers have their own implementation of sin, and on x64 the instruction is not available
10:22:25 <V453000> /cry; MB hasnt seen any other good renders other than Bad Bretts
10:30:18 <DorpsGek> Eddi|zuHause: I have not seen niveau.
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11:21:55 <argoneus> good morning, train friends
11:22:32 <Eddi|zuHause> maybe you missed the discussion last night :p
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11:38:13 <planetmaker> Supercheese, so how far have you gotten meanwhile with latin locale? :)
12:09:29 <Rubidium> (obviously for Roman Empire)
12:11:13 <__ln__> what's Roman Empire in latin? let me guess it's in the order Empire(noun) Roman(adjective)
12:13:10 <Eddi|zuHause> something along the lines of "Imperium Romanum"?
12:13:51 <Eddi|zuHause> there's also the "Imperium Romanum Sanctorum", which is neither an empire, nor roman, and not holy, anyway.
12:14:05 <argoneus> isn't that the holy roman empire?
12:14:25 <argoneus> sanctum romanum imperium
12:14:58 <Eddi|zuHause> well, i don't know any latin at all
12:15:06 <argoneus> but I found some medieval abbreviations
12:15:06 <Eddi|zuHause> but i did hear it this way around...
12:16:10 <Eddi|zuHause> but maybe on Warehouse 13 they used "IRS" for comedic effect (to confuse it with the tax collecting authority in america)
12:17:12 <Eddi|zuHause> also, whenever someone told me what "SPQR" stands for, i immediately forget it
12:18:59 <V453000> Superior Porn Quantity Remedy?
12:19:46 <Pikka> senate and people too of rome, innit
12:19:48 <planetmaker> Senatus Populusque Romanus
12:20:23 <Rubidium> heh.. why do we even call it reverse polish notation? The Romans already used it ;)
12:21:49 <Eddi|zuHause> the romans almost certainly didn't know any of our current algebraic notations
12:22:24 <Eddi|zuHause> even the word "Algebra" is actually arabic...
12:23:45 <Eddi|zuHause> (as are 99% of all words starting with 'al')
12:27:27 <Eddi|zuHause> <argoneus> and S.R.I is one <-- you also have to consider that a lot of people likely to use that were not native roman (or at least italian) speakers
12:30:37 <argoneus> Sacrum Romanum Imperium
12:32:41 <Eddi|zuHause> although i doubt they used them for anything
12:33:26 <liq3> just love your slugs don't you?
12:35:59 <Pikka> maybe I should add slugs to pineapples
12:36:06 <Pikka> sounds disgusting though
12:37:38 <V453000> doing that could be useless soon :P
12:38:45 <planetmaker> slugs in pineapples... why not? They sure would fit well in the fruit wagon among their dinner
12:39:11 <V453000> my slugs aint fit in a small wagon pm :P
12:39:35 <planetmaker> oh, they sure do. You just need to use a size-compressor. Maybe by looking through a binocular the wrong way
12:42:13 <Pikka> ARE YETI DUDES READY YET(I)?
12:42:27 <Pikka> and are there any other things I need to put on a flatcar?
12:42:58 <b_jonas> Pikka: flatcats, wood, steel
12:47:12 <Pikka> yeah, I'm not going to animate them on the flatcar :P
12:47:14 <V453000> oh wait you need texture too :D
12:48:15 <V453000> right, I just used one diffuse so that should be fine
12:48:53 <V453000> I could archive the file if you want but with just 1 texture it isnt quite worth it I guess :)
12:49:08 <Pikka> I think you must have a newer max than me, I only have 9 :)
12:49:37 <V453000> can only save as 2011
12:49:54 <V453000> idk if .obj keeps mapping
12:50:10 <Pikka> if all else fails, bung it in a 3ds
12:50:19 <Pikka> I don't really need the rigging if I'm not animating it
12:50:33 <V453000> I can just prepare a pose for you
12:50:58 <Pikka> or I can either rig it or just deform it :P
12:51:15 <Pikka> if you trust me not to mutilate your yeti :D
12:51:31 <V453000> that is not a problem :) just your inconvenience
12:51:54 <Pikka> does it have the cute hardhat
12:52:28 <Pikka> eh, nope, didn't like the 11 file either
12:53:00 <V453000> yeah it does have the hardhat
12:53:11 <V453000> 3DS cant have more than 64k faces ._.
12:53:28 <Pikka> why does it have more than 64k faces? D:
12:54:26 <Pikka> yeah but you're rendering it 10 pixels tall :P
12:55:00 <V453000> well the smoothing still does help
12:55:08 <V453000> even on the few pixels I think
12:55:16 <V453000> not to mention that on x4 it isnt 10px anymore :P
12:57:22 <Pikka> hmm, where'd the psd go?
12:57:36 <V453000> just browse through asset tracker
12:58:20 <V453000> I did it with multi/sub-object material, skin has ID 4
12:58:22 <Pikka> no, I didn't download it to the right place :)
12:59:57 <Pikka> your tile is 10m x 10m?
13:00:42 <V453000> am not even asking you about your units :P
13:01:52 <Pikka> my tile is 560m long, and arbitrary is my middle name :D
13:02:31 <Pikka> my rail vehicles are 100 units wide, that's the measurment I started with
13:02:56 <V453000> wait, 5.6 vehicles fit on a tile? :D
13:03:23 <V453000> I think I will stay with 10x10 :P
13:03:30 <Pikka> probably for the best :D
13:03:43 <Pikka> sooo if I make him 56 times bigger, he should be right. :P
13:03:50 <Eddi|zuHause> <V453000> wait, 5.6 vehicles fit on a tile? :D <-- that sounds roughly like what CETS is using
13:04:10 <V453000> I have him 3m tall with my units
13:04:36 <Eddi|zuHause> usual wagon is 3m wide and 4m high
13:04:56 <V453000> Eddi maybe not if Pikka has one tile half a kilometer XD
13:05:07 <Eddi|zuHause> 1 tile is 32m in CETS scale
13:05:31 <V453000> with the 1% of sprites it has? :D
13:06:01 <Eddi|zuHause> it has loads of sprites, they are just not very detailed :p
13:06:44 <Eddi|zuHause> they do have colours though :p
13:06:45 <Pikka> should he really be that big? D:
13:07:12 <V453000> must be clearly visible in game
13:07:16 <Pikka> he's almost as tall as the wagon is long :D
13:07:18 <V453000> otherwise no point :)
13:07:32 <Pikka> two on a flatcar, or 1?
13:07:41 <V453000> as you see fit really, they can even lie on it
13:07:52 <Pikka> two sitting would fit quite well I think.
13:08:18 <planetmaker> playing a game of cards, those two?
13:08:19 <Pikka> so much for loading gauge, mind the tunnel... :D
13:08:39 <V453000> the obj has hands straigth?
13:08:53 <V453000> I might need to snapshot it first so you get the correct mesh
13:09:55 <Eddi|zuHause> there is really no reason why they need to have the same scale on the wagon than on the industry
13:10:08 <Eddi|zuHause> the game is all distorted anyway
13:10:16 <Pikka> just big and silly, which I guess is the point :)
13:14:48 <V453000> I can give you my machinery too if you want
13:17:00 <planetmaker> cogwheels would also make good cargo
13:17:05 <Pikka> is it VEHI? I think I'd rather keep generic sprites for cargo labels which might be used by other grfs... I did have plans to use my own towncars for that one.
13:17:14 <Pikka> yeti dudes are the only YETI exclusive cargo?
13:17:30 <V453000> well URAN could be considered that too
13:17:38 <planetmaker> well. pigcows? But that's "just" animals
13:17:41 <V453000> ps you can have switches to check if YETI is loaded :P
13:18:01 <Eddi|zuHause> URAN can easily be used by another GRF in the future
13:19:08 <Pikka> it's almost as if uranium was named after uranus... such hilarity. :)
13:20:58 <Eddi|zuHause> yeah, and if then someone came along and named things neptunium and plutonium
13:24:39 <Pikka> uranium and plutonium get all the glory
13:25:47 <Eddi|zuHause> well, plutonium is the only transuranic element that is naturally occuring, because it has a half-life that is longer than the age of the solar system
13:26:08 <Pikka> it's just a big show-off is what it is
13:27:29 <Eddi|zuHause> it must make up for pluto not being a planet anymore
13:27:41 <Eddi|zuHause> it's overcompensating :p
13:30:17 <Pikka> a pm from mb. how exciting. :D
13:33:44 <V453000> Pikka: did it keep the mapping?
13:33:48 <V453000> aka does the texture work?
13:34:53 <planetmaker> Eddi|zuHause, the solar system is older than 80 million years ;)
13:35:35 <V453000> slugs will dominate the world by 2070 anyway, so it doesnt matter :P humanity ends
13:35:42 <Eddi|zuHause> planetmaker: the wording is probably too simplified
13:36:09 <Eddi|zuHause> planetmaker: what i meant was the half life is so long that significant amounts of it are still around from the creation of the solar system
13:36:34 <planetmaker> for certain definitions of 'significant'
13:36:38 <Eddi|zuHause> it's obviously not gone after 1 half-life
13:37:01 <planetmaker> obviouly just enough to be detectable :)
13:37:02 <Pikka> I'd guess about half of it is gone after 1 half-life :)
13:37:29 <planetmaker> @calc exp(-5600/80)
13:37:30 <Eddi|zuHause> that is a fairly good assumption :p
13:38:03 <Eddi|zuHause> planetmaker: precision fail :p
13:38:13 <Pikka> I suppose this yeti will look a little different, anyway, what with different lighting, etc.
13:38:22 <Pikka> from the ones in the industries
13:38:23 <DorpsGek> Eddi|zuHause: 0.367879441171
13:38:37 <DorpsGek> Eddi|zuHause: 4.53999297625e-05
13:38:54 <planetmaker> @calc 0.5^(5600/80)
13:38:54 <DorpsGek> planetmaker: Error: Something in there wasn't a valid number.
13:38:59 <planetmaker> @calc 0.5**(5600/80)
13:43:23 <Pikka> I don't know how to make this yeti sit, it's not exactly anatomically correct :D
13:43:37 <Pikka> ie, its bottom is on the back of its head.
13:43:46 <planetmaker> like a children's puppet?
13:44:08 <Pikka> its arms come out of its hips
13:44:22 <V453000> yeah it isnt a trivial task Pikka :D
13:44:28 <V453000> maybe one standing would be the best idea :P
13:44:43 <V453000> YETI anatomy is complicated
13:48:03 <Pikka> it's going to bang its head on bridges if it stands :D but sure.
13:48:35 <Pikka> it is pretty funny, that front-on view of the big grinning face behind the loco :D
13:48:57 <V453000> especially with the retarded eyes
13:49:23 <V453000> might want to put the hat to the wagon too :P
13:49:30 <V453000> on the top it would add about 10% extra height
13:49:45 <V453000> my yeti has 3m alone, 3.30 with hat
13:49:46 <Eddi|zuHause> Pikka: like these large model railways where you can sit on them and drive around?
13:52:39 <Pikka> it's actually not too bad
13:52:52 <Pikka> eye level is at the same height as the pantos on the electrics :D
13:54:59 <Eddi|zuHause> so "only" the upper head is cut through by catenary? :p
13:55:17 <Pikka> he doesn't keep anything useful in there anyway
13:55:37 <Eddi|zuHause> you know that minimum safety distance to catenary is like 1,5m :p
13:55:59 <Eddi|zuHause> and that's for 15kV, 25kV is probably higher
13:57:53 <MNIM> Safety is for people with brains!
13:58:11 <MNIM> though admittedly i rarely follow that rule. :P
14:01:41 <Pikka> I guess this sitting pose kind of works, I'll try it in a render.
14:06:04 <MNIM> ewww. upside-down smileyface!
14:07:59 <Pikka> did the smoothing on the helmet get screwed up, or is it supposed to look like that?
14:08:33 <Pikka> when he sits on the flatcar he drags his hands along the ground
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14:11:03 <V453000> the helmet might be screwed up yeah
14:11:23 <V453000> guess you have to make the hands put on the legs when he sits
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14:11:47 <Pikka> or he could just drag his hands along the ground :P
14:11:56 <andythenorth> do I have to learn CGI again?
14:12:10 <andythenorth> are we remaking everything with many colours and zooms?
14:13:10 <V453000> yeah he could do that
14:13:45 <andythenorth> because filesize
14:13:58 <andythenorth> maybe in 10 years when computers and internets are better
14:14:12 <andythenorth> and we have faster compiler :P
14:14:38 <andythenorth> this morning I nearly talked myself into redrawing FIRS at 2x with 8bpp
14:14:57 <andythenorth> then I stopped halucinating
14:15:26 <V453000> 3D is just superior in my latest point of view
14:15:37 <V453000> and not just for creating one project, but when migrating to another
14:15:46 <V453000> cargo models, migraaateeeee
14:16:07 <andythenorth> yeah I’m not anti
14:16:17 <andythenorth> most of the fence is pixelated
14:16:34 <andythenorth> oberheumer has shown some stuff in simuscape that is the best rendered -> 8bpp I’ve seen
14:17:03 <andythenorth> dunno if I want to go back to moving vertices around though :P
14:17:47 <V453000> too bad I am banned on simuscape :P
14:17:53 <V453000> care to show it andy? :P
14:18:58 <andythenorth> I would clean those up more by hand, but still
14:19:00 <V453000> the hat is very much at the back Pikka :)
14:19:08 <andythenorth> if someone could do that for all ships :P
14:19:13 <Pikka> I know, he tilted it for a better view or something
14:19:15 <V453000> you call that good andy? :D
14:19:28 <planetmaker> that wagon is hilarious, Pikka :)
14:20:06 <planetmaker> it's actually a wagon truely fit for toyland 2.0
14:20:51 <andythenorth> toyland was a bad idea
14:20:54 <andythenorth> not a BAD FEATURE
14:22:10 <V453000> gtg, catch you later :)
14:23:59 <planetmaker> I don't even think it's a bad idea. It's just taken a bit too far into the colour frenzy
14:24:25 <andythenorth> I dunno, it seems like half-thought-through
14:24:32 <andythenorth> Chris Sawyer is great at real-world stuff
14:24:46 <andythenorth> needed someone a bit more mental to make a convincing non-real world
14:25:03 <planetmaker> well, in some aspects yes. Not toyish enough in some sense, agreed ^ Anyway, g2g, too :)
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14:33:17 <Pikka> such domes, anyone would think it was NARS.
14:34:15 <andythenorth> why am I talking to so may people in Brisbane right now?
14:34:19 <andythenorth> you should all go to bed
14:34:40 <Pikka> and probably we should, or at least I should.
14:35:40 <andythenorth> I think it’s at least as TTD as OpenGFX
14:35:47 <andythenorth> and that is all I’m saying
14:36:16 <Pikka> damned with faint praise
14:36:30 <andythenorth> well I like it :)
14:36:53 <andythenorth> so many tastes to please
14:37:18 <andythenorth> we should make the 32bpp stuff look like paper models
14:37:30 <andythenorth> there is a beautiful kids show of animated paper models
14:37:33 <andythenorth> about a world in a book
14:37:37 <Pikka> we should do a lot of things
14:37:39 <liq3> The cargo flow legend, has a green/grey lines right next to each other. anyone know why the grey lines are there?
14:37:55 <Pikka> because the cargo doesn't come back the other way?
14:38:09 <andythenorth> I should redraw opengfx in original TTD style
14:38:27 <Pikka> andy: if you have the time and the energy, I'm sure there are better things to do :D
14:38:32 <andythenorth> I keep forgetting that most of the people looking at ‘old cartoony graphics’ etc are looking at opengfx
14:38:45 <andythenorth> there are better things to do :P
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14:39:01 <Pikka> the original ttd graphics seem super busy and pixelly now I'm used to opengfx and zbase :/
14:39:31 <liq3> i've been using opengfx. Looks really nice.
14:41:51 <Pikka> I really should do uni work tomorrow, but I'll probably do more yeti flatcar poses instead.
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16:58:50 <frosch123> oh my, openttd.org s[pc]am is still a lot more interesting than my private
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17:46:21 <DorpsGek> Commit by translators :: r26987 /trunk/src/lang (4 files) (2014-10-10 17:46:12 UTC)
17:46:22 <DorpsGek> -Update from WebTranslator v3.0:
17:46:23 <DorpsGek> english_US - 8 changes by Supercheese
17:46:24 <DorpsGek> german - 9 changes by planetmaker
17:46:25 <DorpsGek> korean - 10 changes by telk5093
17:46:26 <DorpsGek> russian - 8 changes by Lone_Wolf
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18:37:59 <andythenorth> ‘Settings’ > ‘Advanced Settings’ :)
18:38:15 <andythenorth> now we just need to kill game options...
18:39:17 <Supercheese> Old GUIs die hard
18:40:15 <argoneus> is 512 sprite cache size ok?
18:40:39 <Alberth> Supercheese: it's mostly a matter of someone doing it :)
18:41:01 <Alberth> argoneus: how can you have too much cache :p (assuming you have a big enough machine)
18:41:58 <Alberth> clearly, you should dedicate all memory to OpenTTD :D
18:42:10 <argoneus> I already dedicate most of my time to it
18:43:09 <Alberth> most of the addiction will wear off after about 5-7 years
18:44:36 <frosch123> i think 512 is the maximum value :p
18:45:32 <argoneus> I played the original TT when I was a mere child
18:45:56 <Supercheese> as did most of us, I would suspect
18:45:57 <frosch123> maybe yeti will force us to change the spritecache to 64bit though :p
18:46:50 <andythenorth> Alberth: 7 year itch, 3 months off, back again
18:46:57 <andythenorth> at which point you’re playing the meta-game
18:47:11 <andythenorth> because by then you’re compiling from src, and poking at things
18:47:43 <argoneus> I spend more time discussing things and looking up designs and newgrfs
18:47:46 <argoneus> than actually playing
18:48:54 <andythenorth> never make newgrfs
18:49:03 <andythenorth> doesn’t end well
18:50:34 <Supercheese> I doubt any of us spend more time playing than developing/discussing
18:51:33 <andythenorth> so much hot air :P
18:52:33 <Supercheese> Yeah, my first newgrf was in fact a hot air balloon :D
18:52:42 <Supercheese> coding zeph's sprites
18:53:03 <andythenorth> how out of date can sausages be?
18:53:31 <Supercheese> cook them well and they should be safe, although might not taste good
18:53:50 <Supercheese> if you have a dog, and it won't eat them, they're not good
18:53:52 <andythenorth> one way to find out
18:53:58 <Supercheese> that's my test :)
18:54:18 <argoneus> if you throw up they were out of date
18:54:34 <andythenorth> how much coffee is the right amount?
18:54:45 <andythenorth> I can only ever find out by having too much
18:56:59 <Alberth> keep track of how many is too much, then don't take that many any more :)
18:58:35 <Supercheese> It's a function of how much sleep you had last night and how many years you've been drinking coffee
18:58:54 <Supercheese> among other variables, to be certain
18:59:05 <Alberth> monotonically increasing?
18:59:24 <Supercheese> with respect to years drinking, surely
19:01:18 <George> Can someone explain me what problems can cause usage of var 61 in CB 10 that caused it to be disabled?
19:01:35 <George> My problem descibed here FS#6137
19:08:17 <FLHerne> andythenorth: When you start shaking uncontrollably, you've almost drunk enough ;-)
19:08:28 <andythenorth> I use that as my guide
19:08:41 * FLHerne manages to reach that state by drinking umpteen litres of tea sometimes :-/
19:43:39 <argoneus> V453000 and maybe others
19:43:47 <argoneus> if I have a main line transferring something, like coal for example
19:43:57 <argoneus> and a new coal mine appears near my current coal mine
19:44:10 <argoneus> is it better to have a transfer train or connect the station to the main line and make new trains going all the way
19:44:18 <argoneus> instead of transferring to the big established station at the other mine
19:46:16 <DorpsGek> Commit by frosch :: r26988 trunk/src/newgrf_engine.cpp (2014-10-10 19:46:10 UTC)
19:46:17 <DorpsGek> -Add: [NewGRF] Allow callback 160 to access variable 61.
19:46:40 <Sylf> "main line transferring something" <--- ????
19:47:02 * argoneus makes mspaint picture
19:47:12 <Sylf> coop doesn't use much of transfer just for sake of transfer much
19:47:34 <Sylf> they might be used when we play with huge trains - 20 tiles train and such
19:49:31 <Sylf> if C grows and explodes, and if you don't have enough train for A, mine A can shrink and possibly die
19:50:17 <andythenorth> dunno if those diagrams pass the mull of kintyre rule
19:51:39 <Sylf> all I can say is, only when I need to make some crudge drawing like that, I can see the benefit of tablet or touch-screen PC.
19:52:00 <Sylf> Drawing with mice has lead to my own eye cancer.
19:53:45 <peter1138> So *that's* what Paul McCartney was singing about...
19:55:01 <andythenorth> or if it does, I’m not clever enough
19:55:12 <andythenorth> requires more combo button presses than tekken
19:56:38 <andythenorth> hmm pikka’s AI keeps trying to sell me companies
20:00:54 <andythenorth> so good they named it twice
20:05:16 * Zuu like the new explanation of Expert settings :-)
20:05:34 <andythenorth> I’ve got road vehicles ignoring full load orders
20:05:38 <andythenorth> is that a new feature?
20:21:32 <andythenorth> this sleeping is never going to get done if I don’t put some effort into it
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22:34:28 <Supercheese> All strings translated
23:03:24 * MNIM adds another string just to annoy Supercheese
23:08:05 <DorpsGek> Commit by planetmaker :: r26989 trunk/src/currency.cpp (2014-10-10 23:07:59 UTC)
23:08:06 <DorpsGek> -Change [FS#6135]: Introduction of Euro in Lithuania is 2015 (devastator)
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