IRC logs for #openttd on OFTC at 2014-10-08
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07:05:32 <planetmaker> future will tell :)
07:09:16 <Supercheese> So... ISO code "la" or "la_VA"?
07:10:32 <planetmaker> call it la_VA, I guess
07:11:04 <planetmaker> teh pope hath spokenth
07:12:05 <Supercheese> I also do not know what winlangid/grflangid to use, I've just been borrowing another language's temporarily for testing
07:12:45 <Supercheese> I presume a new one will be assigned
07:13:25 <planetmaker> that's a good question about the winlangid
07:13:41 <planetmaker> grflangid is something which we make up, winlangid... usually not
07:13:58 <Supercheese> whence cometh it?
07:14:25 <planetmaker> upon commit of the lang file, the grflangid is assigned
07:15:44 <planetmaker> yes, those are the winlangids
07:16:10 <Supercheese> no Latin, unsurprisingly
07:16:40 <planetmaker> you could ask microsoft :)
07:17:00 * Supercheese will check Reddit's translation first
07:21:22 <planetmaker> and it references, italian, german and english (BE) correctly
07:26:39 <planetmaker> that might be more authorative :P
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07:43:35 <andythenorth> BAD FEATURES are a BAD FEATURE
07:44:07 <andythenorth> in forum threads
07:44:18 <andythenorth> also how is NARSELES
07:44:32 <Pikka> waiting to hear from dan
07:45:00 <andythenorth> I am hoping he draws me a truck
07:45:35 <Pikka> if whatever this locomotive is hauled whatever that wagon is
07:45:39 <Pikka> it would be an abomination
07:45:45 <Pikka> and abomination trumps bad feature
07:46:41 <Pikka> I'm thinking of moving on to trucks
07:46:52 <Pikka> I'm trying to get enthusiastic about ships but it's not working
07:47:10 <Pikka> especially if you have to model them
07:47:19 <andythenorth> drawing them is worse
07:47:22 <andythenorth> lego ships are fun
07:47:30 <andythenorth> maybe build them in lego, and then render them :P
07:48:42 <andythenorth> ^ need to finish that :P
07:48:52 <liq3> now i'm curious what a LEGO train set would look like
07:48:53 <andythenorth> buy menu version is about done, but the bonnet is all wrong
07:49:00 <andythenorth> liq3: just look on the internet
07:49:43 <andythenorth> there was a brickland project to replace toyland
07:50:02 <liq3> I wonder how Lego trains compare to train set trains....
07:50:20 <Pikka> it was pre-extra-zoom iirc
07:50:21 <andythenorth> dimensions are compressed
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07:50:28 <Pikka> you could do a better brickland set now
07:50:48 <andythenorth> from my soapbox, more newgrfs would be more better
07:51:06 <andythenorth> if they were drawn with the same attitude to reality as lego toys have
07:51:25 <andythenorth> compressed scale, over-emphasised greeble, limited colour palette
07:52:15 <andythenorth> but one thing about foamers is, they’re not very happy with unrealisms
07:52:30 <andythenorth> like their brain has a 1:1 with their eyes, and no capacity for imaginisms
07:54:04 <andythenorth> there is a funny subculture of lego foamers also
07:54:12 <andythenorth> trying to build 1:1 accurate models with lego
07:54:38 <Supercheese> only to have it fall apart, wasting months of effort
07:57:59 <andythenorth> but you’re not going to want to crash it, are you?
08:00:46 <Supercheese> there sure are more round LEGO pieces than I recall when I was a kid
08:01:17 <Supercheese> I don't remember having large cylindrical pieces
08:01:34 <andythenorth> there is now an amazing array of pieces
08:01:44 <andythenorth> and no, there are not many ‘it’s all just one big piece’ pieces
08:02:03 <andythenorth> which is the lego equivalent of ‘we all used to leave our doors unlocked'
08:02:17 <V453000> the old yeti had too many features
08:02:39 <andythenorth> one thing flickr videos never do
08:03:47 <andythenorth> I cut the video just before child #1 bimbled onto the track, then sat down on the train
08:04:52 <andythenorth> should put that in Road Hog
08:05:04 <andythenorth> shame Lego isn’t dimetric
08:06:44 <liq3> andythenorth: lol is there 4 seats?
08:07:08 <andythenorth> 6 on lower level
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08:09:22 <Supercheese> Now wait a cotton pickin' second... the Cargodist helptexts do have trailing punctuation
08:09:34 <Supercheese> while no other Advanced Setting helptext has
08:10:23 <Supercheese> if it were up to me, I would stick punctuation at the end of every helptext...
08:11:13 <Supercheese> I can understand why hover tooltips do not have punctuation, since they are popups
08:11:27 <Supercheese> but the settings descriptions should IMO
08:13:31 <planetmaker> I suggest to discuss that informally in European evening when more are around :)
08:14:18 <Supercheese> Hmm, I suspect that's when I am asleep
08:14:49 <Supercheese> err, asleep/at university
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08:22:17 <planetmaker> well, I suggest in 8..12 hours. Dunno what that amounts to you time zone :)
08:22:34 <planetmaker> I'm personally +- 0 on the punctuation change
08:26:02 <Supercheese> To be certain it is a minor, minor issue
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08:26:37 <Eddi|zuHause> if it's a full sentence, it should have punctuation at the end...
08:27:21 <Supercheese> Unless it's a popup tooltip?
08:31:36 <Supercheese> Uh oh, another typo
08:32:11 <Supercheese> Someone accidentally a noun
08:37:23 <Eddi|zuHause> that doesn't work :)
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10:00:36 <argoneus> good morning, train friends
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10:36:16 <planetmaker> buh. The previous yeti looked nicer
10:36:39 <V453000> and will be better visible in the fewpx scales :P
10:36:42 <planetmaker> I care shit how happy they are. The other one is cuter ;)
10:37:46 <planetmaker> this one looks rather icon-ized. Android-like
10:38:09 <V453000> true, cant be green :D
10:38:29 <planetmaker> not only by colour. Also by shape, imho
10:38:40 <planetmaker> though of course the green emphasizes it
10:39:30 <planetmaker> but dunno, how do they old and the new one look in 'real size', thus at OpenTTD scale in the sprites?
10:39:40 <planetmaker> that would be the true thing I'd need to see to actually judge it
10:40:06 <V453000> true :) but they are not very large, so the difference isnt major :P
10:40:14 <planetmaker> I might reverse my opinion then, but not at this scale :)
10:42:07 <V453000> will probably try the smaller one first :)
10:43:40 <planetmaker> what about also creating the real scale for actual comparison. Would make it easier.
10:44:00 <planetmaker> Use one test setup where a yeti shows and render that for openttd. A small one, maybe two tiles
10:44:14 <planetmaker> with two yeti or so. front view, side view
10:44:44 <planetmaker> actually... you had one. The one in the chaos
10:44:49 <planetmaker> render that to correct size :)
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11:13:22 <b_jonas> and render it in multiple sizes maybe
11:14:38 <planetmaker> got the previous version for comparison, V453000 ?
11:15:00 <planetmaker> Here, I'd increase the size of the eyes. They want to see stuff *very* accurately ;)
11:15:21 <planetmaker> oh, lol. I missed the old one :D
11:15:26 <planetmaker> camouflage colour :D
11:16:48 <planetmaker> V453000, what about doubling the head size on the old ones?
11:17:53 <Pikka> I was about to suggest that :)
11:18:11 <Pikka> old yeti with new yeti proportions
11:18:28 <Pikka> capitalism with yeti characteristics
11:19:33 <Eddi|zuHause> the "new" yeti looks very plastic...
11:19:57 <Eddi|zuHause> i definitely prefer the old one
11:20:18 <Eddi|zuHause> not that i'm likely to ever use YETI :p
11:20:58 <V453000> well with different texture it will be less so, though I am not sure how natural texture they will get :)
11:21:46 <Eddi|zuHause> not only the texture, also the spread out arms are weird
11:22:13 <V453000> those are obviously going to change when it gets movable
11:22:53 <V453000> btw eddi hates industry sets or? :D
11:24:38 <V453000> then why never ever use yeti? :P
11:28:02 <Eddi|zuHause> simple estimate over amount of choice vs. amount of actual play time :p
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13:44:18 <SpComb> is this the new 64bpp openttd experience
13:46:52 <Pikka> red, green, blue, alpha, depth, flavour, style, and badfeaturosity
13:47:03 <SpComb> it's what all the cool kids use
14:04:53 <planetmaker> that vegi farm looks marvelous. I don't dare imagine how it loos with animated yetis
14:05:10 <planetmaker> though maybe the yeti loo there :P
14:23:02 <b_jonas> Pinkbeast: no no, 16 bits each of alpha, red, green, blue
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14:32:43 <Eddi|zuHause> more indistinguishable colours than ever!
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14:59:13 <peter1138> Let's revamp the CC system!
14:59:25 <peter1138> Hue-shifted cColour im
14:59:32 <peter1138> Hue-shifted colour image :p
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16:03:23 <frosch123> V453000: your yeti have too few and too small teeth
16:03:55 <V453000> in fact cartoony teeth fit better than real teeth would
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16:04:54 <V453000> btw at the level of zoom, teeth are barely visible :P
16:05:01 <planetmaker> FreeZeee, the first might be, but I don't think yeti are carnivores
16:05:10 <frosch123> V453000: that's why i said they are too small :p
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16:08:00 <Eddi|zuHause> yetis should obviously be omnivores
16:09:22 <frosch123> and they are only delivered on saturdays?
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16:19:52 <planetmaker> V453000, you should show Alberth the new image of the vegi farm :)
16:34:57 <DorpsGek> Commit by peter1138 :: r26978 trunk/src/saveload/game_sl.cpp (2014-10-08 16:34:52 UTC)
16:34:58 <DorpsGek> -Fix (r23609): Typo in game script warning message.
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16:54:51 <Eddi|zuHause> "OpenBSD fixes a bug that was reported 37 years ago, with a fix that was sent in 22 years ago"
16:55:52 <Alberth> somewhat surprising the bug is still valid after so long :)
16:56:09 <Eddi|zuHause> who ever changes a program like "head"?
16:56:11 <frosch123> how was it called back then? not openbsd i assume?
16:59:19 <Eddi|zuHause> "a burning freighter carrying nuclear waste drifts towards an oil rig"... what could possibly go wrong
17:01:58 <frosch123> maybe they used asbestos in the compartment houses
17:02:34 <frosch123> s/houses/cabins/ or something
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17:04:57 <peter1138> Bah, where's the diff.
17:07:08 <frosch123> they changed it twice in two days?
17:09:21 <frosch123> damn decompressing 300 savegames takes a while
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17:11:33 <Eddi|zuHause> get a faster disk
17:15:38 <blathijs> Eddi|zuHause: Hmm, I thought my fix from 8 years ago that was committed last month to FreeBSD was ancient, but this is even better ;-p
17:18:13 <frosch123> why has kdiff3 issues with diffing files of 800k lines?
17:24:25 <Alberth> too many similar lines?
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17:35:40 <frosch123> @calc 0x288c81d / 1024
17:35:40 <DorpsGek> frosch123: 41522.0283203
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17:44:58 <frosch123> @calc (0x7c74 - 0x3c6b) / 74
17:44:58 <DorpsGek> frosch123: 221.527027027
17:45:22 <DorpsGek> Commit by translators :: r26979 trunk/src/lang/english_US.txt (2014-10-08 17:45:15 UTC)
17:45:23 <DorpsGek> -Update from WebTranslator v3.0:
17:45:24 <DorpsGek> english_US - 1 changes by Supercheese
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17:46:05 <frosch123> @calc (0x747c - 0x6b3c) / 74
17:46:16 <frosch123> why are ottd saves big endian? :p
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18:09:21 <planetmaker> luaduck, the result from the desync data is a bit inconclusive. It will need more... and knowledge of the operating system and openttd version of the person who desynced
18:12:29 <planetmaker> version as in win32 or win64 or such
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18:29:32 <DorpsGek> Commit by frosch :: r26980 /branches/1.4 (7 files in 4 dirs) (2014-10-08 18:29:27 UTC)
18:29:33 <DorpsGek> [1.4] -Update documentation
18:31:00 <DorpsGek> Commit by frosch :: r26981 /tags/1.4.4-RC1 (3 files in 3 dirs) (2014-10-08 18:30:54 UTC)
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19:24:42 <frosch123> @topic set 1 1.4.3, 1.4.4-RC1
19:24:42 *** DorpsGek changes topic to "1.4.3, 1.4.4-RC1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices"
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19:45:04 <andythenorth> can scenario developers change newgrfs or newgrf parameters?
19:56:01 <andythenorth> I’m not sure FIRS should be replicating ottd settings though
19:56:04 <andythenorth> usually a wrong pattern
19:56:08 <Eddi|zuHause> but i don't know what he's saying. both player funding and automatic creation are setting
19:56:20 <andythenorth> he can’t change them
19:56:29 <Eddi|zuHause> although automatic creation cannot be changed after game start
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21:53:18 <andythenorth> big gui is so awesome
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