IRC logs for #openttd on OFTC at 2014-09-23
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04:42:32 <Supercheese> Heh, was wondering how to say "All rights reserved" in Latin, lo and behold my textbook has its copyright information all in Latin
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06:31:35 <andythenorth> Pikkaphone: lo hai
06:38:02 <Supercheese> ring ring ring ring ring ring, Pikkaphone
06:38:11 <Supercheese> hmm not enough syllables
06:38:24 <Pikkaphone> that's what she said
06:39:51 <andythenorth> 20mph faster than buses
06:39:59 <andythenorth> not convinced, but going to try it
06:40:08 * andythenorth making road hog bigger
06:40:28 <andythenorth> I found it ‘needed’ about another 15 vehicles
06:40:54 <andythenorth> coach trams also?
06:41:01 <Pikkaphone> coaches shouldn't be too capable
06:41:25 <Supercheese> coaches aren't bad, if they've wifi
06:41:57 <Pikkaphone> quickly overwhelmed and replaced with trains to all but the smallest towns imo
06:42:06 <Supercheese> onboard televisions are so pedestrian these days
06:43:00 <Pikkaphone> when does a coach tram become an emu?
06:43:06 <andythenorth> when it’s grown up
06:43:24 <andythenorth> also I have narrow gauge trains innit
06:43:34 <andythenorth> so even more overlapping
06:44:03 <Supercheese> it would need to sprout wings and run about no?
06:44:07 <Pikkaphone> no coach yams or trams
06:44:10 <V453000> andythenorth: more doing less talking? :P
06:44:34 <andythenorth> V453000: talking makes pixels appear
06:44:35 <Supercheese> trams > narrow gauge for cities, because roads and such
06:44:41 <andythenorth> ‘project management'
06:48:12 <Pikkaphone> talking makes pixels unnecessary
06:48:45 <Pikkaphone> convince yourself something is not needed -> job done
06:53:17 <andythenorth> can I bin the coaches then?
06:53:29 <andythenorth> otherwise I have to cripple the buses a bit also
06:54:33 <andythenorth> one obviously good type for any route
06:54:43 <andythenorth> nobody builds bus routes between cities
06:56:27 <Pikkaphone> well, it builds coaches
07:01:02 <Supercheese> I'll build bus routes between cities, if the cities are particularly close, the buses are sufficiently capable, and/or there is no room for rails
07:01:37 <Supercheese> although if the cities are extremely close I'll run subways between them
07:01:56 <Supercheese> provided they're both large enough to produce enough passengers
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08:51:00 <andythenorth> searching hard enough finds a prototype for all things
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12:35:49 <argoneus> is this the official channel for SIMUTRANS?
12:36:15 <__ln__> have two guesses at it
12:36:48 <Celestar> well ... maybe you could use Schrödingers Equation to model the answer :P
12:37:36 <Eddi|zuHause> i prefer my cats alive, please.
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12:54:27 <Eddi|zuHause> anybody have the problem that linux-steam always fails to start the first time, and then runs on the second try?
13:01:38 <Celestar> I don't have that either...
13:02:47 <Eddi|zuHause> seems to complain about not finding NetworkManager
13:03:01 <Eddi|zuHause> but it's only a warning. why would it exit after that?
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14:19:12 * Rubidium predicts Celestar leaving by timeout within 8 minutes ;)
14:19:25 <Celestar> what makes you think so? :P
14:19:38 <Celestar> because I usually leave work at that time? :)
14:20:16 <Rubidium> because that's the usual M/O when I try to say hi to you
14:25:39 <Celestar> but yeah I gotta run in a mo :P
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15:19:52 <Eddi|zuHause> you missed a silent 'h' :p
15:20:57 <Eddi|zuHause> or more precicely a "stretching h"
15:27:00 <heffer> or if he's from Rheinland or the Ruhrgebiet he could also be missing an l at the end
15:27:28 <heffer> but then it would be more affirmative than questioning
15:27:54 <planetmaker> pronounciation peculiarities don't exactly change the spelling :)
15:28:33 <heffer> yeah right. but sometimes you need to write dialect like it's spoken or noone will get it :D
15:28:58 <Eddi|zuHause> i've certainly seen it spelled that way
15:29:32 <Eddi|zuHause> though then it certainly has subtle differences in meaning
15:33:06 <planetmaker> not sure there actually is.
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15:36:38 <Eddi|zuHause> well that may be also a regional thing, but to me, the shortened version carries more enthusiasm and engergy with it. but it also depends on whether it's used in ironic context
15:37:47 <planetmaker> I think it's more a matter of intonation than pronounciation. Though the Jawoll form lends itself to a more 'energetic' exlamation than the longer 'Jawohl'
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16:47:32 <argoneus> how do you guys grow your cities before they're big enough for trains?
16:47:53 <argoneus> like, inter city transport by trains taht is
16:48:45 * planetmaker doesn't either. I start with IC transport right away. And add a small inner city network to feed the station
16:49:09 <planetmaker> 1000 inhabitants is enough. Even 500 is
16:49:11 <argoneus> I meant the train network inside the city
16:49:48 <planetmaker> 3 ... 5 bus stations with busses going in circles. But I build the train station first. Then the bus stations
16:50:00 <planetmaker> That way the city grows around the train station
16:51:06 <planetmaker> mind to not build the tracks for the train station. Or you might not be allowed to build the bus stations anymore :P
16:51:18 <planetmaker> build the tracks only when bus service is active
16:51:26 <Alberth> it's intra city what you mean, I think :)
16:52:12 <argoneus> also, for some reason
16:52:17 <argoneus> all my road vehicles are gone
16:52:24 <argoneus> like, the depot is empty
16:52:31 <planetmaker> eaten by train collisions on level crossings
16:52:48 <argoneus> I can't even build any road vehicles
16:52:52 <argoneus> there are none in the list
16:53:27 <argoneus> I removed egrvts2 from my newgrfs
16:54:15 <argoneus> so do you guys ever make intra city networks?
16:54:43 <Alberth> I almost never do pax
16:55:26 <Alberth> I find industry chains much nicer to play
16:55:48 <argoneus> I like the idea of pax
16:55:52 <argoneus> because the city grows and I have to adapt
16:55:56 <argoneus> but that's the annoying part too
16:57:02 <Alberth> adapting is fine, but you need room, and towns don't give that
16:57:12 <Alberth> or at best, very slowly
16:57:22 <argoneus> I just started up auatoreplace
16:57:26 <argoneus> but my vehicles don't go to depots
16:58:00 <argoneus> even when I send them for servicing
16:58:03 <argoneus> they just go in and out
16:58:33 <Alberth> wrong setup, or no money?
16:58:51 <Alberth> don't you get a vehicle info window telling you why it fails?
16:58:53 <planetmaker> <argoneus> I removed egrvts2 from my newgrfs
16:58:53 <planetmaker> <argoneus> 1923 <-- you obviously missed the big red warning box that talked about messing up your savegame when changing NewGRFs mid-game
16:59:01 <argoneus> planetmaker: not midgame
16:59:05 <argoneus> it's not enabled to begin with
16:59:07 <argoneus> but no road vehicles
16:59:12 <Alberth> argoneus: disabled vehicle info news?
16:59:13 <argoneus> but 1923 is too early isn't it
16:59:19 <planetmaker> well, yes, default starting year is 1950 for a reason
17:00:02 <Alberth> but it may be later, openttd randomizes the starting year
17:00:47 <argoneus> but why NUTS trains don't autoreplace is beyond me
17:01:37 <Alberth> argoneus: my crystal ball is failing unfortunately
17:02:00 <Pinkbeast> Alberth: English is a funny language?
17:02:21 <Alberth> I can live with that :)
17:03:37 <planetmaker> Alberth, how are they called in Dutch? In German we also call them Tanklaster. Tanker rather refers to (big) oil *ships*
17:04:26 <Pinkbeast> Large oil ships are also tankers in English (as you may know)
17:05:25 <argoneus> I just don't see a challenge in IC
17:05:31 <argoneus> I can just connect all oil wells to one refinery or such
17:06:24 <andythenorth> is probably more english
17:07:00 <Alberth> sounds about right, andy
17:08:22 <planetmaker> pretty stupid, imho :)
17:08:37 <planetmaker> but then... doesn't matter
17:08:58 <Pinkbeast> I fear "lorry" is losing out to "truck" :-/
17:10:30 <Alberth> lorry sounds much more friendly
17:11:08 <Pinkbeast> Rubbish lorries are still lorries, you couldn't say rubbish truck.
17:33:46 <peter1138> bah at rendering differences
17:34:56 <argoneus> I am having a hard time deciding between Medium and Strong in NUTS
17:35:17 <argoneus> if I have a lot of space for curves, is Medium enough for 7 length coal?
17:35:42 <Alberth> when in doubt throw in an extra engine
17:35:57 <Alberth> it looks awesome as bonus :)
17:36:08 <argoneus> you can chain engines?
17:36:27 <Alberth> buy en angine, move it into a train
17:37:01 <andythenorth> usually, if in doubt, more
17:37:07 <andythenorth> choosing carefully is very over-rated
17:37:30 <Alberth> preferably with a wagon or two/three in between for better steam show
17:37:34 <andythenorth> sometimes I diligently watch a train run its route
17:37:51 <andythenorth> and then add engines if and only if needed
17:37:54 <andythenorth> other times...MOAR
17:38:02 * andythenorth should play a game
17:38:08 * andythenorth should fix some ships
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17:46:26 <DorpsGek> Commit by translators :: r26912 /trunk/src/lang (5 files) (2014-09-23 17:46:13 UTC)
17:46:27 <DorpsGek> -Update from WebTranslator v3.0:
17:46:28 <DorpsGek> czech - 21 changes by argoneus
17:46:29 <DorpsGek> korean - 2 changes by telk5093
17:46:30 <DorpsGek> lithuanian - 18 changes by Stabilitronas
17:46:31 <DorpsGek> spanish - 3 changes by SilverSurferZzZ
17:46:32 <DorpsGek> welsh - 14 changes by kazzie
17:47:42 <argoneus> V453000: does autoreplace only work for the trains of the same type? (Strong, Medium etc)
17:48:21 <argoneus> huh, something is very wrong then
17:48:39 <V453000> if you are using nuts make sure you are also replacing wagons which fit to the desired train
17:48:48 <argoneus> I'm using the universal ones
17:49:02 <argoneus> 1, my trains don't go to the depot 2, when I force them there they don't do anything
17:49:06 <argoneus> even though I'm above the money limit
17:49:10 <argoneus> and there's no message either ._.
17:49:54 <Alberth> I think we'll need a save game if you want real help
17:50:11 <argoneus> I'll try for a few more years
17:50:14 <argoneus> to make sure it's not me being retarded
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18:03:40 <V453000> argoneus: which engine to which engine?
18:04:09 <argoneus> V453000: educated horses to revelation engine
18:04:27 <V453000> that should indeed work without issues
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18:33:37 <DorpsGek> Commit by frosch :: r26913 /branches/1.4 (5 files in 3 dirs) (2014-09-23 18:33:31 UTC)
18:33:38 <DorpsGek> [1.4] -Update documentation
18:35:23 <DorpsGek> Commit by frosch :: r26914 /tags/1.4.3 (10 files in 4 dirs) (2014-09-23 18:35:17 UTC)
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18:55:26 <keoz> any way that a gamescript can disable the water/food requirement for tropical town's in order to growth ?
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18:57:52 <keoz> Oh, maybee a solution with CargoEffects
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18:58:26 <NumberNoid> im having some issues with a server
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18:58:57 <NumberNoid> its quite simply when the yearly autosave comes around I get disconnected
18:59:06 <NumberNoid> like the client looses the connection to the server
18:59:28 <NumberNoid> running debian on server machine
18:59:54 <FLHerne_> NumberNoid: What sort of disconnect? Timeout? Desync?
19:00:30 <NumberNoid> general disconnect
19:00:39 <NumberNoid> however Im assuming its a timeour
19:00:50 <NumberNoid> using openttd 1.4.2 stable
19:02:02 <FLHerne_> NumberNoid: Is the client relatively slow? That can happen when the client fails to keep up with the server, and autosaving might push it over the edge
19:02:27 <NumberNoid> I don't think the client would be the issue
19:02:35 <NumberNoid> the network speed might be though
19:02:56 <NumberNoid> currently having a 4096x4096 map with couple opengfr's
19:03:06 <NumberNoid> there its happening
19:03:33 <NumberNoid> "network-game connection lost"
19:04:01 <NumberNoid> is there a way to fix this?
19:04:02 <frosch123> keoz: just set the cargo requirements for town growth to "nothing"
19:04:24 <frosch123> the default conditions only apply for TOWN_GROWTH_NORMAL
19:04:55 <NumberNoid> like the "max_lag" thing is on full (65500 or similar)
19:05:09 <NumberNoid> yes but I really don't want to loose the progress we had on the current map
19:06:07 <keoz> not sure I understand the procedure. My script already disables normal growth
19:06:09 <frosch123> ignore teh TOWN_GROWTH_NORMAL, i was confusing stuff
19:06:12 <Rubidium> is autosave set on the serveror the client?
19:06:25 <frosch123> there is no easy way to reset it to default, once you changed them
19:06:41 <NumberNoid> is it possible to disable autosave?
19:06:42 <frosch123> keoz: GSTown::SetCargoGoal
19:06:51 <NumberNoid> or make it something like 10 years?
19:06:54 <Rubidium> it's definitely possible to disable autosave
19:07:21 * NumberNoid missed the "off" function all these years
19:07:27 <keoz> frosch123: yeah I was thinking to that method. Just need to figure out the right way :-)
19:07:39 <NumberNoid> is it possible to do it in server commands?
19:07:44 <Rubidium> maybe disabling the autosave on the client works
19:08:06 <keoz> the description of SetCargoGoal is confusing, since it asks a cargo id for a GSCargo::TownEffect
19:09:18 <NumberNoid> any way to unlock all the airports?
19:09:38 <frosch123> keoz: it doesn'T ask as cargo id
19:09:41 <Alberth> aircraft are boring to play
19:10:40 <keoz> frosch123: ok, that's what I understood. But the documentation asks for "The index of the cargo."
19:11:10 <keoz> Anyway. I'll try to play with SetCargoGoal and see what it gives :)
19:11:33 <frosch123> ah, i'll fix the docs
19:11:44 <frosch123> the @pre were also wrong
19:12:29 <frosch123> well, they say cargo_id, when the parameter is called towneffect_id
19:12:39 <NumberNoid> I need to ask; how difficult would it be to remake openttd into 3d graphics (not isometric)?
19:12:54 <frosch123> NumberNoid: download train fever
19:13:00 <frosch123> easily done within 30 minutes
19:13:17 * NumberNoid prefers open source software
19:13:34 <keoz> frosch123: : also IsValidTown should maybee be preceeded by GSTown::
19:14:34 <frosch123> nah, that is a method of the same class
19:14:40 <frosch123> it's that way everywhere
19:16:42 <NumberNoid> im gonna go from IRC as I cbb adding this to my BNC
19:16:54 <NumberNoid> (and I don't host a openttd server often nuff
19:17:03 <NumberNoid> thanks for the help and great game!
19:21:44 <Rubidium> blathijs / heffer: there has been a release
19:23:10 *** DorpsGek changes topic to "1.4.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices"
19:23:47 <argoneus> were the commit notices killed?
19:24:18 <Rubidium> argoneus: what makes you think that?
19:24:38 <argoneus> I just noticed you changed the topic, but didn't know what was before
19:24:43 <argoneus> and I remember that commit notices were always here
19:26:50 <Rubidium> well, they still are
19:27:10 <Rubidium> it's just that OpenTTD doesn't instantly get compiled on 20 platforms
19:28:55 <heffer> reminds me i still need to file that bundling exception regarding squirrel with the Fedora Engineering Steering Comittee
19:29:54 <frosch123> sounds fancy, what's that? :p
19:30:14 <frosch123> what's exceptional about squirrel?
19:30:31 <Rubidium> it's a library, but we don't link with the library
19:30:51 <Rubidium> instead we include the source code with modifications
19:31:38 <heffer> yeah. and Rubidium and I talked about the reasons also. and i think they are valid.
19:31:41 <frosch123> oh, there is a squirrel package in fedora?
19:31:48 <heffer> yes, there actually is
19:33:07 <heffer> in Fedora we usually can't bundle libraries. unless you file an exception which must be granted by FESCo.
19:33:24 <heffer> if you file for an exception you better have a good reason though
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19:56:40 <Eddi|zuHause> hm, i think i'm going bankrupt now :/
19:58:55 * Rubidium wonders how long it takes before someone asks to write an import for train fever save games into OpenTTD
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20:02:47 <heffer> the ARM build are always taking forever
20:03:07 <peter1138> nobody uses it anyway
20:03:35 <Rubidium> well, at least 1.4.3 doesn't segfault upon regression test of m68k
20:03:43 <heffer> peter1138: pretty sure no one ever installed openttd on Fedora ARM
20:03:44 <frosch123> Rubidium: did anyone ask for a simutrans, locomotion or railroad tycoon import?
20:04:09 <Rubidium> frosch123: if so, I mentally ignored them
20:04:57 <Eddi|zuHause> have people even asked about TTDP import lately?
20:05:47 <__ln__> i'd like to import word documents.
20:06:35 <frosch123> i think exporting excel spreadsheets is more important
20:07:16 <Supercheese> Well, if Train Fever can export a heightmap...
20:07:34 <andythenorth> frosch123: mail client
20:07:36 <Supercheese> although I doubt it can
20:08:11 <Eddi|zuHause> i want export to toaster
20:08:27 <frosch123> Eddi|zuHause: export to gardena? :p
20:08:36 <heffer> i want to import my punchcards
20:09:09 <Eddi|zuHause> never heard of that
20:16:37 <Eddi|zuHause> i wonder if i should attempt a large map, or if performance of the simulation will suffer...
20:16:38 * andythenorth unbreaks the tests
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20:35:45 <heffer> update for Fedora has been pushed to testing
20:36:00 <heffer> I guess that was my fastest push to date :D
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22:17:16 <peter1138> anyone need an opteron 275? :p
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