IRC logs for #openttd on OFTC at 2014-09-15
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00:57:49 <Eddi|zuHause> that sentence made no sense whatsoever
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05:18:02 <SpComb> Eddi|zuHause: perfect sense, I disgress
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11:54:38 <__ln__> what's the estimated time for an openttd release?
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12:04:43 <planetmaker> I'd be more interested to play OpenTTD on an ATM :P
12:11:25 <b_jonas> but ATMs don't have a mouse or pointer device, so how would you control the game?
12:17:17 <Pikka> you just program an AI to play it for you
12:18:03 <blathijs> Some have touchscreens?
12:24:45 <peter1138> ATMs are usually just a standard PC
12:25:48 <peter1138> so the impressiveness of that is about 0
12:25:52 <b_jonas> but doom doesn't need a mouse, does it?
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13:32:31 <Pinkbeast> b_jonas: Indeed not (although you'll lose in deathmatch without one)
13:33:40 <b_jonas> Pinkbeast: oh, you mean you can play deathmatch on the atm?
13:34:03 <Pinkbeast> b_jonas: No, just a side observation
13:34:35 <Pinkbeast> Contriawise, Doom (unlike games like Quake that supported keyboard-only but were terrible at it) is fine in PVE without a mouse.
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17:47:16 <DorpsGek> Commit by translators :: r26826 /trunk/src/lang (6 files in 2 dirs) (2014-09-15 17:47:04 UTC)
17:47:17 <DorpsGek> -Update from WebTranslator v3.0:
17:47:18 <DorpsGek> croatian - 4 changes by VoyagerOne
17:47:19 <DorpsGek> greek - 2 changes by Jubilee
17:47:20 <DorpsGek> italian - 4 changes by lorenzodv
17:47:21 <DorpsGek> korean - 32 changes by telk5093
17:47:22 <DorpsGek> persian - 34 changes by farazfaraji
17:47:23 <DorpsGek> urdu - 9 changes by siphr
17:51:57 <Wolf01> uhm, I have a strange problem, since I updated to 1.4.2 (and 1.4.3-RC2 too) half of the graphics are black when loading a game, they turn back normal as soon as I click on the main toolbar or scroll the map
17:53:04 <Wolf01> windows 8.1, some-integrated-intel-stuff, ssd, a nice amount of free ram
17:53:38 <Wolf01> it *might* be a grf I installed (from bananas)
17:53:55 <Wolf01> I don't know, that one is already the latest available
17:54:03 <Alberth> that would be easy to test, just remove all, and start again
17:55:11 <Alberth> but if it's a newgrf, clicking shouldn't help
17:56:00 <Wolf01> let me check the old game
17:57:35 <Wolf01> there's a difference, I use BigGUI since I'm on tablet, and this game has the main toolbar which looks the half of the other game
17:57:58 <Wolf01> maybe a different version?
17:58:58 <Alberth> oh, running that android(?) version where the main toolbar got split in two parts?
17:59:34 <Wolf01> it's like a Surface, but a bit older
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18:04:33 <Wolf01> the other game has just BigGUI 2.0.0
18:04:58 <Wolf01> might be a font setting?
18:10:29 <Wolf01> ok, that was the gui size parameter
18:11:29 <Wolf01> I started a new game and it doesn't look weird
18:14:16 <Wolf01> ok, it looks weird only if it's the first game I load when I start OTTD
18:15:00 <Wolf01> every other game just looks fine, also the one I was playing today
18:15:23 <Wolf01> but the first one which starts -> black graphics
18:20:14 <frosch123> Wolf01: try base sets
18:20:23 <frosch123> 32bpp zbase vs 8bpp ogfx
18:20:46 <frosch123> 8bpp support may be borked on your system
18:22:01 <planetmaker> and check which blitter is set in the openttd.cfg
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18:32:50 <Wolf01> planetmaker, "blitter = "
18:37:37 <frosch123> hmm, do i dream, or was there once the ability to navigate the signs list with cursor up/down?
18:39:55 <frosch123> hmm, so only the server list
18:40:26 <Alberth> nicely consistent, like always :p
18:40:48 <Wolf01> loading the game with zbase (placed on the data folder) works and there are no artifacts
18:41:26 <Wolf01> the game still use opengfx
18:41:39 <planetmaker> even when you activated zBase?
18:41:47 <planetmaker> (OpenGFX is the 8bpp version of zBase)
18:42:01 <Wolf01> uhm, no, I was on the highest zoom
18:42:45 <Wolf01> houses and industries from zbase, but the terrain is from opengfx+ landscape
18:43:05 <planetmaker> well, yes. NewGRFs overwrite stuff :)
18:43:14 <planetmaker> it's not zBase+ Landscape :D
18:43:15 <frosch123> do you use fullscreen?
18:43:59 <frosch123> ok, then you have to use nightly, or set blitter to "32bpp-optimized" resp. "32bpp-anim"
18:44:07 <frosch123> to be able to use ogfx again
18:44:23 <frosch123> nightly disables 8bpp by default on all platforms
18:44:34 <frosch123> in 1.4 you have to force that manually
18:45:07 <Wolf01> that's the change, I always used nightlies :P
18:47:29 <Wolf01> I need to use opengfx, not enough ssd space left, so I need to save it for other things
18:49:50 <Wolf01> hmm, I miss a delete savegame feature, it's always a pain to use explorer with the fingers
18:50:12 <Wolf01> oh, it's on the "save" window
18:50:31 <Wolf01> but not on the "load" window... inconsistent
18:52:35 <Rubidium> Wolf01: why? Would you consider removing files when loading a game?
18:52:59 <Alberth> you load a game to look at it, decide it's old, and want to remove it
18:53:06 <Rubidium> oh, I want to open that file... but lets first delete X
18:53:23 <Alberth> although you'd really want a list of previews probably
18:53:34 <Rubidium> Alberth: in that case the save window is more useful because you'd already be in the neighbourhood of the file name
18:53:59 <Rubidium> when opening the save list whereas the load one just starts anew
18:54:15 <Wolf01> I usually save the game quickly, then the next time I'll load the latest, so I spend more time on the load window
18:54:19 <Alberth> the problem for me is that "foo company xx/yy/zz.sav" doesn't tell me anything what it contains
18:54:34 <Alberth> I need to load and see it, to decide
18:55:18 <Alberth> especially since I have a hundred or so of such files
18:55:45 <Alberth> and the "save" window is not useful for loading a game :p
18:57:40 <Wolf01> just merge them, save, load, delete, check newgrfs all-in-one
18:59:05 <Wolf01> I usually do file operations from the save/open dialogs of other softwares if I need it on that occasion
19:00:12 <Alberth> I am quite tempted to make a screenshot for each save game (sort of thumbnail), and make an html page with a description :)
19:00:13 <Wolf01> sometimes I'm working on a document and want to listen to a song, and since the library is just there, sitting 2 folders below, I click on it, then save the document in the wrong place
19:00:42 <Alberth> at least you know where to look :)
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19:01:23 <Wolf01> yes, when I want to load a song and I find a document in the music folder, I move it to the right place
19:01:40 <Wolf01> always from the open dialog
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19:17:04 <andythenorth> sloped stations? o_O
19:17:28 <andythenorth> also anyone using Squid right now?
19:17:35 <andythenorth> someone must be, loads of downloads
19:17:47 <Wolf01> I downloaded it, for the next game
19:17:53 <planetmaker> Wolf01, not sure what is changed, but the android repo has some UI changes. Did you check there how it looks like?
19:18:55 <Wolf01> I could, but the far I can go is to read the code, I don't have any android device :P
19:20:04 <andythenorth> I am adding an edibles tanker to Squid (water, milk, alcohol etc)
19:20:21 <andythenorth> trying to figure out what capacity should be, don’t have a game running right now
19:20:42 <andythenorth> about 300,000L seems about right, but maybe smaller, maybe larger
19:20:57 <b_jonas> for having a town grow, it's the number of stations that are served in that town that matters. but do those towns have to be close to the center of the town within the town area, or can they be anywhere, even in faraway industries?
19:20:57 <planetmaker> join coop stable server. it uses squid rc8 I think
19:21:23 <andythenorth> is it transporting alchol anywhere? o_O
19:21:30 * andythenorth could look for self
19:21:31 <b_jonas> or anywhere the local authority is displayed?
19:23:50 <Wolf01> I usually don't care, I build stations where the LA allows me and start to transport people, cities grow, I build more stations far away
19:24:42 <Wolf01> sometimes I deliver goods to, if the newgrf need them to boost the city growth
19:25:45 <planetmaker> andythenorth, not sure. I guess I didn't quite get around to it. But maybe another player
19:26:03 <planetmaker> I only know that I really need the big ships to transport fish :P
19:26:09 <DorpsGek> Commit by frosch :: r26827 trunk/src/signs_gui.cpp (2014-09-15 19:26:03 UTC)
19:26:10 <DorpsGek> -Change [FS#6116]: The ok-button in the OSK for the signs list should just close the OSK.
19:26:26 <andythenorth> planetmaker: are you using feeders with reefers or something?
19:26:55 <planetmaker> I ship the fish from one fishing ground to the next. Ships getting bigger and bigger the closer it is to the fishing harbour
19:27:22 <planetmaker> thus most ships are the small ones. Are those the reefers? I'm bad with names
19:28:01 <andythenorth> the reefer is big and white
19:28:06 <andythenorth> has a payment bonus
19:28:11 <andythenorth> the small ones are trawlers
19:30:12 <planetmaker> yeah, I have some of those big 1k+ ships
19:30:48 <planetmaker> I really love it that the ships sink deeper into the water, when they're being loaded
19:32:27 <andythenorth> stable uses the RCs?
19:34:03 <andythenorth> 162 MB pineapple :P
19:34:52 <b_jonas> argh, my buses stopped because I gave them a full load order in a town that couldn't produce enough passengers
19:37:58 <andythenorth> planetmaker: so many fishing grounds :O
19:39:05 <b_jonas> I just spent another million on a small ocean train station
19:42:47 <andythenorth> I think basic FIRS is so much better than full FIRS
19:46:30 <planetmaker> I think that's arctic firs. But yeah, probably that equates to basic
19:47:13 <planetmaker> and honestly, that's a map type I really like, yes
19:48:25 <planetmaker> though it's just a random map with my personal default settings :)
19:48:47 <planetmaker> except newgrfs, they were of course hand-picked
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20:14:46 <planetmaker> aha. We got a request via e-mail to please adopt the mouse handling to what the guy is used to from locomotion. Hm... :P
20:15:16 <andythenorth> what is ‘e-mail’?
20:15:36 <planetmaker> the thing where you gather spam
20:31:39 <b_jonas> what's the limit for how long a road bridge a town is willing to build from its own money?
20:31:53 <b_jonas> because this town did have a way out from this small island, but it required a long bridge
20:32:25 <b_jonas> a bridge that covers 16 squares specifically
20:45:02 <__ln__> okay, i learned two new words of english: overmorrow, and ereyesterday
20:52:08 <blathijs> Those sound like the Dutch versions ;-)
20:56:26 <b_jonas> hmm, so I can carry goods on either the piece goods wagon (capacity 25 crates, weight 21 t, running cost 464 EUR/year), or the refitted flatbed wagon (capacity 30 crates, weight 16 t, running cost 464 EUR/year). I should buy the flatbed wagon, right? what's the catch? looks worse?
20:58:45 <b_jonas> the flatbed probably even looks better, because you can see the goods on it
21:06:59 <b_jonas> my goods station doesn't actually accept goods
21:08:03 <b_jonas> it's not even easy to fix because that whole town doesn't accept goods anywhere
21:09:43 <b_jonas> what to do... take to a closer station? take to a farther station with ship?
21:15:55 <andythenorth> oh no goods anywhere?
21:16:04 <andythenorth> build a goods-accepting industry?
21:16:22 <b_jonas> I can transfer to a different town
21:16:33 <b_jonas> industries don't accept goods
21:16:41 <b_jonas> I'm just stupid I haven't checked when building the station
21:17:43 <b_jonas> I'm just wondering which town and whether to take the train there or transfer to a ship
21:17:56 <andythenorth> anyone found Iron Horse bugs?
21:18:02 <andythenorth> otherwise it’s 1.0.0 time
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