IRC logs for #openttd on OFTC at 2014-08-29
            
00:00:11 <LordAro> i'm not sure, but i don't think it's been changed significantly since it was implemented
00:01:02 <FLHerne> LordAro: Has anyone besides its author ever understood it, then? :P
00:01:28 <FLHerne> I'd have thought that if they had, that would have had to be written down somewhere to be communicated
00:02:11 <FLHerne> Maybe it's buried in the thread somewhere
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00:02:22 <avdg> most coding progress is done by 1 person I guess
00:02:27 <avdg> thats the way programming works
00:02:49 * FLHerne will probably just give up and start from scratch based on OPF's interface
00:06:11 * avdg sees the pathfinders interface simply relies on function calls
00:13:56 <avdg> anyway, gn
00:14:12 <FLHerne> avdg: 'Night
00:14:27 <FLHerne> Yeah, the actual interface to the PF from outside is really simple :-)
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00:20:52 <Vadtec> will the RaspberryPi run a dedicated server decently for say 1-3 players?
00:23:19 <Vadtec> RPi model B btw
00:24:01 <avdg> FLHerne: hmm, just a quick though (and then I'm really going to sleep)
00:24:16 <avdg> you better study the datastructures instead of the code ;-)
00:25:31 <avdg> vadtec: there are a lot of other factors like the size of the maps
00:25:36 <avdg> and how busy the map is
00:25:40 <avdg> hard to say I guess
00:25:59 <avdg> only way is to try it out
00:26:10 <avdg> anyway, now I'm really going to sleep
00:26:14 <Vadtec> avdg: kk, was just wonderin
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07:12:30 <__ln__> http://theory.physics.helsinki.fi/~qmi/
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07:21:59 <LSky`> morning
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08:07:12 <peter1138> __ln__, uhh
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08:55:32 <Pikka> hmm
08:55:38 <Pikka> 3 tile long ships do look nice D:
09:01:50 <peter1138> especially when they clip into land
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09:04:05 <Pikka> well
09:04:07 <Pikka> yes
09:04:21 <Pikka> if you've nothing better to do btw, scudel is a nightly server
09:04:25 <Pikka> until he gets bored with it
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10:03:09 <b_jonas> some gfx have really huge ships, yeah
10:03:19 <b_jonas> and they don't block each other either, unlike road vehicles
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10:41:20 <Eddi|zuHause> <peter1138> especially when they clip into land <-- or bridges
10:41:39 <peter1138> or tunnels
10:41:59 <Eddi|zuHause> luckily we don't have ship tunnels :p
10:42:07 <peter1138> shame
10:42:52 <Eddi|zuHause> i once wanted to have different ship size classes. 1/2 tile width, 1 tile width and 2 tile width.
10:44:10 <Eddi|zuHause> in combination with ships not passing each other, and automatic shipping routes between buoys
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10:45:11 <Eddi|zuHause> so pathfinding doesn't actually happen on each tile, but only when reaching a buoy
10:51:04 <peter1138> so did you implement that?
10:52:43 <Eddi|zuHause> i have a... wait...
10:52:47 <peter1138> :S
10:53:28 <Eddi|zuHause> no, this never left a conceptual stage
10:54:09 <Eddi|zuHause> one problem is that when terraforming or flooding happens, you have to find all nearby buoys and update their paths
10:54:23 <Eddi|zuHause> for some definition of "nearby"
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11:05:48 <Eddi|zuHause> "The failure of the European Union’s Galileo satellites to reach their intended orbital position was likely caused by software errors in the Fregat-MT rocket’s upper-stage"
11:06:22 <Eddi|zuHause> anyone have an explanation why they didn't use an Ariane rocket?
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11:11:38 <peter1138> it was pikka
11:11:47 <Pikka> it was
11:26:13 <Pikka> http://bugs.openttd.org/task/6100
11:26:14 <Pikka> wot larks
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11:33:47 <peter1138> wot larks indeed
11:34:28 <V453000> I like it!
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13:59:01 <andythenorth> Pikka lo bob
14:11:35 <Pikka> andy lo bob
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15:37:43 <Pikka> andythenorth, what haps?
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15:58:26 <Alberth> o/
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16:24:57 <Pikka> yikes
16:25:56 <Pikka> Alberth, I know how to change the setting :P we were just a bit surprised in here that it was gone from the menu. but thanks. :)
16:26:34 <Alberth> I didn't know whether you knew which setting to change, so I added it
16:26:54 <Alberth> we have so many :)
16:27:39 <Alberth> hiding them from the gui doesn't reduce the number of settings :p
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16:30:53 <waggishWolf> hi everybody. is there a way to stop the introduction/removal of new/old vehicles?
16:31:17 <Alberth> pause the game?
16:31:25 <Pikka> turn on vehicles never expire and start a game in 2200?
16:32:03 <Pikka> code a newgrf with just the vehicles you want and set their model life to forever?
16:33:01 <waggishWolf> but i dont want the latest avaiable vehicles. i have no idea how to code for openttd
16:35:27 <Pikka> if you want to stick with a certain era, use the cheat menu to push the year back
16:35:56 <Pikka> or just turn vehicles never expire on and ignore the newer vehicles. just because maglevs are available doesn't mean you can't build steam trains
16:39:29 <waggishWolf> yeah, close enough. thanks
16:42:35 <Alberth> there are also newgrfs that add a longer period of steam-ish engines
16:43:42 <Alberth> nuts is one, although that has a number of other properties you may not like, depending on what type of player you are
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16:45:28 <Alberth> o/
16:48:11 <andythenorth> Pikka: work haps
16:48:15 <andythenorth> then fix bugs haps
16:48:19 <andythenorth> dunno what the bugs are yet
16:48:24 <andythenorth> maybe Alberth will find them
16:48:42 <Pikka> that one boot still has a red pixel
16:49:01 <andythenorth> wat?
16:49:01 <Alberth> maybe I will
16:49:09 <andythenorth> red voxels where?
16:50:35 <Pikka> little cumbrae freighter
16:50:53 <Pikka> when heading upwards
16:51:25 <Pikka> red pixel inna top left
16:51:59 <andythenorth> bloody voxels
16:52:29 <andythenorth> is bug
16:52:38 <Pikka> scuddles and I were playing multiplayer earlier, squid ships are useful
16:52:51 <Pikka> it makes me think that my ships need to be bigger / earlier
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16:55:04 <andythenorth> squid ships are useful!
16:55:06 <andythenorth> shameful
16:55:08 <andythenorth> I should fix that
16:55:10 <Eddi|zuHause> ships are certainly one of those places where you should value gameplay way above "realism"
16:55:34 * andythenorth is mostly just inventing them now
16:55:42 <Pikka> they're useful for dragging cargo halfway across the map when you don't feel like building a train line
16:55:45 <andythenorth> shipspotting.com has a prototype for most things
16:56:30 <andythenorth> is it worth a release for one red pixel? :P
16:56:31 <andythenorth> blah
16:57:04 <Pikka> I updated 10cc for refitted MU wagon capacity and a cargo class which no-one uses
16:57:37 <Pikka> good times
16:57:56 <Pikka> maybe you should remove another ship to make it worthwhile?
16:58:17 <andythenorth> maybe
16:58:23 <andythenorth> delete the hoverzellepin
16:58:46 <Pikka> oh
16:59:07 <Pikka> are you aware that the names have two spaces between the "name" and the "type"? ;)
16:59:13 <andythenorth> they do?
16:59:16 <andythenorth> losers
16:59:31 <Pikka> that's a buge, doesn't it?
16:59:41 <andythenorth> is a bugger yes
17:00:04 <andythenorth> so they does
17:01:18 <Eddi|zuHause> hm, this is weird, i encrypted a device with cryptsetup, but i can't mount it...
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17:01:49 <Alberth> o/
17:02:34 <andythenorth> quak
17:02:45 <frosch123> moin
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17:03:52 <andythenorth> fixed
17:04:10 <andythenorth> any more? Third one’s the charm
17:04:16 <andythenorth> otherwise I tagging
17:04:27 <Pikka> the third bug is there is no third bug
17:04:51 * andythenorth are tagging
17:04:53 <Eddi|zuHause> that's a bug. there must be a bug
17:07:07 <andythenorth> Pikka: can has bananaanas now
17:07:09 <andythenorth> RC 6
17:07:22 <Pikka> tasty
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17:09:24 <andythenorth> Pikka: fwiw, I think you need good ships in early game
17:09:28 <andythenorth> early = 1900 ish for me
17:09:35 <andythenorth> but not big
17:09:37 <andythenorth> just good
17:09:50 <Pikka> fabulous ships
17:11:48 <frosch123> so, do any other windows users also have the chat issues which pikka has?
17:11:50 <frosch123> V453000: ?
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17:19:14 <V453000> I havent noticed anything yet
17:19:36 <frosch123> https://bugs.openttd.org/task/6100/getfile/9933/miscoloured_chat_text.png <- nothing like that?
17:19:58 <V453000> ¨nay, but let me update to latest nightly/stable
17:20:15 <frosch123> nah, pikka claims to have the issues for months :)
17:20:27 <V453000> oh
17:20:35 <V453000> definitely did notice anything like that.
17:35:30 <luaduck> is there a library or anything for directly querying the masterserver
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17:35:56 <luaduck> short of using openttdlib which is giving me huge nightmares when the server has newgrfs on, corrupts the data
17:36:04 <Wolf01> hello o/
17:36:44 <Wolf01> mmmh why is so difficult to compile ruby gems on windows? :[
17:37:13 <avdg> unix designed I guess
17:37:13 <efess> what do you need luaduck?
17:37:33 <luaduck> just server data
17:37:39 <luaduck> also "is this server still up"
17:38:10 <efess> do you need more data than what's dumped into the "state" table?
17:38:28 <luaduck> the stats there are only updated every 10 minutes
17:38:31 <luaduck> need something more fine grain
17:39:19 <andythenorth> biab
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17:40:43 <efess> I was thinking about making a "connector" for openttd that makes it easier to query servers
17:41:59 <frosch123> luaduck: what makes you think the masterserver updates more often than every 10 minutes?
17:42:26 <luaduck> I'm not saying it does
17:42:32 <luaduck> but it's a simple way to see if a server is up
17:42:45 <luaduck> efess, that'd probably make life a lot easier
17:42:52 <efess> say I have serverA and I want to send Mr. Dude to query the openttd instance, I'd have to give him my openttd admin password
17:43:08 <luaduck> currently trying to botch openttdlib to spit out intelligible data
17:43:16 <luaduck> going afk for a bit
17:44:40 <efess> It'd be nice to have a port available for public use
17:45:24 <DorpsGek> Commit by translators :: r26762 trunk/src/lang/catalan.txt (2014-08-29 17:45:17 UTC)
17:45:25 <DorpsGek> -Update from WebTranslator v3.0:
17:45:26 <DorpsGek> catalan - 6 changes by juanjo
17:47:34 <Eddi|zuHause> efess: so something that does the same thing as a client querying the server?
17:48:43 <Eddi|zuHause> that'd be a simple udp package
17:48:54 <efess> the admin port provides more information than the regular game client port
17:49:30 <Eddi|zuHause> there is nothing inbetween
17:50:05 <Eddi|zuHause> you could, however, create a lib that opens a public port and pipes that through your admin port
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17:50:27 <Eddi|zuHause> but you need to be incredibly careful to not allow "remote injection" type of loopholse
17:50:58 <efess> no, I would create a lib that connects to the admin port, and only allows certain queries through publically
17:51:39 <Eddi|zuHause> that's what i meant
17:52:21 <efess> oh sounded like the other way around
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18:15:12 <Eddi|zuHause> "Obama is Infecting Christians with Ebola To Destroy Jesus and Start A New Age of Liberal Darkness"
18:17:01 <frosch123> isn't Ebola a godly punishment for the faithless?
18:17:54 <Eddi|zuHause> "Do no forget, the B.O. in Ebola stands for Barack Obama."
18:18:42 <frosch123> "even barack obama loves antichrist"?
18:20:25 <Eddi|zuHause> "The problem is that Obama controls the cure. He hired Kathleen Sebelius to create a ‘cover organization’, Obamacare, so he could pour all of the money into research of this super-virus."
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18:21:03 <frosch123> andythenorth: the hovercraft is broken, it has no smoke
18:21:06 <Eddi|zuHause> this would be a great piece of comedy, if the person didn't actually mean what he said...
18:28:43 <LordAro> wait, what? where did all the old paste.openttdcoop.org pastes go? :(
18:29:12 <frosch123> oldpaste.o.o or something
18:29:22 <frosch123> read the blog :)
18:29:31 <Wolf01> my sister works for the umbrella italian division, I think I'm safe for now
18:29:56 <Eddi|zuHause> Wolf01: the ones that developed the t-virus?
18:30:02 <Wolf01> that one
18:30:29 <Wolf01> I already taken the pill they gave me
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18:34:17 <andythenorth> also the autoracks are death trains
18:34:25 <andythenorth> and america is over-populated
18:34:48 <andythenorth> the plan is to de-populate it so that the illumaniti can be much richer
18:34:54 <andythenorth> etc
18:35:06 <andythenorth> frosch123: no the hoverzellepins don’t have smoke yet
18:35:13 <andythenorth> I want to say it’s because I’m planning to remove them
18:35:25 <andythenorth> but the truth is I’m going to redraw them and the smoke will be in the wrong place
18:35:54 <andythenorth> Pikka bob, any ship comments? Especially costs. And capacity. Everyone seems to have an opinion on capacity :P
18:36:15 <Pikka> they're alright
18:36:21 * Alberth has the opinion that the author knows best
18:36:27 <andythenorth> this author doesn’t
18:36:29 <b_jonas> hoverzeppelins? wow
18:36:36 <andythenorth> hoverzellepins
18:36:42 <andythenorth> SRN 4 hoverzellepin
18:36:44 <frosch123> Alberth: makes it easy who to blame? :p
18:36:49 <Alberth> zoverheppelins
18:36:50 <andythenorth> flat docks?
18:36:53 <Pikka> I used the little cumbrae for supplies and the 800t one for sugar, they're both about the right size
18:37:08 <b_jonas> are hoverzeppelins airplanes?
18:37:35 <frosch123> no, submarines
18:37:45 <Pikka> handy ships are handy
18:37:47 <Alberth> frosch123: blame? nah, I would need to make my own grf then. I consider those numbers just as "given"
18:37:53 <Eddi|zuHause> i'm regularly questioning whether andythenorth actually knows _anything_ :p
18:38:09 <andythenorth> I am just an A/B split test
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18:38:39 <frosch123> Eddi|zuHause: he's in this channel, so what?
18:38:49 <Alberth> Eddi|zuHause: perhaps not, but why would I know any better?
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18:43:12 <andythenorth> http://www.goodreads.com/quotes/147960-in-hollywood-no-one-knows-anything
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19:02:34 <Alberth> andythenorth: why does road hog set train capacity?
19:02:43 <andythenorth> because bug
19:02:49 <Alberth> ok
19:02:58 <andythenorth> will fix, ta
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19:05:14 <andythenorth> hrm
19:05:22 <andythenorth> seems I allowed multiple rosters in Road Hog
19:05:24 <andythenorth> can’t be wise
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19:27:03 <andythenorth> hmm
19:27:15 <andythenorth> if rosters in Iron Horse / Squid / Road Hog line up
19:27:21 <andythenorth> should I call them the same thing?
19:27:24 <andythenorth> or do you have to guess?
19:27:37 <andythenorth> should I stop dicking around with silly names and just name them boring?
19:27:44 * andythenorth doesn’t know anything
19:29:00 <frosch123> don't call them the same thing
19:29:13 <frosch123> but maybe use related terms which hint at the same thing
19:30:00 <frosch123> e.g. a "kurtz" set for "hod"
19:30:01 <andythenorth> intriguing idea
19:30:25 <andythenorth> what is that programme on satelite TV at night called? In the UK we know it as ‘driving around Germany'
19:30:47 <andythenorth> no commentary
19:30:54 <andythenorth> just dashboard cam of driving
19:31:19 <frosch123> "die schönsten bahnstrecken europas" ?
19:32:04 <frosch123> it almost got canceled because gema wanted to raise the share for the music in the background
19:32:11 <andythenorth> similar but less train?
19:32:27 <andythenorth> google says that one is trains
19:32:32 <andythenorth> doesn’t matter :)
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20:00:25 <andythenorth> oops
20:00:34 <andythenorth> road vehicle set defining railtype table
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20:00:39 <andythenorth> copy-paste :P
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20:04:42 <Rubidium> you want to watch trains going through landscapes?
20:04:52 <Rubidium> maybe you should start working at my company ;)
20:06:33 <andythenorth> if the landscape is going through the trains, someone had a bad day
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20:09:02 <Rubidium> well... you'd really have a bad day when you are asked (by the police) to give (them) a copy of the stills of someone jumping in front of that train
20:09:38 <andythenorth> :(
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20:52:29 <andythenorth> bed time
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21:10:58 <Eddi|zuHause> <andythenorth> what is that programme on satelite TV at night called? In the UK we know it as ‘driving around Germany' <-- sexy sport clips :p
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22:04:49 <frosch123> night
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23:04:18 <Wolf01> 'night
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