IRC logs for #openttd on OFTC at 2014-08-15
            
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00:12:41 <Wolf01> 'night all
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01:14:43 <luaduck> if anyone's still awake, is there a way to get the openttd binary to immediately connect to a server on launch (command line maybe)?
01:16:41 <Supercheese> command line "connect <host>" may work (https://wiki.openttd.org/Console_Commands)
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01:26:40 <luaduck> is there an autoexec or similar then
01:26:58 <luaduck> ah yes there is, autoexec.scr
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01:43:38 <glx> luaduck: -n [ip:port#player]
01:43:50 <luaduck> huh, interesting
01:44:00 <glx> 255 is spectator IIRC
01:44:16 <luaduck> the wiki is kinda unclear about that switch does
01:46:00 <glx> and now I'm gone :)
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07:47:02 <planetmaker> luaduck_zzz, you don't exactly need the wiki to know about openttd's command line options. Just openttd -h suffices. It's quite verbose about it
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09:06:02 <Wolf01> hi hi
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09:21:34 <Taede> mornin
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09:29:38 <planetmaker> hi hi
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09:57:46 <V453000> hyhhy
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10:31:54 <keoz_> hi
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12:49:14 <Cursarion> hiya
12:49:23 <Cursarion> anyone awake?
12:50:50 <planetmaker> *yawn*
12:50:51 <Cursarion> been playing OpenTTD a lot lately and realized I have 1.3.2 and could probably update it
12:51:04 <Cursarion> I've noticed couple of semi-bugs with it, I wonder if they're fixed in 1.4.1
12:51:30 <planetmaker> check the changelog and you might know. Update and play and you might know better :)
12:53:13 <planetmaker> http://vcs.openttd.org/svn/export/26730/tags/1.4.1/changelog.txt
12:53:49 <Cursarion> yeah, I've ctrl-f'd a couple of them
12:54:11 <Cursarion> didn't find helicopters nor catchments...
12:54:27 <planetmaker> both are not exactly buggy, are they?
12:54:34 <Cursarion> well
12:54:36 <Cursarion> I apparently can't buy helicopters anymore in 2050-60ss
12:54:53 <planetmaker> with default vehicles, that's true
12:56:58 <planetmaker> that's a known quirk. But one which we cannot fix without introducing other similar quirks.
12:57:18 <planetmaker> Not sure whether it's in the known-bugs.txt mentioned. But it's somewhat a "won't fix"
12:59:02 <Cursarion> ah
13:00:04 <Cursarion> sounds odd
13:01:03 <planetmaker> simply: we cannot change default vehicles without possibly breaking add-ons (NewGRFs)
13:01:35 <planetmaker> and a NewGRF can simply help you out of that situation. In principle
13:03:38 <Cursarion> how about something that'd allow purchasing obsolete vehicles?
13:03:57 <Cursarion> or is the copters being obsolete what causes it?
13:04:12 <Eddi|zuHause> you mean like the "vehicles never expire" switch?
13:04:17 <planetmaker> ^ :)
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13:04:46 <Cursarion> ah, neat
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13:05:06 <Cursarion> thanks
13:05:12 <Cursarion> solves that one
13:06:03 <Cursarion> the second thing isn't a bug, but more like a suggestion... if you have a huge town with some stations already and are trying to put the catchments so that they cover everything, it can get kinda... err, hard
13:06:07 <Cursarion> like here: http://r.xrs.fi/i/catchment.png
13:06:51 <Cursarion> I'd suggest, that when building a new station, the catchment areas of existing stations would be shown
13:07:07 <Cursarion> would be heavenly
13:07:15 <Cursarion> even better if you next tell me it already exists
13:07:52 <Eddi|zuHause> everyone who ever tried to implement that gave up screaming once he realized that catchment areas didn't actually work like they thought they were
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13:08:46 <planetmaker> catchment areas... which catchment area? For pickup? For delivery? With which settings?
13:09:30 <Cursarion> one showing all would be an improvement, too
13:10:08 <Cursarion> alternatively/additionally, clicking a station (looking at its details) would show its catchment area
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13:13:11 <Cursarion> pretty much everything else in the game is very handy except the catchments
13:13:42 <Cursarion> I've probably spent like half of the duration of my OpenTTD marathon this week looking at the catchments with the station builder tool
13:15:08 <Eddi|zuHause> that doesn't change the fact that it's still the "house that creates mad people" in openttd's world
13:16:02 <Cursarion> so the catchment codes are a mess?
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13:16:22 <Eddi|zuHause> not even the code, the whole concept
13:17:14 <planetmaker> the code is not overly complicated. But there's at least two concepts, one for pickup, one for delivery
13:17:24 <planetmaker> Which differ A LOT. That makes it difficult
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13:19:44 <Cursarion> I don't think I understand what makes it complicated. Isn't it so that if an industry falls within a catchment area of a station, the station can accept and supply whatever the industry does?
13:20:01 <Eddi|zuHause> no
13:20:11 <planetmaker> nope :)
13:20:43 <Cursarion> eh, lol, am I meaning to speak of coverage?
13:21:07 <Cursarion> yeah
13:21:11 <Cursarion> sorry, wrong terms
13:21:40 <planetmaker> cargo is delivered to the industry which accepts it and which is closest to the station sign. Other industries will go empty
13:21:46 <planetmaker> for instance, just one quirk there :)
13:22:12 <planetmaker> unless, the industrie stops to accept... then the 2nd closes gets cargo, too... etc...
13:22:20 <planetmaker> but that only works with newgrfs
13:23:10 <Eddi|zuHause> does that actually work? or does still the first industry get the cargo, even though it's not accepting anymore, and just drops it?
13:23:54 <Cursarion> so, err, how about showing the coverage areas of the stations?
13:24:02 <Cursarion> next to impossible too?
13:24:28 <Eddi|zuHause> i'm out here... :)
13:25:00 <planetmaker> Eddi|zuHause, if you have industries stopping to accept cargo via CB, then further delivered cargo is given to another industry
13:25:36 <planetmaker> I recall once a map with PBI. We could actually deliver so much wood that we managed to supply at best 6 or 7 saw mills with a single station :)
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13:25:56 <planetmaker> which were then *quite* a bit distant from the station
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13:26:18 <planetmaker> but some time ago. Not sure whether anything changed or not
13:26:42 <Eddi|zuHause> wasn't there once a bug wher that even went beyond the catchment area?
13:26:55 <planetmaker> that might have been still present then. dunno
13:28:38 <Eddi|zuHause> hm, i must have been asleep this morning when i plugged in the cell phone charger, but only in the wall and not in the cell phone itself
13:28:48 <planetmaker> lol
13:34:40 <Cursarion> one more question, if I may... why can oil refineries only be built on the edges of the maps?
13:35:12 <planetmaker> just because. :)
13:35:19 <Cursarion> makes oil wells in the middle of a big map rather pointless o.o
13:35:39 <planetmaker> makes oil wells in the centre of a big map big profit makers ;)
13:36:36 <planetmaker> in ye ol' times, the map edges were all water. Oil rigs were thus tendentially at the map edges. Refineries were thus near the coast
13:37:00 <planetmaker> That restriction is also now fixed as NewGRFs can make use of and rely on it. In principle
13:37:19 <planetmaker> Use a NewGRF like OpenGFX+Industries to remove that limit
13:38:32 <planetmaker> that limit nowadays makes as much sense as that the last heli expires in ~2060 or so. But they are relicts from old times and hard to remove.
13:38:44 <planetmaker> Especially as you can find NewGRFs to work around both limiations
13:39:37 <planetmaker> harmless quirks for a game which allows to load savegames made with game versions created more than a decade ago :)
13:39:58 <planetmaker> and I'm not exagerating here
13:40:18 <Cursarion> yeah
13:40:31 <planetmaker> and still you got a point with those two points :)
13:40:38 <Cursarion> it's actually quite impressive how well the game works
13:40:46 <planetmaker> anyway... /me --> shopping
13:42:33 <Cursarion> have fun o/
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15:22:32 <Rubidium> planetmaker: s/more than a decade ago/two decades ago/ (or at least 2014-1994 = ~20 years)
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15:25:11 <Eddi|zuHause> that were the times... when my 386SX25 was too weak to handle anything above a dozen vehicles, yet i still played the game with 80 trains (ca. 480 vehicles) at like 0.5fps
15:26:05 <Eddi|zuHause> i got like 10 years of in-game time that way :p
15:26:54 <Eddi|zuHause> i've never even got a diesel engine before switching to a faster computer
15:27:04 <Supercheese> A wild patch appeared https://www.tt-forums.net/viewtopic.php?f=31&t=71021#p1128774
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15:27:51 <Eddi|zuHause> now let's not add it to trunk just to make a point :p
15:27:54 <Rubidium> can't find the release date of Transport Tycoon (the original) :(
15:28:20 <Rubidium> seems to be before november since there's an article in some german thing, but beyond that nothing to pin down a more exact guestimate
15:28:24 <Rubidium> unless.. file dates?
15:28:52 <Rubidium> who has an original floppy?
15:28:56 <Supercheese> I always said "when I was four years old or so"
15:29:04 <Eddi|zuHause> i don't know either. there was a demo version on a collection called "highscreen fun pack vol.2"
15:29:27 <Eddi|zuHause> i have a backup of my original, but i have no means to read that
15:29:51 <Eddi|zuHause> my original cd somehow got lost along with the box. i only have the world editor box
15:30:46 <Eddi|zuHause> hm, maybe if i dig out some old HDDs, they have a date...
15:31:07 <Eddi|zuHause> but i don't feel like it...
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15:31:17 <foxy1604> hi!!
15:31:23 <foxy1604> first time here ^^
15:31:39 <foxy1604> ...and with a "little question.."
15:33:00 <Eddi|zuHause> it must be so little i can't even see it.
15:33:13 <foxy1604> Does anyone know how i can set a goal on a server (accessible with only ssh) that when it hits year 2045 a new map get generated
15:33:30 <foxy1604> .. Sorry for the slow tiping.. ;)
15:33:52 <Eddi|zuHause> there is a setting for server restart year
15:34:01 <foxy1604> yeah?? :)
15:34:10 <Eddi|zuHause> i never used it
15:34:15 <foxy1604> i must have missed that.. >.<"
15:34:29 <Eddi|zuHause> but the wiki should know
15:34:36 <foxy1604> is it in the config file? :)
15:35:02 <foxy1604> lets give it a look ;)
15:38:02 <Rubidium> Eddi|zuHause: never mind... did it the "wrong" way. Seems to be early november based on install (although tycoon is from end of october)
15:38:10 <foxy1604> Found it!!
15:38:16 <foxy1604> thanks!!
15:38:40 <foxy1604> any chance that there is a setting for a welcome message?? :3
15:39:48 <foxy1604> I would die for that.. ^^"
15:42:19 <foxy1604> nobody??
15:42:25 <foxy1604> :'(
15:43:09 <Supercheese> Have you checked the wiki?
15:43:18 <Eddi|zuHause> you can try the "script" examples
15:43:21 <foxy1604> for the last couple of hours ;)
15:43:54 <Eddi|zuHause> "say" is the command to output a message
15:44:12 <Eddi|zuHause> put that in "scripts/on_client_join.scr" or somesuch
15:44:20 <foxy1604> okay!!
15:46:29 <foxy1604> okay.. i just found the name.. its called "on_client.scr" x3
15:46:55 <foxy1604> oops i mean "on_server_connect.scr"
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17:38:56 <Wolf01> about to start a new OTTD game, suggestions?
17:39:30 <Wolf01> grfs, game scripts...
17:39:34 <planetmaker> preferences? :D
17:39:47 <Rubidium> disable build on slopes and autoslope
17:40:03 <Eddi|zuHause> that sounds like a horrible game :p
17:40:47 <Wolf01> not much
17:41:08 <frosch123> oh, yes, i tried to play a ttdp game some years ago, and rage quit after 5 minutes because of missing autorail and very limited build on slopes :)
17:41:16 <Wolf01> ahah
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17:46:53 <Alberth> Wolf01: if you want a goal with industries, and longer game, try silicon valley, nocargoal is good for short games (although longer goals are possible too)
17:47:55 <planetmaker> have you played a game already with NUTS, Wolf01? If you're up to something experimental, include also YETI. Otherwise FIRS, economy 'heart of darkness'
17:48:03 <DorpsGek> Commit by translators :: r26731 /trunk/src/lang (5 files) (2014-08-15 17:47:51 UTC)
17:48:04 <DorpsGek> -Update from WebTranslator v3.0:
17:48:05 <DorpsGek> afrikaans - 6 changes by telanus
17:48:06 <DorpsGek> belarusian - 3 changes by KorneySan
17:48:07 <DorpsGek> catalan - 5 changes by juanjo
17:48:08 <DorpsGek> korean - 2 changes by telk5093
17:48:09 <DorpsGek> russian - 2 changes by Lone_Wolf
17:48:24 <Eddi|zuHause> i've never got feedback of CETS gameplay... if you can live with lack of graphics
17:48:27 <Wolf01> I'll try it
17:48:33 <Alberth> basic economies are fun too
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17:49:02 <Alberth> supplies put a lot of stress on your network and number of trains you have to handle :)
17:50:16 <Alberth> weird map can also be fun 256x1024 or even longer :)
17:51:15 <Alberth> with 50% water :p
17:53:22 <Eddi|zuHause> what is "heart of darkness" about? sounds like a metal band
17:53:22 <Wolf01> or a disney game
17:53:22 <Eddi|zuHause> (shows that i haven't played a game in ages)
17:53:22 <Wolf01> nice, I just selected 3 newgrfs and 2 gs -> 144MiB to download
17:53:22 <planetmaker> :D
17:53:22 <planetmaker> indeed, such strange map side ratio can be great fun
17:53:23 <Wolf01> what did you put on YETI?
17:53:23 <Wolf01> ok, I think I'll play after dinner :P
17:53:23 <Eddi|zuHause> you should disable variety distribution for these off-square map sizes
17:55:08 <Alberth> Eddi|zuHause: http://en.wikipedia.org/wiki/Heart_of_Darkness
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17:56:15 <planetmaker> oi, I didn't even know the title is *that* whitty. But befitting
17:57:09 <Eddi|zuHause> so.. africa, jungle, racism, ...
17:57:17 <planetmaker> the author must really be an educated man :)
17:57:27 <Eddi|zuHause> what does that have to do with FIRS again? :p
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18:10:45 <keoz> Eddi|zuHause: : it's one of FIRS economies
18:11:06 <Eddi|zuHause> well, i get that...
18:11:22 <Eddi|zuHause> the emphasis is on ABOUT
18:11:56 <keoz> It has something colonialistic. Basically, you export through ports to get a lot of manufactured stuff
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18:39:24 <Wolf01> let's start with in the worst mode possible: ships :D
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18:40:06 <Wolf01> mmh, I scrambled some words, maybe __ln__ could fix it
18:40:32 <Eddi|zuHause> don't mention ships
18:43:03 <keoz> Yes, this is dangerous.
18:43:53 <Wolf01> uhm, do exists a cool 32bpp temperate landscape? and a town one?
18:44:13 <Eddi|zuHause> yes.
18:44:25 <Eddi|zuHause> not sure how to get it
18:44:38 <Eddi|zuHause> town is more problematic
18:44:45 <Wolf01> you mean the infra one?
18:45:02 <Eddi|zuHause> no
18:45:36 <Wolf01> yeah, my ships are already profitable :D
18:45:57 <Wolf01> and broken down :[
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18:55:41 <qwebirc45713> hello
18:56:05 <qwebirc45713> there's something really frustrating going on with my station
18:57:40 <qwebirc45713> http://i.imgur.com/utNluYZ.png
18:57:53 <qwebirc45713> why isn't the train going to the open station instead of straight?
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18:58:57 <qwebirc45713> oh, I think I know why
18:58:59 <Wolf01> because it does seem to miss some tracks, with maglev is difficult to tell
18:59:04 <qwebirc45713> yeah, figured that
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19:06:32 <Wolf01> why do I have 11 passengers to any station when I only have 2 stations?
19:07:05 <Eddi|zuHause> that's when they appear before cargodist has made up its mind about routes you serve
19:07:22 <Eddi|zuHause> "to any station" basically means the old behaviour of getting off at the next stop
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19:08:01 <Eddi|zuHause> which is totally annoying if you're actually starting with a feeder service
19:08:02 <Wolf01> but they want to go to the same station they are in, why then they won't go home instead?
19:08:43 <Eddi|zuHause> that's not how cargo works
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19:16:39 <Wolf01> ok, loan fully repaid
19:17:10 <Eddi|zuHause> that's usually a mistake
19:19:10 <Wolf01> should I keep some of it?
19:19:47 <Eddi|zuHause> you generally should stay at max loan and invest everything in new routes
19:20:06 <Wolf01> I'm good with my 2 ferries
19:20:07 <Eddi|zuHause> until you're swimming in money and can't spend it fast enough anymore
19:22:17 <Wolf01> meh, the ai is really stupid... it built a logic train, I should disable the it
19:23:52 <Eddi|zuHause> there are 3 phases of AI's stupidity: 1) they are stupid, 2) the act stupid, 3) they take over the world
19:26:28 <Wolf01> I found more difficult starting with a bus route...
19:26:52 <Alberth> buses make much less money
19:29:09 <frosch123> [19:56] <planetmaker> oi, I didn't even know the title is *that* whitty. But befitting <- i googled it somewhen, when the andy's repetitive "Mistah Kurtz—he dead." got annoying :)
19:31:16 <Eddi|zuHause> i don't remember ever hearing this phrase
19:36:19 <frosch123> hmm, ok, it is on the docs pags of firs
19:36:26 <frosch123> maybe i read that one too often then :p
19:37:12 <Alberth> :)
19:39:24 <Eddi|zuHause> i probably never read that page :p
19:39:34 <Eddi|zuHause> or not in the last 3 years
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19:42:03 <DorpsGek> Commit by rubidium :: r26732 trunk/src/airport_gui.cpp (2014-08-15 19:41:57 UTC)
19:42:04 <DorpsGek> -Fix [FS#6083]: do not reset the last selected airport or layout (unless it is really necessary)
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20:01:51 <qwebirc45713> any mammoth trains in multiplayer?
20:03:12 <frosch123> ask the server owner
20:03:24 <frosch123> maximum train length is a gameplay setting defined by the server
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20:14:55 <DorpsGek> Commit by rubidium :: r26733 /trunk/src (lang/english.txt strings.cpp) (2014-08-15 20:14:48 UTC)
20:14:56 <DorpsGek> -Fix [FS#6086]: inconsistency in using spaces between number and unit in some strings
20:14:57 <DorpsGek> Try to follow the SI recommendation to use a non-breaking space between a number and its units (and prefix)
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21:03:57 <qwebirc45713> \
21:04:22 <qwebirc45713> sorry
21:05:00 <qwebirc45713> sometimes, I post a message exactly 1 hour after the last message
21:05:55 <qwebirc45713> what if ships could crash into each other
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21:22:46 <frosch123> night
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21:33:13 <qwebirc45713> where is the non-faithful fork of openttd
21:35:44 <peter1138> non-faithful to what?
21:38:51 <Prof_Frink> The One True Game. TTDPatch.
21:40:36 <peter1138> ah, ottd then
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21:51:13 <Eddi|zuHause> do torches come along with the forks, or do they have to be purchased separately?
21:52:00 <Taede> optional extra
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22:36:28 <Wolf01> what's the point on not being able to transport machinery with ships?
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22:46:37 <keoz> playing ECS ?
22:46:55 <Wolf01> no, YETI
22:47:10 <Wolf01> with FISH
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23:08:37 <ST2> oh well, only started testing YETI 30 minutes ago... still laughing about "YETI dudes"
23:08:38 <ST2> :D
23:09:34 <Wolf01> which are rubber ducks
23:09:50 <ST2> still discovering ^^
23:09:56 <ST2> but loved the name :D
23:10:13 <Wolf01> at least with NUTS
23:10:57 <ST2> NUTS is how I get among "nut" files :D
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23:48:33 <Wolf01> 'night
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