IRC logs for #openttd on OFTC at 2014-08-09
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08:02:08 <Pikka> how much wood would a woodship ship if a woodship could ship wood?
08:04:26 <Pikka> anything which requires writing strings is a bad feature
08:04:50 <andythenorth> nothing should have names
08:04:53 <andythenorth> just print the ID
08:05:17 <Pikka> names are okay, because names are meaningless
08:05:23 <andythenorth> I didn’t draw them, so it’s a bit rude to criticise
08:05:25 <Pikka> they don't have to convey any information
08:05:56 <andythenorth> shall I company colour them?
08:06:12 <Pikka> I wouldn't be at all surprised
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08:06:51 <andythenorth> but it’s not realism bob
08:07:17 <andythenorth> I haven’t seen him
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08:08:58 <andythenorth> before color photography all ships were black
08:09:09 <andythenorth> and openttd must be realistical
08:09:36 <Pikka> just start the set in 1983
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08:12:16 <andythenorth> but I think we all know that I’m going to have to repaint them :(
08:14:15 <Pikka> three shades of black is not enough
08:14:23 <andythenorth> you and your millions of colours
08:14:44 <andythenorth> you could renderise some ships
08:15:20 <Pikka> should I prioritise ships over aircraft, then?
08:15:35 <andythenorth> AV9 is ‘done’ no?
08:15:39 <andythenorth> I like it anyway
08:15:42 <Alberth> ha, /me likes the idea of having b/w ships before some year :)
08:16:09 <Pikka> the whole game should be sepia toned before 1950
08:16:12 <Alberth> although it fits more in Vs street
08:16:17 <andythenorth> Pikka: that is a good idea
08:16:50 <Alberth> aircraft are mostly white, so that's done :)
08:17:00 <andythenorth> get peter1138 to write a palette transform for the whole game
08:18:21 <andythenorth> Pikka: you had a tracking table for ships? It had 3 things on it?
08:18:43 <Pikka> maybe a long time ago, I'm sure it's terrible...
08:18:49 <andythenorth> I may have imagined it
08:19:36 <Pikka> I'll make a new one for pineapple... but with rendererering, it should be easy enough to make more variations on ships for FISH, even if pineappleboats only has 3 things.
08:20:08 <andythenorth> there’s only really 2 boats in FISH
08:20:13 <andythenorth> all the others are copy-paste :P
08:24:35 <andythenorth> all you need is money :P
08:25:11 * andythenorth -> cows, tractors, sheep, ice creams, car sickness
08:25:13 <andythenorth> going to be great
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09:22:57 <Wolf01> anybody which have a logitech gaming mouse could help me?
09:25:10 * __ln__ is considering taking a beginner's course in italian
09:29:27 <Wolf01> I was good in italian, some years ago :P
09:30:40 <Wolf01> oh, I finally configured a macro succesfully
09:32:25 <Wolf01> I'm still wondering if is possible to configure a toggle
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09:56:42 <Xaroth|Work> Wolf01: the setpoint software you get with it allow you to configure your keys
09:58:11 <peter1138> If it decides to detect your mouse.
09:58:43 <peter1138> Most of the time it didn't recognise mine, so last reinstall I never bothered with it.
09:58:44 <Wolf01> yes I know, but it only allows to repeat every Nms toggle, instead I need a keep pressed until I press it again, I might need to learn lua to change the scripts
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13:03:48 <Alberth> anyone else has the problem that the cargo in the station window seems not to be updated in trunk?
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14:06:39 <Pikka> haven't noticed it, Alberth
14:07:41 <Alberth> I tried downgrading to an earlier version, and downgrading SDL, but nothing works
14:08:24 <Alberth> so it looks like it is a deeper issue, with the window manager or the kernel maybe even
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14:16:34 <Pikka> no egrvs vehicles can carry coffee
14:18:41 <Alberth> :o I found it, the window was set to "Planned" cargoes, rather than "Waiting"!
14:19:46 <Alberth> so it seems you must live without coffee, eh?
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14:25:55 <krinn> hi guys, do anyone knows place to doc the feature of GS scripts that get extra ticks at map creation?
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14:43:17 <keoz> Alberth : I had that once. Spent two hours trying to figure out what the hell was happening.
14:46:37 <Alberth> It may have cost me also around that amount of time
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14:56:56 <keoz> that was introduced by cargodist, wans'it ?
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15:02:17 <andythenorth_> Slow motorway is slow
15:02:30 <frosch123> don't chat while driving
15:03:24 <andythenorth_> We are all, in a sense, pax
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15:12:28 <keoz> I recently changed house and had to stick for 3 weeks with 3g/4g. A pain...
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15:35:47 <Alberth> keoz: yes, the 'planned' cargo is part of cargo dist
15:36:03 <Alberth> try 2400 baud for a while :p
15:37:54 <keoz> Well. My laptop is not running anymore. Looks like this time, I really will have to learn how to deal with systemd's targets ...
15:39:57 <keoz> It was easier with sysvinit.
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16:21:23 <keoz> graphical driver broken :/
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16:30:54 <andythenorth> Pikka so any interesting australia-boots? Or are boats just boats?
16:31:30 <Pikka> pretty much just boots I think
16:31:38 <Pikka> we like our catamarans around here though
16:32:38 <Pikka> I guess here our weather comes in chunks
16:32:57 <Pikka> it's either good weather, or the boats don't go out at all
16:33:07 <Pikka> that probably influences what kind of boots we have
16:33:37 <andythenorth> Any river boots?
16:35:01 <Pikka> ferries and barges here and there
16:36:14 <andythenorth> Is china part of australia?
16:36:41 <Pikka> we're digging up australia and sending it to china as fast as we can
16:37:18 <andythenorth> I had an idea about electriciticals cargo
16:37:52 <andythenorth> Power station -> substation (in town)
16:38:07 <andythenorth> Transport similar to the PIPE grf
16:38:17 <andythenorth> Pipeline is awesome
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16:40:54 <Pikka> and there's more where that came from
16:41:09 <andythenorth> two andythenorths
16:52:19 <Eddi|zuHause> sometimes i wonder what language they speak...
16:53:10 <Alberth> andies or pikkas, I think
16:53:23 <andythenorth> pikkas is not a proper language
16:53:30 <andythenorth> all the verbs are wrong
16:55:07 <andythenorth> I should fix my boots
16:55:10 <andythenorth> there is a problem
16:55:38 <andythenorth> the puffer is at the end of the list
16:55:43 <andythenorth> no good, no good at all
16:56:02 <Pikka> it should be the only thing on the buy list
16:56:05 <Pikka> all puffer, all the time
16:56:30 <andythenorth> maybe I do a roster with just three boats
16:56:39 <andythenorth> I could call it “Ha ha ha ha ha"
16:57:25 <andythenorth> maybe they refit everything
16:57:36 <andythenorth> small ship, big ship, big fast ship?
16:57:57 <Pikka> small cheap ship, big ship, small fast ship
16:58:42 <andythenorth> see, I think big ship and small fast ship are the same
16:58:48 <andythenorth> measured in cargo per hour or whatever
16:59:21 <peter1138> add ship collisions
16:59:24 <Pikka> big ship vs 2 small ships then, also the same
16:59:28 <Pikka> so really you only need one ship
16:59:39 <andythenorth> well, an upgrade to faster later?
16:59:54 <andythenorth> I guess faster is just like two slower ships
17:00:11 <Pikka> because hovercraft look cool
17:00:49 <Pikka> yes, also ship collisions and new(sea)ports
17:01:29 <andythenorth> multistop docks!
17:01:43 <peter1138> i think that almost worked
17:01:49 <andythenorth> I think it did too
17:01:56 <andythenorth> I would have tested your patch for you :(
17:07:22 <andythenorth> wasn’t there some thing about queuing or something?
17:08:21 <Alberth> that seems something that needs to be resolved
17:08:28 <peter1138> i never did queueing or dock reservation
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19:12:53 <andythenorth> then a bigger one
19:12:56 <andythenorth> then more bigger ones
19:28:40 <Alberth> keep the same one with a long life span
19:32:57 <DorpsGek> Commit by alberth :: r26723 trunk/src/industry_gui.cpp (2014-08-09 19:32:51 UTC)
19:32:58 <DorpsGek> -Fix[FS#5997]: Properly check for cargo acceptance of houses.
19:33:43 <Alberth> although you need something to mak the increasing industry production
19:33:59 <Alberth> bigger things are useful for that
19:34:08 <Alberth> and with autoreplace it's not that much trouble
19:39:21 <DorpsGek> Commit by alberth :: r26724 trunk/src/os/unix/unix.cpp (2014-08-09 19:39:14 UTC)
19:39:22 <DorpsGek> -Fix[FS#6077] Use the normal search path to look for xdg-open at Unix (kernigh2)
19:44:01 <andythenorth> cargo volumes are lower in early game
19:44:24 <andythenorth> when I added very large steam cargo ships (900t, 1890 or so), I didn’t use them in my games
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19:47:09 <andythenorth> I have got in a pickle with python data structures, and need to sleep on it :P
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21:14:52 <LordAro> Eddi|zuHause: has that vid only just got to German internet? :p
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