IRC logs for #openttd on OFTC at 2014-08-06
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07:00:21 <V453000> what is the angle for landscape?
07:00:33 <V453000> assuming flat land being 0
07:04:32 <V453000> meh managed to grab it :)
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08:19:46 <andythenorth> need one more ship
08:25:18 <Pikkaphone> stick close to your desk
08:25:30 <Pikkaphone> and never go to sea
08:26:02 <Pikkaphone> and you all may be rulers of the Queen's Navy
08:26:51 <andythenorth> oh it’s Pikkaphone
08:27:49 <V453000> nice blog stuff Pikka
08:27:59 <V453000> enjoyed reading very much
08:28:26 <andythenorth> Pikkaphone: can I purchase boat renders for you?
08:28:39 <andythenorth> I can deposit money in your bank account, you just need to send me $10k
08:29:41 * andythenorth is bored of fiddly-diddly pixels
08:29:52 <Pikkaphone> I have 10c, I could send you that
08:29:59 <andythenorth> other people have been drawing them, but I don’t think I’m easy to work with :(
08:30:10 <andythenorth> I keep binning their work
08:30:25 <V453000> I would do the same if its shit andy :P
08:31:40 <Pikkaphone> Andy:you'll have to get into 3derisms.
08:32:13 <andythenorth> can’t I stick to code?
08:32:21 <andythenorth> anyway, I cut Squid down
08:32:33 <andythenorth> I might add one to make it 24, for neatness
08:32:41 <Pikkaphone> just make red box editions from now on
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08:34:03 <V453000> people will be happy that they got MOAR PIXELZ
08:34:08 <V453000> and you get shit done quickly
08:34:33 <Pikkaphone> 32bpp ez red boxes
08:35:02 <Pikkaphone> with animated rivets
08:35:04 <andythenorth> what this set really needs is another trawler, a fast one
08:35:14 <andythenorth> BUT THAT DOESN’T FIT THE PATTERN
08:35:27 <andythenorth> IT MUST BE 3 GROUPS OF 8
08:36:07 <TheBix> i've got an issue with cargo dist
08:36:18 <TheBix> theres cargo left on a station for a destination which is not being serviced anymore
08:36:32 <andythenorth> learn to ignore it :)
08:36:44 <andythenorth> or demolish the station
08:36:52 <Pikkaphone> it will disappear after a while, perhaps
08:37:15 * andythenorth is trapped by NUMBERS
08:37:16 <TheBix> the game worked it out and put it on a different train just after I asked the question
08:38:03 <andythenorth> Pikkaphone: on the plus side, I might do AustraliaBoots
08:38:09 <andythenorth> do you have boots in Australia?
08:38:18 <andythenorth> I guess people got there somehow
08:39:38 <Pikkaphone> we had a submarine in WWI
08:39:50 <andythenorth> I might do a submarine roster
08:40:16 <Pikkaphone> do a high speed submarine hovercraft
08:40:49 * andythenorth ponders underwater hovering
08:41:23 <Pikkaphone> it's all in the mind, you know
08:41:46 <andythenorth> if $someone would draw a big fast cat ferry, I could include that
08:42:22 <Pikkaphone> does it ferry big fast cats?
08:44:55 <Pikkaphone> tomorrow is going to be a long day :/
08:45:05 <andythenorth> sleeping Pikkaphone ?
08:46:22 <Pikkaphone> not yet. .. Not at home :) but tomorrow I'm ferrying friends around all day, before and after uni.
08:47:38 * andythenorth solves Squid problem
08:47:53 <andythenorth> tracking table now says “24: ADD SOMETHING HERE AFTER PLAY TESTING”
08:48:15 <andythenorth> tracking table is as good as a nod to a blind man
08:48:41 <andythenorth> in the kingdom of the blind, even a one-eyed man is king
08:48:56 <Pikkaphone> cheap at half the price, doesn't it
08:49:09 <andythenorth> don’t spoil it for hapeth of tar though
08:49:16 * andythenorth had better go and toil
08:49:26 <andythenorth> busy day deleting javascript, css and images
08:50:42 <andythenorth> Pikkaphone: see you next time, bye
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09:04:42 <Pikkaphone> I don't know, I'll have a look at home
09:06:16 <peter1138> I see lines between different angles.
09:07:18 <peter1138> And the gridlines are... sort of there but sort of not there :D
09:07:47 <TheBix> do stations and depots have path signals in them automatically?
09:08:16 <V453000> that was kind of the point peter :P
09:08:32 <Pikkaphone> depots yes, stations no bix
09:09:01 <Pikkaphone> although trains will wait for a path if they reverse
09:09:22 <Pikkaphone> so you don't need signals on the platforms of a terminus
09:11:26 <TheBix> Pikkaphone, ah, that clears it up, thanks
09:12:55 <TheBix> if a train chooses the depot to the left but then wants to go to the right for example
09:13:22 <TheBix> because I watched that happen, and i used to have one way blocks where the two path signals in front of the depots were
09:13:27 <TheBix> replacing them with paths was my fix
09:14:31 <Pikkaphone> path signals are always best :p
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09:39:58 <ATS63> I come with more stupid questions! Huzzah
09:40:08 <TheBix> okay now cargodist refuses to a load a train
09:40:11 <TheBix> its giving it all to one train
09:40:13 <ATS63> Do you guys play random generated maps? Or scenarios?
09:41:04 <ATS63> Random was driving me nuts. Particulary the road layout of towns
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10:30:56 <Eddi|zuHause> TheBix: that usually happens when you don't use shared orders
10:31:28 <TheBix> part of the same group, that's it
10:32:43 <Eddi|zuHause> you might need to send the train out for one round trip, so it can estimate the capacity
11:22:35 <V453000> making a precise mask for all sloped tiles is hell ._.
11:22:42 <V453000> zbase apparently leaves some amount of alpha on the edges
11:23:01 <peter1138> zbase also glitches
11:25:59 <V453000> guess there is no easy way
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11:28:18 <peter1138> Easy way: don't have any alpha on any edges.
11:28:27 <V453000> exactly, which is hell
11:28:39 <V453000> you need to draw the pixel-precise mask
11:28:45 <V453000> and make all hills fit to each other
11:28:57 <peter1138> Well... that's always needed.
11:29:22 <V453000> if you just render it and leave alpha on the edge then it isnt needed
11:29:34 <peter1138> You can overlap a bit, but alpha on any edge is a no-no.
11:30:14 <V453000> well edges of other objects might be okay
11:30:20 <V453000> but land tiles definitely not
11:30:32 <peter1138> Yeah, only tiles "obviously" :)
11:30:45 <V453000> I think best start would be to code one flat tile
11:31:10 <V453000> to surely get the height distance between those two
11:31:27 <V453000> actually that isnt necessary to code
11:31:48 <V453000> can take that from the game :).
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11:45:24 <V453000> and the 14.xxx slope isnt right either
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12:12:27 <Alberth> V453000: perhaps you should send Zephyris a PM, he should know
12:16:03 <V453000> oh :) couldnt find it
12:16:22 <peter1138> Pfft, just hand draw it all :D
12:20:05 <V453000> WTF :D I got same height with 10m per tile
12:21:17 <V453000> well the angle should be correct
12:27:10 <Alberth> I am wondering where to put this information such that it is findable again
12:27:36 <Alberth> no guide on 3d modeling available yet, afaik
12:29:05 <LordAro> Alberth: on the wiki! :p
12:29:48 <V453000> idk, YETI has technical documentation on the devzone
12:29:59 <V453000> this will probably be added there
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14:04:43 <Eddi|zuHause> @calc atan(8/(16*sqrt(5))
14:04:43 <DorpsGek> Eddi|zuHause: Error: unexpected EOF while parsing (<string>, line 1)
14:04:50 <Eddi|zuHause> @calc arctan(8/(16*sqrt(5))
14:04:50 <DorpsGek> Eddi|zuHause: Error: unexpected EOF while parsing (<string>, line 1)
14:05:00 <Eddi|zuHause> @calc arctan(8/(16*sqrt(5)))
14:05:00 <DorpsGek> Eddi|zuHause: Error: 'arctan' is not a defined function.
14:05:04 <Eddi|zuHause> @calc atan(8/(16*sqrt(5)))
14:05:04 <DorpsGek> Eddi|zuHause: 0.219987977395
14:05:13 <Eddi|zuHause> @calc atan(8/(16*sqrt(5)))*180/pi
14:05:13 <DorpsGek> Eddi|zuHause: 12.6043826484
14:05:57 <Eddi|zuHause> @calc atan(8/(16*2))*180/pi
14:05:57 <DorpsGek> Eddi|zuHause: 14.0362434679
14:07:36 <Eddi|zuHause> so 12.6° would be my try at a slope angle
14:11:48 <Eddi|zuHause> a tile consists of 16 length units, each of which is 2 pixels left/right and 1 pixel up/down, so has a length of sqrt(2^2+1^2)
14:12:38 <Eddi|zuHause> and there are 8 height units, each of which is 1 pixel up, so length 1
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15:23:55 <andythenorth> does Rubidium or ${someone} actually want a macbook for testing?
15:24:08 <andythenorth> we have about 12 in our office which will be selling
15:24:18 <andythenorth> they’re not great spec
15:24:40 <andythenorth> I could donate one to OpenTTD
15:30:31 <andythenorth> probly 2Ghz or so
15:30:54 <peter1138> You know it'll only end up with Linux installed on it...
15:31:08 <peter1138> Nobody's crazy enough to want to use OS X...
15:31:33 <andythenorth> core duo or core 2 duo
15:33:49 <Rubidium> the "problem" is that I don't fancy figuring out objective C and by extension Apple's API with all associated developer status and such
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15:34:19 <andythenorth> I thought that might be the answer
15:34:44 <andythenorth> someone might want it
15:34:44 <Rubidium> so I don't seem myself fixing OS X bugs, and as such me getting such a computer would be worthless even though it is a very nice guesture
15:34:53 <andythenorth> someone here has a really ancient macbook
15:35:14 <andythenorth> fonsinchen: want a macbook update?
15:35:18 <Rubidium> though I think he's on vacation right now
15:35:26 <andythenorth> oh yeah, he said he was away
15:35:56 <Rubidium> and maybe michi_cc is interested as well since he has been dabbling with fixing some OS X issues
15:38:18 <andythenorth> the ones we could give away are late 2007, white plastic 13” macbook, 2Ghz core 2 duo, 4GB, (looks like 250GB drive)
15:38:35 <andythenorth> only 7 years old :(
15:38:57 <andythenorth> long time in cat years
15:40:04 <peter1138> Donate them all to OpenTTD...
15:40:14 <peter1138> It would beat my 1.6 GHz P4 laptop...
15:41:02 <andythenorth> definitely have 1
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15:42:45 <andythenorth> DanMacK: you are very naughty
15:42:50 <andythenorth> I have been through my pms today
15:42:59 <andythenorth> you have drawn about 30 — views of ships
15:43:04 <andythenorth> and no other views :D
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15:43:55 <Alberth> would pixeltool help here?
15:44:19 <andythenorth> interesting thought
15:44:45 <peter1138> Does pixeltool work for full-zoom?
15:44:52 <DanMacK> hmmm never thought of that
15:45:06 <andythenorth> or can be made to
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18:29:07 <Eddi|zuHause> "of the 20 answers from a magic 8-ball, 10 are 'yes', 5 are 'no' and 5 are wishy-washy"
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19:49:26 <Eddi|zuHause> in my konsole. reading my files.
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20:02:50 <andythenorth> in sets where you can choose a roster of vehicles (mine)
20:03:05 <andythenorth> which is the better a14 parameter gui implementation
20:03:20 <andythenorth> (A) 1 param per roster: on | off
20:03:58 <andythenorth> (B) n parameters, for each, select from list: [rosters]
20:04:14 <andythenorth> (C) the one I didn’t think of yet which is better
20:04:47 <frosch123> you asked that before :)
20:04:58 <andythenorth> I didn’t like the answer
20:05:36 <andythenorth> A is the easiest
20:05:44 <andythenorth> means I can’t enforce any limit
20:05:46 <frosch123> disable weird rail vehicles and such
20:05:50 <Eddi|zuHause> i don't know about "better", but in CETS i have a selector "[none], all, all <region1>, <company1>, <company2>, <company3>, all <region2>, <company4>, ..."
20:05:55 <andythenorth> authors imposing limits alwasys goes well
20:06:29 <frosch123> german town names also has various regional things
20:06:35 <frosch123> not sure whether that works for andy
20:06:52 <frosch123> depends on whether some rosters fit better with each other than with others
20:07:02 <frosch123> andythenorth: just make "off" the default
20:07:07 <Eddi|zuHause> A is fine, if you have, say, less than 7
20:07:09 <frosch123> will restrict stuff for most players :p
20:07:11 <andythenorth> I don’t care about rosters fitting together :)
20:07:45 <andythenorth> it would be possibly interesting to be able to assign roster to specific company
20:07:49 <andythenorth> can we do that yet?
20:08:04 <frosch123> maybe you could select different game modes
20:08:15 <andythenorth> assigning just increases the burden of setting up an MP game
20:08:26 <andythenorth> and our experience is that it takes ~40mins to set up an MP game already
20:08:44 <frosch123> only one dropdown: allow selecting "wide range of capacities", "wide range of speeds", ...
20:08:55 <frosch123> i..e. allow selecting what criterion ships differ by
20:09:18 <frosch123> do you have examples for rosters?
20:09:22 <andythenorth> matches to Iron Horse, Road Hog, and approximate, FIRS economies
20:09:37 <andythenorth> each set only has a ‘brit’ roster right now
20:09:51 <andythenorth> which is designed for temperate, with FIRS Temperate Basic
20:09:56 <andythenorth> but you can make your own choices
20:10:05 <frosch123> then go for "select single roster" :)
20:10:34 <andythenorth> hey, I could do that ‘make a weird controller grf’ thing :D
20:11:34 <frosch123> you only get the premium models when also using firs?
20:11:54 * andythenorth actually has a serious idea
20:12:10 <andythenorth> make a grf that lets server owners assign rosters to companies across all my grfs
20:12:26 <andythenorth> but the a14 gui only permits a choice of one roster in each the grfs via the ui
20:14:08 <andythenorth> a grf can set a parameter in another grf?
20:14:33 <frosch123> a grf can read parameters of other grfs
20:14:44 <frosch123> non-static grfs only ofc
20:15:10 <Eddi|zuHause> well if you try to check the existence of a static grf, the static grf will be disabled
20:16:37 <andythenorth> so for now I’ll do a single parameter
20:20:51 <andythenorth> so I could do ‘Brit’, ‘Euro’, ‘Brit + Euro’, ‘(US) Great Lakes’, ‘(US) Pacific NW’, ‘All US’
20:24:39 <Eddi|zuHause> there should be some kind of visible logic behind it
20:30:09 <andythenorth> real regions is the most obvious
20:30:50 <andythenorth> where is V453000 when you actually need him
20:32:21 <frosch123> probably drinking beer
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21:14:28 <andythenorth> is there a trivial way in nml to check OR on params in an if block?
21:14:50 <andythenorth> if (param_roster==1 || param_roster==0) ?
21:15:30 <Eddi|zuHause> i'd check the operator priorities
21:16:23 <Eddi|zuHause> you don't want to check the expression (param_roster == (1 || param_roster) == 0)
21:16:51 <andythenorth> I can do it another way by repeating the if blocks
21:17:00 <andythenorth> but I’d rather have an elegant way
21:17:44 <Eddi|zuHause> so have you tried it yet?
21:24:00 <NGC3982> I have no idea if you guys know about this
21:24:14 <NGC3982> But i play with the official Reddit /r/openttd client on the servers they provice.
21:24:30 <NGC3982> provide*. For some reason, i get massive CPU usage while playing.
21:24:42 <NGC3982> The NewGRF, map size and such are no different, as far as i can see.
21:24:46 <Eddi|zuHause> we do not support inofficial builds
21:24:58 <Eddi|zuHause> even if they call themselves official
21:25:28 <NGC3982> I'm not seeking any official answer
21:25:39 <NGC3982> I'm simply interested in what kind of sorcery can make that happend. :)
21:25:43 <andythenorth> they are using your computer as a botnet
21:25:49 <andythenorth> or for bitcoin mining
21:25:55 <andythenorth> earning $0.02 / hour
21:26:26 <Eddi|zuHause> exactly. anything we could come up with wouldn't be more plausible than that...
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21:27:30 <NGC3982> It must be some kind of patch wizardry.
21:28:19 <Eddi|zuHause> well you know more about their patches than we do
21:30:11 <NGC3982> What, are you trying some kind of haiku?
21:30:18 <NGC3982> This is why we can't have nice things.
21:30:45 <NGC3982> My question spurs "Are changes in local clients possible like that, or does this indicate my computer dying the heat death".
21:30:53 <NGC3982> Not some kind of quasi science lesson.
21:31:30 <Eddi|zuHause> try increasing the sprite cache
21:31:50 <Eddi|zuHause> especially if you're using 32bpp base sets or newgrfs
21:32:09 <andythenorth> quitting while ahead
21:32:39 <andythenorth> my head is headed for bed
21:32:40 <Eddi|zuHause> you haven't threatened to delete everything and start over yet
21:32:53 <NGC3982> Eddi|zuHause: I'll try it. Thank you.
21:32:54 <andythenorth> it’s usually an empty threat
21:32:56 <Eddi|zuHause> that seems to be "aherad"
21:32:59 <andythenorth> except for BANDIT
21:33:13 <andythenorth> never even got an alpha
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21:54:59 <Eddi|zuHause> i'll go screw everything up now.
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21:59:05 <Eddi|zuHause> that was easy...
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