IRC logs for #openttd on OFTC at 2014-08-05
            
00:04:28 *** yorick has quit IRC
00:24:10 *** Hazzard has joined #openttd
00:30:32 *** DDR has quit IRC
00:30:53 *** DDR has joined #openttd
00:37:37 *** Pereba has quit IRC
00:43:47 *** DDR has quit IRC
00:44:08 *** DDR has joined #openttd
00:46:05 *** LadyHawk has quit IRC
00:46:25 *** LadyHawk has joined #openttd
00:58:33 *** keoz has quit IRC
01:24:02 *** Eddi|zuHause2 has joined #openttd
01:24:02 *** Eddi|zuHause has quit IRC
02:00:55 *** luaduck is now known as luaduck_zzz
02:06:10 *** KWKdesign has quit IRC
02:07:02 *** KWKdesign has joined #openttd
02:43:17 *** shirish has joined #openttd
02:58:12 *** shirish_ has joined #openttd
02:59:33 *** theholyduck has quit IRC
03:01:16 *** shirish has quit IRC
03:02:54 *** theholyduck has joined #openttd
03:18:03 *** Eddi|zuHause2 is now known as Eddi|zuHause
03:57:25 *** HerzogDeXtEr has quit IRC
04:43:11 *** jinks has quit IRC
04:45:59 *** jinks has joined #openttd
04:54:42 *** DDR has quit IRC
04:55:03 *** DDR has joined #openttd
04:56:01 *** Eddi|zuHause has quit IRC
04:56:17 *** Eddi|zuHause has joined #openttd
05:01:46 *** jinks has quit IRC
05:02:19 *** jinks has joined #openttd
05:12:02 *** Hazzard has quit IRC
05:43:46 *** jinks has quit IRC
05:43:53 *** jinks has joined #openttd
06:03:51 *** jinks has quit IRC
06:03:55 *** jinks has joined #openttd
06:19:56 *** Pikkaphone has joined #openttd
06:20:58 *** trendynick has quit IRC
06:35:13 *** sla_ro|master has joined #openttd
06:36:11 *** Pikkaphone has quit IRC
06:44:46 *** keoz has joined #openttd
06:51:06 *** DDR has quit IRC
07:31:23 *** Pikkaphone has joined #openttd
07:42:21 *** jinks has quit IRC
07:42:52 *** jinks has joined #openttd
07:54:40 *** Midnightmyth has joined #openttd
07:55:51 *** Pikkaphone has quit IRC
08:03:11 *** Cybertinus has quit IRC
08:04:43 *** Cybertinus has joined #openttd
08:22:43 *** TheMask96 has quit IRC
08:27:52 *** TheMask96 has joined #openttd
09:20:04 *** LSky` has joined #openttd
09:27:18 *** Pikkaphone has joined #openttd
09:29:13 *** Midnightmyth has quit IRC
09:35:26 *** Pikkaphone has quit IRC
09:52:51 *** jinks has quit IRC
09:54:51 *** jinks has joined #openttd
10:00:50 *** Brumi has joined #openttd
10:08:30 *** Pereba has joined #openttd
10:11:05 *** jinks has quit IRC
10:12:53 *** jinks has joined #openttd
10:29:06 *** jinks has quit IRC
10:29:25 *** jinks has joined #openttd
10:37:26 *** jinks has quit IRC
10:43:23 *** jinks has joined #openttd
10:59:58 *** andythenorth has joined #openttd
11:00:05 <andythenorth> @seen pikka
11:00:05 <DorpsGek> andythenorth: pikka was last seen in #openttd 4 days, 13 hours, 52 minutes, and 33 seconds ago: <Pikka> also goodnight, then
11:00:10 <andythenorth> still no pikkas
11:02:00 *** shirish_ has quit IRC
11:03:26 *** shirish has joined #openttd
11:12:04 *** tokai|mdlx has joined #openttd
11:18:27 *** tokai|noir has quit IRC
11:31:54 *** Supercheese is now known as Guest4871
11:31:56 *** Supercheese has joined #openttd
11:37:51 *** Guest4871 has quit IRC
11:40:28 *** tokai|noir has joined #openttd
11:40:28 *** ChanServ sets mode: +v tokai|noir
11:45:06 *** tokai|mdlx has quit IRC
11:54:59 *** sla_ro|master has quit IRC
11:58:37 <andythenorth> ship progression is ~pointless
11:59:00 <andythenorth> the only valid progression is slow ships -> fast ships
11:59:20 <andythenorth> i.e. standard hull -> hydrofoil / hovercraft
11:59:29 *** yorick has joined #openttd
11:59:59 *** Klanticus has joined #openttd
12:13:40 <V453000> andythenorth: congratulations on the research progress :P
12:13:58 <andythenorth> fanks
12:14:11 <andythenorth> did you reach the same conclusion?
12:14:15 <andythenorth> can we publish a paper?
12:14:22 * andythenorth hates ships
12:14:27 <andythenorth> trains are much easier, much more fun
12:14:56 <peter1138> Don't buy stupid, pipelines are where it's at.
12:15:01 <peter1138> s/buy/be/
12:16:10 <andythenorth> pipelines are awesome
12:16:13 <andythenorth> but not for cows
12:16:22 <andythenorth> or steel coil
12:16:26 <andythenorth> hmm
12:16:29 <andythenorth> actually
12:16:36 <andythenorth> V453000: ^ want to make a set?
12:16:39 <andythenorth> transparent tubes
12:16:49 <andythenorth> roll coils, slide cows etc
12:17:56 <V453000> I already said I might draw something like that
12:17:59 <V453000> when is not sure :)
12:18:17 <V453000> also for cows
12:20:07 <andythenorth> wtf shall I do about ships?
12:20:16 <andythenorth> they all suck
12:23:18 <Rubidium> too bad ships don't block eachother, otherwise you could sink ships and then those "sunk" ships could become reefs over time without the ships passing along
12:23:48 <peter1138> Too bad...
12:23:56 <peter1138> I don't even have a patch for that.
12:24:18 <Rubidium> that it... the end of the universe as we knew it
12:24:53 <Rubidium> +'s
12:25:51 <peter1138> # It's the end of the univerve as we know it, and I'm alriiiiiight.
12:26:11 <andythenorth> inwisible ships?
12:26:17 <andythenorth> everything moves by submarine?
12:26:53 <peter1138> Teleportation.
12:26:59 <andythenorth> http://en.wikipedia.org/wiki/Merchant_submarine
12:39:38 *** LSky has joined #openttd
12:43:04 *** LSky` has quit IRC
12:47:00 *** blathijs has quit IRC
12:49:02 *** blathijs has joined #openttd
12:49:46 *** Brumi has quit IRC
13:03:37 *** Pereba_ has joined #openttd
13:10:06 *** Pereba has quit IRC
13:10:08 *** Pereba_ is now known as Pereba
13:12:43 <andythenorth> teleportation
13:12:47 <andythenorth> but only along fixed paths
13:12:52 <andythenorth> V453000: ^ ?
13:15:02 <V453000> wat
13:15:06 *** Brumi has joined #openttd
13:15:26 <andythenorth> you build ‘lines’
13:15:28 <V453000> PS high speeds are retarded, see vactrains
13:15:28 *** sla_ro|master has joined #openttd
13:15:30 <andythenorth> for ‘teleporters'
13:15:46 <V453000> I think some pipey thingz would be nice
13:15:50 <V453000> might try to render somez
13:16:06 <V453000> would not be brutal amount of work either
13:16:31 <andythenorth> should be transparent
13:16:38 <andythenorth> with trains marked with little circles for cargo
13:16:39 *** Pereba_ has joined #openttd
13:16:39 <V453000> yeah, half-transparent
13:16:40 <andythenorth> or something
13:16:48 <andythenorth> I am rethinking
13:16:49 <V453000> no, just fluid
13:17:03 <V453000> you just have a pipe and see some liquid travel through it as a train
13:17:06 <andythenorth> I am bored of not-quite-good-enough realistic graphics
13:17:08 <V453000> relatively easy and would look nice
13:17:16 <andythenorth> +1
13:17:24 <V453000> alternatively it could be an U pipe
13:17:32 <V453000> so you could see into it from the top without transparency
13:18:17 <V453000> could do :P
13:18:31 <andythenorth> :)
13:18:35 <andythenorth> also log flumes
13:18:42 <V453000> exactly what I thought about
13:18:45 <V453000> [wetrail]
13:18:54 <andythenorth> http://en.wikipedia.org/wiki/Log_flume
13:19:05 <V453000> might try something tonight, I actually have everything I need to make rails, except slopes
13:19:14 <andythenorth> bored of realism, but I am not imaginative enough to come up with alternatives
13:19:36 <V453000> your teddy bear will tell you alternatives
13:19:48 <andythenorth> actually, my current favourite thing is things that were real, but never made it past prototype stage
13:19:59 <andythenorth> alternate histories
13:20:17 <V453000> mhm
13:20:27 <V453000> sooo
13:20:45 <V453000> what use should the pipeline have? :P
13:21:17 <andythenorth> oil and crap
13:21:25 <andythenorth> also James Bond
13:21:26 *** Pereba has quit IRC
13:21:29 *** Pereba_ is now known as Pereba
13:21:51 *** TheMask96 has quit IRC
13:23:05 <V453000> why just oil :P
13:23:09 <V453000> everything can be liquified
13:23:26 <V453000> livestock can just be red
13:23:27 <V453000> eazy
13:23:44 <andythenorth> milk
13:24:12 <andythenorth> maglev pipeline
13:24:14 <andythenorth> for steel coils
13:24:21 <andythenorth> would probably work pretty well
13:25:18 <V453000> I wouldnt discriminate any cargo type :)
13:25:20 <V453000> if one, then all
13:25:27 *** Myhorta has joined #openttd
13:25:37 <andythenorth> I was thinking in RL
13:25:40 <andythenorth> I might patent it
13:26:00 <V453000> LOL
13:26:34 <V453000> ok you know what
13:26:41 <V453000> I will try to remake PURR into 32bpp tonight
13:26:49 *** TheMask96 has joined #openttd
13:26:56 <V453000> creating some pipeline is just re-rendering with different model
13:27:03 <V453000> the trains would probably be eazy
13:27:19 <V453000> go think of a creative grf name :P
13:28:04 <andythenorth> MUSH
13:28:55 <V453000> wtf
13:30:20 <V453000> wat does it stand for?
13:31:36 <andythenorth> nothing
13:32:35 <peter1138> multi-user shared hallucination
13:32:44 <andythenorth> also you shout it at dogs
13:32:51 <andythenorth> or you mush things in a blender
13:33:12 *** chrswk has joined #openttd
13:33:20 *** HerzogDeXtEr has joined #openttd
13:33:42 <V453000> hmmm
13:34:50 <V453000> FLOOD Liquid O.O. Displacement ? .d
13:35:16 <andythenorth> FLOOD is GOOD
13:35:26 *** sla_ro|master has quit IRC
13:37:48 <V453000> FLOOD THE DUTCH
13:38:26 <V453000> can you imagine how awesome would it be if the station sprites would turn into pipe ends and pools? XD
13:38:44 <andythenorth> try it?
13:38:45 <V453000> well more like sewers
13:38:54 <V453000> well yeah but how would the train look :P
13:39:00 <andythenorth> 'meh'
13:39:01 <V453000> also how should empty tranez look
13:39:07 <andythenorth> trans
13:39:13 <andythenorth> have you tried PIPE?
13:39:13 <V453000> + need signolz
13:39:17 <V453000> yeah was shit
13:39:21 <andythenorth> signals in PIPE are a PITA
13:39:22 <V453000> couldnt see things
13:39:28 <andythenorth> signals should just be markers on the ground
13:39:28 <V453000> have you seen wetrail signals?
13:39:40 <V453000> bad azz
13:39:46 * andythenorth looks
13:39:49 <V453000> not very beautiful but very readable
13:40:38 <andythenorth> diagonal rivers
13:40:43 <andythenorth> oh the humanity :|
13:42:19 <V453000> :)
13:42:57 <andythenorth> pipes should be over-buildable by roads and stuff
13:43:01 <andythenorth> i.e. level crossings
13:43:09 <V453000> hmf
13:43:10 <andythenorth> they are underground
13:43:14 <andythenorth> PIPE forbids it :)
13:43:32 <V453000> forbidding level crossings is one of the top retarded features
13:43:53 * andythenorth forbids V453000
13:43:59 <V453000> :>
13:44:20 <andythenorth> yeah anyway, just signals on the ground?
13:44:22 <V453000> btw AsphaltRails could be amazing
13:44:27 <andythenorth> :(
13:44:29 <V453000> yeah, just short signals
13:44:37 <andythenorth> TarRail
13:44:58 <V453000> single trucks, choice of trailers, creating your own consists, ... :P
13:45:25 <V453000> xcept towns dont grow over that but meh
13:45:36 <V453000> is realistic; civil X cargo roads :P
13:56:54 *** Brumi_ has joined #openttd
14:02:38 *** Brumi has quit IRC
14:08:10 <Eddi|zuHause> <V453000> forbidding level crossings is one of the top retarded features <-- well, if you think train "crashing" with a blob of oil a better feature...
14:08:27 <andythenorth> oil is underground
14:08:28 <andythenorth> :D
14:08:30 <Eddi|zuHause> or a truck being overrun by oil
14:08:53 <Eddi|zuHause> not all pipelines are underground
14:09:06 <Eddi|zuHause> if it's underground it's not a "level" crossing
14:09:18 <andythenorth> Eddi|zuHause: did you try to dm me, or is your client being odd?
14:09:43 <Eddi|zuHause> i clicked some wrong button somewhen
14:09:46 *** Flygon_ has quit IRC
14:11:09 <V453000> oh yeah crashes with oil blobs will be the best
14:11:16 <V453000> wait for when oil crashes with alcohol
14:12:03 *** urdh has quit IRC
14:53:34 *** Alberth has joined #openttd
14:53:34 *** ChanServ sets mode: +o Alberth
15:09:58 *** Pensacola has joined #openttd
15:28:56 *** pthagnar has joined #openttd
15:35:15 *** shirish has quit IRC
15:36:39 *** shirish has joined #openttd
15:42:17 *** trendynick has joined #openttd
15:45:15 *** Progman has joined #openttd
15:53:38 *** sla_ro|master has joined #openttd
15:58:07 *** luaduck_zzz is now known as luaduck
16:21:53 <LordAro> http://map.ipviking.com/
16:24:07 <Alberth> hmm, don't they know china -> us should go the other way around ? :)
16:25:48 <LordAro> wouldn't look as good graphically, i suspect
16:25:57 <LordAro> alternatively, it was more difficult to implement :p
16:26:17 <Alberth> probably :)
16:47:58 *** Brumi_ is now known as Brumi
16:50:02 *** Progman has quit IRC
16:50:22 *** frosch123 has joined #openttd
16:51:00 *** Pereba has quit IRC
16:51:38 *** Pereba has joined #openttd
16:55:38 *** gelignite has joined #openttd
16:55:43 <Eddi|zuHause> what exactly is that?
16:56:50 <Alberth> a nice looking graphics display
16:59:30 <frosch123> something russia does not participate in
17:06:34 <Eddi|zuHause> i don't get it
17:06:57 *** Hazzard has joined #openttd
17:11:56 <frosch123> Eddi|zuHause: it's basically SCHUFA, but for the internet
17:19:26 *** luaduck is now known as luaduck_zzz
17:24:51 *** andythenorth has quit IRC
17:25:08 *** Pensacola has quit IRC
17:39:21 *** andythenorth has joined #openttd
17:40:59 *** Flygon has joined #openttd
17:42:10 *** oskari89 has joined #openttd
17:45:49 <DorpsGek> Commit by translators :: r26721 trunk/src/lang/korean.txt (2014-08-05 17:45:43 UTC)
17:45:50 <DorpsGek> -Update from WebTranslator v3.0:
17:45:51 <DorpsGek> korean - 3 changes by telk5093
17:45:52 <DorpsGek> norwegian_bokmal - 1 changes by
17:48:41 <blathijs> 1/quit brb
17:48:44 *** blathijs has quit IRC
17:49:34 *** blathijs has joined #openttd
18:00:50 *** Progman has joined #openttd
18:07:52 <andythenorth> ok
18:08:18 <andythenorth> so if there is a 400 pax 70mph hovercraft, what is the point of a 1000 pax 25mph ferry?
18:09:19 <andythenorth> the hovercraft will transport more pax per hour
18:09:25 <andythenorth> game over ferry
18:09:37 <andythenorth> power is moot
18:09:42 <andythenorth> infrastructure impact is moot
18:09:47 <andythenorth> running costs are irrelevant
18:11:06 *** Yexo has quit IRC
18:11:23 *** ^Spike^ has quit IRC
18:11:26 <Supercheese> Ferry has better cargo_age_period ?
18:11:53 *** SmatZ has quit IRC
18:12:03 *** V453000 has quit IRC
18:12:04 <Supercheese> hovercraft be noisy and obnoxious
18:12:06 *** fonsinchen has quit IRC
18:12:06 *** avdg has quit IRC
18:13:33 *** Ammler has quit IRC
18:13:48 *** Hirundo has quit IRC
18:14:13 *** tneo has quit IRC
18:14:28 *** |Terkhen| has quit IRC
18:14:28 *** Osai has quit IRC
18:14:33 *** planetmaker has quit IRC
18:14:38 *** XeryusTC has quit IRC
18:14:42 <frosch123> andythenorth: in case of aircraft the bigger capacity would be way better
18:14:58 <frosch123> ships have the issue that station capacity is unlimited
18:17:25 *** Stimrol has joined #openttd
18:25:47 <Eddi|zuHause> that's why that is the main thing i woul change about ships
18:26:44 <Eddi|zuHause> not collision in open water or ocean speed
18:28:21 <Eddi|zuHause> aircraft need holding pattern control (priorities, timetables, interleaving take of and landing)
18:29:44 <Eddi|zuHause> *off
18:30:56 <Eddi|zuHause> and trains need routes...
18:31:29 <andythenorth> it does make ship set design surprisingly hard
18:31:46 <andythenorth> no infrastructure issues
18:31:53 <andythenorth> no concern about power on hills
18:32:16 <andythenorth> I could use cargo-aging to make hovercraft unpleasant, but that kind of balancing rarely works
18:32:18 *** Myhorta has quit IRC
18:32:21 *** urdh has joined #openttd
18:32:30 <andythenorth> just cripples one vehicle, or makes two equal, therefore pointless
18:33:46 <Eddi|zuHause> i would just make 3 generations: sail, steam and diesel. a bunch of capacities for each generation that make good multiples.
18:34:13 * Pinkbeast murmurs something about prevailing wind
18:34:32 <andythenorth> I’m down to 5 pax ships for 1870-2000
18:34:33 <Eddi|zuHause> and multiply all cargo age periods by 4
18:34:49 <andythenorth> I’ve removed 5
18:35:26 <Eddi|zuHause> main use case for capacities is to match the capacity of the train for transfer services
18:35:55 <andythenorth> I’ve only got 100 pax, or [large]
18:35:55 <Eddi|zuHause> transfers would work better if there was a "wait for non-zero load" option
18:36:00 <andythenorth> yes
18:36:06 <andythenorth> would be good for cdist
18:36:26 <andythenorth> I’m sure you can create one with conditional orders
18:36:29 <andythenorth> have fun with that :P
18:36:40 <Eddi|zuHause> the ships would toot every few seconds
18:36:58 <andythenorth> what is the objection to % loaded?
18:36:58 <Eddi|zuHause> and potentially go round in circles
18:37:09 <Eddi|zuHause> too overloaded gui
18:37:38 <andythenorth> valid concern
18:41:56 *** chrswk has quit IRC
18:46:58 <Alberth> hi andy
18:47:19 <andythenorth> lo Alberth
18:48:14 <Alberth> I really like your double and quadruple production in firs, it causes major havoc in my networks :p
18:49:41 <andythenorth> it’s good for goal games
18:49:51 <andythenorth> otherwise it should be 1.5x and 2x
18:49:54 <andythenorth> or 1.5x and 3x
18:50:14 <Eddi|zuHause> or add more steps?
18:50:41 <Eddi|zuHause> 1.33, 1.5, 2, 3, 4?
18:51:15 <Eddi|zuHause> i haven't actually played with this version of FIRS
18:52:11 <Alberth> http://devs.openttd.org/~alberth/Wronfingford_Transport_1958-08-17.png and I started making these weird coop-like constructs (at the left :p )
18:52:13 <Eddi|zuHause> make it so that 4 needs so many supplies that you can't possibly fulfill it for all industries
18:53:12 *** Hirundo has joined #openttd
18:53:12 *** Ammler has joined #openttd
18:53:38 *** ^Spike^ has joined #openttd
18:53:42 *** SmatZ has joined #openttd
18:54:16 *** Terkhen has joined #openttd
18:54:16 *** ChanServ sets mode: +o Terkhen
18:54:43 *** V453000 has joined #openttd
18:54:46 *** XeryusTC has joined #openttd
18:55:13 *** Yexo has joined #openttd
18:55:13 *** avdg has joined #openttd
18:55:43 *** fonsinchen has joined #openttd
18:55:48 *** planetmaker has joined #openttd
18:55:48 *** ChanServ sets mode: +o planetmaker
18:56:14 *** tneo has joined #openttd
18:56:42 *** Osai has joined #openttd
18:57:54 <andythenorth> you can always fulfill
18:57:58 <andythenorth> just build more sources
18:58:22 <andythenorth> Alberth: is that to get supplies out or in?
18:59:18 <Eddi|zuHause> andythenorth: but if you increase the number of primary industries, you need to deliver more supplies to them
19:00:12 *** Myhorta has joined #openttd
19:00:39 <Eddi|zuHause> if you need the same number of supplies to go from 1 to 3 as you need from 3 to 4, you might consider building another industry and getting it to 3 instead of increasing the one you have
19:00:45 <Eddi|zuHause> depending on space
19:01:52 <Alberth> clay in, chemicals + supplies out (supplies at the higher station)
19:02:19 *** Brumi has quit IRC
19:02:30 * andythenorth mostly plays basic economies
19:02:40 <andythenorth> basic economies have short cuts for supplies
19:02:42 <andythenorth> build more ports
19:02:53 <andythenorth> it’s more fun imo
19:03:12 <Eddi|zuHause> possibly
19:03:40 <Eddi|zuHause> but if you need to double the number of ports to get from 3 to 4...
19:04:00 <andythenorth> maybe :D
19:04:02 <andythenorth> dunno
19:04:13 <andythenorth> anyway, ships…
19:04:24 <Alberth> I haven't played firs enough to know the industries, there are just too many in full firs
19:05:01 <Eddi|zuHause> maybe even use 4 as base: 1.33: 4, 1.5: 16, 2: 64, 3: 256, 4: 1024
19:08:37 <andythenorth> hmm
19:08:39 <andythenorth> rosters
19:08:53 * andythenorth is pleased when copy-paste works for maintaining a set
19:08:54 <Eddi|zuHause> i only know roosters
19:09:02 <andythenorth> better than building some big external framework
19:20:07 <andythenorth> so basically paddle steamers -> hovercraft
19:20:10 <andythenorth> seems reasonable to me
19:23:36 <Prof_Frink> Paddle steamers -> hovercraft -> hover steamers.
19:24:45 <andythenorth> nice
19:24:53 <andythenorth> hover paddles
19:25:29 <Taede> sounds like something you can use to play tabletennis from the couch
19:30:44 *** Alberth has left #openttd
19:31:39 <andythenorth> V453000: is train curve speed a thing?
19:33:26 <Eddi|zuHause> andythenorth: yes, but it's hardcoded and hacked
19:35:09 <Eddi|zuHause> andythenorth: i would possibly remove hovercraft completely, and have hydrofoils as the futuristic ship generation
19:35:50 <peter1138> hovercraft aren't futuristic at all
19:36:06 <Eddi|zuHause> peter1138: no, but they are niche
19:36:17 <Eddi|zuHause> and ship mechanics have no space for niches
19:36:31 <andythenorth> you get to choose rosters
19:36:36 <andythenorth> this roster has hovercraft
19:36:42 <andythenorth> some other rosters will have hydrofoils
19:37:06 <Eddi|zuHause> so you have sails: 1500-1850, steam: 1850-1950, diesel: 1950-2030, and hydrofoil 2030-...
19:37:07 <Prof_Frink> Ekranoplans in others?
19:37:08 * andythenorth stops trying to make *the* definitive vehicle set
19:37:09 <peter1138> Include all the things
19:37:33 <andythenorth> action 14 params that offer a select, but subscribing to a list
19:37:51 <andythenorth> when a selection is made by one param, the item is popped from the list
19:37:56 <andythenorth> can we do that?
19:38:15 <Eddi|zuHause> i have no clue what you mean
19:38:25 <andythenorth> you don’t speak GUI :P
19:39:00 * andythenorth use case
19:39:28 <andythenorth> action 14 params: roster 1 [options], roster 2 [options], roster 3 [options]
19:39:34 <andythenorth> (3 rosters is enough)
19:39:50 <andythenorth> if the options are ‘Brit’, ‘Euro’, ‘USA’ etc
19:40:09 <andythenorth> and I select ‘Brit’ for roster 1, it should no longer be a valid option for roster 2 or 3
19:40:21 <andythenorth> some UI systems handle this by subscribing to a data provider
19:40:26 <Eddi|zuHause> no, that cannot be done
19:40:36 <andythenorth> ok
19:40:50 <Eddi|zuHause> all action14 info is static
19:41:03 <andythenorth> so either I do something different
19:41:12 <andythenorth> or I let player choose the same roster multiple times
19:41:33 <andythenorth> hang on
19:41:40 <andythenorth> static for newgrf
19:41:46 <andythenorth> static for openttd also?
19:42:00 <Eddi|zuHause> both
19:42:02 <andythenorth> ok
19:42:19 <andythenorth> that’s why action 14 changes aren’t picked up until I quit and restart openttd?
19:42:29 <Eddi|zuHause> yes
19:42:32 <andythenorth> ok
19:42:46 <Eddi|zuHause> the info is constructed on game start
19:42:52 <andythenorth> it’s always nice to avoid writing more code
19:43:07 <Eddi|zuHause> when scannig for newgrf, action 14 and action8 are read
19:43:27 <Eddi|zuHause> and the md5 is calculated
19:44:28 <andythenorth> thanks
19:45:07 <Eddi|zuHause> possibly "rescan_newgrfs" does this as well, but i'm not sure
19:48:04 <Eddi|zuHause> also, it's possible that people pass parameters that are not selectable by action14
19:52:07 <peter1138> https://i.chzbgr.com/maxW500/8274035200/h4321CE0F/
19:53:54 *** Myhorta has quit IRC
19:54:11 <Eddi|zuHause> very unfortunate cut :p
19:54:56 *** luaduck_zzz is now known as luaduck
19:55:02 *** Myhorta has joined #openttd
19:55:30 <Eddi|zuHause> https://www.youtube.com/watch?v=qs_-emj1qR4
19:55:46 *** luaduck is now known as luaduck_zzz
19:59:11 <keoz> You guys where definetely right advising to use Mercurial for patching ... I love that.
19:59:19 <andythenorth> ooh
19:59:22 <andythenorth> steam hovercraft
19:59:25 <andythenorth> how quaint
19:59:35 <Eddi|zuHause> sail hovercraft!
20:00:31 <Eddi|zuHause> maybe you should make a steampunk ship set
20:00:34 <andythenorth> maybe
20:00:39 <andythenorth> don’t really like steampunk enough
20:00:50 <andythenorth> I went looking for *punk that I liked
20:00:52 <andythenorth> didn’t find any
20:01:26 <andythenorth> this set gets closer and closer to NewShips every time I work on it :P
20:01:35 <andythenorth> likely MB got it right years ago
20:05:04 <frosch123> maybe try to make stuff not right
20:05:15 <frosch123> may make it more interesting
20:06:07 <andythenorth> I leave that to V :)
20:09:46 <NGC3982> peter1138: The tragic thing is that i have managed that accident like five times.
20:09:55 <NGC3982> I despice packaging like that.
20:10:25 <peter1138> yeah it's a pain in the arse
20:10:33 <peter1138> especially if you ever have to take the product back...
20:15:36 *** Klanticus has quit IRC
20:18:57 <Eddi|zuHause> life was so much easier before 1989. no plastic stuff that was glued to impossibly open
20:19:41 <Eddi|zuHause> "Scheiß Westverpackungen" was a phrase my mother used very very often
20:29:33 <andythenorth> so
20:29:38 <andythenorth> a roster has 20-30 ships
20:29:49 <andythenorth> maybe a fixed amount of 24, but rules get broken
20:29:58 <andythenorth> how many rosters active at once
20:29:59 <andythenorth> 3?
20:30:02 <andythenorth> max
20:30:11 <andythenorth> I’d only use 1
20:30:13 <andythenorth> but I’m special
20:30:27 *** Progman has quit IRC
20:41:24 *** keoz has quit IRC
20:56:25 <Eddi|zuHause> what exactly is a "roster" and why do you need several at the same time?
20:58:06 <andythenorth> I don’t
20:58:10 <andythenorth> I need 1
20:58:22 <andythenorth> players who insist on spamming their buy menu might want more
20:58:33 <andythenorth> roster = sub-set of vehicles
21:12:09 <andythenorth> bye
21:12:10 *** andythenorth has quit IRC
21:19:15 <frosch123> night
21:19:19 *** frosch123 has quit IRC
21:43:12 *** pthagnar has quit IRC
21:48:47 *** gelignite has quit IRC
21:50:59 *** oskari89 has quit IRC
22:04:27 *** sla_ro|master has quit IRC
22:05:40 *** LSky has quit IRC
22:22:27 *** pthagnar has joined #openttd
22:58:10 *** keoz has joined #openttd
22:59:03 *** Myhorta has quit IRC
23:03:40 *** Myhorta has joined #openttd
23:25:08 *** Flygon_ has joined #openttd
23:31:26 *** Flygon has quit IRC
23:34:10 *** yorick has quit IRC
23:36:34 *** trendynick has quit IRC
23:49:17 *** Myhorta has quit IRC