IRC logs for #openttd on OFTC at 2014-07-04
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09:27:42 <V453000> Train nerds, I call upon thee! Prove yourself usefu by answering following question: How many carriages does ICE3 have? 8in total including front and back?
09:40:39 *** Flygon_ is now known as Flygon
09:41:04 <Flygon> The real question is, how many carriages are there in a standard VLocity consist? :B
10:03:09 <peter1138> The real question is, who cares?
10:07:49 <V453000> well DB set has stupid BAD FEATURE which makes ICE3 break when long different than TL4 and multiples of 4 tiles
10:08:04 <V453000> and DB set is REALISTIC
10:08:29 <peter1138> Because it hasn't been updated to properly prevent the "invalid" cases.
10:10:32 <peter1138> There are lots of features now available where it could be implemented in a way that worked, even if you consider it a pointless restriction. They didn't exist when DBSetXL was made.
10:11:40 <V453000> just ignore openttd, I just want to know how the real trains look :D
10:11:55 <V453000> I have an ICE3 model, front, back, and one middle carriage
10:12:01 <V453000> am wondering how many middles to clone
10:12:43 <peter1138> Well, you brought up the DB set :p
10:13:20 <V453000> myeah :D cause that is the only example of ICE3 I know
10:14:00 <peter1138> Formation: 8 passenger cars per halftrain, optional double traction giving 16 passenger cars
10:14:40 <V453000> yes that is what DB set did, too :D
10:15:45 <peter1138> not sure what "half train" means
10:16:11 <V453000> thanks anyway :P I will go with 8 parts total
10:16:26 <peter1138> gotta be articulated with 8 parts :p
10:17:05 <V453000> how does that translate into euro?
10:17:35 <V453000> right, shitload of money :)
10:18:19 <planetmaker> half train probably is one head + 4 weagons without the fancy look as usual... /--------\ and half-train /----
10:18:37 <planetmaker> though tbh I haven't seen a half-train
10:18:51 <planetmaker> what I saw are /--------\/--------\
10:18:59 <peter1138> "8 passenger cars per halftrain" it said
10:19:02 <V453000> I think half train is /------\
10:19:05 <planetmaker> which get split at some station to two
10:19:12 <V453000> full one /------\/------\
10:19:15 <planetmaker> to travel to different final destinations
10:19:22 <planetmaker> k, then /--------\ is a half-train :)
10:19:31 <peter1138> i don't think they get split into 4 units
10:19:50 <planetmaker> but dunno. I'm no maniac in that matter
10:19:53 <V453000> do you think the 8 passenger cars are the middle, or/\ included?
10:20:05 <V453000> planetmaker: I expected to find some maniacs here :P but hm
10:20:20 <planetmaker> hm, possibly, yes
10:20:22 <peter1138> the ends are passengers cars
10:20:43 <planetmaker> but for 2 and 3, I guess, yes
10:21:31 <V453000> thanks for the elaborate non-maniac discussion
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10:28:21 <planetmaker> right... wiki knows: 8 wagons plus two heads per unit: head unit (1st class), 1st class coach, 4 2nd class coaches, bistro coach, 3 2nd class coaches, rear unit.
10:28:42 <planetmaker> every 2nd wagon is powered
10:29:24 <planetmaker> the usual consist is two of those units coupled together. One unit counts as half-train
10:30:24 <planetmaker> but section of wiki seem to contradict... whatever
10:30:38 <planetmaker> make it 8 including heads
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10:36:30 <V453000> 8 is already 200m long and our model is something around that too, so at some point there will already be train over whole shot :D
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12:30:56 <Eddi|zuHause> V453000: ICE1 comes with 2 heads plus up to 12 middle wagons, ICE2 with 1 head, one steering wagon and up to 6 middle wagons, combinable to double units, ICE3 comes with fixed 8 wagon consist (no dedicated head units), ICE-T comes in two fixed variants with 5 wagons and 7 wagons, and the next generation (working title: IC-X) comes in 7-unit and 12-unit configurations.
12:32:49 <Eddi|zuHause> there are a lot more configurations available if you were to order one, but DB only ordered these
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13:29:00 <Eddi|zuHause> i'm a lot nerdier about things other than trains :p
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14:07:28 <LSky`> Here's a suggestion that someone offered; town placement during gameplay. I know players can buy and place towns, but is there anything like a gamescript or a mod that may have this functionality? It could open up new possibilities for gameplay, having to expand your pax network, etc. Anything like this thats been suggested before?
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14:09:29 <planetmaker> LSky`, I don't see why GS wouldn't be allowed to place towns. Not sure whether they can, but if not, it's surely a valid addition
14:10:01 <V453000> "if player is not transporting quickly enough, spam map with towns" ? :D
14:10:13 <LSky`> Im notsure how it would work out with industry placements, since it'd be difficult to organically grow industries around new towns
14:10:24 <planetmaker> you transported 10000t of wood. You win one free town. Player with most population wins
14:10:57 <planetmaker> LSky`, industry placement is independent of towns being founded ingame. Or at least it's a solved problem as they can already be founded
14:11:29 <planetmaker> what is not possible without some trouble is *removing* a town
14:11:45 <V453000> well, industry newGRF can make industries spawn around towns cant it
14:11:46 <planetmaker> i.e. merging of towns is much harder problem than just adding another
14:11:55 <LSky`> but generate whilst the game is ongoing?
14:12:05 <LSky`> i mean, eventually yeah
14:12:21 <planetmaker> just because there's a new town doesn#t mean there should be new industries
14:12:24 <LSky`> but there would be little incentive to connect a new town if theres nothing there
14:12:34 <Eddi|zuHause> the gamescript which places the town can easily also place industries around that town
14:12:34 <V453000> over time there would
14:12:45 <LSky`> maybe if theres a real shortage of towns in the beginning, that could work
14:13:02 <planetmaker> one town to start with on a 512^2 map
14:13:18 <Eddi|zuHause> i think someone suggested a "settlement of the USA" style game script before
14:13:25 <LSky`> that would certainly make for an interesting gameplay
14:14:01 <LSky`> whatever happened to that constructor script? didnt that place towns as well?
14:14:12 <LSky`> or did that adept to the generated maps?
14:14:33 <Eddi|zuHause> how should we know?
14:14:40 <Eddi|zuHause> just read the gamescript forum
14:14:52 <LSky`> i am, but tt-forums is being a bit slow at times
14:15:19 <planetmaker> it's terrible today, yes
14:15:24 <Eddi|zuHause> we can't help with that either
14:15:29 <planetmaker> maybe orudge knows why tt-f is so terribly slow today?
14:15:34 <LSky`> well im not asking you for help with the tt forums, lol
14:15:35 <Eddi|zuHause> maybe if you ask orudge nicely
14:18:00 <Eddi|zuHause> "Steve Jobs has stolen our jobs" [finnish head of government]
14:19:34 <Eddi|zuHause> "the iPhone destroyed Nokia, and the iPad destroyed the paper industry"
14:20:32 <Eddi|zuHause> i think i need to go shopping, otherwise there's going to be a cat uprising soon
14:24:27 <planetmaker> wait 90 minutes and you'll be done shopping in no time, Eddi|zuHause ;)
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15:37:54 <Eddi|zuHause> i guess i was too fast then :p
15:39:19 <Eddi|zuHause> "rebel leader in syria uses 'hello kitty' notebook"
15:41:54 <Eddi|zuHause> anyway, it's not that crowded :p
15:42:09 <Eddi|zuHause> it's not like in 'the big city'
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16:17:57 <michi_cc> The big city has fireworks now :)
16:18:26 <Alberth> then my city isn't big enough :p
16:23:19 <planetmaker> going well so far :P
16:40:23 <Eddi|zuHause> less game of feet, more game of throne?
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17:54:55 <michi_cc> Ah, here we go again...
17:56:38 <Wolf01> I forgot that windows xp install time was about 30 minutes :|
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19:15:53 <andythenorth> bloody airport limits
19:15:57 <andythenorth> they’re really boring
19:16:09 <andythenorth> might as well limit sprawling train stations
19:16:15 <andythenorth> and heavy truck routes
19:20:04 <Pikka> is there really not an option to disable airport limits yet? outrageous
19:22:33 <andythenorth> I couldn’t find one
19:22:37 <andythenorth> I searched advanced settings
19:23:41 <Wolf01> it isn't there a cheat?
19:23:51 <Eddi|zuHause> there actually is an option. the newgrf can set noise level to 0
19:24:10 <Eddi|zuHause> also, you can set the allowed noise level really high in the .cfg
19:24:21 <Eddi|zuHause> i think the console does not support that
19:24:55 <andythenorth> it’s a silly restriction :D
19:25:24 <Eddi|zuHause> same kind of silly as "two trains cannot occupy the same space
19:26:28 <Wolf01> indeed, there's a lot of space between atoms you can easily fit a bunch of trains in the same space
19:27:21 <Eddi|zuHause> one person's "silly" is the other person's "realistic"
19:30:00 <andythenorth> I need lots of heli-chop-chops for FIRS supply delivery :(
19:30:14 <andythenorth> but “towns say no"
19:32:09 <Eddi|zuHause> "negotiating with town authorities" is an official feature that's mentioned on my TTO box
19:33:55 <andythenorth> maybe I fix it in newgrf
19:34:24 <Eddi|zuHause> i would be surprised if that newgrf didn't already exist
19:35:26 <planetmaker> andythenorth, play with noise for airports instead of 2/town?
19:36:13 <andythenorth> that shows up in search now
19:36:23 <andythenorth> earlier a search for ‘airport’ found nothing in advanced settings
19:36:26 <andythenorth> maybe I fat-fingered it
19:36:51 <planetmaker> easily mixed-up as they sound the same ;)
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19:37:42 <planetmaker> for your place yes. Here we actually speak a 'p', Eddi|zuHause ;)
19:41:00 <Eddi|zuHause> planetmaker: if you feel adventurous, search for "elsterglanz" on youtube :p
19:41:18 <planetmaker> that sounds dangerous
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20:10:54 <planetmaker> Taede, what does the [L] indicate in your nick?
20:12:21 <Taede[L]> i keep forgetting to set up irssi to be accessible from outside my lan
20:12:32 <Taede[L]> not sure that thats a bad thing tbh
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