IRC logs for #openttd on OFTC at 2014-06-14
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13:35:45 <DorpsGek> Commit by fonsinchen :: r26646 /trunk/src (7 files in 3 dirs) (2014-06-14 13:35:39 UTC)
13:35:46 <DorpsGek> -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
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17:46:24 <DorpsGek> Commit by translators :: r26647 /trunk/src/lang (3 files) (2014-06-14 17:46:15 UTC)
17:46:25 <DorpsGek> -Update from WebTranslator v3.0:
17:46:26 <DorpsGek> polish - 11 changes by wojteks86
17:46:27 <DorpsGek> slovak - 6 changes by Milsa
17:46:28 <DorpsGek> welsh - 21 changes by kazzie
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18:06:12 <Tramvai> Hey OpenTTD masters. :)
18:06:39 <planetmaker> but we're all slaves to the game ;)
18:06:49 <Tramvai> Can't argue with that :|
18:07:06 <Tramvai> I'm here for quick guidance... I've run into a problem I haven't seen before: my trains are not turning around in a two-way station.
18:07:36 <planetmaker> there's a setting for that in the adv. settings
18:11:07 <planetmaker> vehicles->routing->disallow trains reversing in stations
18:11:24 <planetmaker> you might need to choose to show all (expert) settings and all setting types
18:12:14 <Tramvai> Yeah, I got it now. :)
18:12:59 <Tramvai> Awesome, thanks guys.
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18:23:57 * Alberth ponders sanity of dusting off grl, or perhaps make grl2
18:25:15 <Alberth> no worries V, it means "grf language"
18:27:11 <Alberth> btw I like your "light green colour" idea for unranium, sounds very right to me
18:41:48 <V453000> on that note, I am surprised how dead the 32bpp forum is
18:42:50 <Alberth> the entire forum is somewhat dead-ish
18:43:01 <Alberth> hardly any posts anymore
18:44:13 <Alberth> whether it's the time of the year, or people turning away from PC games, I don't know
18:46:26 <V453000> lets just hope there will be someone to play yeti :D
18:48:25 <planetmaker> hm... grl? Was that once a toy of yours?
18:48:56 <V453000> yes I often toy with grls
18:49:09 <planetmaker> yeah, that, too :P
18:49:43 <planetmaker> and re uranium: I concur about how to show that
18:50:25 <Alberth> prepare for a big flash-back, lots of ttdpatch gurus in that thread :)
18:51:04 <V453000> that doesnt mean I know a single one Alberth :P
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18:52:36 <Tramvai> How would I go about creating a two-way station with in-station turn-around disabled?
18:52:55 <Tramvai> I guess I'd just have to go with two different stations, yeah?
18:53:21 <Alberth> two-way, as in coming from both directions?
18:53:23 <planetmaker> provide turn-around tracks at both sides
18:53:30 <planetmaker> but I'd simply activate that setting
18:53:40 <planetmaker> to the state that trains can turn in stations
18:53:48 <V453000> probably some dumb ass server admin has it turned off I assume :P
18:55:37 <Alberth> although in all fairness, while playing TTD, I did find it looking weird, trains that turn around just like that :)
18:56:08 <V453000> sure, part of the reason why I like 2-headed trains (:
18:56:55 <Alberth> oh yeah, playing with the newest nuts currently with double headed locs currently :)
18:59:08 <Alberth> playing in sub-tropical is a bit of a nasty business, no city is big enough to accept goods
18:59:11 <V453000> the unproblematic autoreplace is nice
19:00:09 <Alberth> I noticed you added some wagons to the shorter locomotives, didn't try autoreplace with them though
19:00:38 <Alberth> getting rid of the non-universal wagons was also a good move, imho
19:02:06 <V453000> autoreplace works with every vehicle, to every vehicle
19:02:11 <V453000> the wagons are there just to keep the lengths
19:02:35 <V453000> the non-universal wagons can be obtained back by parameters, in case someone specifically needs to (can have super specific uage in FIRS)
19:02:44 <Tramvai> It's off by default. :S
19:03:52 <Alberth> you need to refit the train anyway, in most cases
19:04:40 <V453000> indeed, and in order to shorten the purchase menu, it makes the wagon menu only less than 40% of what it used to be
19:04:43 <V453000> which is great already
19:04:50 <V453000> if you add expiring vehicles, it is really nice
19:05:34 <Alberth> I also have a bigger diversity of engines running now, it seems
19:06:18 <V453000> well the idea generally is to choose one and adapt the network to that, but you know :P
19:07:05 <Alberth> in the past, the choice was simple, "strong" for everything, except pax
19:07:34 <V453000> for you perhaps :D but strong is really good almost always, that is true
19:07:34 <Alberth> but your double-head trains, and meow track types messed that up :)
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19:13:13 <Tramvai> Hahaha, 1300 citizens in a city. 950 of them waiting in the bus station.
19:13:59 <Alberth> city population and number of waiting passengers are not much related :)
19:14:38 <Taede> just wait till its the other way around
19:15:38 <planetmaker> Tramvai, that's nothing uncommon in touristy places. E.g. look at Stavanger, a place of 1000(?) inhabitants with cruise ships going there with 5000 on board. Several anchoring there regularily
19:17:17 <planetmaker> it was so frigging crowded I fled that place as soon as I realised
19:17:58 <Alberth> taking a random cruise ship away from it! :)
19:18:14 <V453000> taking a random slug?
19:21:56 <frosch123> hmm, maybe i should use grl syntax
19:22:12 <V453000> grl syntax is quite hard to master
19:22:29 <V453000> throws out random errors often
19:22:57 <frosch123> not that random, usually 50% of the genetics are from her
19:23:09 <planetmaker> Alberth, no, those ships are not worth a crime ;)
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21:30:09 <frosch123> has there been a new osx release?
21:30:28 <frosch123> it's insane how often the same year-old bug is suddenly reported
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