IRC logs for #openttd on OFTC at 2014-06-07
⏴ go to previous day
02:27:45 *** Flygon_ is now known as Flygon
02:28:04 <Flygon> IS the recommended method of making irl heightmaps (and more specifically, scenarios) still the MicroDEM method?
03:00:45 <Eddi|zuHause> i don't think anyone ever made a statistic over preferrence of heightmap creation methods
03:11:44 *** Speedy` has joined #openttd
03:11:55 *** Speedy` is now known as Speedy
04:48:48 <Flygon> A bit annoyed by the lack of giant NZ scenario, and vaguely tempted to make one :P
04:56:16 *** Eddi|zuHause has joined #openttd
05:15:07 <Supercheese> Better than Old Zeeland, which is not possible in OTTD as it's below sea level :P
05:29:54 <Flygon> Also, having 127 levels both above and below the 0m would be fucking awesome
05:30:02 <Supercheese> Yeah, in the Netherlands
05:30:24 <Flygon> Sorry, got cofused because I mentioned NZ earlier x
05:30:47 <Flygon> But... yeah. I'd love 255 levels of depth, especially regarding oceans!
05:31:10 <Supercheese> I'd love a lot of things ;)
05:31:46 <Flygon> Though, you'd need some dedicated artists to handle the different water depth shadings and whatnot
05:32:05 <Flygon> That, or the graphics renderer is 100% rewritten or something :U
05:32:19 <Flygon> Yeah, let's totally build a clone of Alpha Centauri's graphics renderer :B
05:42:40 <Supercheese> Import Alpha_Centauri.py
05:42:57 <Supercheese> surely there's a lib for that somewhere
05:51:17 <Flygon> Supercheese: The game was largely coded in 86x ASM, C, and C++ iirc
05:51:36 <Supercheese> I am completely joking :P
05:51:43 <Flygon> I know the graphics renderer was a largely hand-done assembler (comes with being almost 100% voxel based in the late 90s, I guess)
05:52:03 <Flygon> srsly though, if I had like
05:52:11 <Flygon> And it was earmarked for OTTD
05:52:22 <Flygon> I'd put a voxel renderer high on the list @-@
05:52:31 <Flygon> Help along the way to like, getting rid of some limitations
05:52:36 <Flygon> Such as height change limitations
05:55:02 <Flygon> I just managed to get molten Malteser all over my cooling vent...
05:55:13 <Flygon> Moral of the story: Don't put Malteasers near lappies
06:04:54 <Supercheese> we only have Whoppers here in the States, which IMO aren't as good
06:05:35 <Flygon> Whoppers are a type of candy? O_O
06:05:45 <Flygon> Here, they're a Buger at Hungry Jacks
06:05:49 <Flygon> A subsidiary of Burger King
06:05:57 <Flygon> And by subsidiary, I mean, they sued Burger King
06:06:02 <Supercheese> Yeah, they are that too
06:06:10 <Supercheese> they are also a type of malt ball
06:06:10 *** andythenorth has joined #openttd
06:06:31 <Supercheese> US Maltesers, sort of
06:06:54 *** tokai|mdlx has joined #openttd
06:07:24 <Flygon> THERE'S WHITE MALTEASERS O_________O
06:07:33 <Supercheese> accordin' to Wiki page
06:07:38 *** Pensacola has joined #openttd
06:07:41 <Supercheese> just saw that myself
06:08:15 <Supercheese> Crunchie Bars are the bestest candy though
06:08:27 <Supercheese> they are so hard to find here :(
06:08:51 <Supercheese> have to go to dedicated candy shoppes (which always seem to be shoppes and not shops for some reason)
06:12:16 <Flygon> What I wish wasn't import-only here
06:12:21 <Flygon> Are those Reeses things
06:12:25 <Flygon> Reeses Pieces are hard to find
06:12:33 <Flygon> But for some reason, my store sells those gigantic bars
06:14:07 <Supercheese> Bleh, never mix chocolate and peanut butter
06:16:16 <Flygon> It's only XL in American size
06:16:24 <Flygon> The Cherry Ripe on the bottom is NORMAL size
06:17:39 <andythenorth> consist management
06:19:42 <Flygon> I hate doing that myself
06:19:50 <Flygon> That's one thing I really need in OpenTTD
06:19:55 <Flygon> Nested groups to put vehicles into
06:20:04 <Flygon> I'd like to put in geographic regions
06:20:10 <Flygon> Then specific parts inside regions
06:20:14 <Flygon> And then specific routes themselves
06:20:23 <Flygon> And then possibly specific branches of routes
06:20:28 <Supercheese> Nested groups are now a thing
06:20:37 <Flygon> Excuse my following language
06:20:40 <Flygon> Motherfucking awesome! <3
06:21:14 <DorpsGek> Supercheese: Commit by peter1138 :: r26450 /trunk/src (11 files in 4 dirs) (2014-04-08 21:09:06 UTC)
06:21:15 <DorpsGek> Supercheese: -Feature: Hierarchical vehicle subgroups.
06:22:04 <Supercheese> Indeed, no one can complain, "There have been no new features lately". :)
06:23:16 <Flygon> And that's one feature that was really needed
06:23:25 <Flygon> Nested vehicular management
06:24:02 <Flygon> I can have Tram networks with over 4,000 vehicles without it being a mess now O_O
06:24:30 <Flygon> I don't expect to be retrofitting old games, hahaha
06:33:52 *** Guest12027 has left #openttd
06:41:11 *** sla_ro|master has joined #openttd
06:44:08 *** SkeedR is now known as Guest12858
06:54:09 *** andythenorth has joined #openttd
07:32:45 <Wolf01> mmh, today is no day, I only have the 32bit install disk for windows 7, and the serial for win 8 but the install disk of 8.1 :/
07:36:53 <planetmaker> I can give you the serial for debian 7 ;)
07:37:09 <planetmaker> or even a cracked version of it which requires no serial
07:37:41 <Wolf01> or I can just go to the site and download it :P
07:38:02 <Wolf01> like I'm doing with the official W7 iso from microsoft
07:38:41 <Wolf01> but it's SP1, and I hope it's not like WXP-SP2 which didn't work with pre-SP1 keys
07:38:42 <planetmaker> my windows needs are fulfilled actually entirely by VMs provided by microsoft for free :)
07:40:18 <Wolf01> the problem is to play games on virtual machines, I could have already installed ubuntu or something else
08:03:00 * andythenorth considers learning tcl
08:11:07 *** Progman has joined #openttd
08:28:18 *** Myhorta has joined #openttd
08:48:43 *** montalvo has joined #openttd
09:04:18 *** Alberth has joined #openttd
09:04:18 *** ChanServ sets mode: +o Alberth
09:19:35 <V453000> what is new andythenorth ?
10:24:03 *** Pensacola has joined #openttd
10:30:05 *** frosch123 has joined #openttd
10:42:23 <DorpsGek> Commit by frosch :: r26632 trunk/src/lang/english.txt (2014-06-07 10:42:17 UTC)
10:42:24 <DorpsGek> -Fix [FS#6037]: Incorrect usage of string commands in the order GUI.
10:43:17 <zydeco> I see this crash made it to 1.4.1
10:43:59 <frosch123> obviously, it's not even fixed in trunk
10:44:23 <Wolf01> mmmh what is so difficult in executing 3 commands in sequence, why things don't work?
10:44:32 <zydeco> it's something I do a lot
10:45:33 <frosch123> well, it has "OSX" in its title, so everyone skips it when browsing the bug list :p
10:45:54 <frosch123> but i see that the diff does not touch osx code
10:48:27 <planetmaker> well, if it's not OS-related, better don't put the OS in the bug title. frosch's statement is pretty near the truth, whether one likes it or not
10:48:33 <planetmaker> hello all, also :)
10:49:03 <zydeco> but it's not very correct either, there are also times it should be able to delete the character
10:52:19 *** SkeedR is now known as Guest12872
10:52:40 <andythenorth> frosch123: do my eyes deceive me, or is ship smoke in trunk?
10:52:52 <andythenorth> (your enhanced patch)
10:53:04 <frosch123> no, it's still on position 3 of my todo list
10:53:06 *** Pensacola has joined #openttd
10:53:15 <andythenorth> my eyes need improving
10:54:05 *** Aristide has joined #openttd
11:00:56 *** SylvieLorxu has joined #openttd
11:34:21 *** HerzogDeXtEr has joined #openttd
11:44:23 *** Pensacola has joined #openttd
11:58:05 <Wolf01> I'll retry to reinstall windows, bye
12:37:36 *** pthagnar has joined #openttd
12:47:34 *** andythenorth has joined #openttd
13:17:35 *** Scuddles has joined #openttd
13:19:23 *** sla_ro|master has joined #openttd
13:27:44 *** Pensacola has joined #openttd
13:32:16 *** Progman has joined #openttd
14:05:37 *** Hazzard has joined #openttd
14:40:41 *** Aristide has joined #openttd
14:50:50 *** Pensacola has joined #openttd
14:55:14 *** andythenorth has joined #openttd
15:12:11 *** andythenorth has joined #openttd
15:21:39 <andythenorth> stupid bunching ships
15:23:58 <Alberth> you can give them a minimal loading time in the time table, so they all stay the same amount of time at each dock
15:25:28 <andythenorth> does that actually work? In my experience it doesn’t
15:25:55 <andythenorth> it’s not an easy problem to solve
15:40:29 <Wolf01> I'm trying to figure out if starcraft recreates the registry keys automagically or I need to reinstall it
15:41:44 <Wolf01> it's patching, so I think it'll work
15:42:24 <Alberth> it will automagically recreate all registration keys that you need
15:46:29 <Wolf01> I think I never installed it, at least in this pc, always used the nightlies :P
15:55:06 <Alberth> sounds like a good idea :)
15:55:57 <Wolf01> mmmh, dropbox doesn't connect
15:57:23 <Wolf01> ok, I installed dropbox 1.1.3...
15:57:40 <Wolf01> I need to cleanup the old installers
16:40:32 *** Pensacola has joined #openttd
16:40:35 *** Aristide has joined #openttd
17:42:38 <TrueBrain> GENERAL NOTICE: for the next 48 hours openttd.org will most likely lose most of its IPv6 functionality
17:45:21 <DorpsGek> Commit by translators :: r26633 /trunk/src/lang (french.txt korean.txt) (2014-06-07 17:45:14 UTC)
17:45:22 <DorpsGek> -Update from WebTranslator v3.0:
17:45:23 <DorpsGek> french - 1 changes by glx
17:45:24 <DorpsGek> korean - 1 changes by telk5093
17:54:32 *** iamtakin1iteasy has joined #openttd
17:55:29 <iamtakin1iteasy> (aside from running from root)
18:03:09 <frosch123> try running it in gdb and check the gdb backtrace
18:05:00 <iamtakin1iteasy> one moment, gdb is merging
18:12:14 <iamtakin1iteasy> one moment, i'll try to re-build openttd with debug symbols
18:14:35 <planetmaker> iamtakin1iteasy, do you have any base set installed?
18:14:48 <planetmaker> *graphics base set?
18:14:54 <iamtakin1iteasy> you mean like opengfx? i have opengfx 0.5.0
18:15:47 <Alberth> they are found around line 200 in the strace log
18:16:58 <planetmaker> he... you play and build as root, iamtakin1iteasy ?
18:17:44 <iamtakin1iteasy> i a build with emerge and ran as root only whan it failed to run as user
18:17:56 <iamtakin1iteasy> and it surely be at non-privilidget user once i'll get it working
18:19:37 <iamtakin1iteasy> it just a testbox, anything can happen with it
18:23:08 <iamtakin1iteasy> looks like empty md5sums are the problem
18:23:23 <iamtakin1iteasy> it tries to read them and fails to do so
18:23:26 <Alberth> access rights on the files?
18:24:00 <planetmaker> iamtakin1iteasy, so is your opengfx.obg correct and contain the proper md5sums?
18:24:07 <iamtakin1iteasy> planetmaker: nope
18:24:08 <planetmaker> of the grfs which belong to opengfx?
18:24:17 <iamtakin1iteasy> it has blanks for md5sums
18:24:23 <planetmaker> it contains more than those, oh
18:24:25 <iamtakin1iteasy> tried to place some random md5hash, segfault is gone
18:24:42 <planetmaker> so it's a error with the opengfx which gentoo ships
18:25:12 <planetmaker> and I should check its build process to fail horribly if that fails
18:25:39 <iamtakin1iteasy> must be missing grfid executable
18:25:52 <iamtakin1iteasy> from buld of opengfx
18:26:16 <iamtakin1iteasy> thank you guys, problem is located now
18:26:41 <planetmaker> thank you, too. It's still a bug. OpenTTD should not crash due to that either
18:26:56 <planetmaker> can you put that in our bug tracker so we don't forget, please?
18:52:52 <Wolf01> look how is clean my desktop now, time to restore the old icons
18:53:35 <Wolf01> I can always clean up it with a double click, the magic of stardock fences :D
19:13:58 *** sla_ro|master2 has joined #openttd
19:24:03 <andythenorth> for those not in the know
19:24:10 <andythenorth> python SimpleHTTPServer is very handy
19:33:00 *** sla_ro|master2 has quit IRC
19:35:14 *** Myhorta has joined #openttd
19:37:51 *** sla_ro|master has joined #openttd
19:46:12 *** glx is now known as Guest12908
19:53:25 *** montalvo has joined #openttd
19:54:56 <frosch123> andythenorth: isn't that what eints uses?
19:55:11 <andythenorth> eints is bottle iirc
19:55:29 <planetmaker> eints uses bottle
19:55:38 <andythenorth> SimpleHTTPServer is stupidly useful
19:55:48 <andythenorth> I’m using it to serve static html into windows VMs
19:55:59 <andythenorth> otherwise I have to upload them somewhere, or dick around with shared volumes
19:56:30 <andythenorth> cd to the dir you want as site root, then type: python -m SimpleHTTPServer
19:56:39 <andythenorth> something I wish I’d known years ago
20:06:55 *** gelignite has joined #openttd
20:10:20 *** Supercheese has joined #openttd
20:11:19 <vb> does anyone know how to install openttd in knoppix?
20:11:44 <planetmaker> download, unzip, run
20:12:40 <vb> what file do i need exactly?
20:13:01 <planetmaker> the generic linux one
20:17:15 <TrueBrain> best error description ever :D
20:18:22 <Rubidium> but... vb is quite fond of... "On Error Resume Next" ;)
20:34:03 <andythenorth> time to play ottd
20:43:58 *** Aristide has joined #openttd
22:31:12 *** ChanServ sets mode: +v tokai
23:13:34 <UukGoblin> imagine 3 single-tracked stations connected such that a train can get from any station to any other station. I'd like to have 2 trains that try to maximize the loading on the 3 stations...
23:13:52 <UukGoblin> basically, if there's a train loading on station A, I'd like the train to move to B or C
23:14:12 <UukGoblin> rather than have it wait for the one at A to finish loading...
23:22:44 <UukGoblin> I seem to need an order like "Go to A or B depending on which path is free"
23:49:47 <planetmaker> such conditional orders are not possible
23:50:15 <planetmaker> though you can make quite elaborate conditional orders
23:51:37 <planetmaker> there is no concept of a "free track" at the time the next order is decided
23:51:47 <planetmaker> it would also result in a chicken-egg problem
23:54:33 <UukGoblin> any idea how to solve it then?
23:54:48 <UukGoblin> like, the transfer of passenger between 3 nearby cities
23:55:10 <UukGoblin> early in the game, when you don't have money to build elaborate structures
23:57:20 <UukGoblin> I'm not even sure what to do between 2 cities... should I wait for a full load everywhere, just in 1 of the cities, or should I just move the vehicles as fast as possible?
continue to next day ⏵