IRC logs for #openttd on OFTC at 2014-05-24
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08:56:29 <Alberth> it's always quiet at saturday mornings
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10:49:02 <frosch123> oh my, the scam send to ottd is so much better than those send to my private mail box
10:51:10 <frosch123> though maybe this one is a pun :p
10:51:43 <frosch123> someone registered ottd to participate in an international conference on ancient cultures in the lands of the bible :)
10:57:20 <Rubidium> isn't Atlantis the land of the bible? After all, according to the bible most of the land flooded... didn't it?
10:58:47 <frosch123> i think atlantis is greek mythology, not jewish
10:59:37 <Rubidium> it's all the same story, just with different names
10:59:52 <frosch123> anyway, it's either in the black sea or mediterranean sea
11:00:21 <frosch123> which good flooded after the last ice age, when global sea level raised
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12:43:04 <andythenorth> failing for me in all browsers I have
12:59:02 <Alberth> just a few scrolling displays
12:59:16 <Alberth> ie like you move it yourself
13:00:24 <andythenorth> maybe flickr has done a wrong thing
13:03:14 <Alberth> 3rd photo has a problem, with the ramp before the first train wagon photo
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13:28:39 <Eddi|zuHause> <frosch123> i think atlantis is greek mythology, not jewish <-- the flooding story is already part of babylonian and sumerian culture (the "gilgamesh epos", the oldest known story)
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14:18:45 <Eddi|zuHause> also, they searched for atlantis in about 30 different places, and everywhere they found something...
14:23:59 <fkinglag> you know what would be amazing? if I could move the main tool bar around to different corners/edges of the screen.
14:24:28 <fkinglag> where do I go to request such a feature?
14:24:39 <Eddi|zuHause> there is a setting for left/center/right alignment
14:26:12 <Eddi|zuHause> advanced settings->interface i suppose
14:26:22 <Eddi|zuHause> haven't looked at it in a long time
14:38:27 <LordAro> Eddi|zuHause: how long has it been since you last looked at it? :L
14:39:00 <Eddi|zuHause> i could tell you any random number, though
14:39:25 <LordAro> no inclination to play at all?
14:41:36 <Eddi|zuHause> there is a difference between playing and (consciously) looking at interface settings you have no desire of changing
14:41:54 <Eddi|zuHause> anyway, i played a game about 3 years ago, when testing YACD
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15:35:19 <Flygon> Eddi: What I fear is the future where Episode 2x15 ends up being humanity's biggest impact on the universe
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16:07:22 <Flygon> Is the Spanish 'Que?' pronounced 'Kweh'? Or "Queue'?
16:08:09 <Eddi|zuHause> and que is pronounced "keh"
16:08:51 <Flygon> Except if you replace Q with a K in Qantas, you end up with a far more accurate description for the company
16:10:00 <Eddi|zuHause> but still, what was the point/context of your original statement?
16:12:57 <Eddi|zuHause> anyway, the "u" in spanish is generally silent after "q" and "g"
16:14:28 <Eddi|zuHause> for some reason, all latin-derived words that have a "q" in it also have an "u", and the sound of "g" changes depending on if it is followed by "e"/"i" (soft vowels) or "a"/"o"/"u" (hard vowels)
16:15:08 <Eddi|zuHause> but then there are exceptions...
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16:22:55 <Eddi|zuHause> place names are often bad examples, as they tend to defy rules more often than confirm them, but the rule seems to be that the "u" is silent if leaving it out would change the sound, like in "Guernica", but spoken when it would not, like in "Guantanamo"
16:25:07 <Eddi|zuHause> but i'm by no means an expert in spanish (if "expert" is defined as "spent more than 10000 hours on the topic", not the newspaper kind of "expert" which means "we put this title in to give the person more credibility")
16:34:24 <Alberth> I thought expert was relative to the public :)
16:35:20 <__ln___> it's Guantánamo, btw.
16:35:59 <Eddi|zuHause> it's ¿Qué? as well
16:45:59 <Eddi|zuHause> but i have taught myself enough self restraint to not comment on EVERY spelling mistake
16:46:27 <Eddi|zuHause> because there are a freaking lot of them
16:49:41 <frosch123> "every" is written lowercase
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16:55:49 <Rubidium> Eddi|zuHause / Flygon: it was about the episode 2x15 that came out of nothing (for me at least)
16:58:00 <Eddi|zuHause> Rubidium: yes, i had that exact same feeling
17:06:36 <Youbi> Is there a tool to merge maps into a single one?
17:11:56 <Alberth> heightmaps can be merged using any pixel editor
17:12:27 <Alberth> otherwise, not really, unless you count the scenario editor as tool to do that
17:15:17 <Phreeze> by map, do you mean a 256x256 + 256x256 map into a single 256x512 map ?
17:15:57 <Alberth> merge into a 256x256 map is much more fun :p
17:16:50 <Phreeze> i got a trick for that
17:16:54 <Phreeze> new game -> random seed
17:33:39 <Eddi|zuHause> once upon a time, if you used the same random seed on differently sized maps, you would get the same shape of terrain, just different cutouts of it. but variety distribution messed with that concept somewhat
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17:45:46 <DorpsGek> Commit by translators :: r26608 /trunk/src/lang (4 files) (2014-05-24 17:45:36 UTC)
17:45:47 <DorpsGek> -Update from WebTranslator v3.0:
17:45:48 <DorpsGek> finnish - 17 changes by jpx_
17:45:49 <DorpsGek> italian - 1 changes by lorenzodv
17:45:50 <DorpsGek> russian - 12 changes by Lone_Wolf
17:45:51 <DorpsGek> spanish - 28 changes by Terkhen
17:53:51 * andythenorth considers adding sound effects to FIRS
17:54:50 <andythenorth> but the compile times are too boring to wait for :P
17:58:00 <Eddi|zuHause> use partial compiles
17:58:27 <Eddi|zuHause> OR: prove that it's working theoretically, then you don't need to compile
17:58:38 <DorpsGek> Commit by rubidium :: r26609 /trunk/src/3rdparty/squirrel/squirrel (5 files) (2014-05-24 17:58:32 UTC)
17:58:39 <DorpsGek> -Fix: compile warnings on MSVC for 32 bits builds due to assigning values to variables with smaller integer size
18:02:50 <andythenorth> 2nd idea is a interesting
18:26:32 <Phreeze> oh hes off..what a pity
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18:42:03 <Eddi|zuHause> andy and FIRS show all the signs of an abusive relationship
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19:11:26 <DorpsGek> Commit by alberth :: r26610 /trunk/src (8 files in 6 dirs) (2014-05-24 19:11:20 UTC)
19:11:27 <DorpsGek> -Feature: Select an editable preset name for saving.
19:12:54 <DorpsGek> Commit by alberth :: r26611 trunk/src/settings.cpp (2014-05-24 19:12:48 UTC)
19:12:55 <DorpsGek> -Feature: Save and load grfid and md5sum of newgrfs in config file (frosch)
19:13:40 <DorpsGek> Commit by alberth :: r26612 /trunk/src (newgrf_config.cpp newgrf_config.h) (2014-05-24 19:13:34 UTC)
19:13:41 <DorpsGek> -Add: Method to copy newgrf parameters.
19:15:06 <Supercheese> no more fiddling with parameters when a grf updates?
19:16:03 <DorpsGek> Commit by alberth :: r26613 /trunk/src (5 files in 5 dirs) (2014-05-24 19:15:57 UTC)
19:16:04 <DorpsGek> -Feature: Upgrade currently active newgrfs to newest installed version.
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19:16:48 <Alberth> early present for mr wolf :)
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19:41:18 <frosch123> andythenorth: update, and party albert's work!
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20:57:20 <Phreeze> hm need some old IDE harddrive, about 1-2GB and a comport-mouse
20:57:40 <Phreeze> my old 1.2 GB drive doesnt seem to work anymore inmy classic pc
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20:58:56 <Eddi|zuHause> i might have 40GB stuff lying around, but at least one of them is broken
20:59:00 <RageRiot|> Is it possible to increase text size in open td
20:59:33 <Eddi|zuHause> RageRiot|: yes, but you have to edit the config file directly
20:59:50 <RageRiot|> :) I thought it might be a config.
21:00:03 <Eddi|zuHause> nobody implemented a font picker dialog yet
21:00:10 <RageRiot|> I'm on linux which one ?
21:00:30 <Eddi|zuHause> the config file is most likely ~/.openttd/openttd.cfg
21:01:00 <Eddi|zuHause> you have to put in a font name and size (size only does not work, as the default sprite font cannot be resized)
21:01:55 <Eddi|zuHause> there are 4 fonts: small (e.g. profit in vehicle lists and zoomed out town names), normal (most stuff), large (newspapers) and monospace (readme stuff)
21:02:39 <Eddi|zuHause> font names can be a name you would find in a font picker (e.g. "Deja Vu Sans") or a filename
21:03:05 <RageRiot|> and they need to be quoted?
21:03:57 <Eddi|zuHause> you can also add "Bold" to the font name
21:04:10 <Eddi|zuHause> although i don't remember if it needs a comma or not
21:04:36 <RageRiot|> so it small_size = 0 the default size for a given font ? eg small_font = Deja Vu
21:05:04 <Eddi|zuHause> i think small font is something like size 5
21:05:14 <Eddi|zuHause> but most fonts don't look good at that size
21:05:58 <glx> 6 is usually the minimal readable size
21:06:00 <Eddi|zuHause> best if you use a program with a font picker like libre office
21:07:03 <Eddi|zuHause> if you want to keep the default, leave it empty after the =, do not put a 0
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21:16:06 <RageRiot|> I've set small_size and normal_size to 12 and 16 respectivly and the font has not changed size.
21:16:40 <LordAro> the default font is fixed size, so if you want larger text you have to specify a font as well
21:16:46 <RageRiot|> however small_font and normal_font have taken effectt I chose bitstream
21:17:48 <RageRiot|> I said normal I meant medium
21:18:08 <planetmaker> yes. And unless you specify a font there, you cannot change the size
21:18:26 <RageRiot|> medium_font = Bitstream Charter Bold
21:19:10 <planetmaker> and you closed openttd, edited cfg. and only then restarted openttd?
21:19:50 <RageRiot|> th menu font is that small medium large or mono ?
21:20:39 <RageRiot|> I tried setting it to 20 but it stayed the same.
21:21:00 <RageRiot|> oh I'm using 1.4.1 RC2
21:29:50 <pthug> one thing i have been wondering since, like, 1995
21:30:02 <pthug> is why there are separate bus stations and truck stops
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21:33:52 <planetmaker> Yeah. Probably on grounds of 'realism'. Whatever that means
21:36:53 <Eddi|zuHause> well you could ask chris sawyer...
21:37:31 <planetmaker> pthug, also no-one who made the original design is around here. So... how can we know?
21:37:50 <pthug> maybe some reason to do with coding restrictions in the original
21:38:03 <pthug> or there is some design document somewhere i haven't heard of
21:39:57 <Phreeze> usually a bus stop has nothing to do with some "unloading station for lorries"
21:40:18 <Phreeze> same for trains, but the stations irl can be very long, one part for goods
21:40:24 <planetmaker> 'coding restrictions' surely is not one of the reasons. As the current way is more complicated
21:42:20 <Eddi|zuHause> certainly, it would be much easier if they shared one kind of station
21:46:01 <Eddi|zuHause> anyway, i do like the separation, except if i want to do mail service. one should rather ask, why there are no freight train stations
21:46:49 <planetmaker> because there are train engines which carry mail by default
21:47:08 <planetmaker> and that decision would have to be reversed - or they would make bad passenger engines
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21:47:35 <planetmaker> a very weak reason, though :)
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