IRC logs for #openttd on OFTC at 2014-05-19
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06:12:04 <supermop> i hope that will be animated
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06:18:38 <V453000> animated and fully functional
06:19:49 <V453000> old-er version but yeah :)
06:20:47 <V453000> will have a new one in 2 hours :)
06:21:13 <V453000> managed to get a new rendering thingy, reducing render time from 8 to 2 hours and making it a lot nicer =D
06:47:19 <V453000> not here :| am at work, will check at home in the evening
06:47:57 <planetmaker> thanks. That's early enough. Can't do anything before that anyway. For the same reasons
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07:44:53 <V453000> yep, our most valuable export thing isnt beer
07:47:01 <andythenorth> there’s some kind of GS idea in that map
07:47:14 <V453000> how long have you been staring into it?
07:47:30 <V453000> you could start to see kind of anything after enough time staring at -thing-
07:47:50 <V453000> tis science, no drugz
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09:01:02 <V453000> has some bugs and isnt finished, but progress :)
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09:30:06 <planetmaker> The wheel attachment still looks a bit funky, especially the shadows
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09:34:51 <V453000> which one? the pipes which connect the wheels to the "ground" ?
09:34:59 <V453000> or the belt kind of thing?
09:59:11 <peter1139> V453000, the vehicle's bonnet just... appears.
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10:42:48 <V453000> peter1139: yes, still 2 robots missing there :)
10:43:41 <V453000> bumpers, lights, endine, and hood is to be done
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11:09:18 <V453000> might not have time for bumpers :)
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11:49:46 <planetmaker> ah, V453000, what I thought was a funky shadow is actually the steering wheel placer. Maybe that could do with a bit more specular reflection in some places? It looks very grayish and shadow-like
11:53:28 <V453000> yeah perhaps some colour to it would be nice too
11:53:30 <V453000> like not having it black
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12:11:45 <V453000> could make it a bit more fat
12:34:30 <V453000> no, their factory is a boring white cube :)
12:35:07 <planetmaker> where they hide this awesomeness beneath?
12:35:46 <Xaroth|Work> V453000: what's that stuff under the cogs?
12:36:14 <V453000> lit by the furnace probably if you mean the orange dots
12:36:48 <planetmaker> looks like metal shards or so
12:36:58 <Xaroth|Work> 2x2 size-wise or bigger?
12:37:34 <V453000> 2x2 industries would be kind of lame :D
12:37:36 <planetmaker> is the image then 1:1 or does it need scaling?
12:39:53 <peter1139> That'll be 250MB for a single industry :D
12:39:58 <V453000> openttd can make an animation run in 25 frames per second, right?
12:40:20 <peter1139> Yeah about that... good luck :p
12:40:50 <V453000> my current renders have 980 kb
12:41:14 <V453000> and not all industries will have this long animation I figure
12:41:21 <V453000> this one is quite complex
12:41:34 <V453000> prooobably no need for 256 either :)
12:41:38 <V453000> guess slower could be nicer
12:42:01 <V453000> size certainly is a problem
12:42:24 <planetmaker> not a problem. A challenge ;)
12:43:05 <planetmaker> peter1139, how did you get 250MB? Frames * size?
12:43:12 <V453000> not really :D it is simply not great to download 1GB through openttd
12:43:18 <V453000> well yeah, frames*size
12:43:27 <V453000> which would fit for 1MB * 256
12:43:38 <V453000> having 16 industries like that would be insane
12:44:13 <planetmaker> how many frames is the animation?
12:44:21 <V453000> this one is 128 and it is quite long already I think
12:44:51 <planetmaker> 1024 width * 512 height
12:45:07 <V453000> height of buildings above the tile :)
12:45:25 <planetmaker> then it's 4MB :). One byte per colour channel
12:45:38 <V453000> possible maximum, but the rendered images have 1MB
12:45:42 <planetmaker> 128 * 4 = 512MB for that :D
12:46:02 <planetmaker> as jpeg or png, yes
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12:46:12 <V453000> so theoretically if I have 128*16*1MB, I get like 1.5 GB
12:46:20 <peter1139> planetmaker, 250MB was a random joke-guess :p
12:46:28 <V453000> well it wasnt that random :D
12:47:46 <V453000> better upgrade bananaz :P
12:49:22 <planetmaker> it can handle that. theoretically
12:51:02 <V453000> well, 0.0.1 should have like 200MB max I think
12:51:13 <V453000> will be mostly static
12:51:26 <V453000> just active/inactive industry sprites
12:51:28 <planetmaker> except vehicle factory? :D
12:51:34 <V453000> except vehicle factory :)
12:52:50 <V453000> idk, I think like 50 frames are maximum for most of the primaries
12:53:20 <planetmaker> for just a turning wheel, way less suffice
12:53:40 <planetmaker> in TTD they do that with just 3 :)
12:53:49 <planetmaker> like for coal / copper mine
12:54:13 <planetmaker> and also only that one (or two) tiles are animated, not all
12:54:28 <planetmaker> which of course is not possible for your vehicle factory. but maybe elsewhere
12:54:46 <V453000> I will have animated YETIs doing the slave labour
12:55:01 <V453000> which should be short tasks like chopping wood, mining with pickaxe, ...
12:55:49 <planetmaker> yeah. the question is whether that covers all tiles of the respective industries or just a few :)
12:56:02 <planetmaker> and 5 frames for sawing a log of wood is more than plenty
12:56:20 <planetmaker> 5 might suffice... but maybe not in 4x zoom
12:58:04 <V453000> I probably wont limit myself by t he size anyway :P
12:58:26 <planetmaker> I'll be surprised if you do :P
12:59:18 <V453000> providing alternative link than bananas could work for people with BAD connection, too
13:00:00 <planetmaker> enable devzone build service ;)
13:00:29 <planetmaker> if you have the code there, that basically comes for free without extra effort
13:00:42 <V453000> true that uploading the x GB versions would take me a whole :D
13:01:02 <planetmaker> why would you care?
13:01:15 <planetmaker> it's not like you need to push each bit individually ;)
13:01:44 <V453000> I meant like uploading the 1 GB .grf somewhere to Files for people to download easily
13:02:01 <V453000> in case the ingame download was being problematic to people
13:02:10 <V453000> but yeah build service does that better
13:02:12 <planetmaker> I know you meant that
13:02:23 <planetmaker> was just suggesting easy way :)
13:03:54 <planetmaker> all code in a single file, no frills, nothing special.
13:04:11 <planetmaker> But the file is called .pnml instead of .nml and the Makefile system works out-of-box
13:04:20 <planetmaker> and doesn't matter for you to compile locally either.
13:04:54 <planetmaker> (could also work that way for nuts :P )
13:07:44 <planetmaker> would be nice tho ;)
13:08:18 <V453000> idk, for what use there?
13:08:34 <V453000> I usually dont push until I have a new version done anyway
13:08:57 <V453000> and when I do, I just take my compiled thingy, zip it, upload it, nothing long
13:09:08 <planetmaker> it's an additional test for your code to work. And you also have the possibility of the DevZone doing the work for you to build it ;)
13:12:00 <V453000> well yeah but I only need to compile and upload to bananas, both of which I do already
13:12:50 <planetmaker> it's somewhat a test that the committed code actually builds that grf. Without some local modifications changing things
13:13:41 <planetmaker> tbh, I always have DevZone build the grfs which I upload to bananas. I simply upload the zip or tar it provides
13:13:48 <planetmaker> makes sure for me that it's the same thing
13:14:13 <planetmaker> and that what I claim is 1.1.1 really is 1.1.1 and not 1.1.1-modified :)
13:14:58 <V453000> well as I usually have 1:1 amount of versions and pushes, and make a version at the same moment as when I finish&compile some feature, I am quite confident I got that working :)
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14:36:16 <Eddi|zuHause> it's quite far outside my usual genres
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17:45:16 <DorpsGek> Commit by translators :: r26601 trunk/src/lang/vietnamese.txt (2014-05-19 17:45:09 UTC)
17:45:17 <DorpsGek> -Update from WebTranslator v3.0:
17:45:18 <DorpsGek> vietnamese - 62 changes by maddot
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