IRC logs for #openttd on OFTC at 2014-05-18
            
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08:22:01 <George> Eddi|zuHause: Thank you, it works
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10:37:36 <Wolf01> hi hi
10:40:56 <Alberth> o/
10:44:53 <__ln___> https://scontent-b-ams.xx.fbcdn.net/hphotos-ash4/t1.0-9/10273743_10152408175881203_9160844945070593410_n.jpg
10:45:50 <Alberth> giving a hint what we'll see when we click the link would be appreciated
10:46:17 <__ln___> something sfw
10:46:49 <Alberth> nice link, thanks :)
10:47:05 <Wolf01> ahah :)
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11:22:08 <DorpsGek> Commit by frosch :: r26595 /branches/1.4 (17 files in 6 dirs) (2014-05-18 11:21:59 UTC)
11:22:09 <DorpsGek> [1.4] -Backport from trunk:
11:22:10 <DorpsGek> - Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580)
11:22:11 <DorpsGek> - Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576)
11:22:12 <DorpsGek> - Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577)
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11:26:18 <DorpsGek> Commit by frosch :: r26596 /branches/1.4 (7 files in 4 dirs) (2014-05-18 11:26:09 UTC)
11:26:19 <DorpsGek> [1.4] -Backport from trunk:
11:26:20 <DorpsGek> - Fix: Save/load issues on big endian machines (r26593, r26590, r26589)
11:26:21 <DorpsGek> - Fix: Consider multiheaded trains in station refits [FS#5995] (r26586)
11:26:22 <DorpsGek> - Fix: Game script could be changed in game by double clicking [FS#5974] (r26583)
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13:04:34 <LordAro> ooh, a bug
13:05:11 <LordAro> i have 2 docks, and 2 ship depots, but according to the infrastructure tab i have 8 canals
13:05:49 <LordAro> shall i FS is?
13:05:52 <LordAro> it?
13:15:26 <Alberth> fixing would also be fine :p
13:16:52 <Eddi|zuHause> LordAro: briges are counted as multiple rail pieces and stuff, so i don't think it's a bug, as it's intended to work like this. it's just a weird way of accounting for property
13:18:13 <LordAro> Eddi|zuHause: the count isn't wrong (docks & ship depots are 2 tiles each)
13:18:21 <LordAro> but the name "canals" is wrong, at least
13:19:14 <Eddi|zuHause> you're free to suggest something that is generic enough, as specific as possible, and short.
13:20:58 <LordAro> why aren't they split up into different types?
13:23:08 <Eddi|zuHause> because of the nonlinear progression
13:23:39 <Eddi|zuHause> which wouldn't work if you're splitting things up
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13:50:43 <Eddi|zuHause> hey, ich hab mindestens 5 videos geschaut, wo es um ponys ging :p
13:51:21 <Eddi|zuHause> und ich bin schonmal pony geritten :p
13:53:17 <Rubidium> Ich verstehe nur bahnhof
13:55:12 <Eddi|zuHause> err
13:55:16 <Eddi|zuHause> wrong channel
14:03:21 <LSky`> running into an issue, i have raw_industry_construction set to 1, but its not letting me fund ANY industries
14:03:42 <LSky`> whereas I believe, according to this;
14:03:43 <LSky`> https://wiki.openttd.org/Build_raw_material_industries
14:03:54 <LSky`> it should allow me to build any industry i want, whereever i want
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14:34:24 <Alberth> lack of money?
14:34:48 <Alberth> industry doesn't like where you want to place it?
14:38:23 <Alberth> you started a new game after setting the raw_industry_construction ?
14:41:43 <planetmaker> good evening
14:41:50 <Alberth> ?
14:42:00 <Alberth> it's not that late, I hope :)
14:42:17 <planetmaker> well... could also say good afternoon, indeed
14:43:06 <Alberth> fair enough, good afternoon, or evening to you as well :)
14:46:48 <planetmaker> I finished my afternoon activity, thus it's evening now for me :)
14:50:57 <LordAro> o/ planetmaker
14:52:15 <LSky`> Alberth, I got it worked out
14:52:17 <planetmaker> o/
14:52:24 <LSky`> some newgrf setting was messing with the funding
14:52:52 <LSky`> i hadnt realized that not allowing industries to open also means industries cant be opened
14:52:53 <LSky`> oh well
14:53:04 <planetmaker> :D
14:53:19 <LSky`> was doing some multiplayer scenario editing and got it resolved in a workaround
14:54:01 <LSky`> just pausing the game makes sure no random industries pop up
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15:21:37 <DorpsGek> Commit by rubidium :: r26597 /branches/1.4/src/lang (62 files in 2 dirs) (2014-05-18 15:21:31 UTC)
15:21:38 <DorpsGek> [1.4] -Backport from trunk: language updates
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17:45:19 <DorpsGek> Commit by translators :: r26598 trunk/src/lang/korean.txt (2014-05-18 17:45:12 UTC)
17:45:20 <DorpsGek> -Update from WebTranslator v3.0:
17:45:21 <DorpsGek> korean - 1 changes by telk5093
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18:30:24 <DorpsGek> Commit by frosch :: r26599 /branches/1.4 (7 files in 4 dirs) (2014-05-18 18:30:18 UTC)
18:30:25 <DorpsGek> [1.4] -Update documentation
18:32:03 <DorpsGek> Commit by frosch :: r26600 /tags/1.4.1-RC2 (3 files in 3 dirs) (2014-05-18 18:31:57 UTC)
18:32:04 <DorpsGek> -Release 1.4.1-RC2
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19:15:10 <andythenorth> o/
19:15:14 <V453000> yooo
19:16:21 <Alberth> o/
19:17:06 <V453000> so what is BAD andythenorth ?
19:17:47 <andythenorth> V453000 is BAD
19:17:53 <V453000> not bad
19:17:55 <andythenorth> and should be removed
19:18:19 <andythenorth> incessant fricking daylength patch requests are BAD
19:18:45 <andythenorth> why do they want the trains to go slower?
19:18:51 * andythenorth doesn’t understand it :|
19:19:12 <andythenorth> is it a realism thing?
19:19:21 <Alberth> soooo theeeeyyyy caaaannnn waaatttcccchhh theeemmmm looooonnnngeeeeer
19:19:38 <andythenorth> then they’d just report that the speed wasn’t correct for the scale :P
19:20:00 <Alberth> we ask what scale they refer to :p
19:20:39 <andythenorth> Alberth: I draw everything to a rigourous 1px per 2 meters
19:20:52 <andythenorth> 100% accurate
19:21:14 <andythenorth> you could literally go and measure a real locomotive and it would be identical to my sprites
19:21:37 <LordAro> "identical"
19:21:53 <Alberth> phew, I was so worried
19:21:54 * andythenorth has not actually drawn any trains
19:22:18 <LordAro> go and measure a real farm then? :p
19:23:05 <planetmaker> andythenorth, your HEQS vehicles definitely don't conform to that scale ;)
19:23:49 <Alberth> 3x4 tiles is obviously the correct size
19:24:28 <andythenorth> planetmaker: lies!
19:24:33 <andythenorth> your game must be wrong
19:24:47 <andythenorth> I demand a patch!
19:25:49 <Rubidium> sorry... but you can already make trains (or vehicles in general) go slower or faster
19:25:52 * planetmaker is a few patches behind :(
19:25:58 <V453000> I dont even get what do the people DO if things are SLOWER
19:26:13 <V453000> most people fast forward to get money quicker in the beginning to build nonstop
19:26:14 <Rubidium> just zoom in to speed up and zoom out to slow down. They will move respectively faster and slower
19:26:24 <V453000> :DDD
19:27:15 <andythenorth> V453000: I want a reverse daylength patch
19:27:16 <frosch123> @topic set 1 1.4.0, 1.4.1-RC2
19:27:16 *** DorpsGek changes topic to "1.4.0, 1.4.1-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices"
19:27:21 <andythenorth> ffwd no longer works for me
19:27:27 <V453000> nice
19:41:10 <LordAro> *tick* http://wiki.openttd.org/OpenTTD_1.4.1
19:41:35 <frosch123> \o/
19:41:47 <planetmaker> :-)
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19:52:48 * andythenorth might play a game
19:52:54 <andythenorth> too late for MP?
19:53:30 * LordAro has been playing a game
19:53:32 <LordAro> MP too
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19:55:03 <andythenorth> hmm
19:55:04 <andythenorth> boring
19:55:09 <andythenorth> no new FIRS economy
19:55:12 <andythenorth> no new Iron Horse
19:55:16 <andythenorth> no new Road Hog
19:55:23 <andythenorth> stupid Squid Ate FISH
19:55:30 <andythenorth> no new GS
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20:01:41 <V453000> I made you an excellent suggestion for a FIRS economy :P
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20:02:02 <V453000> community demands compensation
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20:18:49 <andythenorth> docks on corner slopes?
20:20:53 <frosch123> needs a new building interface
20:22:10 <andythenorth> for the angle?
20:22:36 <frosch123> for the direction
20:22:41 <frosch123> same issue as with tunnels :)
20:23:08 <frosch123> though for tunnels it would not be that bad
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20:36:47 <planetmaker> http://devs.openttd.org/~planetmaker/patches/nml-0.3.1-windows.win32.exe <-- can a windows user check whether that installer actually provides a working windows version of nml?
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20:46:21 <andythenorth> bye
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21:01:17 <frosch123> night
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22:02:17 <Wolf01> 'night all
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22:12:49 <__ln___> interesting spring, it was snowing two weeks ago, and today +25 celsius
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22:14:44 <Eddi|zuHause> sort of like here, minus the snow
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