IRC logs for #openttd on OFTC at 2014-05-11
            
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01:26:56 <Zonta> Hey folks where are located the openttd.cfg under debian?
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01:31:15 <Zonta> nvm got it
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04:27:19 <Zonta> Oh hum... I saw on the wiki hat if i setuped an admin password it should allow me on port 3977 but it not working anyone can help me to figure it out?
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06:28:34 <peter1139> pom te pom
06:29:40 <Alberth> moin
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06:47:42 <planetmaker> moin
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07:03:19 <supermop> hi all
07:04:39 <Alberth> all returns the hi
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07:12:15 <supermop> thanks all
07:34:54 <Taede> moin
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08:15:26 <__ln___> is it cheaper to buy train tickets in advance on Czech railways?
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08:56:38 <supermop> anyone here have a newish mouse they would recommend for cad or graphic work?
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08:58:30 * Rubidium is happy with his Logitech MX51<something> mouse
08:59:34 * Taede likes his logitech m705
09:00:35 <Rubidium> though... I'm not doing CAD, the graphics work is mostly coding zbase sprites or resizing images... although LabView is somewhat mouse orientated http://www.ni.com/newsletter/51735/en/
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09:01:40 <Rubidium> also... my mouse isn't that new anymore as all the stickers on the bottom have lost their ink
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09:18:58 <peter1139> Remember when mice had balls?
09:19:11 <peter1139> And gamers really hated the idea of optical mice...
09:21:27 * Taede remembers always having to take the crud out
09:24:42 <supermop> hmm i might get a logitech g502
09:24:57 <supermop> looks like not yet available in australia
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09:25:45 <Eddi|zuHause> mine says "M310", but it's somewhat mediocre-ish
09:27:03 <Eddi|zuHause> i used to have a microsoft mouse, but it always crumbled in my hands to the point of unusability within half a year
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09:27:37 <Eddi|zuHause> otherwise the only requirement i have is that it fits my hand (not too small)
09:28:19 <Eddi|zuHause> the logitech one has some problems with certain surfaces, especially if the lense gets somewhat dirty over time
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09:28:59 <Eddi|zuHause> unfortunately, one of those surfaces is my desk...
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09:29:55 <supermop> hmm
09:30:06 <Taede> is that an infrared or a laser mouse eddi?
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09:35:11 <Eddi|zuHause> says "performance laser 848nm"
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09:50:26 <Wolf01> hi hi
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09:52:49 <peter1139> Can't remember what sensor mine uses. All the labels have worn off so I don't even know what it is.
09:54:27 <Eddi|zuHause> oh, and i got mine warranty replaced because the LMB had some weirdness after a few years
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09:59:36 <DorpsGek> Commit by fonsinchen :: r26574 trunk/src/timetable_cmd.cpp (2014-05-11 09:59:30 UTC)
09:59:37 <DorpsGek> -Fix [FS#6006]: Don't reset current order wait time if it's timetabled.
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10:38:32 <supermop> i am seeing decent mentions of some corsair gaming mouse - m65
10:38:59 <supermop> the styling is a bit more understated than the logitech one at least
10:39:17 <supermop> with the exception of the huge sailing ship logo
10:39:50 <supermop> says it has a soft touch surface though - i tend not to like rubberized plastics as they don't age well
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11:16:52 <Eddi|zuHause> yeah, that was the problem with the microsoft mouse, the mouse wheel had a rubber surface which just fell apart...
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11:51:47 <supermop> ok ordered the logitech thing
11:52:12 <supermop> unfortunately it appears to be covered in blue LEDs
11:53:01 <Eddi|zuHause> what kind of monstrous rat are you buying?
11:54:08 <Eddi|zuHause> and why is it called "shipping" even if it's flying or going by truck?
11:54:42 <Eddi|zuHause> when was the last time i said english was weird?
11:57:59 <Pinkbeast> Why is it the eisenbahn even when it's a wooden toy? :-P
12:03:04 <Alberth> wood is just a soft kind of steel
12:11:21 <supermop> Eddi|zuHause: i would liken more to a cheesy late 90s space ship than a rat
12:12:34 <Eddi|zuHause> it's suggested that a wooden skyscraper is as stable as one made from steel
12:13:59 <Eddi|zuHause> Pinkbeast: the name doesn't come from the train itself, but from the rails it runs on.
12:14:54 <Pinkbeast> Eddi|zuHause: I know.
12:15:06 <Pinkbeast> But a Brio toy runs on wooden rails, not iron ones.
12:15:08 <Rubidium> too bad it isn't plural for Eis (ice)
12:15:09 <Eddi|zuHause> Pinkbeast: also compare "Straßenbahn" :p
12:16:13 <Rubidium> but... die Autobahn isn't made of Autos
12:17:29 <Eddi|zuHause> the joy of compound words... where it's randomly whether it's made from X, made by X, used by X, ...
12:18:02 <Rubidium> don't forget used in X (Stadtbahn)
12:19:37 <Eddi|zuHause> "Seidenstraße" (silk road) is neither made of silk nor is it a road
12:19:52 <Eddi|zuHause> "Babybrei" does not contain baby
12:20:40 <Eddi|zuHause> "Heiliges Römisches Reich" is neither holy, nor roman, and not really an empire...
12:21:03 <Rubidium> Milchstraße ;)
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12:49:57 <DorpsGek> Commit by fonsinchen :: r26575 trunk/src/cargopacket.cpp (2014-05-11 12:49:51 UTC)
12:49:59 <DorpsGek> -Change [FS#5995]: Add an assert to catch underflowing action counts.
12:52:27 <DorpsGek> Commit by rubidium :: r26576 /trunk/src (4 files in 2 dirs) (2014-05-11 12:52:21 UTC)
12:52:28 <DorpsGek> -Fix [FS#6003]: [Network] AIs would not reset certain network state information upon creation of their company
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13:07:42 <DorpsGek> Commit by rubidium :: r26577 trunk/src/network/network.cpp (2014-05-11 13:07:36 UTC)
13:07:43 <DorpsGek> -Fix [FS#6001]: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables
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13:17:27 <DorpsGek> Commit by rubidium :: r26578 trunk/src/company_cmd.cpp (2014-05-11 13:17:21 UTC)
13:17:28 <DorpsGek> -Fix (r26576): network compilation got broken
13:17:39 <Rubidium> hmm... or rather... non-network compilation
13:18:06 <Alberth> :)
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13:45:10 <Zonta> Hey guys i setup an admin password for my dedicated server but i'm unable to connect on port 3977
13:51:31 <Alberth> firewall in your computer and/or router/switch/hub ?
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14:09:10 <Zonta> Its a VPS
14:09:39 <Zonta> And humm i did not need to config 3979 to play on
14:09:56 <Alberth> outgoing connection != incoming connection
14:10:07 <Rubidium> did you shut down the server before changing the configuration file?
14:10:41 <Zonta> I changed the config then i ran the server
14:10:56 <Rubidium> if not, then closing the game server will overwrite the configuration
14:12:32 <Zonta> do i need to set an ip in the server-bin address?
14:12:37 <Zonta> bind*
14:12:47 <Rubidium> no
14:12:59 <Rubidium> it will then just bind to all addresses
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14:17:21 <Zonta> when i run OTTD on linux is there a way when i enter my command to load a savegame directly?
14:18:00 <Eddi|zuHause> -g
14:18:31 <Alberth> -h gives help
14:22:46 <Zonta> when i try to connect on port 3977 it say : Error : Network-Game connection lost
14:44:55 <planetmaker> good evening
14:50:22 <Eddi|zuHause> bloody stupid siemens... they have a "background colour" and a "fill colour" and then a "fill style" which can be set to "background only", "transparent only" or some mixture of background and fill, but not "fill only"
14:51:43 * Eddi|zuHause searches new method of switching between two preset colours
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15:19:08 <Zonta> Does OTTD support IPV6 because when the server start i saw that he try to contact the master server to announce it
15:19:19 <Zonta> and it fail with : 101
15:19:24 <Eddi|zuHause> yes
15:19:57 <Eddi|zuHause> it'll announce both ipv4 and ipv6
15:20:36 <Zonta> dbg: [net] [udp] sendto([master.openttd.org]:3978 (IPv6)) failed with: 101
15:20:36 <Zonta> dbg: [net] [udp] advertising on master server successful (IPv4)
15:21:51 <Eddi|zuHause> well i have no idea what error code 101 is
15:23:22 <Zonta> Humm anyway the firewall port are on allow and i cannot connect on admin_port 3977. I receive : Error : Network-Game connection lost message
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15:27:10 <andythenorth> o/
15:27:27 <planetmaker> \o
15:28:16 <Alberth> o/
15:28:25 * Alberth should have a longer name
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15:31:09 <Eddi|zuHause> i have a solution for that
15:32:09 <Rubidium> DOS nick names?
15:33:35 <Eddi|zuHause> when i first read the term 'DOS 8.3 filenames' i thought 8.3 was a version number
15:33:44 <Rubidium> andyth~1, plane~1, alberth, rubidium, eddizu~1
15:34:04 <Alberth> :D
15:34:12 <Eddi|zuHause> it would be planet~1
15:35:08 <Rubidium> true, my mistake ;)
15:35:11 <Rubidium> I can't count
15:35:31 <Rubidium> but that's why I let my computer do most of the counting and I'd only check the magnitude
15:35:43 <Eddi|zuHause> and eddizu~1 to eddizu~4 would be in an order that doesn't match Eddi|zuHause[2-4]?
15:36:09 <Rubidium> depends... it's FIFO-ish
15:36:39 <Eddi|zuHause> yes, in the order they appeared
15:36:44 <Rubidium> so if you first make Eddi|zuHause, then Eddi|zuHause2, Eddi|zuHause3 and finally Eddi|zuHause4, then it'll be in the same order
15:36:52 <Rubidium> but otherwise... nope
15:37:20 <Rubidium> Zonta: you can't connect OpenTTD to the admin port. You need some (external) application/library for that
15:37:22 <Eddi|zuHause> i have that problem with master of orion in dosbox
15:40:05 <Eddi|zuHause> uhm... kwin has this annoying habit of pulling fullscreen apps to front when they get focus... where can i turn that off?
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16:02:22 <peter1139> Stop using KDE..
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16:10:33 <Eddi|zuHause> peter1139: the devil you know...
16:15:28 <Zonta> Oh i see Thank you Rubidium
16:15:57 <Zonta> So now about the goal system? Is there a page yet on the wiki
16:16:19 <Eddi|zuHause> there's a forum section
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16:18:48 <Zonta> Ok what library is the best to use the admin_port?
16:19:23 <Eddi|zuHause> depends on whether you want to program in python or in java
16:19:47 <planetmaker> Zonta, depends. There's libottdadmin2 (python) and joan (java). soap is a client making use of libottdadmin2
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16:41:10 <andythenorth> boring forum day
16:41:33 <andythenorth> also boring irc day
16:41:40 <andythenorth> is everybody out in the sun or something?
16:42:15 <Eddi|zuHause> the 14.5°C hot sun?
16:44:51 <andythenorth> yeah that
16:44:58 * andythenorth has been working and children-minding
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16:53:43 <Supercheese> I just woke up :P
16:54:08 <Markk> It's raining outside.
16:54:11 <Markk> Not even men.
16:54:17 <Markk> Just dirty water.
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17:01:20 <Alberth> but it's coming from the heavens, how can it be dirty?
17:01:57 <planetmaker> fallout? :P
17:02:15 <Eddi|zuHause> H2SO4?
17:02:39 <planetmaker> that only cleanses to the bone, Eddi|zuHause ;)
17:04:53 <Eddi|zuHause> the phrase i heard recently was: "at least with HCl you feel something and get away from it. with NaOH when you notice it, it's already too late"
17:06:38 <planetmaker> maybe. Though HF is the really evil one
17:08:03 <Supercheese> HF rain would etch your window glass prettily
17:08:12 <Eddi|zuHause> i've only dealt with HCl and HNO3 in industrial scale so far...
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17:16:29 <George> Hi
17:16:48 <George> Di I understand it right, that this page is not correct?
17:16:49 <George> http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line
17:17:32 <George> Heights run not from 2 to 29, but from 16 to 232?
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17:19:19 <Eddi|zuHause> it's outdated
17:19:49 <George> and where can I read the updated information?
17:20:04 <Eddi|zuHause> although i don't know how it behaves now... refer to nfo specs if in doubt...
17:25:37 <Alberth> iirc I moved the silly * 8 into the nml compiler so the user isn't bothered with it, can\t find that number now though :(
17:26:13 <Eddi|zuHause> Alberth: this whole snowline stuff was changed in grfv8
17:26:22 <George> something is wrong
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17:26:46 <George> I've added *16 in nml, but yet can't get snow removed
17:26:53 <George> It's too low
17:26:58 <Alberth> Eddi|zuHause: oh, in that case all bets are off
17:27:12 <George> At least I suppose it to be much higher
17:27:52 <George> day_of_year( 7, 4): 16*16 should be no snow, right?
17:28:46 <Eddi|zuHause> George: that overflows if it's a byte
17:28:55 <Eddi|zuHause> so 16*16=256=0
17:29:24 <Eddi|zuHause> although there should probably be a range check somewhere
17:30:03 <Eddi|zuHause> also, make sure no other set changes snowline
17:30:03 <Alberth> https://dev.openttdcoop.org/projects/nml/repository/entry/nml/ast/snowline.py#L72 like this one :p
17:31:07 <Eddi|zuHause> ah, so you can also write "100%"
17:31:37 <Alberth> I think everybody uses percentages
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17:32:02 <Alberth> with George being the exception to the rule :)
17:32:24 <Eddi|zuHause> that's the problem with being "oldschool" :p
17:33:41 <George> Am IO the only one tho reads docs? (http://newgrf-specs.tt-wiki.net/wiki/NML:Snow_line)
17:34:07 <Eddi|zuHause> probably :p
17:34:20 <Alberth> When I wrote that, it was correct.
17:34:36 <Eddi|zuHause> George: so apparently the value range is now "0% to 100%"
17:35:08 <Eddi|zuHause> but i'm not updating that
17:35:50 <Alberth> you can do both forms afaik
17:36:35 <Alberth> George: if you multiply by 16, and the docs are correct, then 1*16 is almost 17, so pretty much fully snow already
17:37:11 <Alberth> did you try lower numbers without multiplication factor?
17:37:48 <Alberth> but sure, 0-100 % should work too
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17:41:19 <planetmaker> scale is either scaled from 0 ... 255 or in snow%
17:43:05 <peter1139> Where does this *16 stuff come from? heh
17:43:40 <Eddi|zuHause> someone wanted to prepare for more heightlevels
17:44:24 <planetmaker> hm.. scaled 0 ... 255 or not?
17:44:44 <planetmaker> code says 0 ... 255
17:46:03 <DorpsGek> Commit by translators :: r26579 /trunk/src/lang (6 files) (2014-05-11 17:45:49 UTC)
17:46:04 <DorpsGek> -Update from WebTranslator v3.0:
17:46:05 <DorpsGek> simplified_chinese - 17 changes by ww9980
17:46:06 <DorpsGek> traditional_chinese - 2 changes by ww9980
17:46:07 <DorpsGek> lithuanian - 3 changes by
17:46:08 <DorpsGek> norwegian_bokmal - 2 changes by cuthbert
17:46:09 <DorpsGek> slovak - 2 changes by Milsa
17:46:10 <DorpsGek> spanish - 5 changes by juanjo
17:46:11 <DorpsGek> welsh - 50 changes by kazzie
17:46:49 <planetmaker> pretty sure 0 ... 255 is no scaling but actually gives height above sea level in tiles. Thus anything > 16 will be "no snow"
17:47:10 <planetmaker> as that's the nfo value
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17:48:37 <Eddi|zuHause> "For GRF version 8 and above: The values can be any value between 0 and FFh. FF means 'no snow'; other values are scaled to the number of possible heightlevels of the map."
17:51:16 <Eddi|zuHause> going in steps of 16 will mean that snowline makes large jumps if more heightlevels are used
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17:51:58 <Eddi|zuHause> is there a "no snow" constant in nml?
17:52:23 <planetmaker> 255 or 100 snow%. But no specific constant
17:52:59 <Eddi|zuHause> i have a feeling we discussed once to set 100% as 0xFE, and a special constant for 0xFF
17:57:38 <planetmaker> that might actually be true. But 100 snow% sets the value to 255, thus means no snow. So it reflects that well. Just as expected actually
17:58:13 <planetmaker> and one could introduce a constant NO_SNOW defined as 255 - but that probably wouldn't be used anyway
17:58:51 <Alberth> I'd use 0 as no snow
18:02:17 <DorpsGek> Commit by rubidium :: r26580 /trunk/src (11 files in 4 dirs) (2014-05-11 18:02:11 UTC)
18:02:18 <DorpsGek> -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
18:06:19 <andythenorth> hmm
18:06:24 <andythenorth> more torque needed
18:06:45 <planetmaker> Alberth, think of it as snowlineheight
18:06:57 <planetmaker> snow% is - indeed - a bit unfortunate naming
18:07:08 <andythenorth> the problem is that putting in a motor with more torque chews the gears apart
18:07:12 <planetmaker> snowlineheight%
18:07:13 <andythenorth> and destroys the frame
18:12:04 <Alberth> 100% height still feels to me as fully snowed, as I am thinking from sea level :)
18:12:21 <Eddi|zuHause> Alberth: 0 is all snow
18:12:37 <Alberth> Eddi|zuHause: confusing eh?
18:12:46 <Eddi|zuHause> hysterical...
18:13:56 <planetmaker> 0% of the heightlevels snowed
18:14:24 <Eddi|zuHause> planetmaker: the difference is that 0xFE means you still have the half-snowed tiles at the hill tops, while with 0xFF they get removed as well
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18:31:46 <DorpsGek> Commit by rubidium :: r26581 trunk/src/economy.cpp (2014-05-11 18:31:38 UTC)
18:31:47 <DorpsGek> -Fix [FS#5989]: transfering cargo to a station doesn't give that station a rating and thus the cargo does not decay... until the first pickup happens
18:31:48 <DorpsGek> For cargo drops from industries/houses, the station gets a rating too so why not when cargo is dropped at the station from a train?
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18:35:40 <DorpsGek> Commit by rubidium :: r26582 /trunk/src (station_base.h station_cmd.cpp) (2014-05-11 18:35:34 UTC)
18:35:41 <DorpsGek> -Feature-ish: quickly decay cargo after about 21 months of not having picked any of the cargo, and prevent houses and industries providing more cargo
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18:44:42 <Eddi|zuHause> maybe we should also have a rating per link?
18:46:08 <planetmaker> so... a hub station has 197 ratings?
18:46:33 <planetmaker> or simply not user-visible?
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18:46:48 <DorpsGek> Commit by rubidium :: r26583 trunk/src/ai/ai_gui.cpp (2014-05-11 18:46:42 UTC)
18:46:49 <DorpsGek> -Fix [FS#5974]: Game script could be changed in game by double clicking
18:47:02 <Eddi|zuHause> something that helps me diagnosing why there are 4000 people waiting for <next hop>
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18:50:37 <George> did anyone tried to specify snowline in ?
18:51:01 <George> I get error "unexpected ;"
18:51:15 <George> when I remove % compilation works
18:51:49 <George> I've dounloded nml 0.3.1 and the problem remains
18:52:50 <Eddi|zuHause> uhm... X? why do you use 4GB mem?
18:54:37 <Eddi|zuHause> brb
18:55:47 <planetmaker> George, in what?
18:56:02 <planetmaker> the unit is "snow%". Not %
18:56:39 <George> day_of_year( 1, 1): 29 SNOW%; ?
18:57:24 <planetmaker> snow%
18:57:30 <planetmaker> not sure whether case matters
18:57:37 <Eddi|zuHause> it probably does
18:57:42 <planetmaker> probably yes
19:00:56 <George> Thanks. that works
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19:23:15 <andythenorth> bye
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20:16:43 <DorpsGek> Commit by rubidium :: r26584 /trunk/src (5 files in 3 dirs) (2014-05-11 20:16:37 UTC)
20:16:44 <DorpsGek> -Codechange: [Squirrel] Make the internal integer for scripts always 64 bits, so scripts behave the same on 32 or 64 bits architectures
20:25:32 <DorpsGek> Commit by rubidium :: r26585 /trunk/src/script (3 files in 2 dirs) (2014-05-11 20:25:26 UTC)
20:25:33 <DorpsGek> -Fix/Feature [FS#5942]: don't truncate money to 32 bits
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20:53:41 <frosch123> night
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22:21:31 <NGC982> :l
22:24:50 <Supercheese> ?
22:25:01 <NGC982> I just ate a Snickers.
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23:09:16 <NGC982> So tired, also.
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