IRC logs for #openttd on OFTC at 2014-04-23
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00:13:22 <Eddi|zuHause> NucWin: replace \ by /
00:14:33 <Eddi|zuHause> happens to the best of us :p
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03:30:28 <DanMacK> Anyone alive in here?
03:37:30 <Supercheese> You're undead, then?
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05:27:30 <Pikka> no, I'm just not in here
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05:34:05 <DanMacK> Hey Andy, you're up early :P
05:34:35 <andythenorth> late actually :)
05:34:41 <andythenorth> but I don’t usually go online
05:34:58 <andythenorth> normaly get woken up about 5.30am
05:35:19 <andythenorth> you sawy my reply?
05:37:16 <DanMacK> Just hit 1900 in my test game
05:38:39 <andythenorth> I predict trams in your near future
05:42:42 <DanMacK> I've got an island map so FISH/SQUID is in play as well as IH
05:43:04 <DanMacK> but I've only got one island big enough for rail
05:43:43 <andythenorth> DanMacK: gtg - will talk about artic roster another time :)
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05:58:06 <Flygon> DanMacK: So, you're gonna use a Metro system for rail- oh he went
05:58:14 <Flygon> In the worst form of public transport there is
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06:45:53 <Supercheese> ack this is not whitaker's words
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07:10:28 <__ln__> Supercheese: btw, is your roman empireish translation somewhere safe besides your hard disk?
07:10:56 <Supercheese> Hmm, I should upload it somewhere, good point
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07:19:04 <__ln__> also, i don't suppose openttd supports julian calendar?
07:23:14 <Supercheese> Heh, I don't even support it ;)
07:23:44 <Supercheese> how on Earth do you translate "cantilever"
07:30:34 <Supercheese> apparently in Spanish it is "mensula" which is directly from Latin, but how that meaning was established I know not
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11:36:01 <V453000> yeah that looks quite fun :D
11:39:57 <peter1139> "Profession voxel tools for design & development"
11:40:13 <peter1139> ^ and one of the demo images is of a blocky woman spreading her legs... very professional.
11:41:02 <V453000> it is just demostration of complex shapes peter1139
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17:40:53 <Phreeze> wazzup with the iron horse :)
17:41:09 <Phreeze> are those cargo capacities serious btw ?
17:41:25 <Phreeze> like "phenomenal" or so (not sure if spelled correctly...)
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18:09:27 <Phreeze> whos that redirect left here ? :) he claimed to be worst behaved irc member ^^
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19:15:18 <andythenorth> I should learn how to write shell scripts
19:17:38 <frosch123> hmm, sounds like you have been doing that for years :)
19:18:37 <peter1139> not that he's ever on there
19:19:35 <Phreeze> refittable_cargo_classes: 0; <---- if i leave that away in the item of a train, is it coded automatically ?
19:19:45 <Phreeze> i have 1 or more engines without that setting
19:19:58 <Phreeze> refit_cost: 0; <-- but all have that one
19:20:19 <frosch123> it is said you shall always define all properties
19:20:19 <Phreeze> it seems that in a depot, i can regit my engine to all cargoes (even if it has 0 capacity ;) )
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19:37:50 <chrswk> I was wondering if anyone knows this problem:
19:38:15 <chrswk> I join a server, but then the client gets stuck on the screen where you can either join a company or spectate
19:38:38 <chrswk> and I get a "The server didn't answer the request" message
19:39:17 <chrswk> It's only with a specific server, but other people don't seem to have a problem
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19:40:46 <frosch123> maybe you are banned
19:41:03 <chrswk> no, I've just talked to the admin
19:41:13 <chrswk> he doesn't see anything in the logs
19:42:05 <chrswk> I've had this problem for the last few days, and it would always work eventually, but now it doesn't seem to work at all
19:44:17 <chrswk> guess I will just wait this one out :P
19:47:27 <chrswk> and now it works again...
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19:47:37 <chrswk> this is really strange
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20:13:39 <DorpsGek> Commit by rubidium :: r26482 /trunk/src (402 files in 28 dirs) (2014-04-23 20:13:33 UTC)
20:13:40 <DorpsGek> -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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20:22:33 <DorpsGek> Commit by fonsinchen :: r26483 trunk/src/economy.cpp (2014-04-23 20:22:27 UTC)
20:22:34 <DorpsGek> -Fix: Allow single-vehicle consists to station-refit in a meaningful way.
20:23:28 <DorpsGek> Commit by fonsinchen :: r26484 trunk/src/linkgraph/demands.cpp (2014-04-23 20:23:22 UTC)
20:23:29 <DorpsGek> -Change: Remove demand calculation based on tiles.
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20:44:48 <DorpsGek> Commit by frosch :: r26485 /trunk/src (19 files in 12 dirs) (2014-04-23 20:44:42 UTC)
20:44:49 <DorpsGek> -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy and strecat.
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21:12:16 <DorpsGek> Commit by rubidium :: r26486 /trunk/src (26 files in 9 dirs) (2014-04-23 21:12:09 UTC)
21:12:17 <DorpsGek> -Codechange: replace a number of snprintfs with seprintf
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21:17:04 <DorpsGek> Commit by rubidium :: r26487 /trunk/src (6 files in 3 dirs) (2014-04-23 21:16:58 UTC)
21:17:05 <DorpsGek> -Codechange: use lastof instead of lengthof/sizeof for script names
21:20:00 <DorpsGek> Commit by rubidium :: r26488 /trunk/src/network (3 files) (2014-04-23 21:19:54 UTC)
21:20:01 <DorpsGek> -Codechange: perform the appropriate length checks when getting a client name
21:23:27 <DorpsGek> Commit by rubidium :: r26489 /trunk/src (10 files in 4 dirs) (2014-04-23 21:23:21 UTC)
21:23:28 <DorpsGek> -Codechange: properly account for the end of buffers in the file io code instead of assuming MAX_PATH is okay
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21:30:37 <DorpsGek> Commit by rubidium :: r26490 trunk/src/os/windows/win32.cpp (2014-04-23 21:30:32 UTC)
21:30:39 <DorpsGek> -Fix (r26489): compilation under Windows
21:32:46 <DorpsGek> Commit by rubidium :: r26491 trunk/src/script/api/script_admin.cpp (2014-04-23 21:32:41 UTC)
21:32:47 <DorpsGek> -Fix: compilation failure when networking is disabled
21:33:34 <DorpsGek> Commit by rubidium :: r26492 trunk/src/script/api/script_admin.cpp (2014-04-23 21:33:29 UTC)
21:33:35 <DorpsGek> -Fix (r26491): obviously it's too late
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21:51:38 <andythenorth> fonsinchen: I played a few more hours with waybill
21:51:56 <andythenorth> I think there’s some minor issue with capacity on ships, unrelated to the tile demand
21:52:01 <andythenorth> otherwise nothing
21:52:23 <andythenorth> it might not be specific to ships, but rather to slow vehicles
21:58:34 <andythenorth> everything else continues to work as expected
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23:07:57 <Samu> anyone here expert in conditional orders?
23:08:49 <Samu> I'm trying to manage Oil Wells using conditional orders where the vehicle will stop inside a depot when no cargo is to be loaded
23:08:57 <Samu> oil wells in temperate dry
23:09:42 <Samu> but sometimes the station rating is too low and a vehicle might accidentaly stop in a depot when the Oil Wells are still there
23:21:23 <Eddi|zuHause> set a minimum time it tries to load?
23:23:34 <Eddi|zuHause> industry production is every 256 ticks
23:23:43 <Eddi|zuHause> 74 ticks is a day
23:23:59 <Eddi|zuHause> one loading step is 40 ticks
23:25:08 <Eddi|zuHause> so 4 or 5 days should be enough
23:25:26 <Samu> ok, that was my next question ,let me try
23:26:30 <Eddi|zuHause> you can leave out entry 2, btw, it's redundant
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23:29:19 <Eddi|zuHause> "the fifa world cup 2014 logo looks like a facepalm"
23:29:42 <Samu> i missed a service if needed order at closest depot
23:29:57 <Samu> added it after delivering oil
23:30:10 <Samu> poor train had 40 breakdowns
23:30:12 <ST2> well, we always hope that won't be a real "facepalm"
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23:30:27 <Eddi|zuHause> usually you'd want to service right before loading
23:30:44 <Eddi|zuHause> because the loaded train should have the highest reliability
23:32:44 <Samu> first time I find Timetable useful
23:32:55 <ST2> Eddi|zuHause, that depends always on trains reliability, how long tracks are, etc etc
23:32:58 <Samu> well, useful to keep something from there working
23:34:45 <Samu> i'd like to suggest small improvements to the conditional orders though
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23:35:16 <Samu> you can click on an order to set where the train stops in a platform
23:35:34 <Samu> something similar to that to conditional orders would be much faster
23:35:35 <ST2> Samu, there's already a "More conditional orders" in tt-forums
23:35:42 <Samu> than entereing an number
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23:37:11 <Samu> each click would cycle through the different choices on the sentence
23:39:25 <Samu> "Jump to order 1 when Load percentage is equal to 0" - Jump to would cycle through Always Jump to and Jump to
23:40:00 <Samu> Load percentage would cycle the other options
23:40:05 <Samu> when clicking on that part
23:40:35 <Samu> reliability, speed, age, etc...
23:41:40 <xT2> or we'll repeat each other :|
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