IRC logs for #openttd on OFTC at 2014-04-18
        
        
        
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03:46:49  <Supercheese> FIRS Beer Economy
 
03:47:42  <Supercheese> Heart of Drunkenness
 
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06:08:38  <V453000> I see the beer has taken severe impact
 
06:10:09  <Supercheese> Beer is exactly the opposite of a BAD FEATURE
 
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07:40:13  <planetmaker> kein Bier vor vier
 
07:40:27  <planetmaker> Luckily it's always somewhere after 4 in the afternoon
 
07:49:18  <Xaroth|Work> wait, that rule is for 4 in the afternoon?
 
07:49:22  <Xaroth|Work> thought it was 4 in the morning :|
 
07:50:40  <Xaroth|Work> V453000: I'm not going to sing Tribute at work.
 
07:54:40  <planetmaker> peter1139, "kein Bier vor vier". In German it rhymes. And translates to "no beer before 4"
 
07:57:06  <V453000> which makes it an incorrect rhyme
 
07:57:26  <planetmaker> it's not a Czech rhyme, indeed :P
 
07:59:00  <peter1139> planetmaker, err... I guessed. Bier is pretty obvious ;)
 
08:04:27  <V453000> guess what industry it is
 
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08:14:29  <peter1139> Also missing ambient occlusion
 
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08:28:59  <Alberth> just a guess, it's like XY3, but with different letters and numbers
 
08:30:26  <V453000> no idea what the game is though
 
08:30:44  <V453000> some different-roles-kill-each-other-type-of-game
 
08:30:53  <V453000> you can shoot people there.
 
08:31:33  <Xaroth|Work> python you so silly :|
 
08:31:39  <Xaroth|Work> having an enum type in the stdlib
 
08:31:43  <Xaroth|Work> and having that start at 1
 
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08:34:14  <peter1139> V453000, yeah it's that. It also has hats.
 
08:36:28  <Xaroth|Work> Alberth: which makes what I'm doing even more annoying :|
 
08:36:32  <Xaroth|Work> I understand why python does it
 
08:36:36  <Xaroth|Work> ..but I don't agree  :P
 
08:37:04  <Xaroth|Work> (python enums are supposed to be non-false; an enum starting at 0 means the first object evaluates to a false)
 
08:38:03  <Alberth> perhaps you should stop thinking enum values as being numeric :)
 
08:38:30  <Alberth> ie it's a set of unique values, and that's it.
 
08:51:17  <Xaroth|Work> Alberth: I could; but not with CFFI :P
 
08:53:05  <Alberth> just add a dict access to map values, in both directions :p
 
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08:57:19  <Xaroth|Work> meh, too much effort :p
 
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10:46:14  <frosch123> ottd gets the weirdest spam
 
10:46:46  <frosch123> should we do some merchaindise plastic trains?
 
11:03:57  <Eddi|zuHause> i've had plastic trains as a kid
 
11:05:00  <Eddi|zuHause> i wonder if they still exist somewhere
 
11:05:17  <Eddi|zuHause> that was long before we got legos
 
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11:39:09  <Alberth> we could sell some to you :p
 
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12:09:42  <peter1139> don't pluralise lego :s
 
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12:17:34  <juzza1> doing svn checkout from svn://svn.openttd.org is very fast, but the connection drops constantly with an error "svn: E185005: Compression of svndiff data failed" and then i have to do svn cleanup and svn update to continue downloading, anyone know how to fix it?
 
12:18:02  <frosch123> juzza1: don't checkout everything :)
 
12:18:15  <frosch123> only checkout  svn://svn.openttd.org/trunk
 
12:19:05  <juzza1> ok, is it some sort of throttling mechanism with the server?
 
12:19:20  <frosch123> no idea, but it would make sense :)
 
12:19:37  <planetmaker> not that I know. When I did that, it worked
 
12:19:52  <frosch123> planetmaker: but you likely did not use svn://, but ssh
 
12:20:17  <Alberth> juzza1: it's just very busy deciding and compressing all data of all releases and branches, probably
 
12:20:45  <planetmaker> juzza1, when you checkout all svn, the version detection on releases fails anyway
 
12:21:39  <juzza1> didn't realize i can just checkout the trunk, will do that from now on :P
 
12:22:20  <Alberth> you can checkout any directory
 
12:26:08  <planetmaker> frosch123, I guess that's ok
 
12:33:36  <DorpsGek> Commit by frosch :: r26469 trunk/src/lang/english.txt (2014-04-18 12:33:31 UTC)
 
12:33:37  <DorpsGek> -Fix [FS#5985, FS#5986, FS#5988]: Improve english strings.
 
12:38:16  <rubidium> juzza1: it's probably the svnserve using too much memory because of checking out everytihng, and then svnserve gets killed because of that
 
12:42:32  <Eddi|zuHause> dangit, i was so close to 16384 ;(
 
12:44:22  <Eddi|zuHause> but i beat my highscore: 157936
 
12:47:04  <LordAro> Eddi|zuHause: you are much better at that game than i am
 
12:47:13  <LordAro> i've got a 1024 before :3
 
12:47:36  <Eddi|zuHause> this was the 3rd time i got a 8192
 
12:47:53  <Eddi|zuHause> i get 2048 almost every time
 
12:48:41  <frosch123> i get bored after 3 turns and then only press in the same direction until it ends
 
12:48:55  <frosch123> sometimes it takes surprisingly long to end nevertheless
 
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12:56:25  <Eddi|zuHause> two directions get you almost 95% of the game
 
12:57:07  <Eddi|zuHause> in some cases you need a 3rd directions, and if you need a 4th direction you probably lost
 
13:09:12  <frosch123> hmm, that was actually a strategy hint
 
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13:45:11  <V453000> bacics of 2 out of 16 industries done :D
 
13:47:05  <frosch123> hmm, is that a stone construction yard?
 
13:47:50  <Pikka> where they make stones out of ladders
 
13:49:53  <frosch123> but the death plant lacks some piles of unidentifyable stuff
 
13:49:54  <V453000> lots of details necessary, but as a beginning point it is sufficient :)
 
13:50:19  <V453000> things will be visible when production starts
 
13:50:25  <V453000> thing will animate and blood will flow
 
13:50:41  <frosch123> zerg levels of blood?
 
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14:27:05  <andythenorth> are we all on holiday?
 
14:27:15  <andythenorth> Pikka doing an egg hunt?
 
14:28:46  <andythenorth> everything must be defined
 
14:29:08  <Pikka> I am a german and what is "fun"? :)
 
14:30:03  <andythenorth> you are undefinable
 
14:30:29  <andythenorth> or maybe we should have a poll about tha
 
14:30:38  <andythenorth> Pikka: what are you actually *doing* ?
 
14:30:46  <andythenorth> and whatever it is, work faster :P
 
14:31:04  * andythenorth works faster at Facebook
 
14:31:58  <Pikka> I don't know what I'm actually doing. It's either town houses, writing, or learning Unity
 
14:33:16  <andythenorth> I am fixing my mess
 
14:33:29  <andythenorth> the horse one first
 
14:33:46  <andythenorth> I have no idea why a train won’t autorefit to passengers
 
14:33:55  <andythenorth> it will autorefit to all of its other refist
 
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14:34:06  <andythenorth> but not back to pax :P
 
14:35:02  <andythenorth> you won’t like it
 
14:35:13  <Pikka> I can more or less read it, even if I don't use it
 
14:36:17  <andythenorth> it’s going to be an embarassing mistake :(
 
14:37:14  <Pikka> hmm, decimals in a costfactors, how does that work then? :)
 
14:37:29  <andythenorth> nml deals with it
 
14:37:51  <Pikka> by just truncating it? :P
 
14:38:02  <andythenorth> I spose I could call int on it in the formula
 
14:38:08  <Phreeze> what's that iron horse again ? ;)
 
14:41:28  <Phreeze> download iron horse points to FISH newgrf ;)
 
14:42:24  <Pikka> well the orders work fine
 
14:42:36  <Pikka> perhaps it's an OpenTTD bug? :)
 
14:42:53  <Phreeze> the bug is in the HTML code ^^
 
14:43:06  <idl0r> is it possible to remove just a signal?
 
14:44:18  <Alberth> press 'r', rectangle turns red, click at signal, it disappears
 
14:44:38  <Alberth> press 'r' again to switch back to adding signals
 
14:44:39  <Phreeze> i think that didnt work in original TT
 
14:44:58  <Alberth> Phreeze: you thought correctly
 
14:44:59  <andythenorth> Pikka: no such thing
 
14:45:11  <planetmaker> idl0r, select the normal build tool. Then select the bulldozer icon
 
14:45:17  <planetmaker> thus works also for signals
 
14:45:18  <andythenorth> no bugs in openttd :)
 
14:45:39  <Alberth> planetmaker: hmm, right, that's the official way :p
 
14:46:13  <Pikka> andy: nice running costs :)
 
14:46:16  <planetmaker> yours is not less official
 
14:46:28  <planetmaker> just the shortcut way which requires keyboard :)
 
14:46:28  <Pikka> sprite offsets still leave a little to be desired :o
 
14:46:33  <idl0r> planetmaker: but it removes more than just the signal
 
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14:47:09  <planetmaker> bulldozer != dynamite
 
14:47:24  <idl0r> thanks to both of you then :)
 
14:48:13  <andythenorth> Pikka: sprite offsets are on my ‘must do’ list :(
 
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14:49:42  <andythenorth> costs are calculated from power and speed etc
 
14:59:06  <Snail> has anyone tried to compile ottd on Mavericks?
 
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14:59:25  <andythenorth> compiles fine with a bit of faff
 
15:01:33  <Snail> how do you compile, andy? what I’m doing is to get the trunk from svn, then run “./confugre” and “make bundle -j 4"
 
15:01:54  <Eddi|zuHause> would be helpful to see which error...
 
15:01:57  <Snail> and I get a few warnings first, and then an error
 
15:02:03  <Snail> well, the text is very long
 
15:02:58  <andythenorth> Snail: are you following the wiki guide for compiling on OS X?
 
15:03:54  <Snail> andy: say, I missed this one
 
15:03:57  <andythenorth> snail you got latest XCode from app store?
 
15:04:18  <planetmaker> compilation succeeds. But linking fails:
 
15:04:20  <planetmaker> ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib
 
15:04:30  <planetmaker> thus you have the libs for the wrong architecture installed
 
15:04:57  <Snail> ok, let me try one more time
 
15:06:17  <andythenorth> fwiw I never use make bundle
 
15:06:18  <planetmaker> basically *every* library is i386 (32bit) while you compile x64 (64bit)
 
15:06:44  <Snail> “WARNING: liblzo2 was not detected or disabled
 
15:06:45  <Snail> WARNING: OpenTTD doesn't require liblzo2, but it does mean that
 
15:06:45  <andythenorth> make bundle works
 
15:06:46  <Snail> WARNING: loading old savegames/scenarios will be disabled.
 
15:06:47  <Snail> WARNING: We strongly suggest you to install liblzo2."
 
15:07:00  <Snail> means I won’t be able to load savegames??
 
15:07:33  <planetmaker> only some ancient ones not
 
15:09:07  <Snail> I’m probably missing some developer files… where can I get them?
 
15:09:57  <Snail> bah I’m missing XCode. No wonder it didn’t work
 
15:10:47  <planetmaker> from Apple you get the sdk
 
15:11:12  <planetmaker> though 10.9 ships with that sdk, afaik
 
15:11:13  <Snail> yeah I’m getting it from the apple store
 
15:11:24  <Snail> wonder why they don’t install it by default with mavericks
 
15:11:39  <planetmaker> why should they? 95% won't need it
 
15:18:50  <andythenorth> Snail: it’s big :)
 
15:19:03  <andythenorth> not a good use of bandwidth to install by default
 
15:19:17  <Snail> well, 2gb is nothing in nowadays’ terms…
 
15:19:36  <planetmaker> 2gb * all apple users is something
 
15:20:06  <planetmaker> add updates for those 2gb to that. And you have significant traffic costs
 
15:20:11  <andythenorth> last I heard, it was 1 lump of coal per megabyte
 
15:20:25  <andythenorth> Apple would have to build a lot more solar to meet their goals :P
 
15:21:10  <planetmaker> for the same reason we ship openttd without any base sets
 
15:21:35  <planetmaker> we just offer to also install them, but not necessarily
 
15:22:42  <andythenorth> Snail: what CPU is in your mac?
 
15:24:32  <andythenorth> should go faster
 
15:24:41  <andythenorth> i7 has 4 thread units
 
15:24:59  <planetmaker> depends on which i7
 
15:25:24  <planetmaker> 4 cores with hyperthreading. Only very few (any?) i7 don't have that
 
15:25:34  <andythenorth> mine is laptop class
 
15:26:40  <andythenorth> planetmaker: you have 8?  In a 13” macbook?
 
15:26:51  <planetmaker> no. on my desktop
 
15:26:55  <planetmaker> which also is not a mac
 
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15:32:35  <Snail> I used -j 4 on my old 2006 macbook pro :p
 
15:32:47  <Snail> that was a Yonah inter core duo...
 
15:32:59  <Snail> so I figured I’d use the same here :) I’ll try with 13 next time
 
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15:38:09  <andythenorth> so does anyone want to tell me where autorefit code lives?
 
15:38:16  <andythenorth> I have looked, in a half-arsed kind of way
 
15:40:04  <frosch123> economy.cpp and vehicle_cmd.cpp
 
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15:46:08  <andythenorth> I see nothing in economy.cpp specific to passengers for trains
 
15:46:19  <andythenorth> I tried moving passengers to a different position in CTT
 
15:46:37  <Eddi|zuHause> what's the exact thing you think is a bug?
 
15:48:48  <andythenorth> vehicle that won’t auto-refit to pax (fixed order at a station)
 
15:49:05  <andythenorth> I think it’s a bug in my grf
 
15:49:31  <Eddi|zuHause> i hope it's not road vehicles
 
15:49:52  <andythenorth> road vehicles works
 
15:49:58  <andythenorth> sorry, should have stated train
 
15:50:09  <andythenorth> I see nothing specific to trains in economy.cpp
 
15:50:14  <andythenorth> so must be my grf
 
15:50:48  <andythenorth> think I found it
 
15:53:21  <andythenorth> yay for reading ottd src :)
 
15:53:40  <andythenorth> 	if (new_cid < NUM_CARGO && new_cid != v_start->cargo_type) {
 
15:53:59  <andythenorth> L1413 in economy.cpp
 
15:54:05  <frosch123> mixed cargo types :p
 
15:54:13  <andythenorth> lead vehicles in IH have 0 capacity, defaulting to pax
 
15:54:21  <andythenorth> so following vehicles don’t refit
 
15:55:25  <andythenorth> is there a valid null value for default cargo type?
 
15:55:29  <andythenorth> nml wiki says not
 
15:57:19  <frosch123> you always need some cargo type, for livery and bus/truck and such
 
15:57:44  <andythenorth> I am puzzled how to fix this in that case :)
 
15:57:47  <Pikka> andy: why does the lead vehicle not carry the cargo?
 
15:57:49  <frosch123> in most cases settings the capacity property to 0 (not via callback) will result in treating like no cargo
 
15:58:17  <frosch123> andythenorth: set capacity property to non-zero, and cb-capacity to 0 helps in almost all cases
 
15:58:50  <andythenorth> Pikka: some reason, I forget
 
15:59:00  <andythenorth> loading / loaded states and crap
 
15:59:22  <andythenorth> I could use switches, but meh
 
16:00:51  <andythenorth> the 3-part vehicles thing is absolutely not worth the effort
 
16:01:02  <andythenorth> except that I like to keep Dan happy :)
 
16:08:48  <andythenorth> frosch123: tried your suggestions :)  Didn’t solve it :(
 
16:09:01  <andythenorth> I could invent a spurious cargo label
 
16:09:30  <frosch123> andythenorth: is the front refittable?
 
16:09:46  <andythenorth> do I have to read the chart?
 
16:10:02  <frosch123> did you set the same refit-cargo-classes and such?
 
16:10:37  <andythenorth> it has no refits
 
16:10:58  <andythenorth> all relevant properties blank
 
16:12:23  <andythenorth> tin_rocket_switch_cargo_capacity_by_cargo_0
 
16:12:36  <andythenorth> also item(FEAT_TRAINS, tin_rocket, 1190) {
 
16:13:41  <frosch123> don't make your life harder, give all artic parts the same refittability
 
16:19:07  <Eddi|zuHause> why does the front matter for refitting anyway?
 
16:20:57  <andythenorth> frosch123: setting unified refittability for articulated vehicle -> no change :)
 
16:21:14  <andythenorth> I would guess from reading code, that as long as front unit is PASS, autorefit will be refused?
 
16:21:36  <frosch123> why would your front have a different cargo than the rest?
 
16:21:37  <andythenorth> one more thing I can try
 
16:21:55  <frosch123> if all vehicles have the same refittability, the will refit to the same
 
16:22:24  * andythenorth tries enabling autorefit for lead vehicle
 
16:23:27  <andythenorth> nope, still fails
 
16:23:41  <frosch123> maybe your test method is flawed
 
16:23:59  <andythenorth> test method is 4 orders
 
16:24:01  <frosch123> are you changing grf in game or something?
 
16:24:14  <andythenorth> but rebuilding vehicle
 
16:25:20  * andythenorth tries in fresh game - no change
 
16:25:47  <andythenorth> one more thing I can try
 
16:29:58  <andythenorth> ok, so if I give lead unit non-zero capacity it works
 
16:31:21  <andythenorth> I guess I have to rethink
 
16:33:09  <andythenorth> the fake cargo route won’t work
 
16:33:23  <andythenorth> unless I define a cargo in this vehicle grf
 
16:35:50  * andythenorth tries to think up hax
 
16:36:44  <Eddi|zuHause> i think the code is probably overly strict and should be changed
 
16:36:54  <Eddi|zuHause> but i have not looked at what the code actually does
 
16:37:30  <Eddi|zuHause> frosch123: your argument is wrong. there is nothing in the specs that says "don't mix cargos"
 
16:38:58  <andythenorth> autorefit must care for a reason though?
 
16:39:09  <andythenorth> it seems arbitrary to just add that otherwise?
 
16:40:24  <andythenorth> why isn’t this check applied to depot refit order?
 
16:40:51  <frosch123> you could try changing the code to test the first vehicle with non-zero capacity property or something
 
16:41:25  <andythenorth> or to provide a warning to user?
 
16:41:35  <frosch123> or you could add checks that declare every grf with inconsistent refittability as deprecated and disable it :)
 
16:42:26  <andythenorth> I don’t like these silently failing orders :(
 
16:47:08  <andythenorth> frosch123: out of interest (because I might need to change some stuff), why do all units need same refittability?
 
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16:56:46  <frosch123> just to make stuff easier
 
16:57:27  <frosch123> ofc. you can choose the eddi route and try riding the magic train, but then please ask eddi for support :p
 
16:58:02  <andythenorth> this might mean binning a couple of vehicles from Iron Horse :P
 
16:58:25  <andythenorth> how do I actually ensure same refittability? I have to give every vehicle some cargo capacity to achieve that...
 
16:58:37  <frosch123> i think the easiest method to code a vehicle set is to give all articulated parts the same id as the first part
 
16:58:45  <frosch123> that way all parts have the same properties
 
16:58:55  <frosch123> it should be almost as coding non-artic vehicles
 
16:59:30  <frosch123> you can still use the capacity callback to give parts 0 capacity
 
17:00:28  <andythenorth> but then they don’t have the same refittability
 
17:00:32  <andythenorth> I just proved that :)
 
17:00:55  <frosch123> the capacity callback does not affect refittability<
 
17:01:00  <frosch123> oinly the capacity property does
 
17:22:09  <frosch123> why? that's like hating your left arm
 
17:22:30  <Phreeze> PC-> cat6 cable -> wall RJ45 cat6.-> wallcable cat7 until patch panel cat6 -> gigabit cisco switch -> cat6 to patch panel  back to my room -> cat6cable to gigabit NAS  = 10 (TEN= MB/s
 
17:23:02  <Phreeze> something says "fuck you"
 
17:23:13  <Phreeze> btw: i already had about 25-30MB/s transfers...
 
17:25:56  <Phreeze> ah and my NAS webaccess is down
 
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17:45:39  <DorpsGek> Commit by translators :: r26470 /trunk/src/lang (4 files) (2014-04-18 17:45:28 UTC)
 
17:45:40  <DorpsGek> -Update from WebTranslator v3.0:
 
17:45:41  <DorpsGek> catalan - 2 changes by juanjo
 
17:45:42  <DorpsGek> korean - 3 changes by telk5093
 
17:45:43  <DorpsGek> polish - 4 changes by wojteks86
 
17:45:44  <DorpsGek> gaelic - 29 changes by GunChleoc
 
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17:54:02  <Phreeze> doing firmware update now...time to correct tls bug anyway ;)
 
17:55:32  <Phreeze> when i see that old railbuses went 120kmh
 
17:55:54  <Phreeze> and that actual dostos rarely go over 140kmh here...i'm happy to not live in the 50s
 
18:05:43  <Eddi|zuHause> 10MB/s sounds like something thinks it's 100mbit
 
18:06:00  <Eddi|zuHause> or your cable is broken
 
18:10:10  <Snail> I’m still trying to compile ottd after downloading and installing xcode, but I get the same errors
 
18:12:27  <Snail> hey DanMack, long time no see
 
18:16:39  <Snail> if it can help, this is the text I get after running “./configure” the way it’s specified on the wiki for Mavericks:
 
18:24:27  <Phreeze> nope Eddi|zuHause, i checked the brand new cables with a cable tester :-/ it's so weird..
 
18:24:59  <Phreeze> i tried everything, even MTU etc. (had enough of networking at the university...it's so weird.)
 
18:27:31  <andythenorth> Snail: what’s the error?  I might be mis-remembering, but I might have had to solve some crap with freetype or some other librarry
 
18:27:55  <Snail> the error is in the link I sent before
 
18:27:59  <Phreeze> why do they all want to compile openttd? cause of patches ?
 
18:28:06  <Snail> looks like it compiles for i386 instead of for a mac
 
18:29:18  <andythenorth> you could diff that against yours
 
18:29:29  <planetmaker> Snail, i386 or x64 does not mean it's not mac
 
18:29:50  <planetmaker> but you build for a 64bit system (which it is) but you have the 32bit libraries
 
18:29:52  <michi_cc> Phreeze: Some gigabit ethernet devices have power saving modes that automatically reduce speed when not needed, and some other devices utterly fail with that. Worth a check I'd say.
 
18:30:14  <planetmaker> Snail, thus you'll need universal libraries, which are both 32bit and 64 bit
 
18:30:46  <Phreeze> yeah michi, but i dont think the qnap has that feature. and its already disabled on my puter. i nearly think it's limited by the weak qnap cpu
 
18:31:01  <Snail> planetmaker: ok, so how can I use the 64bit libraries? do I have to change anything in the config?
 
18:32:14  <planetmaker> you have to install the universal (which contain i386 and x64) ones in the first place. Not just the i386 ones.
 
18:32:35  <planetmaker> dunno how you got your libraries or where from. brew? macports?
 
18:32:55  <planetmaker> then you need to tell them explicitly to install or build the univesal ones
 
18:33:27  <Phreeze> michi_cc now i get about 20-23mb/s. cpu is at 100% .... fck...
 
18:34:39  <Snail> planetmaker: what kind of libraries? gcc?
 
18:34:57  <planetmaker> icu, zlib, libpng,...
 
18:39:13  <Snail> do you think I need to restart the system after installing XCode?
 
18:42:32  <planetmaker> I think it would tell you, if it needs. And it shouldn't need
 
18:43:12  <DorpsGek> peter1139: belugas was last seen in #openttd 4 weeks, 2 days, 5 hours, 21 minutes, and 41 seconds ago: <Belugas> hello
 
18:46:05  <Snail> planetmaker: yes I thought so. Perhaps upgrading the “ports” in my macports would help?
 
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18:47:14  <Eddi|zuHause> simple "update" is probably not what you're looking for. you need to change the architecture
 
18:49:37  <planetmaker> Snail, yes... but as Eddi|zuHause says. You want to install them with the option +universal or so
 
18:49:53  <Snail> so, reinstall them basically
 
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18:53:24  <Snail> hmm… what kind of port would be “ /opt/local/lib/libz.dylib “?
 
18:53:34  <Snail> I’m trying to look for port “libz” , but can’t find it
 
18:55:28  <Alberth> zlib sounds like the expected place
 
18:56:20  <Snail> ok, but one of the error messages I got read the following:
 
18:56:24  <Snail> “ ld: warning: ignoring file /opt/local/lib/libz.dylib, file was built for i386 which is not the architecture being linked (x86_64): /opt/local/lib/libz.dylib “
 
18:57:44  <planetmaker> that's why you need that library as universal library
 
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18:59:13  <andythenorth> is libz part of lzo?
 
18:59:27  <planetmaker> no, different libs
 
18:59:31  <Alberth> unlikely, libz is much older
 
19:00:13  <andythenorth> can’t remember what I had to install for compiling, but there were one or two things
 
19:00:38  <andythenorth> and libpng or something
 
19:01:02  <andythenorth> seems snail has those already
 
19:01:41  <Snail> well, I’m installing “zlib” as universal and now it’s installing a lot of stuff as well
 
19:01:49  <Snail> guess it’s all of the dependencies...
 
19:02:11  <idl0r> zlib shouldn't have much dependencies actually
 
19:07:04  <andythenorth> Snail: guess what :)
 
19:07:06  <andythenorth> my compile fails
 
19:07:23  <andythenorth> with a linker error
 
19:07:32  <planetmaker> well, linker is not compiler error :)
 
19:07:33  <andythenorth> using the ./configure pasted from wiki
 
19:07:41  <planetmaker> and yes, snail showed a linker error
 
19:07:42  <Snail> what’s the error message? similar to mine?
 
19:09:01  <andythenorth> I need to read all the traceback in my shell
 
19:09:10  <andythenorth> there is definitely a valid ./configure in the history there
 
19:12:08  <andythenorth> ./configure --enable-static --without-liblzo2 --without-freetype --without-osx-sysroot CFLAGS="-isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk" LDFLAGS="-stdlib=libstdc++"
 
19:13:01  <andythenorth> Snail: haven’t proven that works yet, but that’s the last one I can see with a valid compile
 
19:13:48  <andythenorth> I think --without-freetype is the significant flag
 
19:15:11  <Snail> is the port “tiff” needed at all?
 
19:16:49  <andythenorth> Snail: it’s installed for me, not sure if needed
 
19:17:22  <andythenorth> I added the ./configure I use to the wiki
 
19:17:37  <andythenorth> because it’s always good to have lots of things that might work, instead of one that definitely works :P
 
19:20:23  <Phreeze> damn those Uerdingen Railbus are so fugly, i should have ignored them xD
 
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19:29:57  <Snail> andythenorth: I tried installing zlib for x64 and using your ./configure line… but I’m getting the same error messages
 
19:32:40  <Snail> zlib doesn’t get installed, because it finds an error while installing “tiff”...
 
19:32:51  <Snail> so I try installing “tiff” by itself, but it finds an error and stops
 
19:33:26  <andythenorth> are you using macports
 
19:35:09  <Eddi|zuHause> i'd imagine tiff depends on zlib instead of the other way round
 
19:44:56  <Snail> andythenorth: I managed to install tiff and zlib now
 
19:45:07  <Snail> I get a different error message when I try and compile ottd :p
 
19:45:19  <Snail> now it tells me “/opt/local/lib/libicui18n.dylib” is i386 only and not x64
 
19:47:06  <planetmaker> you got basically a list of all libs you need in the first paste of yours
 
19:48:00  <Snail> planetmaker: yes, but it’s not so easy to figure out the libraries’ names…
 
19:48:18  <Snail> I only guessed that “libicui18n” actually meant “icu"
 
19:50:20  <planetmaker> yeah, it's not always a 1:1 translation
 
19:50:24  <planetmaker> it involves some guessing
 
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19:51:31  <glx> libicui18n is just one of the multiple libs from icu
 
19:53:23  <Eddi|zuHause> it's easy, this name consists of 3 parts: <lib> <icu> <i18n>
 
19:54:48  <Eddi|zuHause> where "i18n" is short for "internationalisation" (aka "long word starting with i and ending with n leaving out 18 letters")
 
19:55:44  <glx> on windows it's libicuin (for the 8.3 format)
 
19:56:08  <glx> but icu is silly on windows ;)
 
19:58:48  <frosch123> Snail: icu is only needed for fancy languages like arabic or tamil
 
19:58:57  <frosch123> try configure --without-icu
 
20:00:09  <glx> lzma and xz are the same (hard to guess)
 
20:02:20  <Snail> phew looks like it compiled now
 
20:02:44  <Snail> need to run now, will try it later today. Thanks for your help guys :)
 
20:10:46  <peter1139> hmm, managed to make tmux monochrome :/
 
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20:30:16  <Adamos> hi, i may have lame question, but i am starting to be tired too much by trying and googling.... I want to play CARST World Scenario on Chill's Patch pack, but i am not able to run game with Chills Patchpack.. anybody can help? thanks a lot :)
 
20:31:00  <FLHerne> Adamos: Chill's pack can't load any games saved with trunk OTTD after about 1.1 (or 1.0?)
 
20:31:25  <FLHerne> Since scenarios are really just another kind of savegame, it can't load those either
 
20:31:30  <Adamos> i am stopped by error "failed to find a graphics set"  even before game start
 
20:32:04  <Adamos> i have that scenario cleaned from any NewGRFs, so it should run in any game supporting large maps, true?
 
20:32:08  <FLHerne> Ah, right. Install one
 
20:32:50  <Adamos> my "clean version" of classic OpenTTD 1.4.0 runs without problems...
 
20:33:20  <FLHerne> Oh, and you need the trafficlight files and the flat_blacktiles
 
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20:33:32  <FLHerne> And possibly something else too
 
20:33:54  <Adamos> i have read that and may misunderstood that, as that didnt help...
 
20:34:27  <glx> maybe this patchpack also require specific grfs
 
20:34:40  <Adamos> these files i have saved on 3 places - normal OpenTTD folder, Chills OpenTTD folder and that folder in Documents
 
20:38:05  <Adamos> well, grf files from   DOS_chipp_v13_5_needed_grfs_and_sources.7z   i got installed too..  maybe it needs something more..
 
20:39:04  <FLHerne> Ah, possibly "Your version of OpenGFX is too new to be used with the patchpack, placing OpenGFX 0.4.6(*) in the data folder shoud fix your problem IIRC."
 
20:40:02  <glx> quite possible as the patchpack is old
 
20:40:47  <Adamos> hmm, sounds worth trying, thanks
 
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20:54:04  <Snail> looks like I got lots of warnings during compilation
 
20:57:07  <Adamos> thanks for help guys, Chills patch pack still doesnt work here... never mind. What is maximum map size for OpenTTD 1.4.0?
 
20:59:08  <FLHerne> Adamos: Chill's pack has been unmaintained for some years, most current ones are HardPack and the 2013 one
 
20:59:29  <Supercheese> and cirdan's New Map Features
 
21:00:50  <andythenorth> I never understood patch packs
 
21:01:20  <andythenorth> seems like you wouldn’t know if the newgrf bugs were due to your grf, or the patchpack
 
21:01:28  <Eddi|zuHause> they're for people who prefer feature creep over stability
 
21:01:52  <Eddi|zuHause> it's like if you prefer ubuntu over debian
 
21:02:12  <andythenorth> ¿ there are people who play for reasons other than testing newgrfs? :o
 
21:02:25  <Adamos> FLHerne: okay, thanks for info
 
21:02:37  * Taede plays for testing adminclient
 
21:02:55  <Taede> im sure there are ppl in here playing for testing patches
 
21:02:55  <FLHerne> Supercheese: That's not a patchpack as such, just an insane megapatch :P
 
21:03:09  <Eddi|zuHause> Adamos: make sure the "newer" (incompatible) version of opengfx will not be found anymore
 
21:04:26  <Adamos> Eddi: you meant if i want to run some older patchpack, right?
 
21:07:24  <Pulec> have you ever imagined openttd visualizer as there is one for Dwarf Fortress?
 
21:07:41  <Adamos> well.. as i reconsidered what i really wanted - it was to play World scenario (with size 8096x4028) with cargodist - and since that is already in the trunk, i just need to find some compiled version supporting larger maps :)
 
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21:08:35  <Eddi|zuHause> if the scenario was created with a patchpack, it probably won't be loaded in a different patchpack
 
21:09:59  <Adamos> Eddi - i managed to clear that scenario from all NewGRFs :)
 
21:11:28  <FLHerne> Pulec: Why? We have 3D-ish view already
 
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21:12:51  <FLHerne> Adamos: Most packs will change other bits of the savegame format too, or use arbitrarily-chosen compatibility numbers, etc
 
21:13:41  <FLHerne> It'll almost certainly moan about either chunk size or version, with the former not really being fixable
 
21:16:48  <Adamos> FLHerne: reason i believe that world scenario will work is, that other scenario from CARST, Europe, is 2048x2048 and this works (after cleaning of NewGRFs)
 
21:17:19  * andythenorth hates fixing offsets
 
21:17:45  <Alberth> yeah, just make them right from the start :)
 
21:18:38  <andythenorth> same difference ;)
 
21:18:46  * andythenorth hates setting up offsets at the start :P
 
21:19:13  <Alberth> I usually have very little trouble with offsets in graphics by zephyris, he uses a standard size and layout for all his graphics
 
21:19:51  <Alberth> but it's probably to his use of automagic blendering graphics
 
21:22:09  <andythenorth> did someone else set them up initially
 
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21:48:01  <Snail> guys, I’ve got another coding question for you
 
21:48:20  <Snail> does grfcodec support the universal version of libpng?
 
21:48:51  <Snail> I installed libpng as universal… now when I run grfcodec, it tells me, “dyld: Library not loaded: /opt/local/lib/libpng14.14.dylib
 
21:48:51  <Snail>   Referenced from: /Applications/grfcodec/grfcodec
 
21:48:52  <Snail>   Reason: image not found
 
21:48:53  <Snail> make: *** [fset_s.grf] Trace/BPT trap: 5"
 
21:49:08  <Snail> but I do have libpng installed...
 
21:59:01  <Snail> hmm I upgraded to grfcodec 6.0.4 and now it works?
 
22:26:49  <Alberth> perhaps the previous version used a different libpng?
 
22:27:49  <Phreeze> i thought about putting the 2 french sets together
 
22:28:10  <Snail> I don’t know… I’m working on one since around 2006 :p
 
22:28:29  <Snail> but frankly I’m planning to draw all graphics and write all code myself
 
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22:31:27  <Phreeze> i can provide you with at least 3 locos
 
22:32:07  <Snail> thank you, but that’s not necessary :)
 
22:32:58  <Snail> my point is, if you’re making your own set, that’s great
 
22:33:14  <Snail> but mixing graphics with different style?… well...
 
22:33:37  <Snail> but I can help you with technical info and details if you want
 
22:33:50  <Phreeze> i have bought 2 books ^^
 
22:33:57  <Phreeze> more details than i ever need^^
 
22:36:51  <Snail> no, I’m from Italy. I only studied in Paris for a while
 
22:36:57  <Snail> I was at Essec (Cergy-Pontoise)
 
22:37:34  <Phreeze> seen those in paris ?
 
22:37:38  <Phreeze> if it was some time ago..
 
22:37:53  <Snail> oh yes I remember those
 
22:38:03  <Snail> what I was using in my daily commute, were the Z6400
 
22:38:04  <Phreeze> i took them when i went to college^^
 
22:38:52  <Snail> yes… the 5300 were on the RER C if I’m not wrong
 
22:39:06  <Snail> 6400 were at the St-Lazare station
 
22:43:55  <Snail> I think the 5300 are no more...
 
22:44:09  <Snail> those are very long-lived trains
 
22:44:17  <Phreeze> 5300 were retired in about 2000 in Luxembourg. they used a 2part and 3part version
 
22:44:27  <Phreeze> only on the main hour trains.. like 7h45
 
22:44:34  <Phreeze> the train at 8h00 was a nice new modern train .....
 
22:45:11  <Phreeze> was a really impressive train
 
22:47:14  <Snail> oh, those were like the “flat irons” (fers à repasser) used in france
 
22:47:33  <Snail> replaced steamers in the north-east after the war… they were nice engines
 
22:48:26  <Phreeze> yes they were so called here too :)
 
22:50:08  <Snail> my favorite though are the “maurienne” early electrics :)
 
22:50:42  <Phreeze> theres even a C'C' version
 
22:51:05  <Phreeze> time to go to sleep...cyas
 
22:51:11  <glx> yeah BB12000 BB13000 CC14000 and CC14100
 
continue to next day ⏵