IRC logs for #openttd on OFTC at 2014-04-17
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00:55:07 <Eddi|zuHause> "if tomatos are fruit, does that mean ketchup is a smoothie?"
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01:33:54 <Supercheese> Smoothie with vinegar, yuck
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08:26:54 <peter1139> Heh, the OpenBSD team have stripped out 1/5th of OpenSSL's lines of code so far.
08:27:53 <planetmaker> they're pissed :) The custom malloc made it fail while using their 'own' it wouldn't have failed :)
08:28:08 <planetmaker> or something along those lines
08:28:12 <peter1139> It would've failed differently.
08:28:21 <SpComb> no, the custom malloc made it not fail, whereas their malloc would have failed :)
08:28:44 <planetmaker> critical vs. sub-critical
08:29:51 <SpComb> I think the OpenBSD guys view their CVS as a feature
08:30:00 <SpComb> keeps all the normal people away
08:30:33 <SpComb> security-by-arcane-development-tools
08:31:55 <planetmaker> omg, they really do use cvs?
09:23:38 <LordAro> i do hope this stuff gets included into actual openssl somehow
09:24:31 <LordAro> actually, with that in mind, perhaps it's time to remove some of the ancient stuff in OTTD, like the BeOS defines, for instance ?
09:24:55 <peter1139> LordAro, OpenTTD isn't a core security library.
09:25:31 <LordAro> yeah, but it's essential ;)
09:25:35 <__ln__> LordAro: what's ancient about BeOS defines?
09:26:09 <LordAro> __ln__, in that the only place i've ever heard of it is in OTTDs (and openssl) source?
09:27:08 <LordAro> just because OTTD has a different 'market', doesn't mean that the source can't be cleaned up also
09:27:43 * blathijs thinks __ln__ means that people are still using those defines, so cleaning them up wouldn't be very nice
09:28:21 <peter1139> LordAro, do you mind showing me where BeOS defines are spread all around our source?
09:28:57 <LordAro> i never said that they were spread around the source, but they are in stdafx.h
09:29:12 <LordAro> blathijs, who? who is still using them? :L
09:29:25 <blathijs> Beos / Haiku users, I expect?
09:30:32 * blathijs doesn't really know, thoguh
09:30:58 <LordAro> does SDL even work on those systems?
09:31:52 <blathijs> LordAro: Well, we ported OpenTTD to Beos at some point, so I presume so
09:32:16 <blathijs> LordAro: Those defines were intentionally created, not the result of some random copy-paste run
09:32:29 <LordAro> many years ago though :L
09:32:43 <LordAro> i don't doubt the openssl code was added for something, once
09:32:54 <peter1139> SDL is intended to be cross-platform, so it's fairly likely.
09:33:17 <peter1139> It should even work on OS X, but apparently we can't make it do so)
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09:33:35 <blathijs> LordAro: Ok, so at least SDL worked on those systems many years ago, but that makes it likely it still works
09:33:44 <blathijs> or at least reasonably possible
09:33:55 <peter1139> SDL doesn't change much :-)
09:34:02 <peter1139> Well, until you switch to 2
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09:38:19 <DorpsGek> LordAro: Commit by rubidium :: r17606 /trunk (8 files in 4 dirs) (2009-09-21 18:36:33 UTC)
09:38:20 <DorpsGek> LordAro: -Add: initial support for Haiku; a dedicated server with zlib and libpng compiles and links (for me). Something's fishy with the network so it doesn't actually work (yet)
09:38:29 <LordAro> perhaps not quite as old as i thought
09:38:42 <LordAro> but still, that's haiku, not BeOS
09:41:32 <__ln__> Haiku is API and ABI compatible with BeOS
09:45:36 <LordAro> i saw that they were related
09:45:59 <LordAro> but the actual BeOS stuff hasn't been updated since before the C++ branch was merged
09:46:05 <LordAro> so i doubt it actually works ;)
09:46:16 <__ln__> i bet there are some defines for WIN32, which is something like 25 years old.
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09:58:37 <peter1139> It contained more than that when they started, of course.
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10:00:41 <peter1139> andythenorth, just stay the whole day already.
10:00:53 <andythenorth> peter1139: flappy network :P
10:12:13 <Eddi|zuHause> is he related to "nice peter"?
10:41:21 <Sacro> Gestern war Mittwoch, heute ist Donnerstag
10:42:34 <andythenorth> this FIRS economy has no FMSP
10:42:51 <Sacro> but if there's no FMSP doesn't that affect the DDBQ?
10:44:33 <V453000> already sketching a thing for you andy
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10:45:14 <Eddi|zuHause> Sacro: i thought the song was about fridays :)
10:46:44 <Sacro> Eddi|zuHause: bank holiday tomorrow :P
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10:53:56 <jack> I need a bit of help if you guys mind
10:54:23 <jack> I'm looking for a file by the name AVC44AC1.dat it's a locomotion file
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11:01:10 <V453000> this is what I would do
11:02:13 <V453000> can easily add e.g. coal + oil + iron ore -> cars to towns + machinery to trading post -> supplies
11:11:01 <BlankInsanity> I need a bit of help, this may be the wrong channel but it's the closest I can get to the subject. I'm looking for a locomotion file by the name of AVC44AC1.dat
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11:39:05 <LordAro> BlankInsanity, we heard you the first time ;)
11:39:25 <LordAro> this is not really the right channel for be looking for locomotion stuff
11:39:39 <LordAro> you could *try* #tycoon , but i doubt it
11:39:49 <LordAro> the forums would most likely work better
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11:41:08 <BlankInsanity> I can't seem to register on the forums, apprently I'm blocked by the spam filter
11:41:15 <planetmaker> BlankInsanity, we don't support locomotion here. And of course we cannot supply you with any files which can only be illegally obtained (as is the case for any locomotion files). Thus we can only recommend: buy the game, install. and play. contact its support if oyu have problems there
11:41:41 <Pikka> And of course we cannot supply you with any files which can only be illegally obtained (as is the case for any locomotion files) <- wat
11:41:47 <LordAro> planetmaker, i don't know locomotion, but it may just be a custom file
11:42:09 <BlankInsanity> the file is custom, it's a mod but I can't seem to find it anywhere
11:43:01 <V453000> pm the anti-piracy warrior :D
11:43:36 <planetmaker> beware the priates. Your ships might vanish in the Bermuda triangle
11:44:28 <planetmaker> BlankInsanity, did you try another e-mail for registration with tt-f?
11:45:37 <planetmaker> BlankInsanity, how does it look like if an e-mail address "is rejected during registration"? What step fails? Creating the account at all?
11:50:24 <Eddi|zuHause> i have a locomotion CD, but i never touched it
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12:20:42 <andythenorth> V453000: not bad
12:20:57 <andythenorth> I’d like it for a Wild West theme or something
12:21:24 <andythenorth> I like how it is 10 industries only
12:21:47 <V453000> you can add chains, like 4 extra industries around steel mill
12:21:48 <andythenorth> means you have to have water in your map :x
12:21:52 <V453000> which would be very nice too
12:21:53 <andythenorth> fuck steel, it’s boring
12:21:58 <andythenorth> everyone has steel
12:22:14 <V453000> I mean, ports dont need to be ports, it can be anything else too, like a land trading post :D
12:22:17 <andythenorth> there are no steel millls on the wild frontier
12:22:18 <V453000> call it however you want
12:22:27 <andythenorth> this should be like Gold Rush or something
12:24:12 <V453000> I think systematically if you make it like this, it will be majorly awesome
12:34:37 <andythenorth> they will never let me change Full FIRS :P
12:34:45 <andythenorth> or BAD FIRS as we call it now
12:47:00 <V453000> they can also fuck off :)
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12:57:25 <V453000> [14:40] == andythenorth [~Andy@194.168.185.226] has quit [Quit: andythenorth] [14:43] == Snail [~jacopocol@cpe-74-73-132-105.nyc.res.rr.com] has quit [Quit: Snail] [14:47] <V453000> they can also fuck off :)
13:03:18 <V453000> really wanky connection
13:23:03 <peter1139> Do not feed RSA private key information to the random subsystem as
13:23:04 <peter1139> entropy. It might be fed to a pluggable random subsystem.... What were they thinking?!
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13:56:42 <Eddi|zuHause> i thought it was called "ood"
13:57:38 <Eddi|zuHause> use toilet paper both sides and the success is in your hands
14:02:01 <V453000> but it rotates so quickly
14:05:59 <Pikka> andy: I edited your poll, hopefully now it pleases everyone.
14:06:59 <andythenorth> Pikka: I am outraged
14:07:11 <andythenorth> this is an exploit
14:07:23 <V453000> crime against humanity!
14:07:26 <Pikka> hopefully now it outrages everyone
14:07:31 <Pikka> either way, balance is restored
14:08:08 <andythenorth> Pikka: I ignore your moderation with my own edit
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14:09:10 <andythenorth> would make my life easier tbh
14:18:17 <peter1139> those white fences suck
14:18:24 <peter1139> but that's not yours
14:19:17 <peter1139> Good ol' CVS. So many different version numbers in a single commit...
14:19:51 <Alberth> V453000: an ufo crash landing site?
14:20:32 <V453000> I admit that the house aside isnt very industrial but lets fix that later :D
14:22:08 <peter1139> Oh that looks nice.
14:22:19 <Alberth> But there are already so many industries that produce or need stone.
14:22:20 <peter1139> Not keen on the ladders, if that's what they're meant to be
14:22:41 <V453000> ladders are for YETIs to climb on the rock
14:22:50 <V453000> (there will be animated workers)
14:23:11 <planetmaker> hm, the last version with the nearly subsided rock looks nice
14:23:59 <Alberth> I wonder why they bothered digging a hole around it. It seems higher than the ground
14:24:23 <V453000> and yes it is sticking out (:
14:24:36 <V453000> actually by more than the house :D
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15:44:50 <andythenorth> is he banned yet?
15:46:33 <andythenorth> have you got any vehicules?
15:46:55 <andythenorth> I had another question, but it escapes me :P
15:48:25 <DanMacK> I think I have the Ladysomething... lol
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15:57:39 <Eddi|zuHause> andythenorth: maybe if you ask the srotf "nicely" :p
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17:45:31 <DorpsGek> Commit by translators :: r26468 /trunk/src/lang (3 files) (2014-04-17 17:45:23 UTC)
17:45:32 <DorpsGek> -Update from WebTranslator v3.0:
17:45:33 <DorpsGek> catalan - 3 changes by arnau
17:45:34 <DorpsGek> czech - 4 changes by djst
17:45:35 <DorpsGek> english_AU - 2 changes by mrtux
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18:29:18 <andythenorth> we’re doing it wrong
18:29:21 <andythenorth> remove all the non-realism
18:29:35 <andythenorth> V453000: also we have to stop swearing, this was a nice channel
18:29:47 <andythenorth> would you want your kids hanging out here?
18:34:54 <frosch123> lol, the first topic i open on the forums today looks already promising :)
18:40:21 <peter1139> You read that junk? :p
18:41:23 <frosch123> beer should be building material
19:00:33 <andythenorth> right now I really like this Iron Horse grf
19:00:38 <andythenorth> how long before I declare it BAD?
19:01:04 <andythenorth> I should fix the broken before I get bored of it :
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19:05:57 <Phreeze> beer should be valuables
19:06:30 * Phreeze get's back drawing wagons..
19:07:31 <planetmaker> beer is liquid valuables
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19:08:48 <planetmaker> c'est ci n'est pas un magritte?
19:09:00 <planetmaker> or is it an Escher?
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19:09:33 <Wolf01> no, just an artist from Sweden
19:10:27 <planetmaker> cool, thanks for the link :)
19:10:55 <Wolf01> I tried to play OTTD upside down on my laptop once, I won't do it again
19:11:21 <Wolf01> the perspective is... weird
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19:15:01 <Eddi|zuHause> reminds me very much of escher
19:24:39 <Phreeze> cant transger a selection from 1 file to another
19:24:59 <Phreeze> (in fact: the select box..)
19:25:01 <andythenorth> make a quickmask shape and copy that
19:25:28 <Phreeze> dont know how quick masks work
19:25:38 <Phreeze> i select parts of my pic, then what ?
19:25:44 <andythenorth> it’s a mask, but you draw in it
19:26:02 <andythenorth> press q to enter quickmask, copy your pixels, press q to exit, switch, press q, paste
19:26:09 <Phreeze> k i explain: i want to copy gravel sand etc from FILE2 to FILE1
19:26:22 <Phreeze> just that the wagon in FILE1 is smaller, so i selected the content of the wagons in FILE1
19:26:37 <Phreeze> and want that seletion to be taken over to FILE 2 where i just press CTRL C ;)
19:27:16 <andythenorth> you want the selection shape, or the selected pixels?
19:27:37 <Phreeze> last time , i think...i saved the selection
19:27:47 <Phreeze> and loaded it in the other file...but i cant load it :(
19:30:59 <Phreeze> i just copy paste it manually
19:31:07 <Phreeze> it just does NOT work qith that useless mask
19:31:19 <Phreeze> how do i transger the mask from 1 file to the other ?
19:34:03 * Phreeze slaps andythenorth around a bit with a large trout
19:35:48 <andythenorth> that won’t move your mask
19:36:06 <andythenorth> which of the instructions didn’t work?
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19:43:49 <Phreeze> i cant trasnfer the shit
19:44:47 <Phreeze> i can copy the first selection, fo to 2nd pic, press q, perss Ctrl-v, then i have the selection, in the quickmask, but as i get rid of the mask to be able to copy the stuff from that 2nd pic, the select disappears
19:46:54 <Phreeze> cant transfer channel to anothe rpic...bullshit program...able to do 34242 million things nobody uses...
19:47:24 <andythenorth> yeah, it’s rubbish
19:47:29 <Phreeze> i think its because i use indexed palette
19:47:33 <andythenorth> go find another app
19:47:43 <andythenorth> one that you don’t have to bother learning
19:47:50 <Phreeze> ILL DO GFX ON MY IPHONE !!111 *TROLL*
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20:15:50 <mg_> if i plan to play for a long time, lets say for thousands of years ,is it good to play with inflation on? i mean, after 1000 years it could be so that nothing is making profit because it's too expensive and running costs probably go as well
20:18:31 <planetmaker> inflation won't last longer than for 170 years
20:19:31 <mg_> i thought it was going forever. thx
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20:24:34 <idl0r> so, what "addons" do you guys use?
20:25:05 <frosch123> everything that is not realistic
20:35:35 <Phreeze> dont play with it, it will destroy you
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20:36:37 <peter1139> Inflation gives me a good reason to abandon a game other than 'I'm bored of it'
21:43:31 <idl0r> FIRS is really cool, it just needs 32bpp graphics
21:45:12 <idl0r> i wonder how you create those objects
21:45:39 <idl0r> but i guess it's mentioned in the wiki
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21:46:55 <FLHerne> idl0r: The graphics? Industries? Newgrfs in general?
21:53:32 <idl0r> ok, that looks more complicated than i thought
21:54:36 <FLHerne> idl0r: If you just wanted to draw graphics, someone else would almost certainly be willing to code the stuff
21:55:11 <FLHerne> Or vice versa, but in that case 'someone' definitely wouldn't be me :-/
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