IRC logs for #openttd on OFTC at 2014-03-10
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01:06:39 <Flygon__> To whoever maintains the Swedish Houses set
01:06:53 <Flygon__> The Flats (under construction) artwork's a tad bugged
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06:02:54 <Flygon_> Ever wish you could copy-pasta train stations?
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06:31:57 <rubidium> nope... how realistic is it that there are two stations that are equal?
06:32:55 <V453000> well done rubidium :D
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07:19:45 <Flygon> rubidium: Depends on the area, really
07:20:07 <Flygon> Urban areas can easily have copypaste being used
07:21:31 <V453000> not like many newGRF sets dont use their own "copypaste" preset stations
07:25:31 <V453000> e.g. japanese stations
07:25:44 <V453000> many ISR stations for cargo
07:29:10 <rubidium> I've never been confused by two stations looking too much alike, and I've seen quite a lot of them
07:31:06 <rubidium> the only time I got confused is when I was only shown the schematic tracks (without track names and such)
07:36:35 <Flygon> Arf, sorry if I'm slow to reply
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08:24:34 <George> Hi, can anybody here help me with web translator error report?
08:24:47 <George> Base lang string: {BLACK}You have won!{}You needed {WHITE}{NUM} year{P "" s} and {NUM} month{P "" s}{BLACK} to achieve the goal.{}That is worth {STRING}{BLACK}!
08:25:01 <George> Translation: {BLACK}Поздравляем, вы победили!{}Вам потребовал{P ся ось ось} {WHITE}{NUM} {P год года лет} и {NUM} месяц{P "" а ев}{BLACK} для достижения цели.{}Результат: {STRING}{BLACK}!
08:25:10 <George> Error: String parameter -1 is out of bounds for plural queries {P ..}
08:25:55 <George> In this case I have to use different words, not different endings
08:26:50 <George> Year-> 1 год, 2 года but 5 лет
08:30:33 <George> Or there is an other reason for error?
08:35:39 <planetmaker> you need to give the positional information
08:36:32 <planetmaker> {P 1 blubber blah}
08:36:42 <planetmaker> to reference the appropriate occurance in the base string
08:39:16 <George> Looks like the problem is that NUM goes after the {P }
08:39:50 <George> As you can see removing {P ся ось ось} provides no error
08:40:47 <George> so how should I show that I reffer next {NUM}
08:41:08 <planetmaker> iirc 0 should always be the first occuance of {NUM}
08:42:00 <George> Ok, I changed to 0 and now it does not report error
08:42:45 <planetmaker> Only if no explicit number is given, it should always refer to the preceeding one
08:43:12 <George> Ok, hope it would work right in game :)
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18:11:51 <andythenorth> where is game? o_O
18:12:05 <andythenorth> or should I make an RV set first?
18:12:44 <planetmaker> I might need to setup new server if we want to play. V occupied our prozone one :P
18:13:41 <Alberth> the last game was tooooo boring, waiting forever for building a few track tiles
18:13:53 <andythenorth> needs the correct save ;)
18:14:25 <andythenorth> do we need a checklist? :P
18:14:38 <planetmaker> would make sense to have one, yes
18:14:52 <planetmaker> could abuse (coop?)wiki for that
18:15:15 <planetmaker> there's one for the typical publicserver games. But that's not suitable for the gamestyle discussed for these games
18:15:39 <andythenorth> discuss here, or straight into wiki?
18:15:56 <planetmaker> just go straight for wiki
18:16:08 <planetmaker> and a first version is always good to start a discussion
18:16:21 <andythenorth> planetmaker: does wiki have SSO with anything else?
18:16:23 <andythenorth> I have no account on it
18:16:39 <planetmaker> yes, single sign-on. With itself :P
18:17:38 <planetmaker> coop has no tru3brain to pull that off ;)
18:18:16 <andythenorth> what is the right place to add it?
18:19:03 <planetmaker> yeah, that's the publicserver one
18:19:31 <Alberth> implement loading an height map for a game? :)
18:19:34 <planetmaker> How do we call this gamestyle?
18:20:22 <planetmaker> coop goal server?
18:20:31 <planetmaker> we never really play competitive, do we?
18:21:29 <Alberth> a bit too cryptic perhaps ;)
18:21:56 <planetmaker> let's call it goal server. That's good
18:22:55 <andythenorth> the publicserver guide is quite nice and detailed :)
18:23:04 <andythenorth> but for this a tl;dr checklist would do
18:23:41 <planetmaker> but thanks. I wrote that guide originally :)
18:27:57 <LSky> was there a way for admins to move players/or the admin themselves to a company? that, or clear/change a company's password?
18:32:03 <planetmaker> X and Y are clientID and companyID respectively
18:32:27 <planetmaker> companyID 255 is spectator
18:32:52 <planetmaker> clientID 0 is server itself
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18:37:01 <LSky> are you sure server is 0, not 1?
18:38:38 <Kjetil> rcon move 666 0 "Gates of hell just open up near samville" "Supplies: Heat, Requires: Passengers"
18:39:12 <planetmaker> sounds like a nice idea for GS + NewGRF though :)
18:39:33 <planetmaker> andythenorth, where are thou? :D
18:39:39 <LSky> gotta be: rcon password "move 666 0" though
18:40:15 <planetmaker> I always use soap irc<->openttd bridge and that spares me quotation marks
18:40:32 <andythenorth> planetmaker: sounds like a pikka thing ;)
18:40:55 <planetmaker> down under is hell? Sounds about alright :P
18:41:14 <LSky> yeah i havent figured out the admin functions of the irc bridge yet
18:41:44 <andythenorth> hot as hell in brisvegas some days ;)
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18:47:57 <andythenorth> planetmaker: dumb question, how do I wiki?
18:48:03 <andythenorth> I have never understood wikis :P
18:48:36 <andythenorth> or specifically, how do I add a page?
18:48:48 <planetmaker> create an invalid link, follow it, edit
18:49:15 <andythenorth> I can't edit the front page?
18:49:58 <planetmaker> I thought you just link from the map creation page you found
18:50:32 <planetmaker> A small sentence in the introduction like "For the goal server see special instructions [map settings goal server|here].
18:55:11 <Alberth> Apparently, nfo outputstream does borrow stuff from the binary output stream in nml
18:56:01 <Alberth> someone(tm) messed up the inheritance hierarchy :)
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19:03:46 <andythenorth> no edit rights until I confirm my email :)
19:04:25 * andythenorth stopped checking email christmas 2012
19:05:44 <Alberth> hmm, then you may have a few emails :)
19:05:48 <planetmaker> what's your login, andythenorth ?
19:07:47 <andythenorth> I have checked mail
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19:14:11 <andythenorth> frosch123: where is your GS results page?
19:15:26 <andythenorth> added it to the Goal Server page
19:15:38 <andythenorth> will we make a game for play tonight?
19:15:41 <andythenorth> time is ticking :)
19:25:12 <andythenorth> Pikka: is it game tonight? Or making?
19:25:55 <Pikka> I've been playing sillies in motion deux
19:26:45 <andythenorth> might be rubbish
19:28:29 <andythenorth> or making Squids
19:28:40 <andythenorth> Pikka: do you want to draw this big bloody catamarran for me?
19:28:47 <andythenorth> I really have no motivation to do it :P
19:28:59 <andythenorth> it's the only thing really blocking a release of Squid :P
19:29:18 <andythenorth> I could renderise, but I haven't CGIed for about 10 years
19:29:26 <Pikka> didn't you have a bigbloodycatamaran already?
19:30:16 <andythenorth> I could just delete it from the set
19:30:34 <Pikka> I could do it I suppose, but not right now.
19:30:35 <planetmaker> lol, Pikka :) yeah, I word it more strongly :D
19:31:32 <planetmaker> though I think the main problem that guy faces is: OpenTTD does not support TTDPatch savegames ;)
19:31:55 <planetmaker> but I'm not exactly sure what rules apply there with grfs... so... :X
19:33:08 <rubidium> well, it does 'best effort, but no guarantees'
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19:35:44 <andythenorth> do we think this 'ocean tiles' thing is a go?
19:36:00 <andythenorth> I am about to change Squid to remove the issue...
19:36:05 <andythenorth> which I think is a boring decision
19:36:34 <andythenorth> guess how I remove the issue?
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19:37:45 <andythenorth> correct approach :)
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19:52:28 <andythenorth> so my idea was to have RV rosters matching to Iron Horse train rosters
19:52:37 <andythenorth> e.g. Brit, Euro, North American, etc
19:52:57 <andythenorth> dunno if Brit and Euro RVs are sufficiently different
19:53:05 <andythenorth> or rather, I do know, because I'm a truck nerd
19:53:19 <andythenorth> but eh, does it matter?
19:53:39 <andythenorth> maybe just Euro?
19:55:21 <andythenorth> it's a low risk apparently
19:55:27 <andythenorth> I like low risks
19:56:45 <Zuu> Hmm I need to teach PAXLink to not waste its inital loan on statues :-)
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20:29:33 <andythenorth> stuck on names :P
20:29:42 <andythenorth> Pikka: what shall I call them?
20:31:12 <andythenorth> road vehicles and such
20:31:16 <andythenorth> normally I have some theme
20:31:26 <andythenorth> like mountains or shipping areas or glaciers or whatever
20:31:40 <andythenorth> for IH Dan did it
20:31:48 <andythenorth> where is collaborator? :P
20:31:54 * andythenorth hates working 100% alone
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20:38:20 <Zuu> The cargodist minimap overlay is quite nice for visualizing the results from the pair optimzer in PAXLink :-)
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21:10:06 <andythenorth> Eddi|zuHause: how many pax is your ideal tram?
21:21:00 <planetmaker> depends on the tram?
21:21:45 <andythenorth> Eddi normally has concrete answers for most stuff :)
21:24:57 <Pikka> for articulated or double-decker, imo
21:25:19 <andythenorth> I am thinking quite a lot more
21:25:46 <andythenorth> haven't used trams in ages though
21:25:48 <frosch123> tram capacity should be right in the middle between a bus and a normal-sized train
21:25:57 <andythenorth> I am thinking 60-100
21:25:59 <frosch123> normal sized train being 5-7 tiles
21:26:40 <frosch123> 100 pax sounds abuot right
21:28:19 <Pikka> I think of trams as being buses, but if you want to think of them as light rail, I suppose it's reasonable :P
21:33:30 <planetmaker> usually a tram is also twice as long as a bus
21:33:46 <planetmaker> as one of the long busses, those with articulation
21:34:00 <andythenorth> I can find 'realistic' UK capacities for double trams across a wide range :)
21:34:10 <andythenorth> but for gameplay, 60 or 80 seems about right
21:34:19 <andythenorth> this is 1940 or so
21:36:15 <Pikka> planetmaker: these are not twice as long as an articulated bus
21:36:26 <Pikka> but like I said, depends what you're thinking of as trams :)
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21:38:00 <frosch123> why would anyone build such a thing?
21:38:30 <andythenorth> 16-93 seats + standing
21:38:47 <Pikka> realistic capacities, psh
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21:43:13 <andythenorth> when is trolley roadtype?
21:45:24 <Pikka> when any roadtype, approximately
21:50:08 * andythenorth sticks to diseasels
21:50:29 <andythenorth> we can't just set a bit for powered tarmac? :P
21:50:37 <andythenorth> and same for tram track?
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22:00:16 <andythenorth> I need to get rid of all this train crap :)
22:00:27 <andythenorth> my trucks are well over-complicated, they are made up of three parts :P
22:02:50 <andythenorth> I think next I need to unwrite a lot of code
22:02:55 <andythenorth> maybe I should start from scratch :P
22:18:59 <DorpsGek> Commit by zuu :: r26396 /trunk/src/script/api (11 files in 4 dirs) (2014-03-10 22:18:53 UTC)
22:19:00 <DorpsGek> -Add: [script] AI/GS APIs to get cargo waiting from/via other station
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22:43:17 <Eddi|zuHause> looks like i just missed andy...
22:44:44 <Eddi|zuHause> <Pikka> I think of trams as being buses, but if you want to think of them as light rail, I suppose it's reasonable :P <-- a tram typically replace 3 busses
22:45:35 <Eddi|zuHause> also, don't just consider seats, consider seats+standing for capacity
22:48:28 <Eddi|zuHause> my CETS capacities per tile are 80/100/150 (express/normal/commuter), trams usually being narrower than trains should be something less than the commuter one, so 100-120 sounds reasonable
22:48:56 <Eddi|zuHause> 80 is the capacity of the default trains
22:49:18 <Eddi|zuHause> (two wagons of 40 capacity fit on one tile)
22:50:25 <Eddi|zuHause> for road vehicles you could use something like 60/90/120 (long-distance bus/city bus/tram)
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