IRC logs for #openttd on OFTC at 2014-02-06
            
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00:40:51 <Flygon> U-class Trams haven't run here for yeeaaaars :B
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01:12:11 <slee> oooh, new NOVA tonight
01:12:36 <slee> roman catacombs
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04:31:24 <slee> have you ever been watching a video on openttd and catch yourself trying to move the map with your mouse?
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11:17:10 <__ln__> does anyone know of a firewall/router device (aimed at small companies) that could take advantage of more than one static, public wan ip?
11:17:26 <Xaroth|Work> Draytek has a few
11:17:37 <Xaroth|Work> even with dual interfaces
11:17:43 <Xaroth|Work> we use one in the office here
11:17:57 <Xaroth|Work> 2 adsl connections, save us from bad connections
11:18:03 <__ln__> can it take advantage of e.g. five public ips?
11:18:19 <SpComb> __ln__: you mean as a NAT pool?
11:18:42 <SpComb> I've heard good things about the ubnt edgemax, if you're prepared to use the cli to config it
11:18:56 <__ln__> SpComb: yes, preferably something like 1:1 NAT for computers A,B,C,D, and the last ip could be used for all the rest.
11:19:02 <SpComb> no idea about your specific reqs
11:19:29 <SpComb> __ln__: OpenWRT if nothing else; if you're prepared to get dirty on the cli
11:20:36 <__ln__> i'm not even sure how specific my reqs are, but i'm a bit frustrated about how difficult it is to do something useful with so many ips through one device.
11:25:32 <Xaroth|Work> __ln__: iirc one of our customers has an IP pool on their draytek
11:25:38 <Xaroth|Work> not sure how they have it configured though
11:35:40 <__ln__> Xaroth|Work & SpComb: thanks, i'll look at DrayTek and Edgemax.
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11:52:24 <Andreas> hi
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17:27:53 <Miauw> How do I pop up the console?
17:28:16 <Eddi|zuHause> key above tab
17:28:58 <Miauw> Thanks
17:29:21 <Miauw> Had to delete AdmiralAI
17:29:31 <Miauw> Because I forgot to switch it off properly
17:38:45 <Miauw> What the fuck
17:39:02 <Miauw> Something is making implicit orders in my order list that shouldn't be there
17:39:27 <Eddi|zuHause> implicit orders appear when you don't have "non stop" set
17:39:45 <Eddi|zuHause> it automatically logs all stations the train stops at
17:40:29 <Miauw> Oh, I see
17:41:24 <Eddi|zuHause> they have no effect on where the train actually goes, it just records where it has been
17:41:49 <Eddi|zuHause> this data is used for cargodist, to know where people can go
17:41:55 <Miauw> Yeah
17:42:00 <Miauw> I was getting weird links
17:42:04 <Eddi|zuHause> otherwise it just sits there lookng pretty
17:42:15 <Miauw> I've set up a passenger line
17:42:22 <Miauw> And I want it to be pretty and line-ish
17:42:24 <Miauw> None of this branching stuff
17:42:37 <Eddi|zuHause> if you rely on implicit orders for cargodist, you should avoid sending to depot randomly
17:43:10 <Eddi|zuHause> i.e. use explciit depot orders
17:43:29 <Eddi|zuHause> otherwise trains skip stations while searching for a depot, and this messes everything up
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17:44:33 <Miauw> Oh, alright
17:44:40 <Miauw> Not relying on implicit stops, though
17:44:43 <Miauw> Marking them all myself
17:48:55 <Eddi|zuHause> then use non-stop orders
17:49:08 <Eddi|zuHause> (you can set non-stop as default)
17:50:03 <Miauw> Yeah, I just did that
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18:36:32 <Miauw> Ugh, all my busses are clustered togheter. Is there any good way to advoid that?
18:38:11 <Zuu> It requires some effort, but time tables can help with that.
18:39:02 <Zuu> Use autofill and then add extra time to the stops so that buses that run late can recover.
18:39:24 <Zuu> Ctrl+click on set start time to distribute the start times for all vehicles.
18:39:34 <Alberth> evenink
18:40:24 <Miauw> Hm
18:40:25 <Miauw> I'll try
18:43:27 <__ln__> so tram depots are called road vehicle depots. why's that?
18:45:27 <DorpsGek> Commit by translators :: r26297 /trunk/src/lang (3 files in 2 dirs) (2014-02-06 18:45:18 UTC)
18:45:28 <DorpsGek> -Update from WebTranslator v3.0:
18:45:29 <DorpsGek> frisian - 1 changes by Rubidium
18:45:30 <DorpsGek> hebrew - 97 changes by oofnik
18:45:31 <DorpsGek> korean - 10 changes by telk5093
18:50:31 <DorpsGek> Commit by zuu :: r26298 trunk/src/script/api/script_story_page.cpp (2014-02-06 18:50:25 UTC)
18:50:32 <DorpsGek> -Fix: [nogo] Invalid DoCommand return callback for method returning bool
19:03:09 <DorpsGek> Commit by zuu :: r26299 trunk/src/command.cpp (2014-02-06 19:03:04 UTC)
19:03:10 <DorpsGek> -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter
19:03:21 <DorpsGek> Commit by rubidium :: r26300 /trunk (5 files in 3 dirs) (2014-02-06 19:03:15 UTC)
19:03:22 <DorpsGek> -Prepare: 1.4.0-beta4
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19:12:31 <DorpsGek> Commit by rubidium :: r26301 tags/1.4.0-beta4/ (2014-02-06 19:12:25 UTC)
19:12:32 <DorpsGek> -Release: 1.4.0-beta4
19:15:04 <Miauw> Nothing like building a tram network and then having the local authorities refuse to let you build a tram stop
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19:17:15 <Zuu> Miauw: Best is to build stations first
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19:17:37 <Miauw> I'll keep it in mind. It's not like I'm making immense losses or anything
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19:22:41 <Wolf01> o/
19:24:08 <DorpsGek> Commit by zuu :: r26302 trunk/src/script/api/script_story_page.hpp (2014-02-06 19:24:01 UTC)
19:24:09 <DorpsGek> -Doc: [nogo] ScriptStory::Remove does remove both the page and its elements
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19:25:44 <DorpsGek> Commit by zuu :: r26303 /trunk (10 files in 5 dirs) (2014-02-06 19:25:39 UTC)
19:25:45 <DorpsGek> -Add: [nogo] ScriptStoryPageList() - a list of all story pages
19:30:29 <Miauw> Autofill doesn't seem to be working, for whatever reason
19:33:20 <Alberth> vehicle has to be at the first order before it starts filling
19:36:24 <DorpsGek> Commit by zuu :: r26304 /trunk/src/script/api (4 files in 3 dirs) (2014-02-06 19:36:19 UTC)
19:36:25 <DorpsGek> -Fix (26303): Forgot to add new files
19:37:45 <__ln__> Supercheese: how's the translation?
19:38:02 <Supercheese> Lente progreditur
19:38:24 <Miauw> Alberth: Oh, okay.
19:38:39 <Miauw> This is gonna be very neccesary, I'm making huge losses with my road vehicles
19:38:44 <__ln__> rogerus
19:38:52 <Miauw> Luckily I have a *very* profitable trainway
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19:41:20 <andythenorth> Pikka: when do you sleep, is what I wonder
19:41:55 <Pikka> andythenorth, from approximately 8 hours ago til approximately now
19:42:02 <DorpsGek> Commit by zuu :: r26305 /trunk (15 files in 6 dirs) (2014-02-06 19:41:56 UTC)
19:42:03 <DorpsGek> -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
19:42:03 <andythenorth> oh how normal :P
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19:42:10 <Pikka> well, that was today
19:42:13 <Pikka> today was unusual
19:42:46 <andythenorth> because..?
19:43:00 <Pikka> because I slept during hours of darkness?
19:44:03 <andythenorth> :)
19:44:20 <andythenorth> all hours are dark in the UK right now :P
19:44:24 <andythenorth> sleep, wake, meh
19:44:48 <Pikka> tch
19:45:11 <andythenorth> I should move to Brisbane
19:45:17 <Pikka> I just walked around the side of the house for the first time since the beginning of summer, I had to open the gate because apparently someone's coming to paint the gables today.
19:45:33 <Pikka> there's a bag of potting mix round there which has a tree growing out of it, I should probably do something about that some time...
19:45:47 <andythenorth> no rush
19:46:27 <Pikka> It'll be easier if I get rid of it before it breaks the bag, but yeah, probably got a month or two...
19:48:02 <andythenorth> will I draw pxls
19:48:11 <andythenorth> or will I moan about my head cold
19:48:21 <Pikka> all three!
19:48:25 <DorpsGek> Commit by zuu :: r26306 /trunk/src (6 files in 3 dirs) (2014-02-06 19:48:19 UTC)
19:48:26 <DorpsGek> -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
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19:49:26 <Miauw> My passenger line takes over a year to traverse for double decker busses
19:49:27 <andythenorth> poking at this
19:49:29 <andythenorth> http://www.austal.com/en/products-and-services/commercial-products/ferries-vehicle-passenger/highspeed-5.aspx?p=3&source=category
19:49:37 <Miauw> Very old doubledecker busses, anyway
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19:49:58 <Pikka> still faster than old northern road in peak hour, then
19:50:21 <Miauw> "This time table will take 1,036 days to traverse (not fully timetabled)"
19:50:40 <DorpsGek> Commit by zuu :: r26307 /trunk/src (16 files in 5 dirs) (2014-02-06 19:50:34 UTC)
19:50:41 <DorpsGek> -Add: [nogo] Allow GS to hide story page date
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19:53:21 <Miauw> "Son, you will now go through our rite of passage"
19:53:38 <Miauw> "You must take the bus from our hometown, Stanningville, all the way to Bonchester Falls."
19:53:47 <Miauw> "If, after ten years, you return from this perilious journey, you will truely be a man"
19:54:06 <andythenorth> Pikka: you couldn't quickly draw that thing for me could you? I have some starting sprites :P
19:54:19 <Pikka> that thing?
19:54:24 <andythenorth> linky above
19:54:25 <Pikka> oh, that thing
19:54:50 <andythenorth> it'll take you like 2 hours
19:54:52 <andythenorth> or something
19:54:57 <Pikka> I dunno, do you want 32bpp superduperrenderedmodels?
19:55:06 <andythenorth> I could paint it in
19:55:16 <andythenorth> quite a bit of FISH is renderised and painterised
19:55:28 <andythenorth> mostly isometric not dimetric or whatever
19:55:32 <andythenorth> so all the lengths are wrong
19:55:33 <Pikka> meh
19:55:34 <andythenorth> but meh, ships
19:55:40 <Pikka> why painterise when you can not painterise?
19:55:58 <andythenorth> do you have a newsletter I can subscribe to?
19:57:58 <andythenorth> dan paintered one, but I have been repaintering it http://dev.openttdcoop.org/projects/fish/repository/entry/src/graphics/mount_blaze_catamaran_ferry_0.png
19:58:31 <Pikka> is this that?
19:58:33 <Pikka> is that this?
19:58:42 <andythenorth> tis
19:58:48 <andythenorth> approx
19:58:55 <andythenorth> it might be unfinished
19:59:05 <Pikka> I could have a go, but it won't match other fishies
20:00:10 <Pikka> firstly, a breakfast
20:00:28 <andythenorth> :)
20:00:44 <andythenorth> other fishies don't match each other
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20:01:23 * andythenorth could actually play the game for an hour :o
20:03:05 <FLHerne> andythenorth: Good. You've made, like, half of it :P
20:03:23 <Belugas> hello
20:03:33 <andythenorth> lo Belugas
20:03:41 <Alberth> hello
20:03:44 <Belugas> andy :)
20:03:48 <Belugas> Alberth :)
20:04:20 <Belugas> how is it going people?
20:04:54 <andythenorth> snot
20:05:06 <Wolf01> hello Belugas
20:05:23 <Belugas> wolfi!
20:05:41 <Belugas> yeah, the old whale is still alive
20:05:55 <Wolf01> :)
20:06:23 <Miauw> <Petethegoat> WHEN THEIR CITIES CRUMBLE UNDER THE WEIGHT OF A THOUSAND TREE TRUNKS THEY WILL SEE THEIR FOLLY AND THEY WILL BEG ME FOR TRAM STATIONS
20:06:35 <Miauw> <Mloc> i think that sums up openttd pretty well
20:06:45 <andythenorth> Belugas: but are you playing ottd? o_O
20:07:24 <Eddi|zuHause> andythenorth: who really does? :p
20:07:31 <andythenorth> FLHerne does
20:07:36 <andythenorth> simon smith does
20:07:50 <Miauw> i am
20:08:09 <andythenorth> of course, FLHerne maybe just be a sock puppet
20:08:40 <Belugas> andy, i would lie if I say i do :(
20:09:02 <Belugas> my guitare playing and family is taking way too much time
20:09:08 * FLHerne is definitely not a sock-puppet. No, no, definitely not, those stiches over there are a trick of the light...
20:09:46 <Eddi|zuHause> next thing you say is you've been in Bielefeld
20:10:19 * andythenorth is a sock puppet
20:10:30 * andythenorth is a snot monster
20:11:59 <Belugas> ive tried the android OpenTTD, andy, and honestly... it sucks
20:12:35 <Xaroth|Work> it does :|
20:12:36 <Belugas> these days, im monre on my tablet than any other machine, apart my work machine, of course of course
20:12:44 <Xaroth|Work> controlling a mouse -that- small is annoying
20:12:51 <Belugas> quite, xaroth
20:13:00 <Xaroth|Work> might work on a bigass tablet with a pen
20:13:04 <Xaroth|Work> but other than that, no thanks :|
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20:13:09 <Belugas> note that it's not took bad using a real mouse
20:13:31 <Xaroth|Work> yeh, then it's just small :P
20:13:36 <Belugas> i have a 10", so i'm happy
20:14:35 <FLHerne> It's fun on a 3.0" Xperia :P
20:14:51 <andythenorth> herp
20:14:59 <andythenorth> sometimes you look at a newgrf you're making
20:15:06 <andythenorth> and have utter boredom with the whole thing :P
20:15:12 <FLHerne> Not actually playable, but trying to hit the right tile is a game all of its own :D
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20:15:36 <FLHerne> andythenorth: Play the thing instead, then :P
20:15:55 <andythenorth> that will just remind me how unfinished the newgrf is :P
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20:21:12 <FLHerne> You don't have to play with the thing you're working on, then you can see all the gaps it's meant to fill
20:21:49 <andythenorth> nah, that wastes Valuable Testing Time
20:21:54 * andythenorth is not being helpful
20:22:29 <andythenorth> also how do you play a game without Squid or FISH :O
20:22:30 <FLHerne> o/c, with mine I've got stuck at a point where it's "finished" enough to play with, but not to dump on an unwary public, so I'm too lazy to finish it :-/
20:23:10 <andythenorth> the 'problem' is that I have really nice graphics from two main contributors, which don't match :)
20:23:13 <FLHerne> andythenorth: Well, NewShips is okay, but yours are still better than everything else put together
20:23:21 <andythenorth> NewShips is actually pretty fun
20:23:24 <andythenorth> the original grf
20:23:32 <FLHerne> Does that matter? Noting in OTTD matches anyway...
20:23:59 <andythenorth> matters to me ;)
20:24:10 <andythenorth> looking down a buy menu that is a hotch potch is ugly
20:25:08 <FLHerne> FIRS, NewShips, Sailing Ships and WSF already fail to match rather well
20:25:20 <FLHerne> s/FIRS/FISH/
20:25:37 <FLHerne> I doubt SQUID not matching itself would really change that
20:30:03 <andythenorth> ah
20:30:07 <andythenorth> oic
20:30:10 <andythenorth> you use Other Sets
20:30:15 <andythenorth> how quaint :)
20:32:59 <FLHerne> andythenorth: Variety! Massive deliberately-induced complexity! :P
20:33:21 <andythenorth> minimalisms!
20:33:32 * FLHerne is of the 'deliberately buy one of everything' school, except when distracted by multiplayer
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20:35:30 <Rubidium> so FLHerne is using a patched OpenTTD ;)
20:36:09 <Rubidium> after all, you need to load one of every NewGRF, AI and game script
20:36:48 <FLHerne> Rubidium: I am, of course. No AIs though, they build too much random spaghetti
20:39:58 <Zuu> You should try IdleMore then, it doesn't build any random spaghetti :-p
20:40:52 <FLHerne> But...why?
20:41:31 <Zuu> It doesn't do anything. So it won't build any spagehetti :-)
20:42:14 <DorpsGek> Commit by rubidium :: r26308 /trunk/src (industry_cmd.cpp town_cmd.cpp) (2014-02-06 20:42:09 UTC)
20:42:15 <DorpsGek> -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
20:44:10 <FLHerne> How is actively avoiding doing anything better than just not doing anything?
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20:45:51 <Pikka> it's for opening company slots for the player to switch between, innit?
20:46:03 * Pikka returns to AIing, ships are for later, sorry andythenorth
20:47:16 <andythenorth> np
20:47:52 <Zuu> FLHerne: It was sort of a joke to use IdleMore if you are tired of the other AIs building too much spaghetti.
20:51:07 <DorpsGek> Commit by rubidium :: r26309 trunk/src/landscape.cpp (2014-02-06 20:51:01 UTC)
20:51:08 <DorpsGek> -Codechange: instead of memsetting a byte array with zero, use a set for marking the flow area of a river
20:55:55 <DorpsGek> Commit by rubidium :: r26310 trunk/src/town_cmd.cpp (2014-02-06 20:55:49 UTC)
20:55:56 <DorpsGek> -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
21:01:55 <DorpsGek> Commit by rubidium :: r26311 trunk/src/town_cmd.cpp (2014-02-06 21:01:50 UTC)
21:01:56 <DorpsGek> -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
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21:05:06 <DorpsGek> Commit by rubidium :: r26312 trunk/src/industry_cmd.cpp (2014-02-06 21:05:00 UTC)
21:05:07 <DorpsGek> -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)
21:07:05 <DorpsGek> Commit by rubidium :: r26313 /trunk/src (4 files) (2014-02-06 21:06:59 UTC)
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21:07:06 <DorpsGek> -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP)
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21:30:04 <Eddi|zuHause> "in 2013, 54 people in germany died from gunshot wounds. in the US, that is 88 people per day"
21:32:16 <DDR> O_o
21:36:20 <Rubidium> Eddi|zuHause: but... that's because people in the US are way more depressed due to the sun shining there must less often than in Germany
21:36:30 <Rubidium> s/must/much/
21:36:41 <Eddi|zuHause> that must be it
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21:39:36 <andythenorth> herp
21:39:44 <FLHerne> Rubidium: But comparing with the UK comes out the same, and we have worse weather than them
21:39:47 <andythenorth> and the superior German mental health system
21:40:03 <andythenorth> which identifies and catches all crazies
21:40:19 <andythenorth> because it's crazies that kill people, not guns
21:40:55 <Eddi|zuHause> maybe it's because the USA are so much more densely populated
21:41:06 <andythenorth> what I find bizarre
21:41:21 <andythenorth> is that the same people who maintain the right to bear arms against an intrusive government
21:41:21 <FLHerne> Eddi|zuHause: Whuh?
21:41:48 <andythenorth> also call for more and more government intervention
21:42:03 <andythenorth> turning schools and public spaces into fortresses
21:42:10 <andythenorth> arming government employees
21:42:16 <MNIM> FLHerne: Even i, as a rare lurker know not to ever take Eddi seriously! >.<
21:42:21 <andythenorth> intrusive mental health checks for 'early detection'
21:42:47 <andythenorth> :O I always take Eddi|zuHause seriously
21:42:52 <Eddi|zuHause> MNIM: i was just picking up on Rubidium's level of seriousness
21:43:16 <MNIM> yeeeeaaaaaaaa...
21:45:26 <Rubidium> what, was I not serious?
21:46:42 <Eddi|zuHause> no.
21:47:12 <SpComb> it's the low broadband speeds
21:47:26 <SpComb> not enough cat videos on youtube are being consumed, hence more gunshot fatalities
21:49:16 <Eddi|zuHause> SpComb: germany is "stone age" of internet speeds, compared to scandinavia
21:50:27 <FLHerne> SpComb: Are you suggesting that Germans watch 600x more cat videos per capita than the USA? :-/
21:53:04 <Kjetil_> why so seriousssssss?
21:54:18 <Pikka> there's a pretty simple mental health check imo, andythenorth
21:54:29 <Pikka> "do you want a gun?"
21:55:03 <Alberth> maybe they apply the check incorrectly :p
21:55:25 <Pikka> how does one AI parameter, I wonder?
21:55:46 <Pikka> it's in AIInfo, found it.. don't panic!
21:55:57 <Alberth> :o
21:56:30 <Alberth> I was thinking to suggest to pick a random AI with parameters, and find out by looking at the source :)
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21:58:30 <SpComb> Eddi|zuHause: dunno, it's not necessarily perfectly awesome super4k-cat-streaming-speeds here either
21:58:56 <SpComb> there's a lot of "we have this awesome 3G thing, so we can rip all the old cabling out"
21:58:59 <SpComb> going on
22:01:08 <__ln__> yeah, the whole damn finnish internet connectivity strategy relies on wireless 3G and 4G.
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22:03:03 <__ln__> there are places where you could get ADSL earlier, and then the isp decided to indeed rip away the cables. so no wired telephone or adsl to those clients anymore.
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22:07:16 <Eddi|zuHause> they tried this here as well, i think it was vodafone that announced it wants to replace all ADSL connections with LTE
22:07:35 <Eddi|zuHause> it didn't really catch on i think
22:07:59 <Wolf01> 'night
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22:08:11 <__ln__> they gave people a choice? that's the mistake.
22:08:36 <Eddi|zuHause> i almost would have taken such an offer back when i only had "DSL light", but they only offeret ridiculous tariffs with like 5GB per month
22:09:05 <Eddi|zuHause> i was like "hey cool, i'll have fast internet for two days!!"
22:09:46 <Eddi|zuHause> half a year later the local monopolist offered 16k DSL
22:10:35 <__ln__> 16k.... seriously?
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22:12:20 <SpComb> 16k what?
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22:14:01 <glx> "up to 16k"
22:16:36 <andythenorth> bye
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22:24:08 <DorpsGek> Commit by frosch :: r26314 trunk/src/toolbar_gui.cpp (2014-02-06 22:24:02 UTC)
22:24:09 <DorpsGek> -Fix [FS#5899]: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones.
22:24:43 <frosch123> damn, missed a "not"
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22:33:17 <FLHerne> frosch123: How big is 'ludicrous'? And what, if any, relationship does it have to plaid?
22:35:16 <frosch123> http://www.youtube.com/watch?v=ygE01sOhzz0 <- no plaid in there
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22:40:52 <FLHerne> frosch123: A fair amount of it in the middle there...
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22:51:24 <frosch123> oh there
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23:30:46 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=69974&p=1111055#p1111053
23:30:50 <Supercheese> Wow, that tool is cool
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