IRC logs for #openttd on OFTC at 2014-01-24
            
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01:14:31 <TheZonta> Sad that every project that allow player to share their rails always dies
01:15:13 <Eddi|zuHause> the problem is not the sharing of the rails, but all the rest...
01:17:47 <Eddi|zuHause> things like payment for use of the rails, payment for partial delivery of cargo, ...
01:17:57 <TheZonta> I see
01:18:10 <Eddi|zuHause> preventing or allowing the use of the "ignore signals" button
01:19:00 <TheZonta> Because we are 8 friend playing and i was thinking to build a mian rail so everyone can use it and to prevent the span of 16 rails next to each other
01:19:30 <glx> play coop style then
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01:46:29 <mek42> hiyas
01:47:13 <mek42> when you open a vehicle list, the font used for orders and profits by each vehicle - is that "small" or "mono"?
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01:55:48 <Eddi|zuHause> small
01:56:31 <Eddi|zuHause> mono is for readme
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06:28:31 <TheZonta> Hey Folks Is there a way to make a NewGRF for a new HQ but 3x3?
06:29:44 <Pikka> no, there is not.
06:32:23 <Rubidium> unless the HQ isn't really a HQ and you use newobjects (but then it won't have the passenger acceptance of a HQ)
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06:41:07 <Pikka> you could always make it an industry. :P
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08:33:09 <dihedral> morning
08:46:24 * LordAro morning
08:47:45 <planetmaker> moin
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09:43:17 <LSky> morning
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14:48:36 <fjb> Moin.
14:49:26 <Eddi|zuHause> miau
14:50:32 <V453000> meow
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14:59:56 <Pikka> macau
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15:33:47 <TheZonta> So Pikka Do you have a tutorial to make a new industry?
15:35:08 <Pikka> I don't, no. It's no harder than making a new anything else though. :)
15:35:19 <TheZonta> I see
15:35:30 <TheZonta> Is this possible also to add more color scheme?
15:37:27 <Pikka> for the company colours?
15:38:28 <Pikka> It's not possible to add more, but it is possible to change the existing 8bpp ones with newgrf.
15:38:49 <TheZonta> Oh Good
15:39:21 <Pikka> why, what did you want to do with the colours?
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15:42:28 <TheZonta> Because i don't like some
15:44:14 <TheZonta> Specially there 8 Color that nobody use because they are ugly
15:44:21 <TheZonta> (on my server)
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15:50:20 <Pikka> grfs which change the company colours are probably among the simplest
15:50:24 <Pikka> since they require no graphics :P
15:50:50 <Flygon_> Except everyone's allergic to coding
15:50:52 *** Flygon_ is now known as Flygon
15:50:56 <Flygon> Especially Australians!
15:51:04 <Flygon> Hyvaa yota coders!
15:51:07 <Flygon> Good night everyone else!
15:51:15 <Pikka> I'm an australian and I code all the time. :o
15:51:16 <TheZonta> Morning for me
15:51:17 <Pikka> goodnight!
15:51:19 <Flygon> ...
15:51:20 <Flygon> Oh
15:51:21 <Flygon> Right
15:51:22 <Flygon> Fuck
15:51:23 <Flygon> Er
15:51:26 <Flygon> I just dropped the f bomb
15:51:32 <Flygon> I'm such a bogan :|
15:51:36 <Flygon> Why did I forget who you are?
15:51:42 <Flygon> You post on Railpage all the time
15:51:46 <Flygon> PEACE OUT Y'ALL @_@
15:51:50 <Pikka> I sure don't
15:52:03 <TheZonta> So anyway got a tutorial for that or should i browse the wiki
15:52:11 <Pikka> I've never posted on railpage :D
15:55:00 <Pikka> goodnight Flygon
15:55:27 <Pikka> there are no tutorials :D
15:55:45 <Pikka> read up on recolour sprites, download and decompile a company colour grf off bananas
15:55:54 * Pikka also bedward, it's 2am or something
15:55:58 <Pikka> goodnight all
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15:59:29 <Belugas> hello
15:59:38 <Xaroth|Work> o/ Belugas
16:00:25 <Belugas> hello Xaroth :) damn frozen fingers..
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16:06:44 <Taede> ello
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16:29:27 <TheZonta> Can anyone tell me where are the grf of the compagnie color?
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16:32:30 <lugo> TheZonta: there's a grf on bananas
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18:16:42 <frosch123> hi kids
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18:22:36 <Rubidium> hi dad?
18:23:14 <frosch123> i am not that old :(
18:23:31 <frosch123> everyone is a kid, not everyone is a parent
18:25:05 <Taede> could still be uncle
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19:18:55 <Wolf01> evenink
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19:20:32 <andythenorth> o/
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19:53:37 <andythenorth> why do something simple when you can do something complex? o_O
19:54:48 <frosch123> i have a patch for that
19:56:52 <frosch123> http://devs.openttd.org/~frosch/steelpony20140124.png <- complicated enough?
19:57:00 <frosch123> andythenorth: what does sprite 13492 do?
19:57:36 <andythenorth> ho ho dunno :)
19:58:09 <frosch123> i think i have to put operations into a single row, instead of 3
19:58:20 <frosch123> maybe some colours
19:58:34 <andythenorth> are you live inspecting the varact 2 chain? o_O
19:59:06 <andythenorth> is that a time series, or just the results of the chain running once?
19:59:09 <frosch123> kind of
19:59:29 <frosch123> no, its a trace of a single run with the parameters entered in the editboxes
19:59:49 <frosch123> sprite 13522 is easy, it checks for the callback id
19:59:57 <frosch123> then 13492 does fancy stuff :p
20:00:20 <frosch123> the scrollbar is non-operational yet, so no idea how long it goes on :p
20:01:06 <frosch123> i think nml uses var 1a too often
20:02:36 <andythenorth> var 1a is...? (couldn't see it in industry spec)
20:02:41 <frosch123> constant
20:02:51 <andythenorth> oic
20:03:08 <frosch123> it loads several constants in the row, and either dicards them immediately, or stores them in some register
20:03:15 <andythenorth> hmm
20:03:25 <frosch123> but since the callback has no specific result registers there is no point in storing constants
20:03:26 <andythenorth> it's probably using it for default result
20:03:42 <andythenorth> it may not be nml, it may be a straight conversion from FIRS nfo, where I did that a lot
20:03:47 <frosch123> or my output is incorrect :p
20:03:53 <andythenorth> "stay out of the nvar = 0 bearpit' :P
20:04:01 <andythenorth> or something
20:04:02 <frosch123> no, all of that is a single sprite
20:04:03 <andythenorth> I can't remember
20:04:06 <andythenorth> hmm
20:04:06 <frosch123> all 13492
20:04:34 * andythenorth is stumped in that case
20:05:03 <andythenorth> nml is much faster, but the abstraction means I have much less understanding of the nfo internals :)
20:05:41 <frosch123> well, we need some "map" file which links that output to nml code :p
20:05:59 <frosch123> though it gets more complicated with every preprocessor inbetween :p
20:06:22 <frosch123> so, maybe not particular feasible
20:06:39 <andythenorth> :)
20:07:38 <frosch123> i wonder how to improve the windowlayout
20:07:51 <frosch123> it's kind of big and statically sized
20:08:12 <frosch123> we have no spliiter widgets to adjust column widths
20:12:36 <andythenorth> hmm, how did he get 15% station ratings for fish?
20:12:38 <andythenorth> interesting
20:12:45 <andythenorth> not interesting enough to test it :P
20:38:25 <frosch123> ah, those 1A thingies are the monthly reset of the deliveries
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20:40:05 <frosch123> http://devs.openttd.org/~frosch/steelpony20140124_2.png <- still not particular readable though :p
20:43:12 <andythenorth> no :)
20:43:32 <andythenorth> frosch123: it's of no use, but I built my own debug output - turn it on in parameters
20:43:56 <andythenorth> solves a different goal, but maybe gives idea?
20:44:13 <frosch123> does not work for vehicles though
20:44:39 <andythenorth> nope
20:44:42 <andythenorth> it's totally limited
20:45:13 <andythenorth> frosch123: so key things I would look for
20:45:26 <andythenorth> - easy way for the eye to locate the start of a chain of output
20:45:34 <andythenorth> - easy way to identify the significant values
20:45:42 <andythenorth> either colour, or glyphs
20:46:01 <frosch123> what is the start of a chain?
20:46:09 <frosch123> what values are significant?
20:46:42 <andythenorth> Enter Varaction 2 = start of a chain?
20:46:45 <andythenorth> I am unsure :)
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20:46:52 <frosch123> ah start of sprite
20:47:02 <frosch123> yeah, i also consider highlighting that
20:47:24 <andythenorth> possibly an indent of everything below?
20:49:25 <frosch123> i could try layouting the stuff in proper columns
20:49:34 <frosch123> then i could skip the spritenumber in the front for subsequent rows
20:49:39 <frosch123> and align the other stuff
20:50:56 <andythenorth> I really like numbers correctly aligned
20:50:59 <andythenorth> much easier to scan
20:52:24 <andythenorth> frosch123: can you change 'sperm' please :)
20:54:42 <frosch123> oh
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21:12:24 <andythenorth> processed graphics adds a whole extra layer of 'stuff' to a set compile :P
21:39:13 <DorpsGek> Commit by fonsinchen :: r26276 trunk/src/linkgraph/linkgraphschedule.cpp (2014-01-24 21:39:07 UTC)
21:39:14 <DorpsGek> -Fix [FS#5874]: Don't spawn link graph jobs for link graphs with only one node
21:47:59 <frosch123> night
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22:12:15 <andythenorth> bed
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