IRC logs for #openttd on OFTC at 2014-01-23
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00:10:54 <Sacro> does OTTD have to bail over when it misses one packet :(
00:28:11 <Xaroth|Work> Eddi|zuHause: that PR got derailed quite hard O_O
00:28:58 <Eddi|zuHause> i liked the one about "can we add that as a blocker?" the best :p
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01:42:49 <mek42> is there a way to increase the font size inside the vehicle summary windows? Where it says the vehicle name and current / last year profits.
01:48:56 <Pikka> font size lines in the config file?
01:49:00 <Eddi|zuHause> it can only be done via editing openttd.cfg
01:53:41 <Eddi|zuHause> qwll you're welcome to implement a font gui :p
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02:30:50 <Flygon> Sacro: It could be worse, it could be Age of Empires II (classic)'s multiplayer!
02:31:06 <Flygon> RTS? Giant war going on? Lots of shenanigans?... bam
02:31:12 <Flygon> Game randomly shuts down due to a missed packet
02:31:19 <Flygon> This happens even on ADSL/Cable/Fibre nets
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02:53:26 <mek42> is it silly to serve a single player game in order to let other folks spectate now and then to comment on how my networks are? or would it be better to take screenshots and do a let's learn to play thread in the forum?
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03:01:53 <Eddi|zuHause> you can do whatever you want...
03:02:41 <Eddi|zuHause> if you run a "single player server", make sure there is only 1 company allowed, and that company is password protected
03:02:49 <Eddi|zuHause> otherwise random people may ruin your game
03:03:20 <Eddi|zuHause> (you have to reset the password every time you start the game, it is not saved)
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07:54:26 <Eddi|zuHause> i think i made a new friend...
08:03:47 <planetmaker> obviously you did, Eddi. And you're representitive of the "whole community" obviously :P
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08:07:25 <Eddi|zuHause> you learned cow-ish?
08:19:07 <Eddi|zuHause> <Pikka> boin <- Oin, Gloin, Dwalin, Balin, ... :)
08:20:05 <Xaroth|Work> you're missing a few
08:20:39 <Xaroth|Work> Bifur, Bofur, Bombur, Dori, Nori, Ori, Fili, Kili and Thorin
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08:39:15 <V453000> I have cow-ish as my main language
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09:20:09 <Eddi|zuHause> looks like this rolling resistance thing is michi_cc's doing
10:06:15 <Eddi|zuHause> SpComb: any reason why "search by date" in the logs stops at 2009?
10:09:16 <SpComb> Eddi|zuHause: you mean it doesn't find anything before that?
10:09:28 <SpComb> there probably aren't any earlier logs
10:09:30 <Eddi|zuHause> SpComb: no, the dropdown doesn't have any higher numbers
10:09:46 <SpComb> it's probably a terrible hack :)
10:10:11 <Eddi|zuHause> just wanted to mention :)
10:10:24 <SpComb> I need to rewrite the entire thing some day
10:10:38 <Eddi|zuHause> if you change it to 2014 now, i'll probably complain again in 5 years :p
10:11:02 <planetmaker> might be more time efficient than a complete rewrite
10:11:54 <SpComb> add in some javascript that rewrites the server-generated dates
10:12:06 <SpComb> inject it using a frontend http proxy
10:12:12 <Eddi|zuHause> i have javascript disabled
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12:20:10 <nicferirc> how can I install the generic binaries into /usr/?
12:20:23 <Eddi|zuHause> you really shouldn't
12:20:40 <planetmaker> /usr/local/bin would seem better :)
12:20:50 <Eddi|zuHause> a) /usr is for stuff by your package management, /usr/local is for manual stuff
12:20:57 <Eddi|zuHause> b) the paths are set at compile time
12:21:31 <Eddi|zuHause> (or rather configure time)
12:31:35 <planetmaker> __ln__, you repeat yourself
12:32:22 <V453000> you cant explain that
12:32:39 <__ln__> planetmaker: no, i repeat someone else
12:33:00 <V453000> my point is valid then
13:28:37 <Eddi|zuHause> that is so yesterday...
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15:02:42 <Xaroth|Work> and how are you today?
15:12:56 <Pikka> "16*256=4096 motion units mean motion across one tile."
15:13:49 <Pikka> is that number actually 2048 in OpenTTD? :D
15:14:18 <Eddi|zuHause> but for trains it is increased twice per tick
15:15:39 <Pikka> something's odd... shifting 8 bits, I only got one animation frame per two movements, and eight frames per tile. shifting 7 gave me the result I was expecting.
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15:18:19 <Eddi|zuHause> i have no experience with animation
15:20:43 <Pikka> and even just reading the numbers in the debug window... crossing a tile it increases by more like c2048 than c4096. :/ Oh well, I'll just go with what works, then. ;)
15:21:35 <Eddi|zuHause> for - and | movement it's multiplied by 1.5 or so
15:21:54 <Eddi|zuHause> because everything is wrong for those dimensions
15:23:10 <Eddi|zuHause> Pikka: care to show a test GRF?
15:25:58 <Pikka> sounds like hard work, eddi :)
15:32:44 <Eddi|zuHause> i suppose you can't test that in ttdp?
15:36:08 <Rubidium> motion_counter is increased by current speed every tick
15:36:34 <Eddi|zuHause> that sounds wrong then
15:37:39 <Eddi|zuHause> "Its value is in units of 1/4096 of a tile. A vehicle actually moves visibly every time the motion counter increases by 256, and since a tile consists of 16 such subunits, 16*256=4096 motion units mean motion across one tile." <-- OpenTTD certainly violates this then
15:38:55 <Eddi|zuHause> not to mention when the speed changes in the two movement steps
15:40:00 <Rubidium> so, please file a bug report
15:41:21 <planetmaker> better: submit a patch :)
15:41:37 <planetmaker> you seem to have expertise on that part of code :P
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15:42:02 <Eddi|zuHause> i really don't :p
15:42:04 * Pikka would settle for correcting the documentation. ;)
15:42:35 <Pikka> also I lol'd that NML gives you a number between 0 and 15 for the motion counter... useful... D:
15:42:58 <Eddi|zuHause> nml's motion counter is really bad
15:43:09 <planetmaker> how should it be?
15:44:03 <Eddi|zuHause> if your animation cycle is not a power of 2, you get unnecessary repeats of certain animation frames
15:44:03 <planetmaker> there was some discussion before it was set to 16... probably on grounds that that's the amount of actual movement steps on a tile
15:44:26 <Eddi|zuHause> even though the resolution would allow for having these repeats only very rarely
15:44:29 <Pikka> eddi: yes, about once every million tiles. :)
15:45:24 <Eddi|zuHause> don't use motion counter, use var[0x46,0,0xFFFFFFFF]
15:45:46 <Pikka> can you do that? handy. :)
15:46:05 <Eddi|zuHause> yes, it's a "hidden feature" :)
15:46:26 <planetmaker> Pikka, did you really switch to nml?!
15:46:55 <planetmaker> I guess we should remove that from the 'deprecated syntax' page. And put it somewhere else, more appropriate
15:47:06 <planetmaker> I don't see that feature being removed anytime soon
15:47:14 <Pikka> no, I didn't planetmaker
15:47:34 <Pikka> I just had a look at the spec to see if it said anything illuminating about what was happening with the motion counter.
15:48:05 <planetmaker> you should switch :P
15:48:34 <Pikka> but then how will I do my 9-frame animations? :P
15:48:43 <Pikka> (with var[0x46,0,0xFFFFFFFF], I know)
15:49:40 <Eddi|zuHause> could just add a motion_counter_long or something
15:50:06 <planetmaker> might be an idea ^
15:50:07 <Eddi|zuHause> i really have no clue what that motion_counter was supposed to achieve
15:50:32 <planetmaker> iirc the idea was to give you feedback on when the vehicle visually moved accross a tile
15:55:40 <planetmaker> Pikka, do you use anything else than plain nfo?
16:01:51 <Eddi|zuHause> planetmaker: that is probably one of the least useful things to know...
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16:35:27 <Eddi|zuHause> i have no idea whether this is correct (for aircraft, or for diagonal movement): www.informatik.uni-halle.de/~krause/motion_counter_fix.diff
16:37:29 <Eddi|zuHause> and it's certainly missing effect vehicles
16:37:50 <Eddi|zuHause> are ships GroundVehicles?
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16:42:51 <Eddi|zuHause> planetmaker: maybe "legacy variable access" is a good name?
16:43:12 <Eddi|zuHause> or "direct variable access"
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19:41:28 <Alberth> the 4000 year old game?
19:42:23 <andythenorth> I could write some more code to process spritesheets
19:42:28 <andythenorth> or I could do some work
19:45:16 <planetmaker> if you didn't you had the wrong job :)
19:49:45 <andythenorth> he's mostly accurate, if very annoying :)
19:50:03 <andythenorth> industry station names are half-assed imo :)
19:50:06 <planetmaker> makes it sound like each industry needs a separate name then :(
19:50:11 <andythenorth> that's why I was glad you made them not my problem :)
19:50:52 <frosch123> is the issue only the "Old" ?
19:50:54 <andythenorth> we (someone - probably eddi or frosch) decided it needs an array of names to be good
19:51:02 <frosch123> what if we strip the "Old"
19:51:05 <frosch123> isn't it fine then?
19:51:22 <andythenorth> no, the issue will be the number of petrol stations in a town giving names to stations
19:51:31 <planetmaker> I don't think that's the issue he tries to raise. Rather the repetition of names
19:51:43 <frosch123> well, "Townhall" is no worse than "Central"
19:51:49 <andythenorth> I refuse a parameter in FIRS btw
19:51:52 <frosch123> you only miss the one station name which has no suffix
19:51:58 <andythenorth> either ottd fixes this, or they live with it :)
19:52:12 <frosch123> but ok, default names or more randomised
19:52:13 <Taede> exclude town-industries (bank/petrol-stations/shops) ?
19:52:19 <frosch123> iirc newgrf ones are forced highest priority
19:52:48 <planetmaker> that's what I recall, too
19:52:55 <planetmaker> but it shouldn't give duplicates
19:54:53 <planetmaker> gah... Korean trainset uses different font sizes in description :S
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20:00:29 <planetmaker> anyway, I don't get duplicate station names even when I build two dozen of the same industry in a town and make the rest covered by stations
20:01:29 <frosch123> oh, i misread the report
20:01:42 <frosch123> i thought he complains that every town has a "old townhall"
20:01:49 <frosch123> i did not noticed there were duplicates
20:02:10 <frosch123> hmm, is that causes because ottd only compares the industry id?
20:02:12 <planetmaker> if he only complains about 'old townhall', I don't care about the report :)
20:03:37 <planetmaker> seems so. with two or three industry types, then I get the same station name
20:04:20 <frosch123> yup, station_cmd.cpp:249
20:04:29 <frosch123> only checks for industrytype id
20:04:44 <planetmaker> so there's two ways to fix :)
20:05:06 <frosch123> well, the idea was to give industries the same name, to not make the names too specific :p
20:08:27 <planetmaker> of the trainset. I wonder whether I should complain to him ;)
20:08:56 <planetmaker> about not updating the internal version between releases :P
20:19:09 <planetmaker> does the trick for me, frosch123
20:23:20 <DorpsGek> Commit by frosch :: r26275 trunk/src/station_cmd.cpp (2014-01-23 20:23:14 UTC)
20:23:21 <DorpsGek> -Fix: If NewGRF provided the same station name for different industry types, stations would end up with same name. So also consider the provided name, not only the industry type.
20:23:55 <planetmaker> firs sprites are nice till 2x zoom. In 4x the pixels show :)
20:39:15 <andythenorth> god what a boring conversation about rolling resistance
20:39:20 <andythenorth> someone should just delete it
20:39:40 <planetmaker> there's a spill-off at tt-ms
20:40:09 <planetmaker> yeah, me, too. tl;dr
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21:22:43 <frosch123> hmm, something suggests that some os/2 compiler has an "vseprintf"
21:22:50 <frosch123> yet google only hits on openttd
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22:15:48 <DorpsGek> Sacro: Pikka was last seen in #openttd 6 hours, 11 minutes, and 29 seconds ago: <Pikka> g'night folks :)
22:24:51 <Xaroth|Work> oh I love it when a plan comes together
22:26:35 <Xaroth|Work> or in this case, when my caching decorator actually does what I tell it to do
22:29:16 <Alberth> now you can put your caches on the wall easily
22:30:56 <Xaroth|Work> something like that
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23:04:53 <TheZonta> What is the rXXXXX version of the 1.3.3 ?
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23:13:40 <glx> TheZonta: it's tags/1.3.3
23:17:15 <glx> revision doesn't really matter for releases
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23:45:01 <TheZonta> Ah thanks glx Because i was looking to install the proper version for shared infrastructure
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