IRC logs for #openttd on OFTC at 2013-12-26
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12:45:40 <Eddi|zuHause> hm, i'm still not able to log into steam
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12:53:17 <nicferirc> is the creator of the auto updater here?
12:54:08 <nicferirc> 'Zuu' isn't listed in the people online
12:54:23 <Xaroth|Work> then you just answered your own question.
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13:45:55 <Alberth> pretty quiet here according to the log :)
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13:59:18 <nopol10> Hi, is there a way to get all the town names from various NewGRFs installed to be used in the game?
14:03:40 <Alberth> at the same time? nope
14:04:15 <Alberth> also seems a little useless, most newgrfs have more names than you have towns
14:04:54 <nopol10> :( I was hoping for some randomness in my games
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14:28:38 <__ln__> esim. omassa taloyhtiössäni
14:29:26 <__ln__> gestures on touch screen
14:35:11 <peter1138> 3200x1800 13" laptop... hmm
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18:45:14 <DorpsGek> Commit by translators :: r26182 trunk/src/lang/arabic_egypt.txt (2013-12-26 18:45:07 UTC)
18:45:15 <DorpsGek> -Update from WebTranslator v3.0:
18:45:16 <DorpsGek> arabic_egypt - 15 changes by abdXelrhman
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19:05:03 <andythenorth> tactically, is there any significant difference between drive-in and drive-thru roadstops?
19:05:17 <andythenorth> I know how they work, but does one perform better than the other?
19:06:01 <V453000> the drive through stops are a lot better
19:06:02 <Alberth> it seems to me that drive-through performs better
19:06:14 <V453000> more useful, more control, more flexibility, more utility, more throughput
19:06:24 <Alberth> all that turning to get in or out takes ages :)
19:06:24 <V453000> not a single reason to use the drive in one
19:07:44 <Alberth> I often make them accessible from both sides, and the path finder somewhat splits the vehicle stream to both sides
19:08:27 <andythenorth> so there's no particular reason to try and provide non-articulated RVs
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19:08:37 <andythenorth> I am trying (again) to design a truck set
19:08:44 <andythenorth> seems that all that's needed is one truck
19:08:54 <andythenorth> 65mph, 500hp, autorefittable, 40t
19:09:07 <andythenorth> there's no point to any others except some special types from HEQS
19:10:01 <Alberth> hmm, articulated cannot overtake other trucks, can they?
19:10:01 <andythenorth> fractional differences in speed, HP, or capacity do not offer interesting choices
19:10:19 <andythenorth> I never remember that when buying them :P
19:10:32 <Alberth> you find out soon enough :p
19:11:34 <andythenorth> I think that one's considered a bug not a feature?
19:11:39 <andythenorth> maybe it's now a feature :P
19:11:52 <andythenorth> half of FS seems to be about RV overtaking and road use :P
19:13:59 <andythenorth> one of the more boring bits of RV stuff is the placing of road tiles :P
19:14:05 <andythenorth> specifically corners
19:14:15 <andythenorth> I often make mistakes and have to delete for tidiness
19:14:37 <Alberth> corners are not so bad, you just have so many of them :p
19:15:17 <andythenorth> diagonal roads, another citizen of FS :)
19:15:45 <Alberth> I tried drawing them one time, it didn't come out right
19:15:46 <V453000> the boring part of RV stuff is the no-rails stuff :P
19:16:27 <Alberth> perhaps you should be able to make a diagonal stretch, and the game does all the corners
19:16:37 <andythenorth> Alberth: neat idea :)
19:16:40 <andythenorth> V453000: do TarRails
19:19:50 <V453000> I probably will do a few small versions of nuts, but nothing else, no time, new woman, lots of work, ...
19:21:22 <Alberth> you got to have enough, in case one fails
19:21:36 <andythenorth> V453000: most of those excuses are easily solved tbh
19:21:52 <Eddi|zuHause> <andythenorth> I often make mistakes and have to delete for tidiness <-- a lot of that is because autoroad doesn't highlight the road bits like autorail does
19:22:18 <andythenorth> oh another good point :)
19:23:32 <andythenorth> would it be good to fix the small annoyances? :)
19:25:19 <Eddi|zuHause> i believe there are sprites for roadbit highlighting buried on the forum somewhere
19:25:27 <Eddi|zuHause> just have to include them
19:25:43 <Eddi|zuHause> and then adapt the code from autorail
19:26:29 <andythenorth> would have more payoff for less work than say...roadtypes :)
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19:39:55 <andythenorth> so maybe a large articulated truck and a smaller express truck?
19:40:09 <andythenorth> my truck set has got progressively smaller over time :)
19:40:14 <andythenorth> but no closer to release :(
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21:11:20 <Sanfred> Hello. Does anyone know how to change password in flyspray? real name and email is "data from centralized account system", there is no password field as far as I can see...
21:44:15 <Pauli> I got a question for you :)
21:44:35 <Pauli> Do you know how I could have the font from the original game, and the new graphics ?
21:45:02 <Pauli> It's been a while I'm looking for it, but I guess my googling skills are not that good :/
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