IRC logs for #openttd on OFTC at 2013-12-05
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01:30:34 <Hazzard> Anyone here somewhat familiar with the openttd source code?
01:34:36 <GBeene> never anyone to talk to on here
01:37:12 <Super_Random> I just don't choose to.
01:37:26 <GBeene> well that doesn't help me much!
01:38:12 <Super_Random> No, no it doesn't.
01:52:40 <GBeene> I just discovered the openttd coop wiki
01:53:05 <GBeene> i am so in over my head
01:58:39 <Super_Random> sounds like a personal problem.
02:07:03 <GBeene> you're super fun to hang out in IRC with, Super_Random
02:08:35 <GBeene> are you fun to hang out with by yourself?
02:08:37 * Super_Random is actually quite busy trying to solve Fallout: New Vegas issues.
02:08:39 <GBeene> would you say you enjoy your company
02:08:49 <Super_Random> I do tend to enjoy my company.
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11:59:13 <Eddi|zuHause> man this game is hopeless, i'm spending all my ressources defending, get stuck and fall behind in research, run out of tax money...
12:04:07 <V453000> clearly insufficient production and consumption of beer
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12:48:02 <MNIM> Hmmmh. my population will soon reach 100 million in freeciv.
12:48:14 <NGC3982> My god. I love Civilization.
12:48:38 <NGC3982> But i'm engaged, so i can't play more than an hour or so a day.
12:48:53 <NGC3982> That means no-no for Civ. :|
12:49:41 <MNIM> my current game takes an hour or so.
12:50:57 <MNIM> it's my own fault, though
12:55:03 <MNIM> I currently have 89 cities. :/
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15:30:14 <FrenkyPohodar> I wish you a nice day.
15:33:45 <FrenkyPohodar> Do you know where you can get the first boat? Now I'm the first in 1800, is a little earlier? a train pulled by a horse, I can not find one, too. Thanks very much for your advice and help.
15:34:21 <Pinkbeast> FrenkyPohodar: What newgrfs do you have loaded?
15:38:06 <FrenkyPohodar> No, I can not find newgrf, I found the ship (since 1700) but no train pulled by horses (some older ships are not covered year 1700)
15:38:44 <Eddi|zuHause> FrenkyPohodar: in eGRVTS you have horses as road vehicles
15:41:04 <FrenkyPohodar> yeah got it, but somewhere I once saw the train pulling the horse before the onset UKRS 2 (1830)
15:41:22 <Pinkbeast> FrenkyPohodar: That was not in UKRS2. You can load multiple vehicle newgrfs.
15:41:42 <Pinkbeast> "Sailing Ships" has some very old ships
15:44:15 <Eddi|zuHause> FrenkyPohodar: the grf may have been called "early rail" or similar
15:46:44 <FrenkyPohodar> ha I got it from a site "Before the year 1700 comes Early Rail and also UKRS Add-on (1500 start)" it will probably ono.Ted's what I found, thank you very much. :-)
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18:15:14 <Alberth> there seems to be a little problem with {RAW_STRING} versus {STRING} used in translations. According to the strgen tables, the former does not have cases, while the latter does support them
18:15:36 <Alberth> for GS this is not a real problem, as it doesn't have cases anyway
18:17:41 <frosch123> and yes, RAW_STRING does not support cases
18:18:16 <Alberth> do you know what WT does with this situation?
18:18:53 <Alberth> does it recognize STRING as being translated from RAW_STRING, and thus disallow a case?
18:19:53 <frosch123> only the source can tell :)
18:22:08 <Alberth> I updated the patch queue for gs support, the translation of commands is not included yet
18:22:22 <Alberth> I can throw the stuff I have in trunk if you like
18:28:14 <frosch123> it looks to me like wt3 would accept cases for any string command
18:29:39 <frosch123> maybe we can just try it then :p
18:30:19 <LordAro> so, when is eints replacing wt3? ;p
18:30:39 <frosch123> when you port the master server to psql
18:30:59 <LordAro> what does it use currently?
18:31:23 <frosch123> like everything old :p
18:32:03 <Eddi|zuHause> (i don't even know what that does)
18:32:46 <frosch123> linux, apache, mysql, php,... all the 90's :p
18:33:53 <planetmaker> LordAro, that doesn't convert tha application(s) using the DB
18:34:24 <planetmaker> which is here the actual task at hand :)
18:34:37 <frosch123> i refactored the msu to use a common sql interface
18:34:57 <frosch123> then learnt how non-standard mysql actually is, so all those weird scripts don't work
18:35:16 <frosch123> so, it ends up in a rewrite or so
18:36:43 <glx> frosch123: like every "simple" conversion ;)
18:37:46 <glx> and I guess the original code is full of direct access to DB
18:45:17 <DorpsGek> Commit by translators :: r26144 trunk/src/lang/slovak.txt (2013-12-05 18:45:11 UTC)
18:45:18 <DorpsGek> -Update from WebTranslator v3.0:
18:45:19 <DorpsGek> slovak - 1 changes by Tinix
18:51:46 <frosch123> Alberth: the patch queue on devs is still the old one
18:55:04 <Alberth> frosch123: updated, 100 is a first step towards translation string creation
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19:17:17 <frosch123> Alberth: looks fine, i think we just put it into production :)
19:19:35 <frosch123> oh, eints is actually offline
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19:20:14 <Alberth> except 100, but that code is not being used currently anyway
19:20:23 <frosch123> hmm, yeah, i killed it yesterday when experimenting with the issue reporter
19:20:23 <andythenorth> I noticed earlier today, but wasn't in the channel, sorry :(
19:20:27 <frosch123> but did not restart it :p
19:20:50 <Alberth> a whole day without translations :p
19:22:55 <Alberth> andythenorth: what do you think of #6611 ?
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19:24:06 <andythenorth> I can't remember the current view
19:24:22 <andythenorth> might be that the current situation needs improved, rather than a new view
19:25:19 <Alberth> overview page of a language is not very useful atm
19:25:52 <andythenorth> when it's back online I'll look :)
19:26:57 <andythenorth> planetmaker: you should see our compatibility requirements :(
19:27:01 <andythenorth> we just dropped IE6
19:27:15 <andythenorth> we've delivered training in 'training suites' with IE 5, within the last couple of years :(
19:27:34 <Alberth> andythenorth: fire the boss
19:28:17 <andythenorth> Alberth: yeah, that view has a few reports against it
19:28:20 <andythenorth> it basically sucks :)
19:28:40 <andythenorth> would make much more sense as table, or two columns some other way
19:28:43 <Alberth> planetmaker: the course is about learning linux, you first need to complete the course before you can drive linux safely :)
19:30:10 <Alberth> two columns would be nice, imho
19:30:40 <planetmaker> george's report makes sense to me, yes
20:22:56 <andythenorth> so....manual cargodist
20:23:03 <andythenorth> where are packets assigned destinations?
20:23:14 <andythenorth> at originating industry / house?
20:23:20 <andythenorth> or at first station they are delivered to?
20:24:02 <Alberth> afaik manual cdist means "disable cdist", ie "old behaviour"
20:24:21 * Alberth votes for "first station they are delivered to"
20:25:55 <andythenorth> does the code accept voting? :)
20:26:08 <andythenorth> presumably this is already defined somewhere o_O
20:26:46 <Alberth> code is not democratic :p
20:27:06 <andythenorth> one code one vote
20:28:14 <Alberth> I fear we'd be outnumbered by code then :)
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20:51:50 <andythenorth> ugh this mac is slow :(
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21:23:29 <andythenorth> so the rule that train grfs shouldn't contain their railtypes - reasons are...?
21:24:34 <planetmaker> reason is: why should they? Makes it a nightmare also to combine sets
21:24:59 <planetmaker> other reason: why would you need when you can use a RTT easily?
21:25:11 <planetmaker> it's no additional effort in the vehicle set
21:25:11 <andythenorth> (not having tried it yet)
21:25:21 <andythenorth> seems akin to providing industry set and cargos separately
21:26:54 <planetmaker> better make one set which provides everything, houses, industries, vehicles, cargos, terrain
21:27:25 <andythenorth> I guess I just find it weird
21:27:46 <andythenorth> some vehicles won't appear unless player hunts down precisely the right accompanying grf
21:27:47 <planetmaker> so you ask a vehicle manufacturer to also provide the roads or tracks?
21:28:01 <planetmaker> andythenorth, not true. Just set the right cascade on railtypes
21:28:07 <andythenorth> doesn't make any senes
21:28:16 <andythenorth> in case of narrow gauge for example
21:28:21 <planetmaker> cascade everything down to one of RAIL, ELRL, MONO and MGLV
21:28:32 <andythenorth> nah, I'd just disable those vehicles instead
21:28:35 <planetmaker> NG perfectly cascades down to RAIL
21:28:41 <andythenorth> they're meaningless for gameplay in that case
21:28:46 <andythenorth> better to remove them
21:29:04 <andythenorth> * this is just theory right now, I haven't tried it :)
21:29:12 <andythenorth> trying to figure out where to start
21:29:37 <andythenorth> I guess I start by finding grfs that contain ng rails
21:30:58 <andythenorth> is there any way to find that out?
21:31:07 <andythenorth> maybe that strange wiki page?
21:31:30 <planetmaker> maybe, dunno really :)
21:32:20 <andythenorth> oh not a railtype grf :(
21:32:36 <andythenorth> banananas has one
21:32:55 <andythenorth> maybe bananas should allow deps
21:45:21 <andythenorth> but so far I don't understand :)
21:45:34 <planetmaker> andythenorth, bananas *does* allow deps. Just use musa to set them
21:46:21 <planetmaker> same author, better place maybe
21:47:37 <andythenorth> setting axle weights?
21:50:08 <andythenorth> I think I prefer this page :)
21:50:44 <planetmaker> that's as chaoitic as cargo labels. No scheme, just everyone's own design
21:50:58 <planetmaker> and you then finally need to support zillions of different shit
21:51:31 <andythenorth> I don't have a problem with cargo labels, they're easy :)
21:51:49 <planetmaker> and different vehicle sets interpreting the labels differently. while foobar's scheme is quite clear...
21:52:37 <andythenorth> ok I'll try reading it again another time
21:52:39 <planetmaker> yeah... cargo labels. FRUT. FRUI, FRVG; STEL, METL, SCRP, COPR, ...
21:52:52 <andythenorth> doesn't matter, they're all supportable :)
21:52:58 <planetmaker> but there it makes more sense than the different RTL which cover the same
21:54:33 <andythenorth> that scheme should have reserved a character for "I just don't care about this parameter"
21:54:50 <andythenorth> seems to have done that for speed
21:56:44 * andythenorth wonders where metro is handled
21:58:12 <andythenorth> hmm ok, I concede, it's a raging mess
21:58:26 <andythenorth> I just realised the metro 'support' I added a few weeks ago is pretty incomplete
21:58:46 <andythenorth> it needs to cascade through a load more shit to handle railtype grfs I didn't consider (nor care about) :P
21:59:19 <andythenorth> I also have zero idea how (for example) nutracks cascades types internally
21:59:44 <andythenorth> maybe it will look better in the morning :)
22:00:30 <andythenorth> you can see why people might think "ok I'll just make my own tracks"
22:00:34 <andythenorth> even if separate grf :P
22:01:14 <andythenorth> yeah that always comes up for railtypes :)
22:01:38 <andythenorth> had this discussion before :)
22:01:57 <andythenorth> planetmaker: so if *you* were doing narrow gauge trains, what would you set?
22:02:02 <andythenorth> NGRL, NAAN, some other crap?
22:02:17 <andythenorth> there's nothing complicated like a specific gauge, or two types of NG
22:02:29 <andythenorth> maybe there's electrified in future, maybe
22:02:51 <andythenorth> but it won't care about 25Kv, AC, DC, 3rd rail, 4th rail, etc
22:03:22 <andythenorth> oh, and if there's no suitable track, the trains shouldn't appear ;)
22:03:51 <planetmaker> it doesn't appear automatically, if none of the tracks is available
22:04:05 <andythenorth> so just don't fallback to RAIL or ELRL
22:04:30 <planetmaker> let's see what I'd do...
22:06:05 <peter1138> Just don't overcomplicate this shit
22:08:43 <andythenorth> once upon a time it was simple
22:08:48 <andythenorth> someone made a ng rails grf
22:08:59 <andythenorth> then there was a big argument with OzTrans about some crap
22:09:05 <andythenorth> and life was simple :)
22:09:45 * DanMacK had a similar argument with OzTRans
22:09:50 <andythenorth> I remember trying to track down that damn grf to play canset
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22:11:27 <planetmaker> NAbN, NAaN, NAAN, NABN, NACN, NADN, NAEN, NGRL, NLOW, NAbE, NAaE, NAAE, NABE, NACE, NADE, NAEE, NBAN, ENLW, ENHI, ELNG
22:11:51 <planetmaker> leave out everything up to NLOW for electrified
22:11:53 <andythenorth> I mean, I see the point of this :)
22:12:00 <andythenorth> but it's also a little mad
22:12:04 <andythenorth> it's just a train game :)
22:14:27 <DanMacK> He's a bit controlling
22:14:59 <andythenorth> he does ship stuff though
22:15:04 <andythenorth> can't fault that :P
22:15:41 <andythenorth> planetmaker: I saved your list to a ticket, thanks
22:17:04 <DanMacK> although I've been threatened him a few times to pull my graphics from CanRail
22:19:04 <planetmaker> DanMacK, I was still hoping for your canadian train graphics to appear in the set we started...
22:20:29 <DanMacK> I just hjave so much going on lately... lol
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22:48:06 <FrenkyPohodar> I wish you a nice evening. You do not know how to start the server (dedicated) to apply the modified settings? (openttd.conf) :-) I set very little boat, so I edited it, but now how to load the new settings, probably something in cmd?
22:49:38 <planetmaker> while openttd is running, modifications to openttd.cfg are pointless
22:49:53 <planetmaker> they will get overwritten when openttd exits
22:50:07 <planetmaker> to change settings on a running game on a server, you need to use rcon
22:50:15 <planetmaker> rcon password "set settingname value"
22:52:17 <FrenkyPohodar> Few ships, so I manually changed the settings in openttd.conf but the game does not know about the change.
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22:53:44 <planetmaker> rcon password "set max_ships value"
22:54:13 <planetmaker> editing openttd.cfg never affects a savegame or running openttd
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22:57:03 <FrenkyPohodar> so again I can do something new, thank you. :-)
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