IRC logs for #openttd on OFTC at 2013-11-22
            
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00:19:55 <alluke> how many triangles?
00:19:56 <alluke> https://dl.dropboxusercontent.com/u/1004368/N%C3%A4ytt%C3%B6kuva%202013-11-22%20kohteessa%202.18.41.png
00:28:14 <glx> too many ;)
00:30:08 <glx> I have already 25 and I think I miss many
00:36:47 <alluke> i got 7
00:37:23 <alluke> theres one which i cant tell if its quadrangle
00:39:20 <scshunt> I'm at 33
00:39:36 <scshunt> oh wait, that edge doesn't hit the bottom right corner
00:39:48 <scshunt> there go 4 of mine
00:39:52 <scshunt> so 29
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00:44:49 <alluke> dont count in the quadranges
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00:57:53 <alluke> imma play some club penguin
01:20:27 <alluke> guess what
01:20:35 <alluke> raining stopped
01:20:45 <alluke> first time today
01:20:49 <alluke> ill go outside
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06:33:16 <NGC3982> Morning.
06:33:42 <NGC3982> Or moin.
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06:44:37 <Eddi|zuHause> not the same thing
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08:29:15 <__ln__> good beforenoon
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11:53:07 <titanen> hey all
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15:18:00 <Woolridge_> hey there
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15:26:32 <Woolridge_> someone there?
15:27:27 <LordAro> maybe
15:28:46 <Woolridge_> well, i just wanted to ask if there is any way to chance the costs to establish cities @ottd
15:29:12 <LordAro> iirc, no
15:29:20 <LordAro> other than using a base cost changing newgrf
15:29:22 <LordAro> maybe
15:33:36 <Woolridge_> well, is it difficult to create a customized newgrf?
15:34:19 <LordAro> not too much
15:34:37 <LordAro> look up the existing base cost modifier newgrfs
15:34:41 <LordAro> they may do it for you
15:34:46 <planetmaker> if it's just about changing costs, use one of the configurable base costs NewGRFs
15:34:59 <planetmaker> :)
15:35:12 <LordAro> /o planetmaker
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15:35:48 <planetmaker> heya :-)
15:36:21 <Woolridge_> well, it's only purpose would be to change the cities and producing industry costs, could you recommend me one for that?
15:37:40 <planetmaker> "base cost grf" ;-)
15:37:54 <planetmaker> or was it called "base cost mod"?
15:38:45 <Woolridge_> well ok, i'll look for both and try it out, thx =)
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15:44:41 <Woolridge_> oh btw, how do i configure a newgrf? (sorry i'm a total noob at this stuff)
15:49:02 <peter1138> 💃
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17:34:09 <__ln__> http://middle-earth.thehobbit.com/
17:40:27 <LordAro> shame it's just a hobbit map really
17:40:58 <Eddi|zuHause> yeah, it could have been a whole middle earth map...
17:42:14 * LordAro decides to listen to this http://www.youtube.com/watch?v=mfFQuhWaA_k
17:42:31 <__ln__> i find the choice of language interesting, though i'm not quite sure what it is
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17:51:48 <Rubidium> oh lord...
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18:25:27 <NGC3982> The LOTR/Hobbit soundtracks is a real bomb.
18:25:47 <LordAro> of course
18:28:16 <NGC3982> Being moderately interested in movies, thinking of what Peter Jackson came from - and what he did - Still confuses me.
18:28:42 <LordAro> ?
18:28:47 <NGC3982> Meet the feebles and Bad taste is not bad movies, of course.
18:30:01 <NGC3982> Though, the amount of kudos he should have for re-inventing the industry standard with his first big budget movie is greater than the amount of coal you guys ship per weekend.
18:30:37 <LordAro> ^
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18:31:23 <NGC3982> Sure, from a plot point of view the movies does not hold up in every bit
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18:45:21 <DorpsGek> Commit by translators :: r26045 /trunk/src/lang (norwegian_bokmal.txt swedish.txt) (2013-11-22 18:45:13 UTC)
18:45:22 <DorpsGek> -Update from WebTranslator v3.0:
18:45:23 <DorpsGek> norwegian_bokmal - 2 changes by Trond
18:45:24 <DorpsGek> swedish - 3 changes by abbedabb
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19:06:45 <andythenorth> http://www.flickr.com/photos/46711946@N07/sets/72157637915418213/with/10982394894/
19:08:06 <NGC3982> That is one glued flame.
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19:11:33 <andythenorth> quak
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19:13:40 <Alberth> quakquak
19:13:54 <frosch123> moin
19:14:01 <LordAro> moinmoin
19:14:21 <frosch123> i think i am the one who says "quak" the least in this channel :p
19:14:51 <LordAro> :p
19:15:22 <planetmaker> quaak
19:15:25 <planetmaker> :-P
19:15:35 <Alberth> never too late to start quak-ing:)
19:19:40 <andythenorth> hmm
19:19:45 <andythenorth> shippety ship
19:19:50 * andythenorth should work on some Squid
19:19:54 <andythenorth> maybe wine first
19:23:45 <andythenorth> hmm
19:23:50 * andythenorth needs to write code to write code
19:23:53 <andythenorth> always such lol
19:26:34 <Alberth> make a second andy
19:27:06 <Alberth> then you can have someone writing the code to write the code for you :)
19:27:13 <Superuser> yodawg.jpg
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19:40:15 <andythenorth> bah
19:40:27 <andythenorth> my code-writing script needs to know the filenames I want to mangle
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19:51:52 <andythenorth> hmm
19:52:10 <andythenorth> wonder what happens if...
19:52:34 <frosch123> better press the green button, not the red one
19:54:10 <andythenorth> importing a module to my code-writing script, then rewriting it on the filesystem using that script...?
19:54:13 <andythenorth> wise?
19:58:02 <Alberth> doesn't sound like it :)
20:14:35 <andythenorth> oh well
20:14:46 <andythenorth> what could possibly go wrong? o_O
20:14:50 <andythenorth> I can always rollback :P
20:19:42 <andythenorth> hmm code writing code ftw
20:23:03 <Alberth> I know, I live on it :p
20:24:58 <andythenorth> o_O
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20:26:23 <andythenorth> anyone want to write some parameter code for me?
20:26:25 <Alberth> although in practice that part of the code is small compared to the stuff you need to express what to generate ;)
20:26:44 <andythenorth> generators seem to have that interesting problem :)
20:26:46 <Alberth> k, I'll bite
20:26:58 <andythenorth> having written a few now, configuration is much harder that generation :P
20:27:03 <andythenorth> than *
20:27:17 <andythenorth> Alberth: nml parameters, action 14? o_O
20:27:33 <Alberth> oh, that parameter code :p
20:27:42 <andythenorth> :)
20:27:46 <andythenorth> I should do it I guess
20:27:46 <Alberth> let me read the nml about it
20:27:59 <andythenorth> if you want to learn, FISH is a nice easy project :)
20:30:22 <Alberth> what do you want to have?
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20:30:56 <andythenorth> have you got the code checked out?
20:31:12 <frosch123> maybe some iron/copper/platin horse switch?
20:31:18 <Superuser> I thought you meant the Linux shell fish, but then I checked what channel this way
20:31:19 <Superuser> was*
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20:31:52 <andythenorth> frosch123 :P
20:34:49 <Alberth> yes, was 107 changesets behind :)
20:35:30 <Kjetil> Whatever happened to the multiple industries of the same type in the same town option ?
20:35:39 <Alberth> nothing
20:35:55 <frosch123> check your filter settings
20:36:13 <Kjetil> heh
20:36:19 <Alberth> filters seem to cause a lot of confusion
20:36:28 <andythenorth> Alberth: I've just added a 'vehicle_groups' property to ships (it's a list)
20:36:28 <Kjetil> "Advanced settings" -> "Show: Basic Settings"
20:36:36 <frosch123> Alberth: only for old users :)
20:36:52 <andythenorth> I want a parameter with options 'All Ships', 'Sea Ships Only', 'River Boats Only'
20:36:53 <Kjetil> new users don't know what they are looking for ?
20:37:05 <frosch123> yes
20:37:05 <andythenorth> I hope the rest is obvious :)
20:37:14 <Alberth> new users don't know about options they cannot see :p
20:37:16 <frosch123> and old users will learn in the next 2 years
20:37:27 <andythenorth> if you get bored kick it back to me, I don't 100% mind writing my own code :P
20:37:34 <andythenorth> but I welcome help
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20:39:11 <Kjetil> The colorscheme of the Advanced settings dialog doesn't help. Dark text on dark colours makes the dropdown boxes easy to ignore
20:39:36 <Superuser> ^
20:40:29 <planetmaker> Kjetil, don't use 'company colour' newgrfs. They screw with the UI colours
20:40:49 <planetmaker> i.e. black or white company colour NewGRFs are known to have strange side effects in this area
20:40:58 <andythenorth> nah, even vanilla, he's right
20:41:04 <andythenorth> the advanced settings is black on purple
20:41:09 <andythenorth> compare it to newgrf window - black on yellow
20:41:18 <andythenorth> the legibility of advanced settings is...not the best :)
20:41:30 <andythenorth> we have low consistency in this stuff :)
20:41:53 <andythenorth> consistency can be over-rated, but variation without a reason can make a UI stinkier :)
20:41:56 <frosch123> it is not has bad as the custom currency window :p
20:42:04 <planetmaker> ah... well, that contrast has been sufficient for me so far. But colour vision here is one of the few things ok with my eyes :-P
20:42:09 * andythenorth explores
20:42:24 <andythenorth> where is custom currency?
20:42:32 * andythenorth wonders if we should do a UI tidy
20:42:50 <andythenorth> there has been an old idea that we could fix it all 'properly', but none of us can be bothered
20:43:20 <frosch123> andythenorth: the master plan consists of removing colour codes from strings and adding {emph} and {noemph} commands
20:43:21 <andythenorth> but a nice refresh would be a nice little feature
20:43:26 <andythenorth> frosch123: that's kind of nice
20:43:32 <frosch123> then making those fixed to the backgruond colour
20:43:34 <andythenorth> are colours controlled by classes?
20:43:39 <andythenorth> or would they be?
20:44:13 <andythenorth> colours of setting panels seem to vary quite a bit :)
20:44:18 <planetmaker> they currently aren't. It's just hard-coded
20:44:27 <andythenorth> could we move them to constants?
20:44:31 <andythenorth> or define some classes?
20:44:34 <andythenorth> (same thing)
20:44:45 * andythenorth digs a bit more
20:45:17 <andythenorth> do the different colours help anyone recognise different panels?
20:45:23 <andythenorth> e.g. game options is grey, other panels are purple
20:45:31 <andythenorth> is that helpful, or just 'meh' ?
20:45:41 <frosch123> andythenorth: https://wiki.openttd.org/GUI_Style#Window_colours
20:45:57 <andythenorth> so game options is not in spec
20:46:02 <andythenorth> for historical reasons
20:46:06 <frosch123> not all windows comply ofc :)
20:46:19 <andythenorth> ofc :)
20:46:26 <andythenorth> transparency settings is out of spec too
20:46:46 <frosch123> it's a toolbar
20:46:47 <andythenorth> as is save
20:46:58 <andythenorth> transparency != construction :o
20:47:00 <andythenorth> :)
20:47:06 <andythenorth> maybe it does
20:47:15 <frosch123> i guess load/save could use brown
20:47:28 <frosch123> hmm, no, smallmap is also brown
20:47:49 <andythenorth> I would say brown for load/save
20:47:53 <andythenorth> according to style guide
20:47:57 <andythenorth> it's a 'general window'
20:48:05 <frosch123> brown are all the neutral lists in game
20:48:14 <frosch123> towns, map, industries
20:48:41 <andythenorth> could be the style guide that is out-of-spec :)
20:49:11 <andythenorth> so cargo payment rates is incorrect
20:49:34 <andythenorth> actually that one has stuck out to me for a while - because the minimap and industry chains are brown
20:49:58 <andythenorth> company league table should be brown
20:51:23 <andythenorth> debug windows maybe shouldn't be grey
20:51:45 <andythenorth> grey makes sense for utility windows tbh, I think the style guide is wrong there
20:52:00 <frosch123> fix it :)
20:52:34 <andythenorth> Grey Company windows (vehicles, finances), utility windows (save, load, newgrf and AI debug)
20:52:35 <andythenorth> ?
20:53:18 <planetmaker> you mean gray for all those? yeah
20:53:26 <andythenorth> I'll adjust wiki
20:53:31 <planetmaker> will be interesting to see AI / NewGRF config in gray :D
20:53:49 <andythenorth> nah, I think the config should stay in purple, I mis-explained
20:54:03 <andythenorth> there are a group of mostly dev-related windows that should be grey
20:54:11 <andythenorth> and the save/load is a bit of an odd one
20:55:19 <Alberth> no lang file in fish?
20:56:27 <andythenorth> Alberth: compiled
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20:56:44 <Alberth> ah
20:56:59 <andythenorth> updated https://wiki.openttd.org/GUI_Style#Window_colours
20:57:17 <andythenorth> frosch123: is this an interesting project to fix window colours, or boring? o_O
20:58:10 <frosch123> i wouldn't call it challenging :)
20:58:54 <frosch123> but for windows with dynamic text context, you need to be careful to not miss any texts
20:59:59 <frosch123> hmm, though if you need to change colours in strings, the script to adapt the other languages could be interesting :)
21:00:39 <andythenorth> I'd probably unify all the purple windows to match newgrf style - yellow on the important buttons
21:00:43 <Alberth> andythenorth: http://paste.openttdcoop.org/show/2833/ something like this? it fails to build though
21:00:47 <andythenorth> it's not subtle, but it is very usable
21:01:56 <andythenorth> Alberth: looks about right. Actually making them available or hiding them is done in the property block with climate availability prop. What compile message are you getting?
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21:04:05 <DanMacK> Hey all
21:04:21 <Alberth> http://paste.openttdcoop.org/show/2834/ but perhaps my build environment is old or incomplete
21:04:25 <andythenorth> hi DanMacK
21:04:28 <frosch123> andythenorth: if you want to dive into colours. some advice: don't look at scenario editor, or you will drown :p
21:04:43 <andythenorth> frosch123: thanks for warning, I can't swim, I'll stay away
21:05:16 <andythenorth> Alberth: pulled the absolute latest? o_O
21:05:28 <andythenorth> might be that repo was slow with my last commit
21:06:13 <Alberth> it claims I have the newest version :)
21:06:43 * andythenorth tests
21:07:09 <Alberth> making clean, and retrying doesn't help either
21:07:13 <andythenorth> Alberth: I think I know the issue :)
21:07:24 <Alberth> then you know more than me :)
21:07:26 <andythenorth> Ship class doesn't have a vehicle_groups prop :P
21:07:27 <andythenorth> oopsie
21:07:42 <Alberth> lol
21:07:54 <andythenorth> 1 min
21:09:18 <andythenorth> Alberth: pushed
21:13:42 <Alberth> it has an indentation error :p src/fish.py", line 71 but seems to build
21:13:58 <andythenorth> another oopsie
21:14:09 <andythenorth> it's astounding that *any* of my code works
21:14:47 <andythenorth> pull
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21:25:00 <Alberth> hmm, False doesn't get expanded.
21:25:51 <andythenorth> he
21:26:02 <andythenorth> how pythonic :)
21:28:10 <Alberth> is it?
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21:28:50 <andythenorth> probably not :P Paste offending code?
21:30:31 <Alberth> http://paste.openttdcoop.org/show/2835/ fixed with an 1 if b else 0 :)
21:30:58 <Alberth> It's not happy though, nmlc warning: "fish.nml", line 570: Block 'barletta_paddle_steamer_switch_available_ship_type' is not referenced, ignoring.
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21:32:05 <andythenorth> switch unreferenced :)
21:32:15 <andythenorth> but a switch isn't the solution here anyway, unless something changed in the spec :)
21:32:37 * andythenorth looks for a bit of code
21:33:20 <andythenorth> it's similar to how FIRS does economies
21:33:46 <Alberth> please feel free to adjust
21:34:17 <andythenorth> want to commit and I'll finish it? :)
21:34:23 <andythenorth> I don't mind that it doesn't compile
21:35:34 <Alberth> pushed
21:35:38 <andythenorth> ta
21:41:25 <DorpsGek> Commit by rubidium :: r26046 /trunk/src/network/core (3 files) (2013-11-22 21:41:19 UTC)
21:41:26 <DorpsGek> -Fix: handle a number of failure conditions from methods called in the network code
21:41:55 <DorpsGek> Commit by rubidium :: r26047 trunk/src/network/network_content.cpp (2013-11-22 21:41:49 UTC)
21:41:56 <DorpsGek> -Fix: possible, but very unlikely, null pointer dereference when gunziping just downloaded files
21:42:26 <DorpsGek> Commit by rubidium :: r26048 trunk/src/story_gui.cpp (2013-11-22 21:42:20 UTC)
21:42:27 <DorpsGek> -Fix: use delete instead of free when allocated by new
21:42:53 <DorpsGek> Commit by rubidium :: r26049 trunk/src/order_gui.cpp (2013-11-22 21:42:47 UTC)
21:42:54 <DorpsGek> -Codechange: remove some dead code as order can't be NULL there
21:43:52 <DorpsGek> Commit by rubidium :: r26050 /trunk/src (strgen/strgen_base.cpp table/strgen_tables.h) (2013-11-22 21:43:47 UTC)
21:43:53 <DorpsGek> -Fix: possible, but currently untriggered, out of bounds access in strgen
21:44:28 <DorpsGek> Commit by rubidium :: r26051 trunk/src/town_cmd.cpp (2013-11-22 21:44:23 UTC)
21:44:29 <DorpsGek> -Fix: out of bounds access in CmdTownCargoGoal
21:44:40 <Xaroth|Work> somebody's busy :o
21:44:57 <DorpsGek> Commit by rubidium :: r26052 trunk/src/company_base.h (2013-11-22 21:44:51 UTC)
21:44:58 <DorpsGek> -Fix: missing virtual destructor could cause some memory to be not freed
21:45:35 <DorpsGek> Commit by rubidium :: r26053 trunk/src/newgrf_gui.cpp (2013-11-22 21:45:28 UTC)
21:45:36 <DorpsGek> -Fix: possible use-after-free
21:46:03 <DorpsGek> Commit by rubidium :: r26054 trunk/src/strgen/strgen.cpp (2013-11-22 21:45:57 UTC)
21:46:04 <DorpsGek> -Fix: minor memory leak in strgen
21:46:24 <Xaroth|Work> Rubidium: either you are extremely bored, or you have been saving these up for a while :o
21:47:03 <andythenorth> "All Ships", "Sea Ships", "River Boats"
21:47:06 <andythenorth> confusing?
21:47:10 <DorpsGek> Commit by rubidium :: r26055 trunk/src/network/network_gui.cpp (2013-11-22 21:47:03 UTC)
21:47:11 <DorpsGek> -Codechange: mark switch default as really not triggerable, as technically it's dead code
21:47:12 <andythenorth> are Boats also Ships?
21:47:16 <planetmaker> quite clear, andythenorth
21:47:23 <andythenorth> okey dokey
21:47:44 <frosch123> Xaroth|Work: don't underestimate the efficience of rb
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21:50:48 <DorpsGek> Commit by rubidium :: r26056 /trunk/src (6 files in 3 dirs) (2013-11-22 21:50:43 UTC)
21:50:49 <DorpsGek> -Fix: a number of possibly uninitialised variables
21:52:10 <Alberth> good night
21:52:22 <planetmaker> good night, Alberth
21:52:26 <andythenorth> bye thanks :)
21:52:31 <andythenorth> (nearly finished btw)
21:52:33 <Alberth> yw :)
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21:53:55 <Taede> evening
21:54:33 <planetmaker> hi Taede
21:55:07 <Xaroth|Work> o/
21:55:33 <Taede> Xaroth|Work: thats+----
21:55:34 <Taede> +
21:55:36 <Taede> +
21:55:37 <Taede> dg
21:56:00 <Taede> first time dog typed...
21:56:36 <Xaroth|Work> o_O
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21:57:13 <Taede> what i meant to say was that soap is now on a live server
21:57:38 <Xaroth|Work> nice
22:07:40 <frosch123> night
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22:12:36 * andythenorth needs the makefile to bounce the OS X dock icon or something
22:12:39 <andythenorth> when done
22:12:41 <andythenorth> 'say done'
22:12:47 <andythenorth> 'beep'
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22:15:12 <andythenorth> hmm there's some kind of bell command
22:15:19 <andythenorth> dunno how to trigger it with bash
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22:16:41 <Xaroth|Work> echo -e '\a' iirc
22:17:25 <andythenorth> tput bel
22:17:36 <andythenorth> echo -e '\a' also works
22:17:38 <andythenorth> ta
22:17:44 <Xaroth|Work> :)
22:18:47 <andythenorth> planetmaker: can I have a cookie? ^
22:19:04 <andythenorth> I know I can chain it with &&
22:19:10 <andythenorth> but that is more typing :P
22:19:51 <planetmaker> I can't say I'd be too much fond of a Makefile which bings at me
22:20:20 <andythenorth> maybe I just write myself a local .sh
22:20:35 <andythenorth> compiles take so long that I have to go play dice wars or something while I wait :)
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23:08:55 <andythenorth> good night
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23:39:45 <montalvo> is there any way to increase passengers at a railway station besides just increasing the town population?
23:58:51 <Eddi|zuHause> make a bus service that has "transfer and leave empty" at the railway station, so you cover a larger area of the town