IRC logs for #openttd on OFTC at 2013-10-28
            
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06:12:27 <LeandroL> hi all
06:12:38 <LeandroL> first time here. anybody still up?
06:12:47 <Supercheese> Aye
06:12:50 <Supercheese> Only 11 PM here
06:15:12 <LeandroL> it's 3 am over here
06:15:28 <LeandroL> here = buenos aires, argentina
06:16:08 <Supercheese> Huh, I wouldn't have expected the west coast of South America to be 4 hours ahead of the west coast of North America...
06:16:33 <LeandroL> buenos aires is just one hour behind new york
06:16:35 <Supercheese> Ah, east coast, right
06:16:44 <LeandroL> or one hour ahead? i can't remember now
06:16:53 * Supercheese just confused Chile with Argentina, d'oh
06:17:06 <LeandroL> it's okay, most people do
06:17:33 <LeandroL> we make the same mistake with many american states, if that makes you feel any better :)
06:17:36 <LeandroL> especially the fly over ones
06:18:20 <LeandroL> anyway, i have a very specific question: what's the maximum possible growth rate for a town in openttd 1.3.2? no mods, default rules
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06:30:26 <Supercheese> Hmm, every day I think
06:30:49 <Supercheese> A city with ≈ 5 active stations should grow each day, but don't quote me on that
06:31:56 <Supercheese> Oh, depends on climate
06:32:05 <Supercheese> I'm presuming temperate
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06:41:30 <planetmaker> moin
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06:45:22 <LeandroL> Supercheese: I understand cities grow faster than towns
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06:47:17 <LeandroL> I've started a new game on a map with two cities and I've added 4 bus stations and 1 train station transporting passengers and mail on each city (total: 5 stations per city)
06:47:52 <LeandroL> It's year 1978 and one of the cities grows every 24 days and the other one every 16 days
06:48:07 <LeandroL> population 3005 and 5239, respectively
06:48:20 <LeandroL> how can I make my two towns grow faster?
06:48:31 <planetmaker> town_growth_rate = 4
06:48:35 <planetmaker> is the fastest ;-)
06:48:48 <LeandroL> I've already laid roads around the whole map
06:48:56 <LeandroL> it's a 64x64 map
06:49:05 <planetmaker> 5 stations per city with good service
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06:49:54 <LeandroL> planetmaker: can I get a city size 5000 to daily growth with 5 stations with high ranking?
06:50:26 <planetmaker> you can grow cities to a size of 1 million. But that takes long :-)
06:50:49 <planetmaker> and likely not on a 64^2 map
06:51:58 <LeandroL> planetmaker: yeah, i can imagine. i just want my tiny 64x64 map to become fully covered with buildings
06:52:05 <LeandroL> or as close to that as i can get
06:53:01 <LeandroL> but back to the original question: is it possible to get to daily growth with a town size 5000 and 5 fully serviced stations?
06:53:33 <planetmaker> I don't know to what frequency of growth the growth speed setting translates to
06:54:19 <planetmaker> set the town growth speed in the adv. settings to 'very fast' will speed it up. Default might be 'medium'
06:55:53 <LeandroL> yeah, i did
06:55:54 <LeandroL> thanks for the tip
06:56:10 <planetmaker> don't expect towns to double size in 10 years
06:56:31 <LeandroL> but still, i'm looking for a way to speed up growth under the default settings
06:57:03 <planetmaker> well, you have it :-) You have good service at 5 stations, you provided road layout already, and you have max. growth setting
06:57:12 <LeandroL> doesn't have to be daily growth, but it definitely needs to be faster than every 16 days, which is as fast as i could get for now
06:57:29 <planetmaker> if it's arctic of tropical, you might need to provide some comodities, but the town would tell you
06:57:34 <LeandroL> right
06:58:13 <LeandroL> i'm playing in temperate climate
06:58:52 <LeandroL> i'm still new to openttd
07:00:06 <planetmaker> :-) Town will grow roughly where the distance from the city centre to a free space is closest, when following road
07:02:51 <LeandroL> nice
07:03:00 <LeandroL> in a circular sort of way, as space allows
07:03:30 <planetmaker> well. it's random really. But liklyhood is larger that way
07:04:46 <LeandroL> planetmaker: are you absolutely sure the 5 stations need to be well serviced in order to maximize city growth?
07:05:08 <LeandroL> i've read somewhere that just having one passenger each month already makes a difference
07:06:03 <LeandroL> but i've never seen anything written about increasing the number of passengers transported between stations or say, increasing the station ratings
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07:11:26 <Supercheese> The stations need to be sufficiently close to the town center (town name)
07:11:33 <Supercheese> If they are too far away they will not be counted
07:11:54 <Supercheese> I dunno the exact distance, but the station nameplate needs to be close to the town nameplate
07:12:28 <planetmaker> they need to be serviced
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07:13:42 <planetmaker> i.e. a vehicle must have loaded or unloaded there in the last 20 days
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07:26:04 <LeandroL> cool
07:27:43 <LeandroL> so i could have a couple busses going around city, and it doesn't matter if they make a profit or not; as long as they're loading/unloading at least one passenger on every station that's enough to make the towns grow faster
07:33:05 <Supercheese> yes, as long as the stations are close enough to the town center
07:33:46 <LeandroL> cool
07:34:03 <LeandroL> what else should I have in mind?
07:35:02 <Supercheese> well, you can fund town growth I think
07:35:25 <Supercheese> I never use it though, it seems expensive, short duration, and probably doesn't boost growth above once per day
07:36:03 <Supercheese> anyway, good night
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09:38:31 <Nekrodes> hi everybody :)
09:38:45 <Nekrodes> where can I fill a bug repport for openttd?
09:40:31 <__ln__> it can be decoded from the topic
09:41:20 <Nekrodes> __ln__: thanks, I didn't read it ^^
09:41:53 <Nekrodes> I'm searching for the same bug in the tasklist from the bugs web page
09:42:19 <planetmaker> Nekrodes, bugs.openttd.org
09:42:32 <Nekrodes> thanks, planetmaker, found it ;)
09:42:37 <planetmaker> k :-) what's your issue?
09:43:18 <Nekrodes> in fact when you don't have the right fonts, the menu crashes because it does a zero division
09:44:05 <Nekrodes> It's a dumb issue, but I think it could be corrected easily (or I hope so)
09:45:27 <planetmaker> did you try a nightly version?
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09:45:52 <Nekrodes> nope
09:46:06 <Nekrodes> is it fixed there?
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09:46:28 <planetmaker> Honestly, I'm not sure :-)
09:46:44 <Nekrodes> :)
09:47:26 <Nekrodes> don't worry, planetmaker, I'm searching in the forums, the wiki and in the bug tracker and I think is a known bug ^_^
09:48:12 <planetmaker> well, in case of doubt better report it :-)
09:48:14 <Nekrodes> ah, I'l trying to compile the source in a linux box :)
09:48:24 <planetmaker> you can simply download nightly builds
09:48:29 <Nekrodes> the more, the better :)
09:48:47 <planetmaker> http://www.openttd.org/download-trunk
09:49:27 <Nekrodes> thanks, planetmaker, I'll try them to see if it works
09:50:53 <planetmaker> "not right fonts" means you configured a custom one but that is unavailable?
09:52:06 <Nekrodes> nope, I mean that after compiling the sources and launching the bin, if I use the menu, it crashes
09:52:15 <planetmaker> eh?
09:52:50 <planetmaker> yet, did you configure any font? Or you mean the default sprite font(s)?
09:53:20 <Nekrodes> I mean, when I try to download the openGFX, etc with the default sprite font(s)
09:53:32 <Nekrodes> I didn't configure any font in the cfg config file
09:54:06 <Nekrodes> s/didn't/don't/
09:54:47 <planetmaker> k, so the downloading of the (required) base set fails
09:55:10 <Nekrodes> yes, I think
09:56:10 <planetmaker> not sure whether that's actually solved so far. I heard something similar some time ago... linux?
09:57:49 <Nekrodes> yep, linux
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09:59:06 <Nekrodes> don't worry, I'll continue to search, but I wanted you to know :)
10:00:00 <planetmaker> well. Feel free to report *and* continue the search :-)
10:00:32 <planetmaker> If you find anything insightful you can always comment on an existing issue. Or even request closure, if you think it turned out invalid
10:00:35 <Nekrodes> planetmaker: I do, thanks for your help ;)
10:00:50 <planetmaker> but if there's no issue, it's likely to be forgotten :-)
10:00:57 <Nekrodes> :p
10:02:18 <planetmaker> http://bugs.openttd.org/task/5711?project=1&status[0]=open&order=tasktype&sort=asc maybe?
10:04:39 <Nekrodes> yes, but in linux :)
10:05:06 <DorpsGek> Commit by frosch :: r25918 trunk/src/signs_gui.cpp (2013-10-28 10:05:00 UTC)
10:05:07 <DorpsGek> -Fix: Center the edit sign window like all query windows. (Juanjo)
10:05:11 <Nekrodes> I think also that the crash is generated by a zero font size or when there's no font
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10:28:30 <DorpsGek> Commit by frosch :: r25919 trunk/src/autoreplace_gui.cpp (2013-10-28 10:28:24 UTC)
10:28:31 <DorpsGek> -Change [FS#5734]: Preselect the current replacement in the right-side list of the autoreplace GUI, instead of selecting the first resp. previous item.
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10:40:57 <DorpsGek> Commit by frosch :: r25920 trunk/src/story_gui.cpp (2013-10-28 10:40:52 UTC)
10:40:58 <DorpsGek> -Fix: Story page content was clipped incorrectly and was drawn past the bottom end.
10:42:03 <DorpsGek> Commit by frosch :: r25921 trunk/src/goal_gui.cpp (2013-10-28 10:41:57 UTC)
10:42:04 <DorpsGek> -Fix [FS#5763]: Goal and progress columns were out of sync for company specific goals, if there were no global goals.
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10:55:40 <DorpsGek> Commit by frosch :: r25922 /trunk/src (3 files) (2013-10-28 10:55:34 UTC)
10:55:41 <DorpsGek> -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town.
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11:03:19 <DorpsGek> Commit by frosch :: r25923 trunk/src/script/api/script_town.hpp (2013-10-28 11:03:13 UTC)
11:03:20 <DorpsGek> -Fix: [NoGo] Documentation for GSTown::SetGrowthRate
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11:09:08 <DorpsGek> Commit by frosch :: r25924 /trunk/src/script/api (script_town.cpp script_town.hpp) (2013-10-28 11:09:02 UTC)
11:09:09 <DorpsGek> -Fix: [Script] Documentation for ScriptTown::GetGrowthRate.
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11:09:44 <planetmaker> \o/ commit spree
11:16:18 <peter1138> This Marigold storyline is quite painful.
11:16:20 <frosch123> @calc 0xFFFF * 70 / 74
11:16:20 <DorpsGek> frosch123: 61992.5675676
11:20:13 <__ln__> we have storylines in openttd?
11:20:23 <peter1138> What's openttd?
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12:03:01 <LordAro> frosch123: regarding r25920, you probably want to fix textfile_gui.cpp as well, since i copied it from story_gui.cpp :L
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12:15:50 <DorpsGek> Commit by frosch :: r25925 trunk/src/textfile_gui.cpp (2013-10-28 12:15:44 UTC)
12:15:51 <DorpsGek> -Fix: Textfile content was clipped incorrectly and was drawn past the bottom end. (LordAro)
12:15:57 <LordAro> :)
12:16:16 <LordAro> the whole section should probably be refactored out
12:16:23 <frosch123> if you copy&paste code, i'll copy&paste commit messages :p
12:20:01 <DorpsGek> Commit by frosch :: r25926 trunk/src/lang/english.txt (2013-10-28 12:19:55 UTC)
12:20:02 <DorpsGek> -Change: capacious -> high-capacity.
12:22:24 <LordAro> hey, i didn't approve it for committing :p
12:23:04 <frosch123> my ego was capacious enough for that decision :)
12:23:22 <Xaroth|Work> spacious
12:23:42 <frosch123> spacious suggests empty :p
12:23:51 <Xaroth|Work> true that
12:24:13 <LordAro> :p
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12:59:50 <DorpsGek> Commit by frosch :: r25927 trunk/src/rail_gui.cpp (2013-10-28 12:59:44 UTC)
12:59:51 <DorpsGek> -Fix [FS#5733]: Consider size of signal sprites for sizing the signal GUI. (based on patch by adf88)
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13:04:39 <DorpsGek> Commit by frosch :: r25928 trunk/src/rail_gui.cpp (2013-10-28 13:04:34 UTC)
13:04:40 <DorpsGek> -Fix [FS#5733]: Reserve enough space for two digits of signal density. (adf88)
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13:16:54 <alluke> aaarrrghhh
13:17:07 <alluke> why does ttrs show old road graphics in multiplayer
13:17:12 <alluke> https://dl.dropboxusercontent.com/u/1004368/fuuuuuu.png
13:20:00 <alluke> cant deal with it
13:20:29 <peter1138> Welcome to NewGRFs and multiplayer safety.
13:22:23 <alluke> t. hanks but is there any way to change this?
13:23:03 <Belugas> gello
13:23:06 <Belugas> hem..
13:23:09 <Belugas> hello
13:23:13 <Xaroth|Work> o/ Belugas
13:23:33 <Belugas> sir Xaroth :)
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13:32:57 <Rubidium> alluke: yes, start the game late enough that the old style isn't used at the beginning
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13:39:25 <DorpsGek> Commit by frosch :: r25929 trunk/src/rail_gui.cpp (2013-10-28 13:39:18 UTC)
13:39:26 <DorpsGek> -Fix [FS#5733]: Position signal sprites size-aware in the signal GUI, that is: Center sprites horizontally, and align the vertical reference point at some baseline which centers the tallest sprite.
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16:26:07 <juzza1> <B>Postage estimate for priority deliveries:</B>
16:26:07 <juzza1> <BR>
16:26:07 <juzza1> <BR>
16:26:27 <juzza1> whoops
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16:34:00 <frosch123> someone is not using xhtml!
16:42:33 <peter1138> Uppercase tags, too...
16:42:53 <peter1138> I guess juzza1 has been waiting 15 years for that delivery, based on the HTML...
16:47:11 <NGC3982> Living on the bottom floor with panorama windows is not preferable this evening.
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17:36:00 <Terkhen> hello
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18:15:37 <zydeco> greetings, comrades
18:17:55 <Eddi|zuHause> Cormorants?
18:19:44 <zydeco> them too
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18:31:02 <Wolf01> moin
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19:13:29 <andythenorth> hmmm
19:13:32 <andythenorth> Europe is so....tidy
19:13:33 <andythenorth> http://www.railpictures.net/viewphoto.php?id=456535&nseq=36
19:13:51 <andythenorth> Rhineland shots always look like a Faller catalogue or something
19:15:44 <andythenorth> herp, I should have used the Faller site for FIRS http://www.faller.de/App/WebObjects/XSeMIPS.woa/cms/page/pid.14.17.89/agid.1127.1202/ecm.ag/Trade-business-industry.html
19:16:08 <planetmaker> andythenorth, well... that's one of the regions which people actually *do* put on post cards :-). Quite a lot
19:17:37 <frosch123> br103 is everyones favorite anyway
19:18:10 <frosch123> hmm, photographed only three weeks ago
19:18:13 <frosch123> so they still roll
19:18:14 * planetmaker likes the chameleon ;-)
19:19:18 <frosch123> andy's python framework?
19:20:17 <planetmaker> One of V's engines ;-)
19:20:38 <frosch123> does it change color according to purr tracks?
19:20:52 <planetmaker> I think it was that one. But I always get confused by names :-)
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21:23:15 <Wolf01> 'night
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23:26:18 <Eddi|zuHause> <frosch123> hmm, photographed only three weeks ago <-- yeah, i think there are like 3 operational ones left
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