IRC logs for #openttd on OFTC at 2013-10-24
            
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07:12:39 <Xaroth|Work> tee hee, google thinks php.net has malware
07:19:43 <__ln__> maybe it does
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07:22:31 <Xaroth|Work> I've already seen around.. 50-odd jokes subtly (or not so) stating that php is malware .. it was funny at 8am.. now it's not anymore :|
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11:34:36 <Eddi|zuHause> i can't remember the last time i foun something funny at 8am :p
11:34:49 <Eddi|zuHause> +d
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12:46:03 <Eddi|zuHause> ever wondered about the license of your car? http://www4.mercedes-benz.com/manual-cars/ba/foss/content/en/assets/FOSS_licences.pdf :p
12:50:12 <scshunt> Eddi|zuHause: no, but you've dispelled any worries I might have :P
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17:23:40 <NGC3982> Poop.
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18:03:08 <Alberth> hi sir B
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18:45:48 <andythenorth> bonsoir
18:46:53 <Alberth> woep woep
18:54:14 <__ln__> am i correct to assume that the racial segregation feature for buses was never implemented?
18:57:54 <frosch123> there are tourists
18:58:18 * Alberth wonders whether to add a __ln__ class
19:03:56 <Xaroth|Work> http://www.livememe.com/jiizrpd.jpg
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19:11:03 <Wolf01> hello
19:11:33 <Alberth> hi hi
19:11:57 <Taede> ello
19:12:31 <andythenorth> hmm
19:12:37 <andythenorth> is newgrf effect vehicles done yet?
19:14:04 <V453000> ?
19:14:41 <Wolf01> I read "is newgrf electric vehicle"
19:14:59 <andythenorth> V453000: moar smoke
19:15:12 <V453000> ships have smoke? :P
19:16:03 <andythenorth> not really
19:16:05 <andythenorth> not usefully
19:16:31 <V453000> only if you misimplement ships as not-trains
19:16:39 <V453000> which is obviously not right!
19:17:02 <andythenorth> fuck
19:17:09 <Eddi|zuHause> how did i see that one coming? ... "i want curved tracks" - "go play locomotion"
19:17:11 <andythenorth> I should update the newgrf wiki
19:17:21 <andythenorth> V453000: there's loads of misinformation about ships
19:17:49 <andythenorth> there's some old outdated stuff from those days when ships were given there own broken implementation
19:17:51 <andythenorth> that should be removed
19:18:04 <andythenorth> and a wetrails section added
19:18:21 <V453000> :D
19:19:44 <scshunt> is this a joke about wetrails being the "correct" way of implementing boating, or did the underlying implementation of boats change?
19:20:09 <andythenorth> the preferred implementation is now wetrails
19:20:18 <andythenorth> the old implementation would be removed, except nothing is ever removed
19:20:21 <andythenorth> for legacy support reasons
19:20:49 <andythenorth> the new spec offers articulated ships, multiple water types, signals
19:20:53 <andythenorth> bridges and tunnels
19:20:56 <andythenorth> and ship stations
19:21:04 <scshunt> but not ships that actually travel on lakes
19:21:16 <scshunt> just saying
19:21:21 <andythenorth> the canals 'cheat' will do that
19:21:28 <andythenorth> it's an official hack now
19:21:33 <scshunt> yayyyy
19:21:37 <scshunt> what's next? skyrails?
19:23:23 <andythenorth> railroads
19:23:47 <scshunt> lol
19:24:00 <andythenorth> I am also planning a hovercraft implementation
19:24:07 <andythenorth> but I don't know what to call it
19:24:36 * andythenorth propose changing railtypes to routetypes
19:24:40 <andythenorth> and changing the UI icon too
19:24:45 <andythenorth> and the translation strings
19:25:02 <andythenorth> also add a bit to [rail]type - 'can build on water'
19:28:11 <frosch123> are liveries a type of cargo?
19:28:44 <V453000> XD
19:30:27 <andythenorth> frosch123: what a silly question
19:30:31 <andythenorth> everything is a type of cargo
19:32:21 <andythenorth> hmm
19:32:34 <andythenorth> hovercraft would be totally pointless, we should add them
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19:33:02 <frosch123> hovercraft are like aircraft, but you can try to add signals
19:33:20 <frosch123> maybe V will do them :p
19:33:26 <andythenorth> aircraft don't have to go around buildings :)
19:33:31 <andythenorth> but otherwise same issues
19:33:38 <andythenorth> big, fast, easy money :P
19:33:42 <frosch123> maybe your hovercraft is too small
19:34:01 <frosch123> i see no reason why it should go over buildings
19:34:08 <frosch123> +not
19:34:15 <andythenorth> I am trying to be kind to the sprite sorter
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19:34:59 <andythenorth> hovercars
19:35:02 <andythenorth> hovertrucks
19:35:09 <V453000> ._.
19:35:17 <Alberth> hover trains
19:35:27 <andythenorth> hoverplanes
19:35:33 <andythenorth> hoverhouses
19:35:38 <Alberth> hover hovers? :)
19:35:59 <andythenorth> they're just cargo
19:38:27 <frosch123> maybe V also tries to route locusts with signals in zvp
19:38:50 <frosch123> the time scale might make that possible
19:42:21 <andythenorth> there aren't enough insect swarms in the game
19:42:32 <andythenorth> V453000: have you done sandworms from Dune yet?
19:42:50 <scshunt> "train 230 was eaten by a sandworm"
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19:43:17 <V453000> lol wat :D
19:43:32 <Supercheese> Newgrf disasters
19:43:33 <scshunt> V453000: ever played the Dune RTS?
19:43:40 <V453000> somewhat
19:43:43 <V453000> probably once
19:43:45 <scshunt> units can get eaten by sandworms
19:44:15 <Taede> om nom nom
19:44:24 <Taede> that was always annoying when that happened
19:44:42 <Eddi|zuHause> i'm pretty sure i played that twice
19:47:25 <V453000> :)
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21:00:40 <frosch123> night
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21:16:57 <Wolf01> 'night
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23:36:20 <kero> please, is there any way to reload a gamescript ?
23:36:31 <Supercheese> should be
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23:37:13 <kero> I can't find any way ...
23:37:19 <Supercheese> I've never tried
23:37:35 <Supercheese> could try listing the console commands
23:37:42 <kero> already tried :)
23:38:16 <kero> i activated all the developer settings I could, but I can"t figure out a way
23:38:20 <Supercheese> I know very little about game scripts
23:39:17 <kero> I'm developing one, and I made the mistake of changing the name at the bad moment. The game didn't reloaded it and I just notice now. Fuck ...
23:39:49 <NGC3982> Morning.
23:40:01 <kero> hi
23:40:04 <kero> (btw)
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