IRC logs for #openttd on OFTC at 2013-10-24
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07:12:39 <Xaroth|Work> tee hee, google thinks php.net has malware
07:22:31 <Xaroth|Work> I've already seen around.. 50-odd jokes subtly (or not so) stating that php is malware .. it was funny at 8am.. now it's not anymore :|
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11:34:36 <Eddi|zuHause> i can't remember the last time i foun something funny at 8am :p
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12:50:12 <scshunt> Eddi|zuHause: no, but you've dispelled any worries I might have :P
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18:54:14 <__ln__> am i correct to assume that the racial segregation feature for buses was never implemented?
18:58:18 * Alberth wonders whether to add a __ln__ class
19:12:37 <andythenorth> is newgrf effect vehicles done yet?
19:14:41 <Wolf01> I read "is newgrf electric vehicle"
19:14:59 <andythenorth> V453000: moar smoke
19:16:31 <V453000> only if you misimplement ships as not-trains
19:16:39 <V453000> which is obviously not right!
19:17:09 <Eddi|zuHause> how did i see that one coming? ... "i want curved tracks" - "go play locomotion"
19:17:11 <andythenorth> I should update the newgrf wiki
19:17:21 <andythenorth> V453000: there's loads of misinformation about ships
19:17:49 <andythenorth> there's some old outdated stuff from those days when ships were given there own broken implementation
19:17:51 <andythenorth> that should be removed
19:18:04 <andythenorth> and a wetrails section added
19:19:44 <scshunt> is this a joke about wetrails being the "correct" way of implementing boating, or did the underlying implementation of boats change?
19:20:09 <andythenorth> the preferred implementation is now wetrails
19:20:18 <andythenorth> the old implementation would be removed, except nothing is ever removed
19:20:21 <andythenorth> for legacy support reasons
19:20:49 <andythenorth> the new spec offers articulated ships, multiple water types, signals
19:20:53 <andythenorth> bridges and tunnels
19:20:56 <andythenorth> and ship stations
19:21:04 <scshunt> but not ships that actually travel on lakes
19:21:21 <andythenorth> the canals 'cheat' will do that
19:21:28 <andythenorth> it's an official hack now
19:21:37 <scshunt> what's next? skyrails?
19:24:00 <andythenorth> I am also planning a hovercraft implementation
19:24:07 <andythenorth> but I don't know what to call it
19:24:36 * andythenorth propose changing railtypes to routetypes
19:24:40 <andythenorth> and changing the UI icon too
19:24:45 <andythenorth> and the translation strings
19:25:02 <andythenorth> also add a bit to [rail]type - 'can build on water'
19:28:11 <frosch123> are liveries a type of cargo?
19:30:27 <andythenorth> frosch123: what a silly question
19:30:31 <andythenorth> everything is a type of cargo
19:32:34 <andythenorth> hovercraft would be totally pointless, we should add them
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19:33:02 <frosch123> hovercraft are like aircraft, but you can try to add signals
19:33:20 <frosch123> maybe V will do them :p
19:33:26 <andythenorth> aircraft don't have to go around buildings :)
19:33:31 <andythenorth> but otherwise same issues
19:33:38 <andythenorth> big, fast, easy money :P
19:33:42 <frosch123> maybe your hovercraft is too small
19:34:01 <frosch123> i see no reason why it should go over buildings
19:34:15 <andythenorth> I am trying to be kind to the sprite sorter
19:35:59 <andythenorth> they're just cargo
19:38:27 <frosch123> maybe V also tries to route locusts with signals in zvp
19:38:50 <frosch123> the time scale might make that possible
19:42:21 <andythenorth> there aren't enough insect swarms in the game
19:42:32 <andythenorth> V453000: have you done sandworms from Dune yet?
19:42:50 <scshunt> "train 230 was eaten by a sandworm"
19:43:33 <scshunt> V453000: ever played the Dune RTS?
19:43:45 <scshunt> units can get eaten by sandworms
19:44:24 <Taede> that was always annoying when that happened
19:44:42 <Eddi|zuHause> i'm pretty sure i played that twice
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23:36:20 <kero> please, is there any way to reload a gamescript ?
23:37:13 <kero> I can't find any way ...
23:37:35 <Supercheese> could try listing the console commands
23:38:16 <kero> i activated all the developer settings I could, but I can"t figure out a way
23:38:20 <Supercheese> I know very little about game scripts
23:39:17 <kero> I'm developing one, and I made the mistake of changing the name at the bad moment. The game didn't reloaded it and I just notice now. Fuck ...
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