IRC logs for #openttd on OFTC at 2013-10-18
            
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03:41:16 <Supercheese> Here we go again...
03:42:36 <Eddi|zuHause> the same thing we do every night, pinky
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05:29:29 <Rubidium> no wonder the DDR fell...
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06:26:41 <Supercheese> If I set the OBJ_FLAG_ONLY_SE flag for an object, it seems to prevent it being built during mapgen. Removing the flag results in it being placed during mapgen as intended
06:27:00 <Supercheese> Although I am testing this with patched OTTD, I'll recompile clean trunk and try it
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07:21:46 <planetmaker> moin
07:22:09 <planetmaker> Supercheese, previous instances of the patch series might have behaved faulty
07:22:22 <planetmaker> especially with that kind of logic :-)
07:23:02 <Supercheese> I'll recompile clean and test again
07:28:10 <Supercheese> Same problem :S
07:30:01 <Supercheese> The objects also seem to not obey the tile_check callback
07:31:32 <Supercheese> Err, disregard last statement
07:33:31 <Supercheese> Still, setting the OBJ_FLAG_ONLY_SE flag prevents objects from being built at mapgen
07:36:05 <planetmaker> what about OBJ_FLAG_ONLY_IN_GAME?
07:37:48 <Supercheese> That also suppresses mapgen building
07:38:19 <Supercheese> Remove it and it works as intended
07:40:22 <planetmaker> I'm surprised, Supercheese, as the default objects (lighthouse, transmitter) also have the flag
07:41:14 <Supercheese> Well, I'm only changing the one flagin the nml file...
07:41:19 <Supercheese> flag in*
07:41:44 <Supercheese> Maybe nmlc is freaking out
07:41:49 <planetmaker> yes... I see where I missed to add the check for _generating_world
07:41:53 <planetmaker> no
07:41:56 <Supercheese> ah, or not :)
07:43:13 <planetmaker> thanks for testing and noticing :-)
07:43:23 <Supercheese> libenter ;)
07:45:20 <planetmaker> Supercheese, try http://devs.openttd.org/~planetmaker/patches/fix_custom_obj_placement.diff
07:46:10 <Supercheese> compiling
07:46:34 <planetmaker> hm, might still not suffice
07:46:41 <Supercheese> oh
07:46:45 <Supercheese> should I abort compile?
07:46:49 <planetmaker> no
07:46:56 <Supercheese> k
07:47:05 <planetmaker> can't take ages, if it's only that patch :-9
07:47:23 <planetmaker> and a slight change then would compile very quick
07:47:32 <planetmaker> ly
07:48:07 <Supercheese> The "generating code" phase seems to take the same time for a small change or large change, and that's the bulk of the compile time
07:48:23 <Supercheese> still only takes a minute or so
07:48:38 <planetmaker> that's still long
07:48:49 <Supercheese> but as andy can attest, sometimes 45 sec compiles are infuriatingly long :P
07:48:56 <planetmaker> ^
07:50:01 <Supercheese> OBJ_FLAG_ONLY_SE flag set, still nothing at map gen
07:50:41 <Supercheese> Flag removed, everything's happy again; same story :S
07:50:58 <planetmaker> the next two lines also need some amendment
07:54:09 <planetmaker> updated patch
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07:54:28 <planetmaker> hm, will fail :D
07:54:34 <Supercheese> O_o
07:55:08 <planetmaker> compile fixed
07:55:12 <planetmaker> updated again
07:55:32 <LordAro> /o
07:56:32 <planetmaker> hi lobster
07:56:36 <planetmaker> hm... LordAro :D
07:56:43 <planetmaker> faulty tab completion :-)
07:56:48 <LordAro> you always do that :p
07:57:06 <planetmaker> yeah. bad alphabetical sorting order
07:57:18 <planetmaker> you should call yourself LoardAro
07:57:40 <LordAro> :p
07:58:00 <LordAro> it's already bad enough that i picked a username with a space in it
07:58:06 <planetmaker> space?
07:58:09 <LordAro> most of the internet doesn't like spaces
07:58:13 <LordAro> ' '
07:58:22 <planetmaker> I see no space in your nick here ;-)
07:58:32 <LordAro> precisely ;)
08:00:03 <planetmaker> Supercheese, does current version work?
08:00:28 <Supercheese> testing now...
08:01:06 <LordAro> Poll: which version of mercurial do you have, and on what distro?
08:01:27 <planetmaker> 2.7 on debian7; 2.7 on osx10.6
08:02:00 <planetmaker> oh, and 2.7 on suse 12.2 :D
08:02:11 <planetmaker> http://hgweb.openttdcoop.org/pm-openttd/graph ^
08:02:15 <Supercheese> Still nothing at mapgen :(
08:03:11 <Supercheese> My main reason for trying to get ONLY_SE objects at mapgen in the first place was to have different placement criteria for mapgen objects vs. player-placed objects
08:03:37 <Supercheese> I first tried adjusting the tile_check callback to check for owner, but that didn't work out
08:04:47 <Supercheese> anyway, it's past 1 AM, I need to sleep now, I'll test more tomorrow, thanks for trying to fix :)
08:05:15 <planetmaker> well, I think the thing is in those 4 lines. I might toy around later today, not now though. work work
08:05:23 <Supercheese> valete
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08:05:34 <planetmaker> sleep well :)
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12:12:53 <DanMacK> hey all
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12:20:28 <tigeroo> hey
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12:27:00 <DanMacK> @seen andythenorth
12:27:00 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 16 hours, 37 minutes, and 21 seconds ago: <andythenorth> frosch123: just revert with a nice friendly comment :)
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13:23:14 <adf88> Hi to everyone
13:23:26 <adf88> I was told to ask for "voice" here
13:23:38 <adf88> so I can chat on the .dev channel
13:23:49 <adf88> can anyone help me?
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13:26:07 <LordAro> planetmaker: ^
13:26:32 <LordAro> adf88: you should get it by default imo
13:26:56 <LordAro> but i think that requires some fancy magic with chanserv, and i don't know how the devs have got it set up
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13:27:49 <adf88> this way would be convenient to mee of course
13:27:55 <adf88> :)
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13:31:55 <Belugas> hello
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13:43:29 <LordAro> adf88: since no one seems to be around, and this channel is quiet, you can probably just say stuff here
13:44:17 <adf88> well
13:44:21 <adf88> I can wait...
13:44:24 <adf88> anyway
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13:55:12 <Xaroth|Work> adf88: just ask already :P
13:57:16 <peter1138> .dev channeli is pointless
13:57:52 <peter1138> channeli?
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14:00:09 <Eddi|zuHause> peter1138: have you been to switzerland for an extended period of time? :p
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14:01:43 <peter1138> No, never :p
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15:23:47 <DorpsGek> Commit by planetmaker :: r25880 trunk/src/object_cmd.cpp (2013-10-18 15:23:41 UTC)
15:23:48 <DorpsGek> -Fix (r25875): Special rules for world generation needs be considered in one more place
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16:12:31 <tigeroo> wish it was easier to convert roads into streetcar tracks or perhaps make universal roads and/or road vehicles
16:13:30 <tigeroo> similar to the train conversion button
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16:20:18 <planetmaker> tigeroo, ever considered to build tram tracks *on* roads?
16:20:53 <juzza1> its not really a conversion, isn't it
16:25:57 <planetmaker> indeed not
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17:31:50 <Alberth> hihi
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17:37:04 <Wolf01> hihi
17:39:31 <Alberth> hi
17:45:14 <DorpsGek> Commit by translators :: r25881 trunk/src/lang/turkish.txt (2013-10-18 17:45:07 UTC)
17:45:15 <DorpsGek> -Update from WebTranslator v3.0:
17:45:16 <DorpsGek> turkish - 4 changes by wakeup
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18:42:24 <Supercheese> Huzzah, OBJ_FLAG_ONLY_SE objects now placing during mapgen
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19:00:58 <tigeroo> what I meant was being able to build the tram tracks on the roads but do it the same as trains where you have conversion button so you can highlight and convert all roads you would like to at once instead of sections
19:01:58 <Supercheese> What if you only wanted to build tram tracks on half of the road?
19:02:07 <Supercheese> the convert tool would not be able to tell that
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19:43:06 <andythenorth> @seen danmack
19:43:06 <DorpsGek> andythenorth: danmack was last seen in #openttd 7 hours, 16 minutes, and 5 seconds ago: <DanMacK> @seen andythenorth
19:43:09 <andythenorth> heh
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20:33:40 <Wolf01> andythenorth, seenception
20:33:50 <andythenorth> :P
20:48:44 <frosch123> night
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22:15:21 <Wolf01> 'night
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