IRC logs for #openttd on OFTC at 2013-10-17
            
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00:15:23 <DanMacK> hey all
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01:34:58 <Supercheese> who?
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06:21:08 <Xaroth|Work> somebody should tell DDR that peer is winning the war...
06:21:38 <Supercheese> Indeed...
06:21:51 <V453000> lol
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07:55:19 <planetmaker> moin
07:57:35 <LordAro> /o
07:59:27 <V453000> purrr purr
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08:00:21 <Supercheese> good night
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08:56:22 <haeldb> If anyone wants to put me into a direction for some dedicated sound work let me know. I'm looking at projects
08:57:20 <planetmaker> what do you have in mind, haeldb ?
08:57:38 <planetmaker> (I'm not quite sure what you actually look for)
08:57:41 <haeldb> just would like a list of different stuff.
08:57:48 <haeldb> keep my options open
08:57:51 <haeldb> to keep me busy
09:03:33 <planetmaker> list of... what stuff? OpenTTD has exactly one sound set. OpenSFX. There's two music sets to my knowledge. And a couple of NewGRFs which bring their own sound for some specific items which they ship
09:06:40 <planetmaker> http://dev.openttdcoop.org/projects/opensfx/repository
09:06:52 <haeldb> Ty, Ill look into this
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10:05:52 <LordAro> converting date formats in windows. how to?
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11:07:39 <zydeco> date formats? from what to what?
11:09:02 <LordAro> well, this: http://stackoverflow.com/questions/19424260/cmake-convert-date-format
11:20:44 <Jomann> can I change hotkey for chat history?
11:20:52 <Jomann> I can't press ^ in ma game
11:21:22 <planetmaker> have a look at hotkeys.cfg
11:21:37 <planetmaker> and the hotkey for history is usually the key left of 1
11:21:44 <planetmaker> not necessarily "^"
11:22:04 <Jomann> on my keyboard it is "^" :)
11:22:38 <planetmaker> depends a bit on which keyboard layout you choose, yes
11:23:31 <peter1138> Lies, left of 1 is Escape :D
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11:23:48 <Jomann> it is german layout
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11:27:13 <zydeco> windows doesn't have asprintf?
11:27:51 <LordAro> probably, but this needs to be done before compilation, i guess
11:28:02 <peter1138> These functions are GNU extensions, not in C or POSIX. They are also available under *BSD.
11:29:06 <planetmaker> Jomann, anyway, hotkeys.cfg knows it here as console = BACKQUOTE
11:32:06 <Eddi|zuHause> if it is a dead key, try pressing it twice
11:32:24 <Jomann> can I reread hotkeys.cfg ingame?
11:32:28 <Jomann> or needs restart?
11:32:40 <Eddi|zuHause> needs restart
11:32:43 <Jomann> I searched for chat, but console is much better :)
11:33:44 <Jomann> ty
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12:20:05 <bon> hi
12:21:23 <planetmaker> ho
12:22:31 <bon> what up to atm?
12:22:53 <planetmaker> the sky
12:25:38 <peter1138> Procrastination, dragonhorseboy.
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12:57:14 <bon> danmack you the one who used to draw canset?
12:57:38 <DanMacK> I am, yes
12:59:07 <bon> nice, used to play with it before. still wish the turbotrain had a better real life but....politics are politics! >_<
12:59:28 <V453000> ._.
12:59:48 <DanMacK> thanks
12:59:50 <DanMacK> yeah...
13:00:59 <bon> at least the via turbotrain lasted longer than the amtrak ones so...thats a small bonus point for photos ;)
13:01:15 <bon> v453000 what? :P
13:03:57 <bon> at least in the game I could run the turbotrain till they got too old :->
13:08:08 <DanMacK> yeah, I missed out on the Turbos myself
13:08:26 <DanMacK> might have seen one but I'd have been too young to remember
13:09:17 <bon> I never saw one or as far as I can recall
13:09:37 <bon> did see at least two or more instances of the older yellow-nosed blue F units tho
13:10:25 <DanMacK> I miss the F's
13:11:32 <bon> http://www.railpictures.net/images/d1/2/9/6/6296.1327179825.jpg :)
13:12:46 <bon> I sometimes like the photos of the earlier days where repaints were still in progress tho
13:13:07 <bon> nothing like seeing one single train that had a mix of CN, CP, and VIA pieces in a single consist
13:16:51 <Belugas> hello
13:16:52 <bon> anyway don't know how much you like to talk about these trains but I'm needing to afk for a bit now tho
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17:30:08 <planetmaker> hm. map generation operates as GM_NORMAL? Not GM_EDITOR?
17:30:27 <planetmaker> I'm quite surprised really
17:31:06 <planetmaker> not happily surprised at that
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17:32:46 <welshdragon> Good evening
17:34:03 <welshdragon> How long does local road reconstruction take?
17:34:14 <Pinkbeast> Few months, IIRC?
17:34:32 <welshdragon> hmm, with daylenth that couid be ages :s
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17:35:26 <Pinkbeast> I don't know what the various daylength patches have done about it. I would guess a naive implementation keeps it a constant number of ticks.
17:37:15 <welshdragon> heh
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17:39:54 <welshdragon> yeah, it's blocking access to my Bus Station :(
17:44:19 <frosch123> planetmaker: you likely want to use _gerating_world
17:44:22 <frosch123> not game mode
17:44:57 <planetmaker> but... why is _generating_world not GM_EDITOR?
17:45:16 <DorpsGek> Commit by translators :: r25869 trunk/src/lang/ukrainian.txt (2013-10-17 17:45:10 UTC)
17:45:17 <DorpsGek> -Update from WebTranslator v3.0:
17:45:18 <DorpsGek> ukrainian - 1 changes by Strategy
17:45:41 <planetmaker> that's a bit stupid, IMHO. It kinda acts weired on flags like OBJECT_FLAG_IN_GAME_ONLY and the editor equivalent
17:46:06 <planetmaker> to me the world gen feels like an automated scenario editor (which it is, if you automatically generate stuff in SE instead)
17:46:32 <planetmaker> catching the _generating_world additionally to GM_NORMAL compliates many checks really
17:47:00 <planetmaker> what would hurt to set GM_EDITOR during generation?
17:47:12 <zydeco> it sounds reasonable
17:47:45 <zydeco> the generator also runs the tile loop, would that run different if it's in GM_EDITOR?
17:47:59 <planetmaker> but thanks for the hint to _generating_world :) We have so many stuff...
17:48:06 <frosch123> planetmaker: you will likely break everything
17:48:10 <planetmaker> :D
17:48:11 <frosch123> the game might not even start
17:48:31 <frosch123> i wouldn't touch it :p
17:49:01 <frosch123> maybe you also want to use _current_company
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17:53:58 <Matulla> hi all is there any indication to see trains piliing up at a junction
17:54:19 <Matulla> in som data screen
17:55:22 <frosch123> planetmaker: anyway, even _generating_world is toggled within scenedit
17:55:31 <frosch123> generally _generating_world refers to stuff done automatically
17:55:48 <frosch123> while GM_EDITOR is rather about humans doing stuff without company
17:55:57 <Pinkbeast> Matulla: I tend to watch the station list sorted by waiting cargo value. If the trains aren't getting through, it shows up there.
17:57:05 <Matulla> Pinkbeast: thanks on a large world with 200+ stations its not very accurate so only twice a year its getting listet train ist stock
17:58:26 <Pinkbeast> I'm not sure I follow you. No matter how large the world or how many stations there are, one that isn't getting any trains will fill up and rise to the top of the list rapidly.
17:58:51 <Pinkbeast> Additionally a train will (eventually) tell you when it thinks its lost.
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18:09:34 <Matulla> agree i got about 350tiles to travel on this system and about 10 trains so first alot is getting on the road and all stuck at one time then its gone list in
18:09:53 <Matulla> i will try to solve that miss at the crap junction
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18:31:06 <andythenorth> meh
18:31:11 <andythenorth> just updated openttd
18:31:45 <andythenorth> don't use 1.1.5
18:31:55 <andythenorth> no we are not going to backport our grfs
18:35:48 <Alberth> oh, you tried the save game?
18:35:57 <Alberth> I was about to try it
18:36:02 <Alberth> hi, btw
18:36:42 <andythenorth> no
18:36:49 <andythenorth> I am ranting about the old ship thread nonsense
18:36:55 <andythenorth> here is better than offending some poor player :(
18:37:07 <andythenorth> probably with a good-but-badly-explained reason
18:37:22 <andythenorth> I didn't try the FIRS save
18:38:19 <Alberth> ok, it looks like a false positive, judging by the text of the post, but let's verify :)
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18:49:17 <Alberth> ok, just a clueless user
18:50:41 <andythenorth> :(
18:51:14 <andythenorth> I would actually rather have bugs :P
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19:02:48 <aurora> http://addland.blogspot.com/2013/10/amazing-dog.html
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19:07:52 <frosch123> @ban *!*@*.zebra.lt
19:07:58 <frosch123> @op
19:07:58 *** DorpsGek sets mode: +o frosch123
19:08:23 *** frosch123 sets mode: +b *!*@*zebra.lt
19:08:28 <frosch123> @deop
19:08:28 *** DorpsGek sets mode: -o frosch123
19:11:41 <LordAro> @op
19:11:45 <LordAro> aw
19:11:54 <Supercheese> @nope
19:12:16 <frosch123> hmm, some poor soul tries to enrich the grfspecs with examples, but they are wrong :(
19:13:40 <Supercheese> No voice at the .dev channel, so: For objects-at-mapgen, are they still built with view 0 always, or is that randomized?
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19:36:15 <frosch123> will it be offending if i just rever the changes?
19:39:44 <planetmaker> hm...
19:40:12 <planetmaker> who's that guy/gal anyway?
19:42:49 <__ln__> Supercheese: btw, are you doing the translation offline, not in webtranslator?
19:43:37 <planetmaker> for esperanto? yes
19:43:45 <planetmaker> s/esperanto/latin/
19:44:09 <planetmaker> you two want to share the work? :-)
19:44:38 <__ln__> i only started reading a latin textbook recently, i'm not qualified yet :)
19:45:10 <__ln__> and i'm not saying it should be done in webtranslator, i'm just interested to know whether the translation is viewable somewhere online
19:45:30 <planetmaker> there's no latin in the webtranslator yet
19:46:15 <__ln__> i notice the ancient romans copied the flexing of verbs from spanish!
19:46:39 <planetmaker> we only add new languages when there's a significant amount done; so that we don't have too many languages which are translated only marginally (few %) and receive also no further updates
19:48:12 <__ln__> makes sense
19:49:39 <andythenorth> frosch123: just revert with a nice friendly comment :)
19:50:52 <planetmaker> can the examples be corrected easily? I talk too little nfo to actually judge that
19:53:34 <LordAro> frosch123: you could fix the examples ;)
19:54:09 <planetmaker> also you could ;-)
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19:56:13 <Wolf01> hello
19:56:39 <Alberth> hi hi
19:57:26 <LordAro> planetmaker: no i can't, can't read nfo at all :p
19:59:16 <frosch123> LordAro: i fixed them today, but the wiki is not suitable for support questions
19:59:24 <frosch123> next time i'll probably revert
19:59:55 <planetmaker> it's also no tutorial :-)
20:00:07 <planetmaker> tutorial should be extra (and is)
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20:25:57 <Supercheese> __ln__: Yeah, offline translation, as pm mentioned
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20:27:26 <Supercheese> I could post what I have so far if anyone's interested
20:27:38 <planetmaker> apropos Supercheese, I think I asked before, but can your sea swallows be used in GPL v2+, e.g. opengfx+landscape?
20:28:14 <Supercheese> They are a close derivative of copyrighted sprites, so I think not GPL-able
20:28:35 <Supercheese> well, presumably copyrighted, the company is defunct
20:28:48 <planetmaker> hm
20:28:50 <planetmaker> ty
20:28:58 <planetmaker> not what I hoped to hear :D
20:29:18 <Supercheese> I am not a sprite artist, I could never make gulls like that from scratch :\
20:29:42 <Alberth> sure you can, it just takes a few years :p
20:29:46 <planetmaker> ^ :D
20:30:03 <Supercheese> Heh
20:34:48 <Eddi|zuHause> anyone know of a linux-y/KDE-y way to alert me to a process that ran on (near) 100% CPU for an extended period of time (like an hour) so i can decide to kill it?
20:35:39 <Eddi|zuHause> i've had multiple instances of vlc going haywire after i closed it, and the only way to notice it is listening to the CPU fan
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20:40:50 <frosch123> there used to be cpu load minigraph apps
20:40:59 <frosch123> for desktop or taskbar
20:41:14 <Alberth> xload & :)
20:41:51 <Alberth> good night
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20:44:25 <NGC3982> I hate life.
20:45:52 <Supercheese> I hate Life too, they should call it the cereal that tastes like cardboard
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21:12:31 <zydeco> delicious cardboard
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21:22:45 <DorpsGek> Commit by planetmaker :: r25870 trunk/src/object_cmd.cpp (2013-10-17 21:22:39 UTC)
21:22:46 <DorpsGek> -Codechange: Move placement rules for transmitter to its own function
21:25:21 <DorpsGek> Commit by planetmaker :: r25871 trunk/src/object_cmd.cpp (2013-10-17 21:25:15 UTC)
21:25:22 <DorpsGek> -Codechange: Move placement rules for lighthouses to its own function
21:26:10 <DorpsGek> Commit by planetmaker :: r25872 trunk/src/table/object_land.h (2013-10-17 21:26:04 UTC)
21:26:11 <DorpsGek> -Codechange: Add climate property to default objects
21:27:13 <DorpsGek> Commit by planetmaker :: r25873 /trunk/src (newgrf_object.h table/object_land.h) (2013-10-17 21:27:08 UTC)
21:27:14 <DorpsGek> -Codechange: Add property for the amount of generated objects upon map creation to default objects
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21:31:59 <DorpsGek> Commit by planetmaker :: r25874 /trunk/src (newgrf_object.h table/object_land.h) (2013-10-17 21:31:53 UTC)
21:32:00 <DorpsGek> -Add: [NewGRF] NewObject property 0x10, bit 13 indicating that object amount scales with water content of map border (e.g. used for lighthouses)
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21:32:30 <Supercheese> darnit pm, I just compiled OTTD
21:32:33 <Supercheese> ;)
21:33:19 <planetmaker> well. this will be available anyway only tomorrow, in like 17 hours. so... no loss :-)
21:34:50 <frosch123> yeah, only tomorrow
21:35:00 <frosch123> we will remove it afterwards again
21:35:01 <frosch123> :p
21:35:10 <planetmaker> :D
21:35:11 <Supercheese> :D
21:37:31 <DorpsGek> Commit by planetmaker :: r25875 /trunk/src (3 files) (2013-10-17 21:37:25 UTC)
21:37:32 <DorpsGek> -Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items
21:41:22 <DorpsGek> Commit by planetmaker :: r25876 /trunk/src (object_cmd.cpp table/object_land.h) (2013-10-17 21:41:17 UTC)
21:41:23 <DorpsGek> -Codechange: Unify object placement during map creation
21:42:04 <DorpsGek> Commit by planetmaker :: r25877 trunk/src/newgrf_object.h (2013-10-17 21:41:59 UTC)
21:42:05 <DorpsGek> -Doc: A bit too much c&p in comment
21:45:45 <DorpsGek> Commit by planetmaker :: r25878 trunk/src/newgrf.cpp (2013-10-17 21:45:40 UTC)
21:45:46 <DorpsGek> -Feature: [NewGRF] Object property 0x18 to allow specifying the number of objects of that type being placed upon map creation
21:45:55 <Supercheese> :)
21:47:22 <DorpsGek> Commit by planetmaker :: r25879 trunk/src/object_cmd.cpp (2013-10-17 21:47:16 UTC)
21:47:23 <DorpsGek> -Change: Allow to remove unowned objects unless they have the 'unremovable' flag
21:47:34 <planetmaker> ^ also important. Or gameplay would suck tremendously :D
21:47:52 <Supercheese> Aye
21:48:13 <Supercheese> Hurrah for commit storms
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21:52:16 <frosch123> night
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21:53:56 <Wolf01> 'night
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22:17:55 <planetmaker> good night
22:28:33 <Supercheese> http://www.weeklystandard.com/blogs/obamacare-website-violates-licensing-agreement-copyrighted-software_763666.html
22:28:58 <Supercheese> Confirmed: Government hates GPL
22:30:05 <TinoDidriksen> I predict an overly sensationalistic story...
22:31:29 *** DDR has joined #openttd
22:31:51 <TinoDidriksen> Could be they are adhering to GPLv2 instead of 3-clause BSD.
22:32:16 <Supercheese> Gotta love licensing issues
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