IRC logs for #openttd on OFTC at 2013-10-10
            
00:05:09 *** kristal has joined #openttd
00:08:35 *** KritiK has quit IRC
00:17:29 *** LordAro has quit IRC
00:32:22 *** Snail has joined #openttd
00:37:48 *** gyutyuglf has quit IRC
00:59:09 *** glx has quit IRC
01:24:38 *** Japa has joined #openttd
01:29:43 *** cypher has quit IRC
01:31:06 *** Japa_ has quit IRC
01:35:17 *** DDR has joined #openttd
01:36:45 *** Japa_ has joined #openttd
01:43:37 *** Japa has quit IRC
01:58:48 *** roboboy has joined #openttd
02:28:43 *** Japa_ has quit IRC
02:32:52 *** kais58___ has joined #openttd
02:34:33 *** kais58__ has quit IRC
02:44:36 *** kais58___ is now known as kais58|AFK
04:11:46 *** Sturmi has joined #openttd
04:14:40 *** Snail has quit IRC
04:26:53 *** Bad_Brett has quit IRC
04:49:54 *** abchirk_ has joined #openttd
04:54:16 *** Sturmi has quit IRC
04:56:01 *** Eddi|zuHause has quit IRC
04:56:16 *** Eddi|zuHause has joined #openttd
04:57:16 *** Jomann has quit IRC
05:23:21 *** Pecio has joined #openttd
05:43:36 <dihedral> morning
05:52:32 *** TomyLobo has joined #openttd
05:58:38 *** Pensacola has joined #openttd
06:01:11 *** kristal has quit IRC
06:01:21 *** sla_ro|master has joined #openttd
06:05:09 *** tokai|mdlx has joined #openttd
06:10:56 *** tokai|noir has quit IRC
06:11:45 *** DDR has quit IRC
06:29:42 *** Pensacola has quit IRC
06:46:35 *** TomyLobo has quit IRC
06:57:13 *** Elukka has joined #openttd
07:01:16 *** Pecio has quit IRC
07:31:09 *** Supercheese has quit IRC
07:37:17 *** juzza1 has quit IRC
07:40:41 *** juzza1 has joined #openttd
07:41:17 *** LordAro has joined #openttd
07:48:36 *** valhallasw has joined #openttd
08:14:06 *** juzza1 has quit IRC
08:15:11 *** juzza1 has joined #openttd
08:31:07 <planetmaker> moin
08:31:37 <Taede> moin
08:31:55 *** zooks has joined #openttd
08:32:46 <planetmaker> hey :-) How's life?
08:32:57 <Taede> not too shabby
08:33:09 <Taede> cold, but sunny outside
08:45:01 *** George has quit IRC
09:04:24 *** George has joined #openttd
09:22:44 *** Taede has quit IRC
09:26:29 *** TWerkhoven has joined #openttd
09:40:38 *** TheMask96 has quit IRC
09:46:35 *** TheMask96 has joined #openttd
10:07:25 *** sla_ro|master has quit IRC
10:34:23 *** bon has joined #openttd
10:36:35 <bon> hi
10:37:33 <__ln__> jour, bon
10:38:04 <bon> how're you ln?
10:38:32 <__ln__> i'm operating within normal parametres
10:39:59 <bon> heh
10:40:07 <bon> up to anything yet?
10:44:28 <peter1139> *parameters
10:44:49 <__ln__> peter1139: you're american now?
10:44:58 <peter1139> No, it's just how parameters is spelled.
10:45:25 <__ln__> oh, sad.
10:47:21 <bon> I still haven't found any suggestion online if you two don't mind me asking again: is there a length limit to locomotive sprites?
10:48:22 <peter1139> Yes there is.
10:50:51 <bon> nomially roughly how far would you go before you should break it into sections?
10:52:40 <peter1139> If it's longer than 8 in-game units, then it needs to be split.
10:53:02 <peter1139> Which is the regular vehicle length.
10:54:49 *** montalvo has joined #openttd
10:54:54 <bon> 8...mm ok I understand now thanks
10:56:06 *** sla_ro|master has joined #openttd
10:56:48 *** juzza1 has quit IRC
10:59:53 *** juzza1 has joined #openttd
11:02:31 *** Elukka has quit IRC
11:05:34 *** juzza1 has quit IRC
11:05:37 *** juzza1 has joined #openttd
11:06:30 *** juzza1 has quit IRC
11:06:30 *** juzza1 has joined #openttd
11:08:34 <bon> is there an overview of the variable runcosts or I'll just have to check different individual newgrf pages to figure out how it works?
11:09:17 <juzza1> nfo or nml?
11:09:44 <juzza1> or do you mean how it actually works ingame
11:10:31 <bon> nfo
11:11:28 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Main_Page is the specs wiki
11:14:39 *** Chrill has joined #openttd
11:35:53 *** HerzogDeXtEr has joined #openttd
11:37:34 *** Chrill has quit IRC
11:44:05 *** michi_cc has quit IRC
11:55:17 *** Pensacola has joined #openttd
11:57:11 *** michi_cc has joined #openttd
11:57:11 *** ChanServ sets mode: +v michi_cc
12:07:51 *** Snail has joined #openttd
12:09:35 *** Ristovski has joined #openttd
12:20:31 *** George has quit IRC
12:23:41 *** Elukka has joined #openttd
12:30:24 *** George has joined #openttd
12:33:42 *** Snail has quit IRC
12:54:40 *** perk11 has joined #openttd
12:57:16 *** Hendrick has joined #openttd
13:03:45 *** peter1139 is now known as peter1138
13:07:04 <roboboy> According to http://wiki.openttd.org/Commit_style, would a comment update/fix be a "Doc" commit?
13:07:22 <roboboy> I would think so
13:08:36 <planetmaker> could be either or. Whatever feels more appropriate
13:12:20 <planetmaker> probably with a tendency towards "-Doc: Descriptions for some station GUI functions was insufficient"
13:16:20 <roboboy> aha
13:16:50 * roboboy should go to bed now
13:17:13 <roboboy> gnight
13:20:00 *** Japa has joined #openttd
13:22:01 <planetmaker> g'night roboboy
13:24:16 <Belugas> hello
13:28:46 *** roboboy has quit IRC
13:33:43 *** kais58|AFK is now known as kais58___
13:39:58 <bon> hi belugas
13:41:09 <V453000> something like 10 is still feasible bon :)
13:41:16 <V453000> just test it :)
13:42:30 <bon> v453000 heh. I was just wondering about how to draw a few particular locomotives I needed that had long chassis
13:43:02 <bon> one similar example is the PRR GG1 .. I'm thinking that thing probably would had been split in the middle in a grf
13:43:59 <bon> how're you anyway?
13:44:13 <Belugas> bonjour bon
13:44:21 <Eddi|zuHause> https://dev.openttdcoop.org/projects/cets/repository/entry/src/gfx/pruss/EG538_9_pruss_8bpp_normal.png
13:44:34 <Eddi|zuHause> if you worry about longer sprites :)
13:47:11 <Eddi|zuHause> (WARNING: lots of magic!)
13:47:14 <bon> mm that is a bit long
13:47:27 <bon> whats the extra angles for tho?
13:47:31 <Eddi|zuHause> that is the length of 9
13:48:55 <Eddi|zuHause> the extra angles are for that things like https://dev.openttdcoop.org/projects/cets/repository/entry/src/gfx/template_16_8bpp_normal.png don't stick out of the tracks so far
13:51:17 <bon> hmm so its going farther than overhanging the curve then abruptly turn 45 degree with nothing inbetween?
13:52:21 <V453000> yeah but who would like to draw that many sprites :)
13:53:15 <V453000> what is that, 24 views instead of 8?
13:53:20 <V453000> that is insane amount of sprite work
13:53:34 <Eddi|zuHause> it's "just" triple :)
13:53:35 <V453000> would probably make sense to do it with rendered images though
13:54:04 <V453000> nuts already has barely bearable amount of sprites with just 8 views per vehicle, I cant imagine doing it x3
13:55:08 <bon> heh I'm with you v453000 :)
13:55:34 <V453000> anyway, for the longer sprites, just try things out and see what glitches (too much) for you
13:55:51 <bon> yeah I'll probably be getting to the small things first so that may take a while ^_^
13:55:57 <V453000> obviously 8/8 is safest
13:56:13 <V453000> yarr
13:56:17 <bon> at least I could think of angled tunnel portals and maybe train sheds but otherwise like you said I guess
14:01:58 <Eddi|zuHause> concerning airdrag for wagons: a new vehicle property "additional_air_drag" with a range of 0..1?
14:02:30 <Eddi|zuHause> value will be summed up for all wagons and cached in the front engine
14:03:21 <Eddi|zuHause> that makes it possible to model streamlined high speed trains which reduce the air drag at the gaps between wagons
14:03:37 <Eddi|zuHause> and for dummy articulated parts like in CETS you just set it to 0
14:05:26 <bon> v453000 there is one other thing tho. can powered wagons accept any kind of negative values or theres a limit to this?
14:06:10 <V453000> like power -X ?
14:06:12 <planetmaker> negative power?!
14:06:14 <V453000> only +x XD
14:06:22 <V453000> why would you have negative power
14:06:27 <Eddi|zuHause> don't use powered wagons...
14:07:52 <V453000> powered wagons alone are ok? :d
14:08:01 <V453000> the livery override is a bit wtf but well
14:08:45 <Eddi|zuHause> the whole thing smells of "we hack this into TTDPatch because we can't do it fully flexible (yet)"
14:10:10 <bon> v453000 heh was just wondering about reenacting steam heating n diesel slug without having to duplicate things in the buy list. but this is just a note now tho, still waiting to see what friend thinks
14:10:20 <planetmaker> what is 'fully flexible' in this context, Eddi|zuHause ? :-)
14:10:53 <V453000> ._.
14:11:05 <V453000> slugs live =D
14:11:05 <Eddi|zuHause> planetmaker: like, varaction2 that checks the front vehicle, or putting engines behind other engines
14:11:21 <bon> v453000 I meant actual slug units...not slug aka animals :->
14:11:40 <bon> thats what usa call them, I still don't know what the term would be outside north america (if there were any)
14:12:49 <bon> http://www.nsdash9.com/images/NS850k.jpg heres a quick example fyi
14:13:05 <V453000> pfft
14:13:16 <V453000> not interested then!
14:14:01 <bon> v453000 well it was a cheap way to get more traction at the con of much lower top speed and more
14:16:03 *** Vadtec_ has joined #openttd
14:16:08 *** Vadtec has quit IRC
14:16:08 *** Vadtec_ is now known as Vadtec
14:16:18 <bon> v453000 whether you had any interest or not this is a different type: http://www.yesteryeardepot.com/IC1350.JPG to sum it up the two units are the same powered things but they omit one cab to save a bit of cost
14:16:41 <bon> don't ask me why but they call these cow-calf .. then again the calf always follows its mother! :)
14:17:37 <V453000> LOL
14:18:09 <V453000> well the question is if you want them to be purchaseable as two (would be very wtf imo) or one engine
14:18:52 <bon> v453000 well what you would do for an usa set I imagine is to just have one single vehicle with two ids...
14:19:11 <bon> first unit bought is the default cab unit .. but a second one added to it changes to the cabless sprite
14:19:13 <V453000> define usa
14:19:16 <V453000> has no meaning for a game
14:19:49 <bon> (then again I think pikka already did the same thing to NARS .. cue the EMD F units changing sprites depending on multi-loco consists
14:20:02 <V453000> yes something like that happens there indeed
14:20:12 <V453000> its nice.
14:20:38 <V453000> I personally think that is the best way to do it, just visually, no extra train IDs
14:20:56 <bon> mm..thanks re the sprite length thing btw. I kinda need to go out for a while now tho
14:21:06 <bon> and yeah no extra ids I agree...anyway bye till another time :p
14:21:15 *** bon has left #openttd
14:23:27 <Belugas> cool... saving before compiling... saved not only the sruoce code but my nerves as well :)
14:23:33 <peter1138> :D
14:23:42 <Belugas> since.. compiler crashed!
14:23:46 <peter1138> !
14:23:49 <V453000> :)
14:25:15 <Belugas> Delphi4 has sometimes this habit of unexpectendly just.. vanish
14:25:27 <Belugas> yeah, i know... it's DElphi and it's 4 and it's old...
14:48:07 *** zooks has quit IRC
14:55:36 *** montalvo has quit IRC
15:08:09 *** tycoondemon has quit IRC
15:21:20 *** Sturmi has joined #openttd
15:33:06 *** Hendrick has quit IRC
15:47:29 *** Alice3 has joined #openttd
15:47:29 *** LordAro has quit IRC
15:47:31 *** Lord_Aro has joined #openttd
15:49:05 *** Lord_Aro is now known as Lordaro
16:13:44 <Eddi|zuHause> uhm, why don't we put the version string in the savegame and display it on load error?
16:19:27 *** Progman has joined #openttd
16:22:01 <peter1138> Make a patch.
16:24:12 *** Alberth has joined #openttd
16:24:12 *** ChanServ sets mode: +o Alberth
16:26:08 *** valhallasw has quit IRC
16:27:54 *** TWerkhoven is now known as Taede
16:33:21 *** TheMask96 has quit IRC
16:36:43 *** TheMask96 has joined #openttd
16:37:02 <Eddi|zuHause> that's not what you usually say :p
16:45:33 *** oskari89 has joined #openttd
16:47:49 <Belugas> nope, he wold say : i ha(ve)d a patch for that ;)
16:49:26 <Rubidium> Eddi|zuHause: I see no reason that can't/shouldn't be done
16:54:20 *** tycoondemon has joined #openttd
16:54:32 *** DDR has joined #openttd
17:01:24 *** glx has joined #openttd
17:01:24 *** ChanServ sets mode: +v glx
17:03:45 *** Progman has quit IRC
17:06:50 *** frosch123 has joined #openttd
17:17:20 *** Hendrick has joined #openttd
17:34:22 *** Pensacola has quit IRC
17:38:16 *** Hendrick has quit IRC
17:41:03 *** Wolf01 has joined #openttd
17:41:28 <Wolf01> hello
17:42:13 <Alberth> hello Wolf01
17:45:27 *** Zuu has joined #openttd
17:46:04 *** Lordaro has quit IRC
17:46:11 *** LordAro has joined #openttd
17:51:00 *** TomyLobo has joined #openttd
18:05:43 *** Devroush has joined #openttd
18:07:47 *** valhallasw has joined #openttd
18:12:15 *** tigeroo has joined #openttd
18:16:31 <tigeroo> Hello all
18:21:28 <Alberth> hi hi
18:31:06 *** andythenorth has joined #openttd
18:31:42 <andythenorth> o/
18:32:00 <V453000> not o/
18:33:16 <Alberth> \o
18:45:28 <tigeroo> hello again
19:09:27 *** Progman has joined #openttd
19:22:37 <Alberth> V453000: http://devs.openttd.org/~alberth/nuts_curly_bracket.png you know about that yellow curly bracket ?
19:22:55 <V453000> yeah got reported just today :)
19:22:56 <V453000> but thanks
19:23:36 <Alberth> the famous "I get two of the same bug reports shortly after each other" hits again :)
19:23:42 <V453000> [is already fixed, coming in 0.6.1]
19:23:46 <V453000> indeed
19:24:17 *** Thurak has joined #openttd
19:24:55 *** Supercheese has joined #openttd
19:29:14 <Thurak> whats a resonable starting date if i want to have a long game
19:29:32 <Thurak> but i dont want to be in the stone age either
19:30:38 *** retro|cz has quit IRC
19:31:59 <V453000> 1920
19:33:21 <Thurak> ok ill try tha
19:33:22 <Thurak> that*
19:33:47 <V453000> you will need newGRFs which support "long game" obviously
19:33:49 <V453000> e.g. NUTS
19:34:00 <V453000> 1920-2100
19:34:43 <Thurak> ive got the hover vehicles
19:34:52 <Thurak> i think they are introduced around 2080, give or take
19:35:17 <Thurak> also some planes which i think are spread out across all timeframes, and vacuum railways
19:39:53 *** valhalla1w has joined #openttd
19:40:46 *** KritiK has joined #openttd
19:41:16 *** oskari89 has quit IRC
19:41:33 *** valhallasw has quit IRC
19:45:25 <andythenorth> ho ho
19:45:36 <andythenorth> newgrf tech forum has some interesting threads today :)
19:45:39 * andythenorth likes interesting
19:54:16 <Supercheese> more air drag shenanigans
19:59:09 <Thurak> when do you get the first thing that has a helipad
20:00:18 <Supercheese> http://wiki.openttd.org/Airports#Heliport
20:00:23 <Supercheese> 1963, with no newgrfs
20:01:07 <Thurak> ah, i was a bit confused as the wiki says the first helicopter is 1957, and im at 1958 with no helipad
20:01:37 <Supercheese> Newgrfs can change that, e.g. Opengfx+ Airports has an option to enable all airports regardless of current date
20:03:10 <Thurak> think ive got that one, tho i havent touched options
20:07:05 <andythenorth> newgrfs can change airport date? o_O
20:07:35 <Supercheese> http://newgrf-specs.tt-wiki.net/wiki/NML:Airports#Airport_properties
20:07:39 <Supercheese> years_available [start year, last year]
20:08:02 <Supercheese> I should know, I contributed that patch to OGFX+ airports ;)
20:08:11 <andythenorth> hmm
20:08:14 <andythenorth> that is interesting
20:08:19 <andythenorth> airport dates bug me
20:08:27 <Supercheese> They bugged me as well
20:08:35 <Supercheese> enough I wrote a grf to fix it
20:08:49 <andythenorth> with AV8, I want to use a much greater range of airports, and rely on the newgrf design to make planes interesting
20:08:51 <Supercheese> but then I merged it with OGFX+, to save a grf slot
20:09:15 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=56780#p972474
20:10:01 *** Elukka has quit IRC
20:27:49 <Thurak> setting up railways annoys me..
20:27:54 <Thurak> so many things get in the way
20:28:12 <frosch123> like other rails? :p
20:28:21 <Thurak> yeah
20:28:35 <Thurak> and i need to lay down 2 tracks
20:34:27 *** Sturmi has quit IRC
20:35:42 *** Alberth has left #openttd
20:38:34 <V453000> lol
20:46:26 <Thurak> are Av8 airships any good to use?
20:53:45 *** andythenorth has quit IRC
20:59:55 <frosch123> night
20:59:58 *** frosch123 has quit IRC
21:05:19 *** andythenorth has joined #openttd
21:17:46 <andythenorth> hmm
21:17:52 <andythenorth> don't understand my own code :)
21:18:56 <Supercheese> Thurak: Av8 airships are great
21:19:07 <__ln__> http://www.hs.fi/kuukausiliite/This+is+how+a+Helsingin+Sanomat+journalist+tried+to+save+Nokia/a1381288411564
21:20:50 <Thurak> which ones are great? zeppelin is making me a loss atm
21:22:00 <andythenorth> hmm
21:22:04 <andythenorth> why isn't this recursing?
21:22:13 <andythenorth> I should have an unpleasant loop running
21:22:26 <andythenorth> my code should be buggy but isn't :P
21:22:32 <andythenorth> this is disturbing
21:23:23 <Thurak> should be buggy but isnt?
21:23:27 <Thurak> thats a rare thing to hear
21:23:49 <Supercheese> Thurak: planespeed modifier set to 1/1?
21:23:56 <Supercheese> If it's set lower, they won't turn profits
21:24:14 <Thurak> i havent touched settings like that
21:24:23 *** sla_ro|master has quit IRC
21:24:43 <Supercheese> Advanced Settings -> Vehicles -> Plane speed factor
21:25:23 <andythenorth> grr
21:25:30 <Supercheese> Av8 should throw a warning if that setting is not 1/1
21:25:51 *** HerzogDeXtEr has quit IRC
21:26:08 <andythenorth> oh well
21:26:24 <Thurak> i dont see that option
21:26:41 <Thurak> ah, found it
21:26:43 <andythenorth> by analysis my code is broken, but it works empriically :P
21:26:53 <Thurak> had to set it to advanced settings at the top
21:26:55 <Thurak> its 1/4
21:27:09 <Supercheese> Yeah, bump that to 1/1
21:27:19 <Supercheese> then your airships will be better :)
21:27:32 <andythenorth> hmm
21:27:32 <Thurak> the game says default should be 1/4...
21:27:40 <Supercheese> Av8 says it should be 1/1
21:27:41 <Thurak> is Av8 balanced around 1/1 then?
21:27:44 <Supercheese> yes
21:27:47 <andythenorth> by analysis, andythenorth is not broken, but is empirically
21:27:48 <Thurak> ok then
21:28:00 <Thurak> right, time to not suck then
21:28:02 <Thurak> maybe
21:28:16 <Supercheese> IIRC, airships have a more favorable cargo aging factor
21:28:36 <Supercheese> to account for the luxurious travel compared to other early aircraft
21:30:30 *** Djohaal has joined #openttd
21:32:28 <Supercheese> Too bad there are no more rigid airships
21:32:41 <Supercheese> would be better than cruise shis
21:32:42 <Supercheese> ships*
21:32:51 <Thurak> rigid airships?
21:33:05 <Supercheese> like the Hindenburg, Graf Zeppelin, et al.
21:34:35 <Thurak> oh you mean IRL
21:34:38 <Supercheese> yeah
21:35:10 <Supercheese> There's one company building a new airship, I hope it'll be commercially successful
21:35:20 <Thurak> whats good about rigid
21:35:22 *** FLHerne has joined #openttd
21:35:32 *** andythenorth has quit IRC
21:35:44 <Supercheese> they can be larger, have more interior passenger space
21:36:29 <Thurak> ah right
21:36:35 <Supercheese> Anyway: http://aeroscraft.com/news/4575673978
21:38:04 <Thurak> when would it be a good idea to use a train
21:38:10 <Thurak> instead of trucks or planes
21:39:01 <Supercheese> I like how the Aeros company promises a 500 ton payload, although I have my doubts about that
21:39:10 <__ln__> http://www.nytimes.com/2013/10/11/us/scott-carpenter-mercury-astronaut-who-orbited-earth-dies-at-88.html
21:40:46 <Thurak> surely carrying a 500 ton payload into air is easy, doing it at a realistic price is the problem
21:40:58 <Supercheese> and with a reasonable operating range
21:41:12 <Supercheese> I have faith in their engineers though
21:41:39 <Thurak> well operating range isnt a problem, just adds yet more to the price :P
21:42:09 <Thurak> hmm.. making a profit, but its very tiny
21:42:20 <Thurak> £1200 per trip, and its costing me something like £1000 per trip
21:42:25 <Supercheese> Yeah, everything does boil down to economy. Unfortunately, they have large government funding, and, well, our government isn't doing so well at the moment
21:42:35 <Supercheese> (to put it mildly)
21:43:03 <Thurak> another way of putting it, is that im richer than quite a few contries, because i have £10 on my desk
21:43:46 *** FLHerne has quit IRC
21:43:53 <Supercheese> make sure you have full loads in your airships
21:44:04 <Thurak> it is
21:44:05 <Supercheese> they won't turn a profit half-empty, or even 3/4
21:44:08 <Supercheese> hmm
21:44:15 <Supercheese> longer ranges are also helpful
21:44:16 <Thurak> full load any cargo set on both ends
21:44:23 <Thurak> ah right
21:44:30 <Supercheese> short hops are problematic, because they spend a terribly long time circling before landing
21:44:30 <Thurak> its going... about 100 tiles
21:44:36 <Thurak> yeah
21:44:40 <Supercheese> very poor landing pattern
21:45:12 <Supercheese> airships have very long range, use that to your advantage :)
21:46:01 <Thurak> thats better, £9200 gained from a trip
21:46:21 <Supercheese> :D
21:46:22 <Thurak> would be nice if there was a tool to measure distance
21:46:26 <Thurak> or if there is i dont know what it is
21:47:04 <Supercheese> I think under the ? menu
21:47:08 <Supercheese> there should be measurement tool
21:47:26 <Supercheese> hmm perhaps not
21:47:52 <Thurak> the airships are very expensive to buy
21:48:02 <Thurak> £90k
21:48:27 <Supercheese> indeed, they are not cheap
21:48:28 *** kristal has joined #openttd
21:49:04 <Supercheese> @revision 6758
21:49:09 <Supercheese> ehm
21:49:15 <Supercheese> @commit 6758
21:49:15 <DorpsGek> Supercheese: Commit by Darkvater :: r6758 /trunk (8 files in 2 dirs) (2006-10-12 15:13:40 UTC)
21:49:16 <DorpsGek> Supercheese: -Feature: Add a measurement tool that will show dimensions and height
21:49:17 <DorpsGek> Supercheese: differences of various draggable tools (inspiration, concept and double
21:49:18 <DorpsGek> Supercheese: checking by MeusH).
21:49:27 <Supercheese> Well, where is it
21:49:53 <Supercheese> I know rail/road construction has it
21:50:15 <__ln__> @seen Darkvater
21:50:15 <DorpsGek> __ln__: Darkvater was last seen in #openttd 3 years, 25 weeks, 4 days, 10 hours, 12 minutes, and 11 seconds ago: <Darkvater> good ol' days :)
21:51:03 <Supercheese> Aww, his last post should have been "Nooooooo"
21:52:44 *** Devroush has quit IRC
21:56:27 *** TomyLobo has quit IRC
22:00:20 *** valhalla1w has quit IRC
22:11:27 *** DDR has quit IRC
22:15:43 *** Zuu has quit IRC
22:19:36 *** DDR has joined #openttd
22:21:03 *** Alice3 has quit IRC
22:21:48 <Wolf01> 'night all
22:22:06 *** Wolf01 has quit IRC
22:27:22 <Supercheese> Huh, interesting, since we were talking about airships: http://www.airships.net/blog/uk-readers-hindenburg-documentary-uktv-tomorrow-night?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Airships+%28Airships%3A+A+Zeppelin+History+Site%29
22:27:30 <Supercheese> pardon the long link
22:27:37 <Thurak> ... no airships available anymore and now my airports useless
22:28:11 <Supercheese> airships should expire until after the 1950s
22:28:14 <Supercheese> shouldn't
22:30:28 *** Thurak has quit IRC
22:36:45 *** kristal has quit IRC
22:40:34 *** tigeroo has quit IRC
22:41:06 *** tigeroo has joined #openttd
22:44:43 *** Ristovski has quit IRC
22:46:57 *** Progman has quit IRC
22:47:50 *** mindlesstux has joined #openttd
23:29:48 *** Snail has joined #openttd
23:38:27 *** abchirk_ has quit IRC
23:54:17 *** LordAro has quit IRC