IRC logs for #openttd on OFTC at 2013-09-13
            
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05:05:37 <Djohaal> is it possible to change a setting on a newGFR within a saved game?
05:15:18 <Djohaal> ah foudn it
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06:39:15 <__ln__> http://i.imgur.com/lpAS52Z.jpg
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06:49:06 <TinoDidriksen> Nice
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08:17:29 <andythenorth> how do dual-headed engines work, from a newgrf coding perspective?
08:17:35 <andythenorth> what are they?
08:17:47 <andythenorth> spec is not detailed on purpose or usage
08:19:02 <V453000> they are quite wtf
08:19:09 <V453000> you just code 1 head and apply 1 to dual headed, tada
08:19:19 <andythenorth> and what happens?
08:19:28 <andythenorth> one loco at each end?
08:19:29 <V453000> the rear head is reversed automatically and always at end of train
08:19:33 <andythenorth> ok
08:19:45 <andythenorth> I thought I'd have to do that myself with shitloads of livery override crap
08:19:47 <andythenorth> trains are strange
08:19:55 <V453000> nono dual head thing is for that :)
08:20:09 <andythenorth> do I need to halve the power or anything?
08:20:17 * andythenorth could just try it
08:20:18 <V453000> btw I think for some reasons (remembers not atm without looking at code) livery override is like outdated or something
08:20:21 <V453000> nono
08:20:25 <V453000> power is as set
08:20:30 <andythenorth> ok ta
08:20:33 <V453000> in total of both units
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08:20:40 <andythenorth> thanks :)
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08:20:59 <V453000> ps, I do changing sprites by switches on spritesets through callback
08:21:23 <V453000> e.g. default:: switch_rear_or_front ... switch basedon position_in_consist or position_in_consist_from_end
08:21:36 <V453000> (or both) :>
08:22:57 <V453000> if you search for "item_SLUG," in NUTS code, you should be able to find a dual headed engine with such sprite changing (plus sprite change when it is in the middle of a train - case when you use multiple engines) ... other than that dual headed should be quite straight forward :)
08:24:24 <andythenorth> thanks
08:24:29 * andythenorth -> work
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10:24:48 <LordAro> /o
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12:26:25 <DanMacK> Hey all
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12:28:15 <Dark_light> I just installed the game in debian wheezy and downloaded opensfx-0.2.3.zip but I'm not sure where to unpack it, I've tried in my ~/.openttd directory but it's not detected and dpkg -L openttd doesn't show any data directory being installed by the package
12:30:55 <V453000> expect rtfm
12:32:33 <Dark_light> ?
12:33:05 <MNIM> Read The Forking Manual.
12:33:24 <Dark_light> the manual says I quote:
12:33:27 <Dark_light> " An OpenTTD folder in your user account's home directory: "
12:33:29 <Dark_light> lists some
12:33:33 <Dark_light> Linux: ~/.openttd
12:33:49 <MNIM> But yeah, don't download it separately like that
12:33:51 <__ln__> aww, RMS wouldn't like that
12:34:07 <MNIM> just run openttd, click check online content and download it from there
12:34:10 <MNIM> automagically!
12:38:13 <Dark_light> that did it, thank you!
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12:42:37 <planetmaker> Dark_light, if you installed openttd on wheezy, you can also use apt-get to install opengfx: openttd-opengfx
12:43:06 <planetmaker> then the game just works. And you can get all other stuff you might like (but not need) from the ingame content download
12:43:26 <planetmaker> Dark_light, doesn't the package openttd recommend at least the opengfx package?
12:45:27 <DorpsGek> Commit by zuu :: r25761 /trunk/src (5 files in 2 dirs) (2013-09-13 12:45:25 UTC)
12:45:28 <DorpsGek> -Change: Disable story/goal buttons when there is no content to show instead of when there is zero companies
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12:48:37 <Dark_light> planetmaker: I got the latest .deb from the website
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12:49:32 <Zuu> Doesn't our linux builds also have bootstrap downloading?
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13:39:38 <LordAro> Zuu: last time i managed to run ottd without replacing my .openttd dir, yes, it does
13:41:40 <planetmaker> Zuu, I think all our builds do - except the OSX ones
13:41:49 <__ln__> http://royal.pingdom.com/wp-content/uploads/2012/04/irc.002.jpg
13:42:07 <planetmaker> where the attempts to get bootstrap download working failed miserably
13:45:11 <V453000> oftc is where :(
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15:42:16 <Belugas> hello
15:42:34 <Alberth> hi sir B
15:42:37 <peter1138> Hi
15:42:56 <Belugas> hi guys :)
15:43:27 <Xaroth|Work> o>
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15:56:52 <planetmaker> hello
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16:35:33 <DorpsGek> Commit by frosch :: r25762 extra/musa/type.py (2013-09-13 16:35:30 UTC)
16:35:34 <DorpsGek> [MUSA] -Fix: NewGRF are binary files.
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17:06:29 <DanMacK> Hey all
17:10:01 <Alberth> on behalf of all, hi hi
17:11:07 <juzza1> frosch123: tried the new version of musa, now getting "uniqueid is invalid" on all platforms. (posted on the forums too)
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17:45:26 <DorpsGek> Commit by translators :: r25763 /trunk/src/lang (russian.txt ukrainian.txt) (2013-09-13 17:45:19 UTC)
17:45:27 <DorpsGek> -Update from WebTranslator v3.0:
17:45:28 <DorpsGek> russian - 1 changes by Lone_Wolf
17:45:29 <DorpsGek> ukrainian - 20 changes by Strategy
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18:52:51 <DanMacK> Hey all
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19:06:22 <DorpsGek> Commit by rubidium :: r25764 /extra/musa (12 files) (2013-09-13 19:06:19 UTC)
19:06:23 <DorpsGek> [musa] -Fix-ish: copyright headers should also be added to the individual files
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19:45:21 <DorpsGek> Commit by rubidium :: r25765 /extra/musa (12 files) (2013-09-13 19:45:18 UTC)
19:45:22 <DorpsGek> [musa] -Fix-ish: forgot keywords property
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20:17:10 <DorpsGek> Commit by zuu :: r25766 trunk/src/story_gui.cpp (2013-09-13 20:17:07 UTC)
20:17:11 <DorpsGek> -Codechange: Use FONT_HEIGHT_NORMAL instead of checking the height of a dummy string in Story gui
20:18:23 <DorpsGek> Commit by rubidium :: r25767 /extra/musa (3 files) (2013-09-13 20:18:20 UTC)
20:18:24 <DorpsGek> [musa] -Add: some man pages
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21:01:21 <DorpsGek> Commit by zuu :: r25768 trunk/src/story_gui.cpp (2013-09-13 21:01:19 UTC)
21:01:22 <DorpsGek> -Fix [FS#5617] (r25344): Story Book text elements that use font size modifiers (eg {BIG_FONT}) caused problem with content height calculation. Solution: switch to pixel based content height instead of computing all heights as multiples of line heights.
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21:34:35 <DorpsGek> Commit by zuu :: r25769 /trunk/src (lang/english.txt story_gui.cpp) (2013-09-13 21:34:32 UTC)
21:34:36 <DorpsGek> -Fix (r25344): Drawing of broken goal references was broken
21:34:48 * Zuu likes that commit message :-)
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22:05:41 <frosch123> Un-break broken goals :)
22:06:19 <Zuu> It doesn't un-break the broken goals, only informing users of broken goal references :-)
22:07:27 <Zuu> "Un-break broken goal references" could work :-)
22:08:32 <Zuu> hmm, no - it still refers to fixing the goal references. :-s
22:08:57 <Zuu> That is up to the GS author to fix. :-)
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