IRC logs for #openttd on OFTC at 2013-08-31
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07:07:34 <LordAro> didn't even call it 'Open Transport Tycoon...' either :)
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07:32:35 <Rubidium> because... what in that screenshot is copyrighted by Chris Sawyer?
07:34:20 <LordAro> That's mostly Zimmlock's work, isn't it?
07:35:05 <Rubidium> it looks pretty much like OpenGFX + TTRS
07:35:50 <LordAro> so, Zephyris and Zimmlock then :)
07:36:11 <Rubidium> but you rather use it as a notable source on wikipedia instead ;)
07:36:34 <peter1138> No, that looks like original ground and trees to me.
07:37:11 <LordAro> shore is definitely ogfx
07:37:12 <peter1138> Oh, not so sure after zooming...
07:37:48 <LordAro> the yellow-cubey building is original though, isn't it?
07:39:05 <LordAro> not sure where the bridges are from, is it TTRS again?
07:39:17 <V453000> ttrs includes some original sprites I suppose
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07:45:21 <Rubidium> so the colouring of the ground looks more like opengfx, but the trees (in the south) looks more original
07:46:07 <Rubidium> on the other hand, the palm-ish trees on the left have a slightly different colour than the original ones
07:46:09 <V453000> can be opengfx landscape without trees easily
07:46:35 <V453000> but yes the palms are a bit different
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07:49:48 <SamanthaD> I officially have completed my christmas list...
07:50:35 <SamanthaD> its a simulator made out of a BREL class 55 cabin
07:53:58 <LordAro> punch the windows out and pretend you're driving down the road :)
07:54:35 <SamanthaD> there's video monitors in the windows so you can pretend you're going down the tracks!
07:57:29 <SamanthaD> V453000: you might be in the wrong channel, friend
07:57:56 <LordAro> i'm with V453000, tbh :p
07:58:15 <V453000> #openttd resembles of a game
08:04:08 <LordAro> SamanthaD: you might want to try #tycoon :p
08:04:29 <Alberth> given the number of country or era based vehicle sets, we might be outnumbered here V :)
08:05:38 <SamanthaD> Ah well, I <3 OpenTTD
08:06:39 <Alberth> we all do, in our own way :)
08:07:06 <V453000> quality over quantity Alberth
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08:35:27 <LordAro> Bad_Brett's stuff is looking very interesting :)
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08:37:28 <Bad_Brett> ughh... you woke me up. damn those pc speaker sounds :)
08:38:11 <Bad_Brett> but thank you aro, always fun to hear
08:38:26 <LordAro> it's been a long time coming :)
08:41:00 <Bad_Brett> ah! good thing you woke me up, because it's time to render new sprites
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08:48:21 <LordAro> huh, did i really get involved with the 32bpp-ez project that soon after i joined?
08:54:22 <Alberth> the internet never lies :p
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13:01:21 <stuntaneous> hey - is the content server up or is it just me with problems connecting?
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13:03:53 <frosch123> stuntaneous: works for me
13:04:14 <frosch123> check your firewall
13:04:24 <stuntaneous> yeah, i was about say, would you happen to know which ports it uses?
13:04:31 <DorpsGek> frosch123: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
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13:06:33 <Eddi|zuHause> must be really paranoid firewall if it blocks outgoing traffic
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13:07:41 <frosch123> Eddi|zuHause: all the nsa normally needs is outgoing
13:08:27 <frosch123> unless they have to plant sth. on you
13:23:26 <stuntane> i cant get onto the content server, i dont know what i missing. in the meantime, where exactly should i be putting AI files manually?
13:24:52 <stuntane> cancel that.. a sneaky peerblock process was still running :|
13:26:17 <Eddi|zuHause> for manually putting files anywhere you put them in My Documents\OpenTTD\ai
13:26:28 <Eddi|zuHause> but AIs are tricky, because you need the libraries as well
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16:49:58 <maddy_> I had weird effect with opengfx+ landscape, alpine climate, the lower ground was snowy and hills were green (I think it is supposed to be opposite?)
16:50:51 <planetmaker> then I can't reproduce
16:51:17 <maddy_> I can try it again, in a bit, and get a savegame...but it is supposed to be opposite right?
16:51:59 <planetmaker> maybe... possibly. But I don't even have a screenshot, so ... hard to comment
16:52:32 <maddy_> ok I will get you that, a bit later though
16:53:14 <Eddi|zuHause> opengfx+landscape and alpine climate don't sound exactly compatible
16:53:37 <planetmaker> Eddi|zuHause, it has a parameter called 'alpine climate'. I assume it's that what maddy_ talks about
16:53:48 <planetmaker> if it's the NewGRF "alpine climate", then all bets are off
16:54:15 <maddy_> the setting, not the newgrf
16:59:31 <Eddi|zuHause> it's not a bug, it's an easter egg :p
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17:27:01 <Kylie> hi, i hgad a cargodist question. how do i activate it in 1.3.2 ? i dont think its possible tho.
17:28:10 <planetmaker> play with a nightly
17:35:52 <oskari89> Cargodist in nightly without any additional work? O_o
17:37:04 <Kylie> oskari89: mind expanding
17:37:06 <LordAro> for about 2 months now :P
17:38:02 <oskari89> That sounds promising
17:39:29 <oskari89> What might be next "gigantic" feature after that? :)
17:41:35 <Alberth> implement one, and we all know!
17:42:53 <LordAro> more height levels looks somewhat promising
17:43:07 <LordAro> so do the new map array/custom bridgeheads
17:44:53 <oskari89> More height levels is one of my favorite patches :)
17:45:11 <DorpsGek> Commit by translators :: r25750 trunk/src/lang/finnish.txt (2013-08-31 17:45:08 UTC)
17:45:12 <DorpsGek> -Update from WebTranslator v3.0:
17:45:13 <DorpsGek> finnish - 4 changes by Tve4
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19:05:46 <Eddi|zuHause> Idea: make "shunting" engines free of running costs (also for the wagons it's pulling) for eye-candy purposes
19:15:00 <frosch123> isn't the running cost zero when stopped?
19:21:45 <V453000> I suppose he wants them moving
19:48:40 <Eddi|zuHause> of course that would allow "cheating" with delivering stuff with free vehicles
19:49:30 <Wolf01> but you'll take years to delivery with a shunting engine :D
19:58:51 <Alberth> who cares it's free anyway :p
19:59:09 <Alberth> just buy enough to make a nice pipeline :p
20:05:30 <LordAro> expanding station size will make that nice and easy :)
20:12:20 <DorpsGek> oskari89: andythenorth was last seen in #openttd 23 hours, 57 minutes, and 43 seconds ago: <andythenorth> no code needed
20:17:32 <DorpsGek> Commit by michi_cc :: r25751 trunk/src/video/cocoa/cocoa_v.mm (2013-08-31 20:17:29 UTC)
20:17:33 <DorpsGek> -Fix (r25657): [OSX] Restore fullscreen state also when starting on 10.7+.
20:30:22 <Kylie> so, cargodist is dong transfer orders automatically - coal to power station. but cargodiiist should know that coal doesn't accept coal, but ... oh yeah, i just realized . i did my settings wrong
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