IRC logs for #openttd on OFTC at 2013-08-05
            
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00:54:22 <megakacktus> I'm working on a filter editbox for the load dialog
00:54:45 <megakacktus> I'm having trouble actually getting the editbox to appear, though :(
00:59:38 <megakacktus> I'm really unfamiliar with the ottd code, but here are some relevant (maybe) parts of my changes so far
00:59:39 <megakacktus> https://paste.openttdcoop.org/show/2463/
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05:00:32 <Alberth> moin
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05:09:46 <Rubidium> moin Alberth
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06:31:39 <LordAro> *yawn* morning
06:32:27 <Alberth> a very happy good morning LordAro!
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07:07:52 <dihedral> good morning
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07:40:23 <LordAro> hai all (sorry, started watch top gear)
07:55:25 <Xaroth|Work> o/
07:58:49 <LordAro> /o
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11:51:14 <__ln__> http://www.dkriesel.com/en/blog/2013/0802_xerox-workcentres_are_switching_written_numbers_when_scanning
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11:52:38 <Alberth> that was already posted here :)
11:54:38 <Aristide> Hi !
11:54:51 <Aristide> I create a beautiful bus network on other game than openTTD \o/
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11:56:20 <Alberth> impossible! :)
11:57:03 <Aristide> Alberth: WHAT ?
11:57:31 <Aristide> Don't insult my bus network
11:57:39 * Aristide push Alberth under LLD1 busline
11:57:51 <Alberth> ieks
11:58:23 <Alberth> accidents delay passenger transport, you know :)
11:58:51 <Aristide> Alberth: Is not openTTD
11:59:12 <Alberth> so you may be in the wrong channel? :)
11:59:12 <Aristide> http://wstaw.org/m/2013/08/05/plasma-desktophy2393.png The map of my bus network ... I must add 2 Long Way busline and Express busline
11:59:23 <Aristide> Alberth: Is not generic channel discussion ?
12:00:39 <Alberth> the general topic is openttd, afaik
12:00:52 <Alberth> which you exclude explicitly :)
12:01:01 <Aristide> Yes sorry
12:01:09 <Alberth> np :)
12:01:24 * Aristide jump under buis of LLD3 busline
12:01:28 <Aristide> -i
12:02:26 <Alberth> we are often off-topic here too :) If you really are looking for a channel, #tycoon may be more on-topic
12:03:14 <Aristide> Ok
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12:25:14 * roboboy pops his head n
12:26:22 * Xaroth|Work chops said head off
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12:30:45 <LordAro> D:
12:31:30 * Xaroth|Work hands head to LordAro
12:31:45 <LordAro> D:
12:31:59 <roboboy> hehe
12:32:04 * LordAro throws it back at Xaroth|Work
12:32:30 * roboboy catches it mid throw and sews it back on
12:33:22 <LordAro> speed-sewing!
12:34:22 <roboboy> is the standard makefile capable of producing a DOS executable if a DOS cross compiler is installed on linux?
12:35:29 <roboboy> as I am considering building the environment to do so
12:35:55 <Alberth> make only cares about what commands to execute to build the target. What those commands actually do (besides creating files), is not the problem of make
12:36:23 <Alberth> so, yes, it is possible
12:37:16 <LordAro> suppose i have the partial word "--hie-e-e---" how would i go about finding the possible missing letters?
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12:37:43 <LordAro> something to do with hunspell? but i can't find a 'wildcard character...
12:38:16 <roboboy> Does it have the commands in it to use a DOS cross compiler (I would assume that I would need different compilers for compiling on linux and DOS or does GCC do DOS cross compiling)
12:38:42 <Alberth> no it doesn't
12:39:19 <roboboy> to GGC cross compiling or the first half of the question?
12:39:55 <Alberth> the 1st half
12:40:00 <roboboy> aha
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12:40:36 <Alberth> but that's ok
12:41:12 <Alberth> in a rule like "dest: srcmake basically checks whether
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12:41:25 <Alberth> arhg, will use a pastebin, one moment :)
12:42:59 <Alberth> http://paste.openttdcoop.org/show/2464/
12:43:06 <Eddi|zuHause> roboboy: how much of the wiki about cross compiling have you read?
12:43:25 <Alberth> ie you specify what 'command' is to build 'dest' from 'src'
12:44:05 <Eddi|zuHause> roboboy: what you want to mess with is configure to point to the compiler/libraries, not the makefile itself
12:44:14 <roboboy> ah
12:44:19 <roboboy> http://wiki.openttd.org/Cross-compiling_for_Windows_on_Linux
12:44:55 <roboboy> ok
12:45:34 <Eddi|zuHause> that article doesn't sound very useful
12:46:58 <Eddi|zuHause> what's worst is wiki articles that say "on my computer" without specifying who "me" is, or what kind of computer it is...
12:47:54 <roboboy> it was the only article for cross compiling :(
12:48:17 <roboboy> I may put it down my list of things to do again
12:48:50 <Eddi|zuHause> roboboy: so, you probably need some generic cross compiling guide and then figure out how to apply it to openttd
12:49:05 <roboboy> I figure so
12:49:38 <Eddi|zuHause> or you just run a DOS compiler in dosbox, like everyone else :)
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16:28:24 <LordAro> so, how's everybody doing?
16:28:45 <megakacktus> fantastic.
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16:30:55 <rhilo> not bad. and yourself?
16:32:43 <LordAro> not bad, a little bored :L
16:32:55 <LordAro> wait, you said, "not bad" damn :P
16:33:18 <peter1139> bah, running out of usb bandwidth :(
16:34:03 <LordAro> D:
16:34:23 <peter1139> pretty sure i don't need to run both webcams mind you
16:37:42 <peter1139> hmm, must be some form of compression going on anyway
16:37:50 <peter1139> 640x480 @ 60fps is quite a bit of bandwidth
16:39:33 <LordAro> quite a lot indeed
16:39:39 <megakacktus> So OpenMSX cannot play music on my gnu/linux machine...
16:39:57 <megakacktus> I'm not quite sure why :-/
16:40:29 <peter1139> you mean openmsx or openttd?
16:40:48 <megakacktus> openmsx, the music pack
16:40:59 <peter1139> ..
16:41:05 <peter1139> that doesn't play music
16:41:08 <peter1139> it is music
16:42:45 <megakacktus> *the music from openmsx can't be played from within openttd on my GNU/Linux machine
16:43:22 <LordAro> :P
16:43:35 <peter1139> yup, midi's a bit awkward on linux
16:44:09 <peter1139> hmm, i don't remember what the default extmidi program is
16:45:30 <LordAro> libtimidity, iirc but that's rather dated and usually not available
16:45:35 <rhilo> does anyone know why i cant press tab for faster speed ingame on my mac?
16:46:00 <LordAro> interestingly enough, i'm unable to play music either :( sound effects seem to be working fine, but no music...
16:46:03 <rhilo> same with the "fast forward" button next to the pause button does not work
16:46:27 <megakacktus> LordAro: I have the sound fx working too, but no music :(
16:46:34 <LordAro> how odd :L
16:46:56 <LordAro> rhilo: probably jus tthe mac keyboard being screwy - try fn+tab or something similar
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16:48:10 <rhilo> LordAro: does not work... i dont think it|s the keyboard, because the fastforward button does not work either
16:48:26 <rhilo> it's
16:48:33 <peter1139> it means the game is already running as fast as it can
16:48:55 <LordAro> ^
16:49:18 <Alberth> rhilo: try it with an almost empty game
16:49:31 <LordAro> is the button being depressed? if yes, then see above, otherwise...
16:49:41 <rhilo> hmm.. well.. i thought it would speed up as i press tab, and slow down again when i release the key.. atleast that what it did in the previous version i played
16:50:44 <rhilo> Alberth - does not work at all :/
16:51:09 <peter1139> so are you in a network game?
16:51:39 <rhilo> nope, local
16:52:55 <TWerkhoven> does the appearance of the ff button change when you press it? (same way the pause button does when pressing it)
16:53:23 <rhilo> TWerkhoven, yes infact it does, but no sign of change of speed
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16:55:03 <rhilo> it might be noteworthy that it is infact macosx it is on, because i have never had that problem on linux
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17:00:04 <TWerkhoven> and yet, when you start a new game and run a single steamer, it doesnt go any faster upon pressing the button?
17:00:12 <TWerkhoven> what mac are you running btw
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17:01:18 <rhilo> nope, no change in speed TWerkhoven. it's an macbook air
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17:12:13 <LordAro> ok, seriously, i can't get the music to work (arch) i've installed everything (timidity++, timidity soundfiles, libtimidity) but still nothing, any ideas?
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17:14:42 <Alberth> openttd build with midi support?
17:14:44 <rhilo> LordAro - does other musicprograms with support for midi work?
17:15:17 <LordAro> Alberth: yup, built it specially: "checking libtimidity... found"
17:15:29 <Alberth> k
17:16:48 <LordAro> hmm, no. running "timidity the_entertainer.gm" from terminal yields nothing :(
17:17:14 <rhilo> what os ? i'm sorry if you've been thru those questions allready
17:17:25 <rhilo> what distro*
17:17:26 <LordAro> mentions something about "this instrument will not be heard"
17:17:30 <LordAro> Arch Linux
17:19:31 <rhilo> and you have soundfonts for it ? like fluid?
17:19:38 <rhilo> fluidr3
17:19:46 <rhilo> or freepats
17:20:19 <LordAro> i have freepats
17:21:28 <rhilo> are you using timidity as a daemon ?
17:22:19 <LordAro> umm, no? i'm not sure, but "timidity the_entertainer.gm" is still yielding nothing..
17:23:14 <rhilo> if you type " aconnect -o "
17:23:28 <rhilo> what result does that give you? a list of timidity ports?
17:23:34 <LordAro> yup
17:23:58 <LordAro> 1 kernel type, 4 user type
17:24:15 <Aristide> Hi !
17:24:26 <rhilo> and you have been thru the timidity config, and made sure that the soundfonts are setup in there ?
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17:25:44 <LordAro> not entirely, i copied a config file from somewhere to somewhere else
17:26:29 <LordAro> wait, now i've got no sound at all :(
17:26:29 <rhilo> |i see... i think that you should reconfigure it manually,
17:27:00 <rhilo> well, first, fix your sound, then we'll talk about timidity :P
17:27:31 <LordAro> hmm, i think i broke pulse, i'll try a reboot
17:27:32 <LordAro> brb
17:27:45 <rhilo> ait ait
17:28:18 <rhilo> try: timidity -ia
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17:28:26 <rhilo> try: timidity -iA
17:28:44 <rhilo> not everyone is using bouncers, ofc :P
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17:30:03 <LordAro> well, crap
17:30:11 <LordAro> still no sound :(
17:30:38 <rhilo> well, then you should try solve the pulseaudio issue. or use ALSA or similar
17:30:46 <rhilo> obviously :P
17:30:55 <LordAro> shush you
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17:31:04 <LordAro> oh, wait, you are shushed :P
17:31:06 <LordAro> :/
17:31:13 <rhilo> hehe
17:31:57 <Wolf01> o/
17:32:06 <rhilo> hope you'll find out.
17:32:14 <Alberth> hi Wolf01
17:32:24 <rhilo> i have to go no anyway, be back in a couple of hours.
17:41:29 <LordAro> arrgggghhh
17:41:40 <LordAro> why isn't it working?!??
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17:45:22 <DorpsGek> Commit by translators :: r25650 /trunk/src/lang (estonian.txt vietnamese.txt) (2013-08-05 17:45:14 UTC)
17:45:23 <DorpsGek> -Update from WebTranslator v3.0:
17:45:24 <DorpsGek> estonian - 6 changes by KSiimson
17:45:25 <DorpsGek> vietnamese - 21 changes by myquartz
17:49:11 <LordAro> ok, weird...
17:49:27 <LordAro> i ran a speaker test, and suddenly everything starts working...
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17:53:22 <Alberth> kernel loaded a module? :)
17:56:26 <LordAro> don't ask me... :L
17:57:07 <LordAro> also, clementine is annoying me as a music player - it steals my keyboard shortcuts
17:57:44 <Alberth> nothing that cannot be fix by removing it with apt-get :)
17:57:46 <LordAro> even when 'very minimised' to the taskbar
17:58:03 <LordAro> apt-get? what is this madness? pacman all the way :p
17:58:04 <TWerkhoven> or pacman, as its arch
17:58:13 <TWerkhoven> or pacaur, or some other one
17:58:29 <Alberth> music is obviously the most important thing you use a computer for :p
17:58:42 <LordAro> reasonably significant :P
17:58:56 <Rubidium> general purpose computers are bad at music
17:59:08 <frosch123> Alberth: second, after openttd
17:59:46 <LordAro> stops me from talking to myself when doing the codez
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19:06:56 <V453000> frosch123: have you seen that shit? hasuobs vs grubby
19:07:07 <V453000> almost 3 hour bo3 ...
19:07:54 <frosch123> yup
19:08:13 <frosch123> i thought first game was over after the mship snipe
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19:23:18 <andythenorth> hmm
19:23:20 <andythenorth> what to do
19:27:42 <Alberth> write a bananas ..... profit!
19:27:50 <andythenorth> orly?
19:29:12 <Alberth> the latter may be disappointing, I am afraid
19:34:42 <andythenorth> maybe I should do some newgrf thing
19:34:54 <andythenorth> or play ottd
19:37:17 <frosch123> working on ttdp got somewhat popular again
19:37:37 <frosch123> or at least posting on the forums
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20:00:53 <frosch123> V453000: quite rough weather today
20:01:05 <V453000> I hate mvp :)
20:06:10 <Alberth> good night
20:06:37 <Rubidium> night Alberth
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20:21:14 <andythenorth> hmm
20:21:18 <andythenorth> Euro Truck Simulator time
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20:36:36 <DorpsGek> Commit by michi_cc :: r25651 /trunk/src (6 files) (2013-08-05 20:35:23 UTC)
20:36:47 <DorpsGek> -Fix: Textbuf caret rendering for complex scripts (e.g. Tamil).
20:37:29 <DorpsGek> Commit by michi_cc :: r25652 /trunk (10 files in 3 dirs) (2013-08-05 20:35:27 UTC)
20:37:36 <frosch123> DorpsGek is living in different times
20:37:37 <DorpsGek> -Fix: Improve text caret movement for complex scripts.
20:37:49 <frosch123> or it is completely overloaded :p
20:38:02 <DorpsGek> Commit by michi_cc :: r25653 /trunk/src (5 files) (2013-08-05 20:35:31 UTC)
20:38:06 <DorpsGek> -Add: Caret movement by words for CJK languages.
20:38:09 <DorpsGek> Commit by michi_cc :: r25654 /trunk/src (textbuf.cpp textbuf_type.h) (2013-08-05 20:35:35 UTC)
20:38:10 <DorpsGek> -Fix: Improve character and word deletion for CJK languages and complex scripts.
20:38:13 <DorpsGek> Commit by michi_cc :: r25655 /trunk/src/video/cocoa (cocoa_v.h cocoa_v.mm) (2013-08-05 20:35:38 UTC)
20:38:14 <DorpsGek> -Fix: [OSX] Mouse cursor wasn't displayed properly after switching to fullscreen on 10.7+. (Based on patch by Maedhros)
20:38:17 <DorpsGek> Commit by michi_cc :: r25656 trunk/src/video/cocoa/wnd_quartz.mm (2013-08-05 20:35:42 UTC)
20:38:18 <DorpsGek> -Cleanup: Coding style.
20:38:21 <DorpsGek> Commit by michi_cc :: r25657 trunk/src/video/cocoa/wnd_quartz.mm (2013-08-05 20:35:46 UTC)
20:38:22 <DorpsGek> -Fix [FS#4744]: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions.
20:38:25 <DorpsGek> Commit by michi_cc :: r25658 trunk/src/video/cocoa/wnd_quartz.mm (2013-08-05 20:35:49 UTC)
20:38:26 <DorpsGek> -Fix [FS#4392]: [OSX] The mouse cursor would sometimes jump near the window borders. (Matthieu)
20:38:29 <DorpsGek> Commit by michi_cc :: r25659 trunk/src/video/cocoa/event.mm (2013-08-05 20:35:53 UTC)
20:38:30 <DorpsGek> -Fix [FS#4420]: [OSX] System mouse cursor could become visible during dragging. (Matthieu)
20:38:33 <DorpsGek> Commit by michi_cc :: r25660 trunk/src/video/cocoa/cocoa_v.mm (2013-08-05 20:35:56 UTC)
20:38:34 <DorpsGek> -Fix: [OSX] The name's OpenTTD, not OTTD.
20:38:37 <DorpsGek> Commit by michi_cc :: r25661 trunk/src/fontdetection.cpp (2013-08-05 20:35:59 UTC)
20:38:38 <DorpsGek> -Fix [FS#4847]: [OSX] Rework font detection to work even if no default font sprites are present.
20:38:41 <DorpsGek> Commit by michi_cc :: r25662 trunk/src/fontdetection.cpp (2013-08-05 20:36:03 UTC)
20:38:42 <DorpsGek> -Fix: [OSX] Better rejection of unsuitable fonts during fallback auto-detection.
20:38:44 <Rubidium> someone did a kind of core dump it seems ;)
20:38:46 <DorpsGek> Commit by michi_cc :: r25663 /trunk/src (3 files in 2 dirs) (2013-08-05 20:36:06 UTC)
20:38:47 <DorpsGek> -Fix [FS#4857]: [OSX] Monospace font detection.
20:38:50 <DorpsGek> Commit by michi_cc :: r25664 /trunk/src (bootstrap_gui.cpp video/cocoa/cocoa_v.mm) (2013-08-05 20:36:10 UTC)
20:38:51 <DorpsGek> -Add [FS#4847]: [OSX] Bootstrap downloading of a baseset. (Matthieu)
20:38:54 <DorpsGek> Commit by michi_cc :: r25665 trunk/src/video/cocoa/cocoa_v.mm (2013-08-05 20:36:13 UTC)
20:38:55 <DorpsGek> -Fix [FS#4689]: [OSX] Crash when unhiding the main window.
20:38:58 <DorpsGek> Commit by michi_cc :: r25666 /trunk/src (os/macosx/osx_stdafx.h video/cocoa/event.mm) (2013-08-05 20:36:17 UTC)
20:38:59 <DorpsGek> -Feature [FS#4760]: [OSX] Pinch gesture support for zooming. (Based on patch by leecbaker)
20:39:02 <DorpsGek> Commit by michi_cc :: r25667 /trunk/src (3 files in 2 dirs) (2013-08-05 20:36:20 UTC)
20:39:03 <DorpsGek> -Fix: [Win32] Only forward key presses to the IME system if an edit box has the input focus.
20:39:06 <DorpsGek> Commit by michi_cc :: r25668 /trunk/src (12 files in 2 dirs) (2013-08-05 20:36:24 UTC)
20:39:07 <DorpsGek> -Codechange: Pass proper Unicode UCS-4 characters instead of just UCS-2 to the window key press handlers.
20:39:10 <DorpsGek> Commit by michi_cc :: r25669 /trunk/src (hotkeys.cpp hotkeys.h) (2013-08-05 20:36:28 UTC)
20:39:11 <DorpsGek> -Codechange: Pass UCS-4 instead of UCS-2 characters to the hotkey handlers.
20:39:14 <DorpsGek> Commit by michi_cc :: r25670 /trunk/src (4 files) (2013-08-05 20:36:32 UTC)
20:39:15 <DorpsGek> -Codechange: Pass UCS-4 characters to the edit box key handler.
20:39:18 <DorpsGek> Commit by michi_cc :: r25671 /trunk/src (6 files in 3 dirs) (2013-08-05 20:36:36 UTC)
20:39:19 <DorpsGek> -Codechange: Pass character and key code separately to the keyboard handler.
20:39:22 <DorpsGek> Commit by michi_cc :: r25672 trunk/src/video/win32_v.cpp (2013-08-05 20:36:40 UTC)
20:39:23 <DorpsGek> -Fix: [Win32] Handle Unicode characters from outside the BMP correctly.
20:39:26 <DorpsGek> Commit by michi_cc :: r25673 /trunk/src (3 files in 2 dirs) (2013-08-05 20:36:43 UTC)
20:39:27 <DorpsGek> -Fix: [Win32] Use the right code page for converting ANSI strings into UTF-8 for non-Unicode builds. And don't crap out on DBCS code pages either.
20:39:30 <DorpsGek> Commit by michi_cc :: r25674 /trunk/src (4 files in 2 dirs) (2013-08-05 20:36:47 UTC)
20:39:31 <DorpsGek> -Fix: [Win32] The console code page for non-Unicode builds is not the normal ANSI code page and definitely not UTF-8 either.
20:39:34 <DorpsGek> Commit by michi_cc :: r25675 trunk/src/video/win32_v.cpp (2013-08-05 20:36:51 UTC)
20:39:35 <DorpsGek> -Fix: [Win32] Handle DBCS characters correctly in the non-Unicode build.
20:39:38 <DorpsGek> Commit by michi_cc :: r25676 /trunk/src (4 files in 2 dirs) (2013-08-05 20:36:55 UTC)
20:39:39 <DorpsGek> -Fix: [Win32] The ANSI code page is not UTF-8 for non-Unicode builds.
20:39:42 <DorpsGek> Commit by michi_cc :: r25677 /trunk/src (os/windows/crashlog_win.cpp stdafx.h) (2013-08-05 20:36:58 UTC)
20:39:43 <DorpsGek> -Codechange: [Win32] There are no 64-bit Windows versions below XP and we can safely assume it as the target platform.
20:39:46 <DorpsGek> Commit by michi_cc :: r25678 /trunk/src (5 files in 2 dirs) (2013-08-05 20:37:02 UTC)
20:39:47 <DorpsGek> -Codechange: Notify the video driver when an edit box lost (global) focus so it can abort any current input composition.
20:39:50 <DorpsGek> Commit by michi_cc :: r25679 /trunk (14 files in 4 dirs) (2013-08-05 20:37:06 UTC)
20:39:51 <DorpsGek> -Codechange: [Win32] Get the result string of an IME input directly without a trip through the window messaging system.
20:39:54 <DorpsGek> Commit by michi_cc :: r25680 /trunk/src/video (win32_v.cpp win32_v.h) (2013-08-05 20:37:11 UTC)
20:39:55 <DorpsGek> -Codechange: [Win32] Cancel the current IME composition when the input focus changes.
20:39:58 <DorpsGek> Commit by michi_cc :: r25681 /trunk/src (7 files in 2 dirs) (2013-08-05 20:37:14 UTC)
20:39:59 <DorpsGek> -Change: [Win32] Position the IME composition window at the caret position.
20:40:02 <DorpsGek> Commit by michi_cc :: r25682 trunk/src/video/win32_v.cpp (2013-08-05 20:37:18 UTC)
20:40:03 <DorpsGek> -Change: [Win32] Position the IME candidate window at the caret position.
20:40:06 <DorpsGek> Commit by michi_cc :: r25683 /trunk/src (4 files) (2013-08-05 20:37:22 UTC)
20:40:07 <DorpsGek> -Add: Support for a marked/selected range to the textbuf.
20:40:10 <DorpsGek> Commit by michi_cc :: r25684 /trunk/src (7 files in 2 dirs) (2013-08-05 20:37:25 UTC)
20:40:11 <Rubidium> so, who' going to read this?
20:40:12 <DorpsGek> -Change: [Win32] Draw the composition string ourselves if possible.
20:40:14 <V453000> :D
20:40:15 <DorpsGek> Commit by michi_cc :: r25685 trunk/src/core/bitmath_func.hpp (2013-08-05 20:37:29 UTC)
20:40:16 <DorpsGek> -Codechange: [OSX] Use non-deprecated functions for byte swapping.
20:40:19 <DorpsGek> Commit by michi_cc :: r25686 /trunk/src/video/cocoa (cocoa_v.h cocoa_v.mm) (2013-08-05 20:37:33 UTC)
20:40:20 <DorpsGek> -Codechange: [OSX] Abandon IME input if the edit box lost the focus.
20:40:23 <DorpsGek> Commit by michi_cc :: r25687 /trunk/src/video/cocoa (cocoa_v.mm event.mm) (2013-08-05 20:37:37 UTC)
20:40:24 <DorpsGek> -Codechange: [OSX] Pass text input directly down to the text handling.
20:40:27 <DorpsGek> Commit by michi_cc :: r25688 /trunk/src/video/cocoa (cocoa_v.h cocoa_v.mm) (2013-08-05 20:37:40 UTC)
20:40:28 <DorpsGek> -Codechange: [OSX] Make our view aware of text input by IMEs.
20:40:31 <DorpsGek> Commit by michi_cc :: r25689 /trunk/src (5 files in 2 dirs) (2013-08-05 20:37:44 UTC)
20:40:32 <DorpsGek> -Add: [OSX] Display the IME composition string ourself.
20:40:35 <DorpsGek> Commit by michi_cc :: r25690 /trunk/src (6 files in 2 dirs) (2013-08-05 20:37:48 UTC)
20:40:36 <DorpsGek> -Change: [OSX] Position the candidate window at the caret position.
20:40:39 <DorpsGek> Commit by michi_cc :: r25691 /trunk/src (10 files in 2 dirs) (2013-08-05 20:37:53 UTC)
20:40:40 <DorpsGek> -Add: [OSX] Support for mouse selection in the IME composition string.
20:40:43 <DorpsGek> Commit by michi_cc :: r25692 /trunk/src (6 files) (2013-08-05 20:37:57 UTC)
20:40:44 <DorpsGek> -Add: Replacement of a part of the edit box text with a new string.
20:40:47 <DorpsGek> Commit by michi_cc :: r25693 /trunk/src/video/cocoa (cocoa_v.h cocoa_v.mm) (2013-08-05 20:38:02 UTC)
20:40:48 <DorpsGek> -Add: [OSX] Support the new IME functions introduced with 10.5.
20:41:07 <frosch123> Rubidium: it's more interesting than #tycoon
20:41:19 <Rubidium> than what?
20:41:49 <andythenorth> beautfiul sunrise as I drive into Amsterdam
20:41:50 <frosch123> lucky you :)
20:42:04 <andythenorth> oops, this isn't #andythenorthplayseurotrucksimulator ?
20:42:09 <andythenorth> I should go in that channel tbh
20:42:48 <frosch123> andythenorth: are there "let's play" videos on yt for eurotrucksimulator?
20:42:48 <Rubidium> andythenorth: mind the Romanians
20:43:02 <Rubidium> they might steal your phone or wallet
20:43:19 <andythenorth> hmm
20:43:42 <andythenorth> http://www.youtube.com/watch?v=-5qDNcvqFSU
20:44:07 <Rubidium> whereas the Polish try to increase our "drownings in open water rate" (#drowned Polish in the NL last week is about the yearly average over the last two decades)
20:50:26 * andythenorth plays openttd now
20:50:29 <andythenorth> enough trucking
20:50:45 * andythenorth still baffled by cdist
20:51:01 <DorpsGek> Commit by michi_cc :: r25694 trunk/src/gfx_layout.cpp (2013-08-05 20:50:55 UTC)
20:51:02 <DorpsGek> -Fix (r25651): Picky GCC.
20:51:03 * Xaroth|Work whacks michi_cc for spamming
20:52:01 <andythenorth> someone should fix CHIPS
20:52:15 <andythenorth> tiles should have more variety wrt showing cargo
20:52:24 <michi_cc> Don't worry, in all likelihood I've simultaneously broken win, linux and OS X :p
20:52:31 <Xaroth|Work> nice!
20:52:31 <V453000> cargo sprits could be ready andythenorth :P
20:52:46 <andythenorth> I mean the amounts
20:52:59 <andythenorth> should use some tile random bits or something to decide whether to show lots or little
20:53:01 <andythenorth> I dunno
20:53:04 <frosch123> michi_cc: maybe roboboy succeeded with dos compilation
20:53:09 <andythenorth> stations are a mystery to me, I just draw
20:54:08 <V453000> ah, yeah that would be nice too
20:54:29 <andythenorth> fricking station spread
20:54:32 <andythenorth> 20 is not enough :P
20:54:52 <frosch123> yeah, stupid ottd limitations
20:55:04 <frosch123> ttdp supports stations as big as the map
20:56:28 <andythenorth> ho ho
20:56:37 <andythenorth> if only there was an OS X port :)
20:57:04 <frosch123> dosbox might be your best bet
20:57:40 <andythenorth> ooh
20:57:43 <andythenorth> a new ferry
20:57:44 <andythenorth> goody
20:58:03 <andythenorth> time to scrap these paddle thingies
20:59:54 <Xaroth|Work> but what will you do with the paddles!?
21:00:11 <andythenorth> ebay
21:01:04 <andythenorth> NARS 2 is very short on emus
21:02:40 <andythenorth> ugh
21:02:44 * andythenorth needs consist replace :(
21:04:57 <Rubidium> frosch123: we support map size station spread as well, but just like TTDP for only one map size
21:05:23 <frosch123> oh, true
21:05:26 <V453000> :D
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21:18:55 <LordAro> so, umm, what (in summary) did all that do? i can see lots of stuff about editboxes, OSX and something called IME, but also lots of other stuff i don't understand...
21:19:28 <Rubidium> join the club ;)
21:20:18 <frosch123> LordAro: learn chinese, japanese or korean
21:20:44 <LordAro> i saw some of that too :)
21:20:54 <LordAro> is michi_cc the new OSX developer? :P
21:21:33 <Xaroth|Work> he's the new spammer that's for sure
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21:23:23 <LordAro> pfft, Rubidium and frosch have done similar before :)
21:23:47 <frosch123> i have never committed 42 things in a row
21:23:56 <frosch123> 15 at most
21:24:00 <frosch123> or so
21:25:16 <Aristide> =) Hi frosch123 and LordAro :)
21:25:28 <frosch123> moin :)
21:25:29 * Rubidium can't remember doing it at this pace
21:25:33 <LordAro> hey Aristide
21:25:35 <Rubidium> or this many
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21:25:39 <Aristide> :)
21:25:43 <Aristide> Hi Rubidium :)
21:26:02 <LordAro> some sort of fancy svn log/grep work should be able to figure it out :L
21:27:30 <LordAro> something like "if next commit is within 5mins of the last (and is by same person) add to a 'list'"
21:27:39 * LordAro ponders doing that
21:27:46 <frosch123> just do commits per day
21:28:07 <frosch123> that's more fair, you cannot autocommit everything
21:28:15 <frosch123> sometimes you need to enter revision numbers and such :p
21:28:39 <frosch123> or you guess in advance that compilation will fail for sure somehow, and only commit half :p
21:38:03 <andythenorth> bye
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21:45:36 <LordAro> Results are in gentlemen! http://paste.openttdcoop.org/show/2465/ (Yes, i'm sure there's probably a more efficient way of doing it, and sorting the numbers correctly)
21:45:52 <LordAro> michi_cc has indeed set a new all time record!
21:48:43 <frosch123> add a "-n" to the sort :)
21:49:41 <LordAro> Rubidium with a close second (42) apparently implementing YAPP (...or PBS, i'm not sure :P ) ..... which was also work done by michi_cc :D
21:49:48 <frosch123> second place is the yapp merge
21:51:08 <LordAro> and third, i believe (without checking) is Mr. Truebrain implementing GameScripts, on 41
21:51:35 <Wolf01> 'night
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21:53:50 <LordAro> yup, GSs confirmed for TB :)
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21:55:12 <LordAro> your highest, mr frosch, is 26 btw, a bit more than 15 :P
21:56:25 <frosch123> grfv8
21:56:35 <LordAro> highest ex-dev (not inc TB) is tron, also with 26
21:57:25 <LordAro> and Rubidium holds 4 of the highest 10 :)
22:00:17 <LordAro> michi_cc's previous highest was 25, which was his last 'general bugfix and minor feature' splurge :)
22:00:24 <LordAro> ok, i'll stop now
22:00:33 * LordAro can't think of anymore statistics :)
22:02:48 <frosch123> do you want a challenge? :p maybe you could compute the average number of commits per day once a dev commits something on that day at all
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22:03:15 <frosch123> i.e. "variety distribution" :p
22:03:39 <frosch123> maybe histogram is a better term
22:04:06 <frosch123> or learn Gnu R and do even more weird diagrams :p
22:04:56 <LordAro> nah, i stopped doing statistics a few months ago - i don't want to start again :P
22:05:30 <frosch123> gnu r has the best 2d plotting capabilities i have ever seen in a software
22:06:09 <frosch123> V453000: happy? :p
22:06:19 <V453000> HELL YEAH
22:06:37 <V453000> by the way, the time has come http://blog.openttdcoop.org/2013/06/01/dont-try-this-at-home-prozone-game-2013/
22:06:56 <LordAro> frosch123: just go here for other stuff :P http://www.ohloh.net/p/openttd
22:07:21 <frosch123> LordAro: boring compared to gnu r
22:07:44 <frosch123> V453000: that's two months old?
22:07:56 <LordAro> i have heard funky graph things about R :)
22:08:02 <LordAro> (good funky things)
22:08:12 <V453000> it apparently says it when you started writing the article, not publishing it frosch123
22:08:15 <V453000> why dont ask :D
22:08:32 <frosch123> yeah, i was wondering whether the date was wrong
22:08:48 <frosch123> because it was not that long ago that you bothered me about that stuff :p
22:09:39 <V453000> yeah :) posted it a few minutes ago
22:10:03 <frosch123> isn't there a project 5000 on the forums?
22:12:01 <V453000> idk I dont read the forums anymore
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22:14:49 <LordAro> mother of god.
22:14:57 <LordAro> how do you do that?!
22:15:24 <frosch123> what? avoiding the forums? :p
22:15:43 <LordAro> well, that too :P
22:15:55 <frosch123> night
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22:18:05 <V453000> I just do :)
22:22:11 <LordAro> you crazy person :P
22:23:00 <V453000> :)
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22:24:17 <LordAro> i think you need the train limit increased :P
22:24:42 <V453000> not really :)
22:24:58 <V453000> for normal games 3000 is already quite hard to reach, for logic games 5000 is a lot too
22:25:04 <V453000> plus there always are smaller maps ;)
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22:27:27 <Eddi|zuHause> we should make it more like the original and set train limit at 80
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22:32:33 <Eddi|zuHause> and train length to 5 tiles :p
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22:32:54 <Eddi|zuHause> and then make a coop game with these settings :p
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