IRC logs for #openttd on OFTC at 2013-07-03
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01:35:33 <KillerByte_> hey, I just started a new game 1024*1024 map and no oil rigs (offshore) are being generated, is this normal?
01:39:22 <KillerByte_> is there a setting I should know about or something?
01:45:33 <Eddi|zuHause> yes, no offshore rigs will be generated at game start
01:45:55 <Eddi|zuHause> but they have increased chance of being generated during the game
01:46:08 <Eddi|zuHause> NewGRFs can override this behaviour
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05:56:57 <Supercheese> Forums seem down for me
06:19:58 <Xaroth|Work> Eddi|zuHause: and your mode of discussion is less sane than wendy wright's .. and no, that's not a compliment
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06:35:55 <Supercheese> Why do Neitzsche scholars translate übermensch as superman?
06:36:15 <Supercheese> seems kind of silly...
06:36:22 <NGC3982> That is not limited to Nietzsche scholars.
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06:36:36 <Supercheese> yes, I suppose so
06:37:02 <Supercheese> the trend may have admittedly started before the superhero appeared
06:39:01 <Supercheese> then again, the way it reads, Neitzsche seems nearly untranslatable
06:39:29 <NGC3982> I do not think so, actually. The translation from "beyond" to "super" was not according to Wikipedia, not made until 1909.
06:39:34 <Supercheese> there must be something lost in the translation, or perhaps he makes no sense in German either...
06:40:09 <Supercheese> he did go mad in later years, I recall
06:40:18 <NGC3982> "Superman" seems to be a good translation?
06:40:35 <Supercheese> due to the name conflict, I'd prefer "supraman"
06:40:42 <Supercheese> but that's a tad odd-sounding
06:40:54 <NGC3982> As long as we ignore the Christopher Reeve part of it. :P
06:41:51 <Supercheese> as it stands, I cannot but help imagining ridiculous men wearing brightly colored tights
06:41:54 <NGC3982> Over-human could be a more fitting translation for the future, since we don't want Nietsche's ideas to conflict with that caped man..
06:42:01 <Supercheese> and underwear on the outside
06:43:03 <NGC3982> Also; Just got an order of American Jelly Beans
06:43:10 <NGC3982> That shit is fantastic.
06:43:13 <Supercheese> Jelly Belly, or a knock-off brand?
06:43:26 <Supercheese> I've toured the Jelly Belly factory numerous times, fascinating place
06:43:44 <Supercheese> and, of course, liberal free samples :P
06:44:31 <Supercheese> Yes, decidedly good stuff
06:44:41 <Supercheese> except for their silly Harry Potter flavors
06:46:28 <NGC3982> The Cappuccino one is my favourite.
06:47:04 <Supercheese> Mmm, you're making me want to skip out and buy some
06:47:31 <Supercheese> are Jelly Bellies hard to come by? We have them in practically every grocery store and candy store
06:47:47 <Supercheese> hard to find for you*
06:53:37 <NGC3982> They are not sold by any Swedish affiliate
06:53:52 <NGC3982> But it is in some cases imported by small shops, or such.
06:54:08 <NGC3982> But yeah, i have never seen an actual JellyBelly can before.
06:59:18 <Supercheese> Now you're hooked :P
06:59:34 <Supercheese> better make friends with the importing company ;)
07:01:13 <Nat_aS> but is superman an example of an übermensch?
07:01:30 <Supercheese> he'd have to hate Christians, so I suppose not :P
07:02:38 <Nat_aS> an existentialist superhero would be cool, but I don't understand Neitzsche either.
07:02:50 <Nat_aS> so I'd have no idea how that would work
07:03:20 <Nat_aS> other than thinking Wanger was so much cooler before he sold out and became Christian.
07:03:24 <__ln__> is it a 'misspell Nietzsche' day?
07:04:07 <Supercheese> it's his own darned fault for having a ridiculous name :P
07:04:18 <Nat_aS> also, the translations I have read don't bother translating übermensch as anything
07:04:38 <Supercheese> I've got a Hollingdale here
07:04:48 <Nat_aS> for the same reason Anime fansubers don't translate honorifics.
07:05:26 <Nat_aS> it's not hard for the reader to add a single word to his vocabulary, and it does a better job than trying to fit a word they know into the concept
07:07:54 <Supercheese> I'm not getting much out of his text anyway, so I suppose it's a moot point
07:10:25 <NGC3982> __ln__: We simply do not care.
07:11:01 <NGC3982> His name is his own fault.
07:11:07 <Nat_aS> we are byond spelling.
07:11:51 <Supercheese> I probably should have remembered the German diphthong rule, but meh
07:44:44 <NGC3982> It does seem like the current zBase set does not support 1.3.1, how-ever i try to play with it.
07:45:23 <NGC3982> I have tried forcing the game never to start in fullscreen as the reported error stated yesterday, but i still get the same effect.
07:45:31 <NGC3982> And it works out nicely with 1.3.0.
07:46:44 <NGC3982> (The effect being that OpenTTD.exe crashes, or freezes).
07:56:42 <NGC3982> Well, then i'm all out of options. :/
07:56:52 <peter1139> Start with the 32bpp blitter.
08:06:33 <NGC3982> Allright. Starting with zBase and 32bpp-anim did not work (it freezed). Neither did 32bpp-optimized, or 32bpp-simple.
08:18:39 <__ln__> oh, yes, somehow misread 'it' as 'if'.
08:19:23 <__ln__> peter1139: what about frore, froren?
08:21:22 <NGC3982> I have eaten too many Jelly Beans anyway.
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10:07:21 <NGC3982> That Canadian Train Set is fantastic.
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10:56:02 <planetmaker> NGC3982, sadly it's technically sub-standard
10:59:06 <NGC3982> The trainset, or zBase?
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11:06:42 <planetmaker> a newgrf programmed today could do much better. with respect to handling cargos. with handling railtypes (thus all problems they have with bridges). Just to name the two biggest blunders
11:07:02 <planetmaker> the techniques used are like 2005. Not 2013.
11:07:39 <planetmaker> well, make it 2008 or 2009
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12:15:23 <Eddi|zuHause> so they rebuilt an engine from scratch because no model of that type was preserved.
12:15:35 <Eddi|zuHause> what's weird about that?
12:20:07 <MNIM> it's just funny that the last new built steam loc was in 2008
12:23:55 <Eddi|zuHause> i think in switzerland was a company that wanted to produce brand new steam engines
12:28:33 <MNIM> though that one is only a plan so far
12:30:13 <peter1139> Wonder where they get the coal...
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13:02:05 <Pinkbeast> 2008? Just off the top of my head, Kew Bridge's 0-4-0ST is from 2009.
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13:04:35 <Pinkbeast> MNIM: If I had 20 million quid I'd build the 5AT. :-)
13:14:02 <Pinkbeast> MNIM: Wardale designed it with 2 outside cylinders because of possible difficulties of getting vehicle acceptance for crank axles.
13:15:21 <Pinkbeast> Basically everything in main line steam these days is type exemptions from normal practice because if you're running historical vehicles, that's how they were.
13:15:34 <MNIM> relevant music popped up on my playlist
13:15:46 <MNIM> Jethro Tull: Locomotive Breath
13:16:11 <Pinkbeast> For a genuinely new design, you don't have that excuse; and crank axles used to break like anything (and comedy ensue) in the 19th century, so Wardale felt the VAB might reasonably say they're a needlessly fiddly part.
13:34:38 <Belugas> Em Em G D Em tacatacatac
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13:39:38 <peter1139> i should unbury my keyboard
13:45:10 <Belugas> and/or get a smaller one yu can carry around hahahah!!!
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14:22:55 <alluke> gimme tips how to stay awake
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15:07:51 <alluke> i have coffee and guns n roses atm
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17:45:52 <DorpsGek> Commit by translators :: r25554 /trunk/src/lang (7 files) (2013-07-03 17:45:39 UTC)
17:45:53 <DorpsGek> -Update from WebTranslator v3.0:
17:45:54 <DorpsGek> czech - 44 changes by Eskymak
17:45:55 <DorpsGek> english_US - 2 changes by Rubidium
17:45:56 <DorpsGek> finnish - 2 changes by jpx_
17:45:57 <DorpsGek> italian - 2 changes by lorenzodv
17:45:58 <DorpsGek> korean - 2 changes by telk5093
17:45:59 <DorpsGek> russian - 2 changes by Lone_Wolf
17:46:00 <DorpsGek> slovak - 8 changes by Milsa
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19:54:03 <frosch123> looks quite russian
19:54:33 <andythenorth> it's frosch123 :)
19:55:30 <frosch123> did the plane in the background crash into the hangar?
19:58:09 <__ln__> nope, it's just behind it :)
20:14:19 * andythenorth forgot how to debug nfo
20:21:24 <andythenorth> this patch should add Copper Ore support to CHIPS, but won't buil
20:21:46 <andythenorth> nforenum errors not telling me much
20:21:57 <andythenorth> can anyone else test?
20:22:03 <andythenorth> needs this png also ;)
20:23:18 <andythenorth> teddy bear coding ftw again
20:36:57 <andythenorth> CHIPS has no graphic for Sugar Cane
20:37:06 <andythenorth> what to do, what to do?
20:37:08 <Supercheese> steal from toyland
20:37:19 <planetmaker> steal from firs :-)
20:37:35 <Supercheese> does FIRS have appropriate graphics?
20:37:40 <planetmaker> hm... I want newgrf fields :D
20:37:45 <Supercheese> I don't recall any "sugarcane lying around" gfx
20:37:53 <planetmaker> might not be, yes
20:38:00 <andythenorth> planetmaker: try my new economy :)
20:38:07 <andythenorth> no fields, but yes, it makes you want them
20:42:52 <planetmaker> :-) I will definitely want to try that. Not before next week... very busy till Friday and then RL weekend w/o internet
20:44:01 <andythenorth> I might have the bugs out by then :P
20:44:11 <andythenorth> anybody else want to play test?
20:45:17 <Supercheese> does it have coal, or will HEQS still have that problem?
20:45:40 <andythenorth> still has that problem
20:46:05 <Supercheese> Ooh, documentation
20:47:30 <andythenorth> now I have FIRS economies, 50% of wishes can be accomodated :P
20:49:38 <NGC3982> The akward moment when my girlfriend downloaded fifty-ish pregnancy movies to our htpc.
20:51:54 <planetmaker> hm, that economy really sounds tasty, andythenorth :-)
20:52:13 <andythenorth> seems to be fun to play
20:58:05 <Supercheese> Hmm, with FIRS r3730, I'm getting Bank industries that have <invalid cargo>
20:58:19 <Supercheese> am I doing something wrong? Using new economy
20:58:25 <Supercheese> Heart o' Darkness
20:58:33 <frosch123> are you using some fishy town set?
20:58:48 <Supercheese> lemme clear all other grfs
20:59:23 <Supercheese> Yep, that'd do it
20:59:52 <frosch123> check whether your version has a parameter to disable banks
20:59:57 <frosch123> resp. turn them into houses
21:00:35 <Supercheese> the sugar cargo seems to be a broken chain
21:00:40 <Supercheese> no sugar plantations?
21:01:10 <andythenorth> it's the sugar refinery that should be producing sugar
21:01:37 <Supercheese> I'm using a weird nightly
21:01:57 <Supercheese> or rather, a fork someone posted, IIRC
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21:02:22 <andythenorth> Supercheese: I'm fixing FIRS
21:06:14 <Supercheese> Newest TTRS still doesn't allow for the new houses in the 19th century
21:06:54 <Supercheese> new houses only come in at ≈ 1920
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21:12:25 * andythenorth ponders GS ideas
21:12:57 <andythenorth> Zuu: I am playing a NoCarGoal game right now, 7 years. It's fun. But just 3 cargos...lacks depth
21:13:02 <andythenorth> more is not necessarily better
21:13:28 <andythenorth> but I am wondering about ideas ;)
21:13:44 <andythenorth> maybe if it was only secondary cargos, that is fun?
21:13:57 <andythenorth> there's nothing wrong with NoCarGoal, but I've played it a few times now
21:14:11 <andythenorth> so I guess something a bit different, rather than 'same, only bigger' :P
21:14:35 <Zuu> 1 cargo is secondary, 1 is primary and 1 is totaly random
21:14:52 <Zuu> if any of those is passengers, the new intro text become funny :-)
21:16:29 <andythenorth> actually, all secondary would suck with this FIRS economy
21:16:34 <andythenorth> it's all about shipping primary cargo
21:16:56 <Supercheese> Ho, when did we get gallons and lbf instead of litres and kN?
21:17:39 <andythenorth> I wonder if 'flow' is a good goal?
21:17:48 <andythenorth> ship n units of each target cargo per year
21:18:03 <andythenorth> no deadline, but 'win' = shortest time to achieve goal
21:18:10 <andythenorth> needs a high-score table :P
21:18:19 <andythenorth> I dunno if that is good or not
21:18:58 <Zuu> My OpenTTD todo-list has: - fix GS/StoryBook bugs, - improve story book, - rewrite tutorial to use story book. In addition to that there is NoCarGoal and a few other things. It would be nice to make use of the story book in eg. Split scenario.
21:20:02 <Zuu> Though currently, my hobby programming time is also spent on some interesting crowd sourcing web projects. :-)
21:20:54 <Zuu> But it is quite flexible as it is a hobby to prioritize some thing that you feel like doing. :-)
21:23:36 <Zuu> andythenorth: I've built a web platform for sharing information about hearing loops in public halls/rooms eg. at the move theatre etc. But there is always something that could be improved. :-)
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22:20:29 <TomyLobo> is there some way to make the "buy land" tool an area tool?
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