IRC logs for #openttd on OFTC at 2013-06-27
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00:22:14 <TomyLobo> extending the openttd window to a 2nd monitor is nice. would be even nicer if i didnt have the newspaper, the quickbar and every other window that happens to spawn there split in half :)
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00:33:59 <Eddi|zuHause> you can set the toolbar to left or right alignment
00:35:41 <Eddi|zuHause> there once was a hacky patch that forced the "center" alignment to only use half the window width, to help with dualscreen (assuming two same size screens)
00:35:58 <TomyLobo> ok, i'll look for that option :)
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00:50:26 <Eddi|zuHause> # Die Wagenreihung ist genau das Gegenteil vom Plan
00:50:28 <Eddi|zuHause> # Senk ju for träveling wis Deutsche Bahn
00:50:29 <Eddi|zuHause> (why can't i get this song out of my head? :p)
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05:39:02 <andythenorth> 'Cotton and Sisal Plantation' - too stupid for an industry name?
05:41:57 <andythenorth> Fibre Plantation?
05:42:05 <andythenorth> Fibre Crop Plantation
06:32:05 <planetmaker> <andythenorth> [23:40:33] I need a name for a plantation that grows fibre crops (sisal and cotton) <-- "fibre crop plantation"
06:32:10 <planetmaker> sounds logical to me :-)
06:32:22 <planetmaker> or "fibre crops farm"
06:34:13 <andythenorth> too many plantations in this economy
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07:13:58 <boilpoil> id like to ask something about a NewGRF...
07:14:39 <boilpoil> does anyone know if ECS Vectors 1.2.0 is available for download somewhere? All I could find was 1.1.2
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07:27:12 <planetmaker> yes. the author will know
07:28:57 <planetmaker> but as the development topic still says 1.1.2... that's probably what you'll publicly find
07:29:20 <planetmaker> and all existing 1.2.0 are only pre-releases given to certain people for testing purposes
07:29:31 <planetmaker> most likely. dunno, though
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07:59:25 <andythenorth> is this Congo-based economy I'm doing just bad taste? o_O
08:00:21 <andythenorth> I want to satirise exploitation, not glorify it
08:00:35 <andythenorth> nor is it supposed to be a school lesson in colonialism
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09:47:54 <NGC3982> Hey, got any good tip on trainsets for ECS?
09:48:12 <NGC3982> I'm a bit tired of NARS/UKRS2/2CC. :(
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10:19:28 <NGC3982> It's a great set, but it doesn't really give the impression of using trains.
10:19:33 <NGC3982> More than space shuttles.
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10:28:26 <Alberth> ah right, my problem with most train sets is that they try to be true to the real world :)
10:37:29 <Alberth> there is also the default set or it's opengfx+ variant :p
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13:19:05 <Belugas> my morning is cloudy, rainy and busy
13:24:10 <NGC3982> It's cloudy around here.
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13:36:06 <Belugas> boring, isn't it? where's the sun gone???
13:37:05 <NGC3982> We have had a great summer so far.
13:53:24 <Belugas> cannot exactly say the same :( bah... it's good for the plants ;)
13:53:38 <NGC3982> Speaking of, i need to take a picture of my rig.
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14:35:34 <Belugas> cute cat, and cute photograph too ;)
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15:22:24 <DorpsGek> Commit by rubidium :: r25481 trunk/src/gfx_layout.cpp (2013-06-27 15:22:19 UTC)
15:22:25 <DorpsGek> -Fix [FS#5620]: when the font size and colour change directly after eachother in a string, the latter isn't taken into account
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16:13:56 <Terkhen> somewhat tired, but fine :P
16:18:38 <Alberth> the day has just started, right?
16:24:25 <DorpsGek> Commit by rubidium :: r25482 /trunk/src (gfx_layout.cpp gfx_layout.h) (2013-06-27 16:24:19 UTC)
16:24:26 <DorpsGek> -Fix [FS#5620]: forced newlines were not properly handled
16:25:16 * Terkhen is actually trying to drink less coffee lately
16:25:36 <DorpsGek> Commit by rubidium :: r25483 trunk/src/gfx_layout.h (2013-06-27 16:25:30 UTC)
16:25:37 <DorpsGek> -Fix: don't commit too much...
16:25:51 <__ln__> Terkhen: are you going to participate the Meeting?
16:26:29 <__ln__> what's your excuse? :)
16:28:46 <andythenorth> you don't even have a baby :o
16:32:21 <__ln__> and if you don't, it's certainly too late to obtain one before 27th jul.
16:34:06 <V453000> adopted children also count into excuse list
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17:17:37 <Eddi|zuHause> "Our tool found 1.2k crashes in debian packages. how do we file these reports correctly?" :p
17:19:04 <Rubidium> ... but didn't find one in OpenTTD?
17:22:07 <planetmaker> lol, Eddi|zuHause :-)
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17:45:21 <DorpsGek> Commit by translators :: r25484 /trunk/src/lang (luxembourgish.txt slovak.txt) (2013-06-27 17:45:14 UTC)
17:45:22 <DorpsGek> -Update from WebTranslator v3.0:
17:45:23 <DorpsGek> luxembourgish - 21 changes by Phreeze
17:45:24 <DorpsGek> slovak - 2 changes by Milsa
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18:33:52 <DorpsGek> Commit by rubidium :: r25485 trunk/src/gfx_layout.cpp (2013-06-27 18:33:46 UTC)
18:33:53 <DorpsGek> -Fix-ish: silence compiler warning
18:44:53 <Eddi|zuHause> two in the chest, one in the head?
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18:49:25 <Eddi|zuHause> szaman: all that shows me is how i hate "solo" piano music...
18:58:15 <Bad_Brett> what have i missed?
19:00:02 <Alberth> but no worries, internet keeps records of it :)
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19:09:32 <Bad_Brett> if i use the nmlc.exe -c option, will the offsets be properly adjusted or is better to crop the images before compiling?
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19:13:35 <Alberth> offsets will be changed to compensate for the differences in sprite size
19:13:52 <Alberth> at least that happened in 32bpp zbase :p
19:14:09 <andythenorth> so is this congo economy bad taste?
19:14:33 <Supercheese> I'd prefer a conga economy. Dance, dance
19:14:45 <Alberth> Bad_Brett: but just try it, if the sprites are all wrongly aligned, it doesn't work :)
19:15:12 <Bad_Brett> i'm gonna try it then, my own cropping algorithm is a bit jumpy during animations :P
19:16:11 <Alberth> Bad_Brett: worst case, you'll have to remove the -c option again :)
19:16:34 <Alberth> andythenorth: congo has little meaning outside britain perhaps?
19:17:10 <Alberth> Ie it's some land in Africa, but that's all I know about it
19:17:12 <Supercheese> it's still a country, no?
19:17:36 <Supercheese> two countries, even
19:18:04 <Supercheese> seems quite a large place
19:18:13 <Alberth> see, I didn't even know that :)
19:18:19 <Supercheese> Area - Total 2,345,409 km²
19:18:29 <Supercheese> and that's just for the larger of the two
19:18:55 <Bad_Brett> Congo-Kinshasa and Republic of the Congo
19:19:08 <Alberth> you can play 2048x2048 for real there :)
19:19:36 <Bad_Brett> you may recall a country called Zaire :)
19:23:29 <DorpsGek> Commit by rubidium :: r25486 /trunk/src/script/api (script_company.cpp script_town.cpp) (2013-06-27 19:23:23 UTC)
19:23:30 <DorpsGek> -Fix [FS#5613-ish]: missing length validation for town and president names in script APIs
19:28:34 <Alberth> but you can have an 'atomic bomb' cargo :p
19:28:53 <andythenorth> I considered it :P
19:30:11 <Alberth> so why 'congo' economy? just for its rubber?
19:30:41 <andythenorth> my sense of humour
19:31:15 <andythenorth> the economy is pretty much 'export everything, make nothing'
19:31:24 <andythenorth> which I find satirical
19:31:30 <andythenorth> but others may not get that
19:32:35 <andythenorth> we need a cargo chart making tool :)
19:33:01 <andythenorth> like the industry chain diagram in openttd, but all chains at once ;P
19:38:15 <Alberth> or another graphviz layout algorithm :)
19:38:49 <andythenorth> can the game do it?
19:39:07 <andythenorth> or would this be a standalone app?
19:39:48 <Xaroth|Work> could be integrated in nmlc to generate dot files/graphs on demand
19:40:09 <Alberth> quality of dot is not sufficient to bother
19:41:45 <Alberth> only way to get good quality is to do it manually, afaik
19:43:56 <Xaroth|Work> or well, not complex, complicated
19:44:35 <andythenorth> render each cargo flow as a layer?
19:44:47 * andythenorth is thinking about getting pngs out of it
19:45:10 <Xaroth|Work> a whole lot of oomph required for a simple graph
19:46:57 <andythenorth> ah, ok. The graph library was what I was intending to link ;)
19:47:52 <Xaroth|Work> then again, you could just make it render a html page
19:47:59 <Xaroth|Work> with the svg embedded
19:48:05 <Xaroth|Work> saves having to render
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19:48:21 <andythenorth> does openttd have a html capability? o_O
19:49:02 <Xaroth|Work> no, but i heard they were contemplating moving savegames to an xml format.
19:49:23 <Rubidium> (assuming having coloured text is a capability of html)
19:55:28 <Alberth> Xaroth|Work: why use an xml format when you have base64 ? :)
19:56:14 <Xaroth|Work> Alberth: better, base64'd xml!
19:56:25 <Xaroth|Work> with, ofcourse, binary data represented as base64 in the xml
19:56:51 <Alberth> and compressed to reduce disk space or band width or so
19:56:59 <DorpsGek> Commit by rubidium :: r25487 trunk/src/command.cpp (2013-06-27 19:56:54 UTC)
19:57:01 <DorpsGek> -Fix: do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone
19:57:47 <DorpsGek> Commit by rubidium :: r25488 /trunk/src/script/api (9 files) (2013-06-27 19:57:41 UTC)
19:57:48 <DorpsGek> -Fix [FS#5613]: do not send encoded texts to names, but decode them into a plain C string and then pass them on
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20:07:14 <DorpsGek> Commit by rubidium :: r25489 trunk/src/script/api/script_text.cpp (2013-06-27 20:07:09 UTC)
20:07:15 <DorpsGek> -Fix (r25488): we want to have the begin, not the end of the decoded text as string to pass along
20:18:29 <andythenorth> I got my FIRS compiles faster for testing
20:18:47 <andythenorth> I get about 2m 20s back on every build
20:19:12 <andythenorth> I have been building about 20 times per hour...
20:19:12 <Alberth> any faster and you'll live backwards!
20:19:37 <andythenorth> any evening I want to do TTD, I have about 2 hours between dinner and bed
20:19:52 <andythenorth> I spend 40 mins per waiting for compiles and 20 mins writing code :P
20:20:10 <andythenorth> that might get better now :)
20:20:13 <Alberth> why do you run the compiler so often?
20:20:20 <DorpsGek> Commit by rubidium :: r25490 /trunk/src (company_cmd.cpp company_manager_face.h) (2013-06-27 20:20:13 UTC)
20:20:21 <DorpsGek> -Fix [FS#5610]: the face of the manager differed on clients when the company was started after the clients joined
20:20:30 <andythenorth> I rely on compiling to find mistakes
20:20:36 <andythenorth> it's always the way I've done it
20:20:43 <andythenorth> compile early and often
20:20:48 <andythenorth> same when I was writing flash games
20:21:14 <andythenorth> more gameplay testing, more ideas this way
20:24:36 <Alberth> I sometimes have to write a large amount of code, and don't compile for weeks then
20:24:50 <Alberth> but shorter cycles are usually easier to manage
20:25:12 <andythenorth> I make a lot of mistakes :)
20:25:33 <andythenorth> I wouldn't like to face the mountain that would build up after a few weeks
20:26:57 <Alberth> your fast compile times have you spoiled you :)
20:27:19 <andythenorth> normally I'm writing web apps :P
20:28:33 <Alberth> writing Java also has that advantage, Eclipse nicely hides it all
20:29:58 <Rubidium> though I like Java better ;)
20:30:28 <DorpsGek> Commit by rubidium :: r25491 trunk/bin/ai/regression/regression.txt (2013-06-27 20:30:22 UTC)
20:30:29 <DorpsGek> -Fix: ofcourse... doing something with Random messes with the regression result...
20:34:30 <andythenorth> having a complete industry chain view would be handy when authoring FIRS
20:34:49 <andythenorth> do I *really* want to teach myself graph layout and do it with PIL?
20:43:10 <Alberth> PIL is about pixels, not about graphs. Generating SVG may be easier
20:44:30 <andythenorth> what, all those line length calculations wouldn't be fun? :P
20:44:46 <andythenorth> except I have no idea where to start :)
20:50:40 <Alberth> drawing lines at pixel level is not so difficult :p
20:50:56 <Alberth> that is, until you want to have anti-aliasing :p
20:51:14 <andythenorth> or superimposed text
20:52:17 <Alberth> if you aim for a general solution, I'd suggest to start reading about planar graph algorithms
20:52:52 <andythenorth> I worried someone would say words like that :)
20:53:01 <andythenorth> can I just pick the colours?
20:53:05 <andythenorth> hello planetmaker
20:56:55 <andythenorth> now I have to sort out some industry location restrictions
20:57:17 <Alberth> I am just as clueless with such graphs. I briefly considered it for the chain window, but quickly discarded it due to too high complexity
20:57:57 <andythenorth> I was trying to figure out if the chain window can be made to do it
20:58:05 <Alberth> just pick the right ones, and leave the left ones? :p
20:58:50 <Alberth> you can obviously extend the window to draw pre-decessors of the pre-decessors
20:59:25 <Alberth> the problem is however to decide when to stop, and how to handle 'double' references
21:01:58 <andythenorth> and hard to do automatically
21:02:42 <__ln__> Wolf01: are you going to the Meeting?
21:03:09 <andythenorth> if I was better at javascript I could hack on this
21:03:18 <andythenorth> FIRS docs already have all the industries and cargos in scope
21:03:27 <andythenorth> just need to put data attributes on some divs
21:03:41 <andythenorth> then draw additional lines between any node that has a matched cargo pair
21:04:24 <andythenorth> making a nice layout is almost too hard to bother
21:04:45 <planetmaker> r25+4k meeting, Wolf01
21:05:34 <Alberth> andythenorth: indeed, manually is quite doable, although it takes effort. Automagically is almpost not doable, see output of graphviz :)
21:06:53 <andythenorth> so use each industry image....draw connecting lines, do a nasty default grid layout, make the industries draggable...
21:07:01 <andythenorth> let the end user move stuff around :P
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21:17:00 <planetmaker> good night, Alberth
21:19:02 <DorpsGek> Commit by michi_cc :: r25492 trunk/src/spritecache.cpp (2013-06-27 21:18:56 UTC)
21:19:03 <DorpsGek> -Doc: Missing comment.
21:21:52 <DorpsGek> Commit by rubidium :: r25493 /trunk/src (4 files) (2013-06-27 21:21:47 UTC)
21:21:53 <DorpsGek> -Codechange: support for the safer variant of ICU's getFontTable
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22:49:44 <Vick1211> I'm currently having an issue where my train isn't going all the way to the end of the track but instead it's stopping at the depot each and every time, and instead of continuing the route it resatrts it, can anyone help
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