IRC logs for #openttd on OFTC at 2013-05-13
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06:25:18 <guru3_> So I wonder... who else still has stuff like original Transport Tycoon in the box?
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06:25:53 <guru3> Would anyone be interested in photos or scans of the box art/manual, etc.?
06:31:24 <guru3> I've even got the manual in PDF.
06:33:52 <perk11> I guess a few people would appreciate it if you post it on forums
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06:33:56 <guru3> I never did work out why they sold the game with the World Editor in under the Transport Tycoon Deluxe name.
06:34:35 <guru3> The back of the case even has the correct TTD description, but it's the wrong thing on the disk.
06:39:15 <__ln__> The manual is most certainly copyrighted material.
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07:38:59 <juzza1> planetmaker: yeah i should've probably just gave the current username here, which is Dtritus
07:39:19 <juzza1> i also sent an email to info@openttd.org
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08:09:06 <planetmaker> ok, thanks. I might have time in the evening where I have my login details available
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16:09:27 <frosch123> does anyone here have ubuntu raring?
16:12:18 <Eddi|zuHause> no idea what that is
16:13:06 <frosch123> i think darloro was on ubuntu
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16:13:17 <DorpsGek> frosch123: lordaro was last seen in #openttd 20 hours, 49 minutes, and 48 seconds ago: <LordAro> Alberth is too fast :l
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17:16:33 <alluke> is it possible to take zoomed out whole map screenshot
17:17:15 <frosch123> if you can get your window big enough
17:17:42 <planetmaker> you mean zoom-in?
17:17:47 <alluke> preferably 1x zoomed out
17:18:03 <alluke> took whole map screenie and it was over 70 mb
17:18:03 <planetmaker> 1x certainly is not zoomed-out
17:19:24 <alluke> well 256x1024 into a screenie under 20 mb
17:19:25 <glx> 70MB only ? it's a small map
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17:31:49 <alluke> whose offset is wrong, loco or cars?
17:32:48 <frosch123> or get debugvehicles from bananas and compare with them
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17:48:24 <frosch123> heh, openttd is on one of the advertisement screenshots in the ubuntu installer
17:49:54 <DorpsGek> Commit by translators :: r25239 /trunk/src/lang (5 files) (2013-05-13 17:49:44 UTC)
17:49:55 <DorpsGek> -Update from WebTranslator v3.0:
17:49:56 <DorpsGek> croatian - 1 changes by VoyagerOne
17:49:57 <DorpsGek> dutch - 1 changes by habell
17:49:58 <DorpsGek> english_AU - 10 changes by mrtux
17:49:59 <DorpsGek> english_US - 1 changes by Rubidium
17:50:00 <DorpsGek> german - 1 changes by planetmaker
17:55:54 <frosch123> they took a screenshot of the "games" page in their package manager, or something like that
17:56:00 <frosch123> on ottd is in the top 4 or so
17:57:12 <planetmaker> got a screen or URL, frosch123 ?
17:58:21 <MNIM> frosch123: wait, people still install it?
18:00:42 <frosch123> sure, debian is my main system
18:00:50 <frosch123> just needed a raring vm to test ottd compile farm
18:00:56 <alluke> whats the maximum limit for sptire_cache_size_px
18:03:35 <frosch123> 1.3.0 should auto-reduce the size :)
18:03:40 <frosch123> 1.2.0 crashes or so
18:03:51 <MNIM> What's the userbase of buntu nowadays?
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18:06:40 * MNIM notes to self: update more often
18:08:18 <alluke> whats the logic in nightly naming
18:08:32 <alluke> ive never seen r1, r2, r3 etc
18:09:25 <Alberth> it's the revision number of the subversion repository at some fixed time point in the day
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18:09:45 <Rubidium> you can leave that fixed time point in day out
18:10:02 <Rubidium> it simply is the revision number of the revision that was compiled
18:10:23 <DorpsGek> frosch123: Invalid arguments for _commit.
18:10:29 <DorpsGek> frosch123: Commit by darkvater :: r3 /trunk (7 files in 2 dirs) (2004-08-10 14:32:17 UTC)
18:10:30 <DorpsGek> frosch123: -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
18:10:31 <DorpsGek> frosch123: for all human players (Player #), not only for the first 2
18:10:47 <frosch123> Alberth: you are 9 years too late for r3 nightly
18:11:10 <Alberth> the current version is way better :p
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19:18:21 <DorpsGek> TrueBrain: Commit by rubidium :: r25240 /branches/1.3 (14 files in 7 dirs) (2013-05-13 19:18:10 UTC)
19:18:22 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
19:18:23 <DorpsGek> TrueBrain: - Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
19:18:24 <DorpsGek> TrueBrain: - Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
19:18:25 <DorpsGek> TrueBrain: - Fix: Consider map border as water with repsect to river/canal continuation (r25220)
19:18:49 <George> how to solve this error
19:18:58 <George> nmlc ERROR: There are not enough registers available to perform all required computations in switch blocks. Please reduce the complexity of your code.
19:22:18 <DorpsGek> TrueBrain: Commit by rubidium :: r25241 /branches/1.3 (4 files in 3 dirs) (2013-05-13 19:22:08 UTC)
19:22:19 <DorpsGek> TrueBrain: [1.3] -Backport from trunk:
19:22:20 <DorpsGek> TrueBrain: - Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)
19:22:21 <DorpsGek> TrueBrain: - Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)
19:22:22 <DorpsGek> TrueBrain: - Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)
19:24:57 <Supercheese> George: good lord, that is some nasty-complex code
19:25:34 <George> You can help me to simplify it?
19:25:40 <Supercheese> I would suggest considering whether you really need to do all that
19:26:01 <Supercheese> If you do really want to, I can't help sorry
19:26:05 <DorpsGek> Commit by rubidium :: r25242 /branches/1.3 (69 files in 3 dirs) (2013-05-13 19:25:53 UTC)
19:26:06 <DorpsGek> [1.3] -Backport from trunk: translations
19:27:28 <frosch123> George: instead of all those weird == || stuff, use the switch to check for the cases
19:29:12 <George> Splitting a switch into several should solve the problem?
19:29:43 <frosch123> mostly using a switch to check for multiple values instead of == and || should solve the issue
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20:56:14 <juzza1> why do i get error "Unrecognized identifier 'RAIL' encountered
21:04:18 <DorpsGek> Commit by rubidium :: r25243 trunk/src/station_cmd.cpp (2013-05-13 21:04:12 UTC)
21:04:19 <DorpsGek> -Fix [FS#5546]: "No station" error was given, even when there was a station that way occupied or not yours
21:15:12 <planetmaker> juzza1, your rail table does not define RAIL. It defines sm7
21:18:05 <juzza1> logic beginning to fail at this time of the day
21:21:28 <planetmaker> juzza1, mind, that the railtype "sm7" will be RAIL, if RAIL is available. And ELRL only, if RAIL is not available
21:21:46 <planetmaker> thus it will never be both
21:22:14 <planetmaker> (compatibility of railtypes is defined in track set, not in vehicle set)
21:32:31 <juzza1> hmm so can i even create a train which changes power depending on the rail it's being used on?
21:33:15 <planetmaker> done wrongly, you can screw up big time by suddenly reducing power to 1 or so :-P
21:33:22 <planetmaker> --> stranded train ;-)
21:39:12 <juzza1> so currently on normal railway the train uses default power, and on electric rail it picks the one on the switch i pasted earlier
21:39:38 <juzza1> maybe i didnt fully understand what you said earlier planetmaker
21:39:47 <juzza1> why isnt railtype RAIL on normal railway?
21:39:52 <planetmaker> I believe you're right, though
21:40:01 <planetmaker> is it an engine with two power systems?
21:40:25 <planetmaker> <juzza1> why isnt railtype RAIL on normal railway? <-- I don't unserstand what you ask here
21:41:20 <juzza1> because in the switch power is defined at 1776 for RAIL, however i get default power, so not the one in the switch
21:42:07 <planetmaker> current_railtype means being on-track
21:42:24 <planetmaker> purchase list has no railtype yet
21:44:03 <planetmaker> oh... entry from RTT. so... 'sm7' :-)
21:44:11 <planetmaker> you still don't define RAIL or ELRL there
21:44:41 <planetmaker> juzza1, your set only knows those railtypes which you define in the RTT
21:44:52 <planetmaker> you only define a single railtype there, called 'sm7'
21:45:45 <juzza1> when i put the train on normal tracks, it uses the default value for power instead of the one defined in the switch for RAIL, for electric rails the switch works fine
21:45:51 <juzza1> ofc i can change the default value to fix this
21:46:33 <planetmaker> not sure. Sounds like the vehicle takes it default power on its native track. Which makes sense
21:47:20 <planetmaker> and still, I don't know which tracktype is defined for that vehicle :-)
21:56:35 <planetmaker> imho it makes sense to use the action0 power for the native track type.
21:57:04 <planetmaker> I don't know the code internals right now. It probably *should* work via CB override like you seem to intent.
21:57:12 <planetmaker> But... now is bed time for me. So good night :-)
21:57:47 <juzza1> good night and thanks for help, i can probably stop worrying about this too :P
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