IRC logs for #openttd on OFTC at 2013-04-12
            
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05:01:06 <FastNinja> Hi, I'm trying to make random town name generator in nml but I know very little about the syntax. For example in this line from a group of names : text("Goodridge Corners", 4), what is the significance of the number at the end?
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07:43:52 <planetmaker> probability. relative to the total of all probabilities given that way
07:46:05 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Town_names_parts
07:46:23 <planetmaker> hm, I'm way too late :-P
07:46:53 <Supercheese> you have join/leave notices disabled?
07:46:58 <Supercheese> d'you*
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08:17:35 <dihedral> greetings
08:18:01 <planetmaker> hi dihedral
08:19:45 <dihedral> :-)
08:19:49 <dihedral> hey pm
08:20:06 <dihedral> just getting a new wildcard cert for openttdcoop ;-)
08:25:05 <planetmaker> oh, nice :-)
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09:03:23 <dihedral> there seems to be an issue
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09:53:37 <juzza1> anyone know why there are no hard-coded american town names in openttd? even the original ttd has american names
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11:44:29 <Ristovski> http://i.imgur.com/QQUKTpZ.png
11:44:34 <Ristovski> because screw signals
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12:03:04 <andythenorth> planetmaker: that bug report sounds very dubious
12:03:08 <andythenorth> (FIRS)
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12:14:46 <planetmaker> juzza1, I'm pretty sure that original TTD has not
12:15:09 <planetmaker> and for what it's worth: Townnames can be added much more versatile via a NewGRF
12:15:32 <planetmaker> and there won't be any new townnames added hard-coded to the game
12:15:49 <planetmaker> (rather the existing hard-coded ones removed)
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12:24:19 <juzza1> original has English, French, German, American, Latin-american and Silly. I agree the newgrf option is much better, it's just a bit inconsistent right now
12:26:39 <planetmaker> That might be TT. Not TTD
12:27:31 <planetmaker> Anyway, removing is difficult, if you don't want to break existing savegames
12:27:50 <planetmaker> Adding just adds more historical ballast where we have better alternatives
12:28:56 <juzza1> i just installed ttd 95 and those were the options, and ok
12:29:59 <planetmaker> thus the answer to your original question is: hysterical raisins ;-)
12:31:10 <juzza1> kk :)
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12:42:21 <Ristovski> http://bugs.openttd.org/task/5524
12:42:22 <Ristovski> lol
12:46:28 <planetmaker> he. Likely you're right that it should be considered a bug
12:48:12 <V453000> interesting
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12:49:14 <planetmaker> nice method for griefers :-P
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13:44:06 <Terkhen> hello
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13:49:11 <Rubidium> planetmaker: that bug also works the other way around; a griefer buying land that nobody can build something past anymore
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13:50:55 <V453000> bugfix by rcon ban and server discipline :>
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14:01:49 <Eddi|zuHause> "chips with 6 sides have better multicore support", i seem to be missing some concept there
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14:28:13 <alandarev> I am trying to debug not mine game script. It throws an error that script stopped working and no useful information in debug window, what stock function in a script causes this exception? Can I search for something like (GSGame.exit) to identify all possible exit points?
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15:29:33 <peter1139> so, er
15:29:37 <peter1139> what should i do with my pi?
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16:48:02 <alandarev> where did Electric rails go???
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16:54:30 <alandarev> I an't find electric railways, why?
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17:03:40 <Eddi|zuHause> because you play default vehicles in tropic or arctic?
17:04:22 <Pinkbeast> Or turned on the option that disables them?
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17:12:21 <V453000> I wonder about the % of questions asked here that google could answer
17:12:47 <V453000> if I ignore just checking settings
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17:15:01 <Alberth> evenink
17:15:09 <frosch123> moin albert :)
17:20:01 <alandarev> can I enforce tycoon UI closer to left corner? When I spreadi to 2 monitors, the menu is divided between two and is now tough to use
17:20:25 <frosch123> do you mean the menubar?
17:20:43 <frosch123> you can configure menubar and statusbar in advanced settings to be on the left, right or center
17:21:54 <Alberth> alandarev: tycoon? what game are you playing?
17:22:41 <alandarev> Alberth: OTTD
17:23:16 <Alberth> Perhaps you mean OpenTTD? But that game is not written as tycoon nor as OTTD
17:25:55 <alandarev> frosch123: thank you
17:26:11 <alandarev> Alberth: :( okay, OpenTTD
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17:45:14 <DorpsGek> Commit by translators :: r25178 trunk/src/lang/unfinished/gaelic.txt (2013-04-12 17:45:08 UTC)
17:45:15 <DorpsGek> -Update from WebTranslator v3.0:
17:45:16 <DorpsGek> gaelic - 14 changes by GunChleoc
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20:04:13 <Wolf01> balls!
20:05:07 <andythenorth> yeah
20:05:30 <andythenorth> also forums have scored bingo
20:05:51 <andythenorth> *every* one of the top few posts in all the sub-forums I check is full of shit
20:06:11 <andythenorth> usually there's one or two good ones or so
20:07:03 <Wolf01> why does it take so much time to install and configure a webserver (AMP)? when you need something particular (for example xdebug) you can't rely on those pre-packaged installations :(
20:08:28 <Wolf01> and now, it doesn't like the folder name
20:11:31 <Alberth> o/
20:11:38 <Wolf01> hello Alberth
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20:39:55 <alandarev> is there any known issue with vehicles replace function in 2cc train set? I am having 1.5 mil, but trains are not replaced using replace feature window :(
20:41:14 <frosch123> do they ever enter a depot?
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20:56:05 <alandarev> frosch123: yes, I got breakdowns on
20:56:42 <frosch123> do you get news messages why it fails?
20:56:52 <frosch123> maybe you disabled news for vehicle advice?
20:58:25 <alandarev> frosch123: no news :( and it's multiplayer, all 3 of us having this issue, before 2cc they would replace fine
20:59:29 <frosch123> well, send one train manually to depot
20:59:38 <frosch123> and click the upgrade button in the depot
20:59:42 <frosch123> maybe that one tells something
21:00:11 <alandarev> ok
21:00:52 <alandarev> i click on upgrade button in a depot, the train is not being upgraded, no messages :(
21:00:56 <alandarev> except train is waiting in depot
21:01:18 <frosch123> are you sure you set up autoreplace? :p
21:01:42 <alandarev> hold on a second, it was wrong train
21:02:10 <frosch123> you know, there are options like only replacing when old and such
21:02:47 <alandarev> yes, i manually sent it to depot and it automatically replaced
21:02:50 <alandarev> without clicking on a button
21:03:33 <alandarev> indeed they are not getting to depots
21:03:47 <alandarev> i do not get why, their reliability is stuck at 47% and is set to get to maint at 50%
21:04:04 <frosch123> 50% means 50% of max reliability
21:04:15 <frosch123> so, unless they have 96% at max
21:04:21 <frosch123> *94
21:04:30 <HellTiger> it takes pretty long some times, until trains getting replaced
21:04:38 <HellTiger> i thought it was a bug. but it wasnt
21:04:44 <Supercheese> Just disable breakdowns, or rm breakdowns entirely :P
21:05:03 <frosch123> yeah, that's how the losers do it :p
21:05:20 <Supercheese> "1.4.0 -[Fix] Removed breakdowns"
21:05:24 <Supercheese> XD
21:06:00 <alandarev> thanks for suggestions
21:06:02 <frosch123> won't happen as long as >50% of active devs play with breakdowns :p
21:06:25 <Supercheese> April Fool's? :P
21:06:35 <Alberth> nope
21:06:44 <frosch123> we never made an april fools joke
21:07:44 <Supercheese> Maybe I should try breakdowns on, I haven't in years
21:07:44 <Alberth> unless the joke was that it was no joke :p
21:07:52 <Supercheese> meta-jokes
21:08:52 <Alberth> Supercheese: having to setup your tracks to cope with stopped trains is much more challengine
21:08:56 <Alberth> *challenging
21:09:39 <Supercheese> Indeed; I wouldn't know where to start. Add points every so often to quad-track setups, I guess
21:10:30 <andythenorth> night
21:10:31 <Alberth> quad-track ? wow :)
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21:10:41 <Supercheese> I don't normally quad-track
21:10:48 <Supercheese> But I'd presume it'd help with breakdowns
21:11:12 * Supercheese shrugs
21:11:50 <Alberth> I normally have 2 tracks in one direction, sometimes 3 if it is really busy
21:12:13 <Alberth> and I don't push everything over one set of tracks :)
21:12:14 <Supercheese> Oh, when I say "quad" I mean "two tracks one way + two tracks the other way"
21:12:26 <Supercheese> LL+RR, perhaps is a way to say that
21:12:51 <Supercheese> I'm not much of a network designer, normally I just throw tracks out with no planning :P
21:13:13 <Alberth> oh, my tracks are often not balanced, with freight multiplier, loaded trains are slower than unloaded trains, so you need less tracks at the 'empty' side :)
21:13:31 <Alberth> me also 'designs' that way :D
21:14:04 <Alberth> it causes need to do a lot of track rebuilding, which is fun to do
21:14:23 <Alberth> obviously while they are being used :)
21:15:09 <Supercheese> no build-while-paused? :O
21:15:19 <Alberth> nah :)
21:16:38 <Alberth> it's pretty safe if you don't mess with signals while a train waits at it :)
21:18:11 <Alberth> good night
21:18:20 <Supercheese> 'night
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21:30:53 <alandarev> i am enjoying 2cc and its difficulty, but the amount of trains is killing me!!! could you suggest something similar in balance-wise but way less choice?
21:31:47 <frosch123> disable "engines never retire"
21:31:51 <frosch123> :p
21:32:01 <alandarev> it is disabled
21:32:05 <frosch123> anyway, is 2cc balanced at all?
21:32:11 <frosch123> i thought it only has pax trains
21:32:29 <alandarev> 2cc offers all train types
21:33:34 <alandarev> just look at that maount of trains: http://josh.c-servers.com/web/2013_04_12_22_33_08_OpenTTD_1.3.0.png
21:33:54 <alandarev> and it's 1968 date
21:34:16 <frosch123> lately i have only played with nuts
21:34:29 <Eddi|zuHause> <frosch123> we never made an april fools joke <-- like saying there was a release but there wasn't a release?
21:34:39 <frosch123> it is likely the set with the most engines, giving most choices, but it also groups them for easy navigation
21:34:51 <frosch123> Eddi|zuHause: ah, true :)
21:35:16 <Eddi|zuHause> or releasing openlomo :p
21:35:21 <frosch123> the keyboard broke before we could type "candidate" or so
21:35:43 <frosch123> that was no official joke :) only peter joined them
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21:44:11 <Eddi|zuHause> man, how can a series be so stupid that it's actually painful to watch?
21:44:38 <Rubidium> so... any program at Fox?
21:45:32 <Eddi|zuHause> i was just trying to reply "i meant fictional series", but then... :p
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