IRC logs for #openttd on OFTC at 2013-04-02
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04:07:54 <Bonez305> Ah last night i was speaking about how my companies were disappearing
04:08:32 <Bonez305> someone said that maybe its becuase the game restart year come up but the server is passworded so no one had access to play unless i was there.
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08:29:11 <planetmaker> Bonez305, but if the game keeps running and the end year is reached with restart setting, that will happen whether there's players or not. Unless of course the game is paused
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13:27:09 <LordAro> it's quiet here on weekdays :)
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16:59:17 <sPENKMAN> Hi all, I'm trying to setup a private server to fiddle around and I would like to enable the CityBuilder gamescript on it. However I find myself lost enabeling the GS, the readme spills a lot about *.mut files in which I fail to see the logic but I hit a wall at 3.3 (server setup) which state "3) Add the options in the "info.nut" to your own "info.nut", and discard this one. "
16:59:48 <sPENKMAN> Am I missing something here since there is only one info.nut file?
17:00:08 <V453000> info.nut sounds nuts :D
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17:13:51 <peter1139> gate -> compressor or compressor -> gate?
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17:45:28 <DorpsGek> Commit by translators :: r25138 /trunk/src/lang (4 files in 2 dirs) (2013-04-02 17:45:19 UTC)
17:45:29 <DorpsGek> -Update from WebTranslator v3.0:
17:45:30 <DorpsGek> simplified_chinese - 1 changes by chenwt0315
17:45:31 <DorpsGek> faroese - 378 changes by FastNinja
17:45:32 <DorpsGek> galician - 271 changes by Michi
17:45:33 <DorpsGek> spanish - 12 changes by lpenap
17:46:03 <Belugas> mmh... peter1139, you lost me on that one. Compressor I know. Gate, i don't
17:46:29 <Belugas> unless it's a NOISE GATE?
17:56:24 <Belugas> i guess it's indeed a noise gate
17:56:48 <Belugas> then... compressor -> noise gate.
17:57:34 <goodger> compressor -> sink -> expansion valve -> source
17:59:05 <Belugas> some say the other way around, but it's mainly because their guitars are noisy (single coil)
17:59:36 <Belugas> note that the best scenario: NOISE GATE 1 -> Effects (COMPRESSOR) -> NOISE GATE 2
17:59:54 <Belugas> on the BOSS GT10, i use that scenario
18:00:10 <Belugas> sometimes, NS1 is on one amp, NS2 is on another
18:10:25 <Zuu> That sPENKMAN should have some more patience. Now he didn't got any useful reply...
18:14:00 <Eddi|zuHause> i know, i was just finished reading his request when he was already gone
18:17:00 <LordAro> he was waiting for a whole 31 minutes for an answer! :P
18:26:53 <Belugas> yeah, so did peter1139, but i'm sure the man will stay on to read my answer hehehehe
18:27:34 <Eddi|zuHause> what happened to peter1138?
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18:44:36 <andythenorth> bit bloody quiet around here :)
18:45:20 <Bonez305> how can i update my server with 1.3?
18:50:20 <Eddi|zuHause> you use your favourite package manager to install it?
18:50:31 <frosch123> download the .deb maching your distro version
18:59:32 <Bonez305> i did it, no brainer. Sorry was a dumb question :D
18:59:52 <Bonez305> Back to my problem though it seems my companies were disappearing when no one was online.
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19:00:27 <Eddi|zuHause> there used to be some company clear times in the config for that
19:00:45 <Eddi|zuHause> which should probably be 0 to turn the feature off
19:03:02 <Zuu> Regarding musa, it kind of assumes that the uniqueid can be computed from the data in the package. However, for scenarios and heightmap you need to log into the bananas web UI and grab it from there. So perhaps for scenarios and heightmaps the uniqueid could be set via the config file?
19:05:09 <Zuu> The only use case that I see for using musa other than for _large_ files are when you need dependencies not possible to do via the WebUI or want to update often and not count on not doing mistakes in the Web UI. Thus those cases you can live with having to do the inital scenario/hegihtmap upload via WebUI to get a uniqueid that can be inserted in the musa ini file.
19:06:34 <Belugas> [14:27] <Eddi|zuHause> what happened to peter1138? <-- dunno. My guess: his client reconnected and peter did not noticed the change of nick.
19:06:40 <Zuu> As I hardly see that a scenario/hegihmap will be large enough to not be possible to upload via WebUI. Or if that is the case, those narrow cases can be handled by uploading a dummy hegihtmap/scenario which is later replaced via musa.
19:07:54 <Eddi|zuHause> Zuu: what about automatically uploading changes you make as some kind of "nightly" script?
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19:08:41 <Zuu> Eddi|zuHause: That is possible if you patch your musa client so that it types "yes I am" automatically.
19:09:57 <Zuu> Or connect stdin/out of musa.py to a script that does that. (or it might be possible to just pipe some stdin content to musa.py that it will parse correctly when it gets to that point of execution)
19:10:00 <Bonez305> Eddi|zuHause: they are set to false
19:10:16 <Eddi|zuHause> why the hell is this guy called "Ricewind"?, i keep reading "Rincewind" and wonder whether it's a typo
19:10:59 <Eddi|zuHause> Bonez305: then i don't know. do you load a savegame/scenario which may override these settings?
19:14:57 <frosch123> maybe he is a wizzzard
19:17:18 <Bonez305> Eddi|zuHause: I have nearly no settings altered, only map_x, map_y, game_restart_year, game_end_year
19:17:34 <Bonez305> Eddi|zuHause: would u like to view my config?
19:17:49 <Eddi|zuHause> Bonez305: if you load a savegame, the config does not matter.
19:19:00 <frosch123> all the server settings are not part of saves :p
19:21:30 <Bonez305> I don't load any save game, or maybe i do?
19:21:43 <Bonez305> Its just a clean install on a VPS server with a config file.
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19:32:41 <Belugas> Eddi|zuHause : Bjarni! Not Belugas... you have nick completion on forums page as well ? heheh
19:41:09 <michi_cc> Eddi|zuHause: Damn you ;)
19:43:52 <Eddi|zuHause> how did i do that, that never happens to me... :)
19:59:05 <Bonez305> Eddi|zuHause: So no idea what could possibly be wrong? :(
19:59:33 <Eddi|zuHause> Bonez305: nope, i've run fresh out of those
20:20:57 <HellTiger> how to make openttd serious difficult, in singleplayer
20:21:20 <andythenorth> screw with base costs
20:21:25 <andythenorth> there's a grf for it
20:21:43 <Alberth> make cargo delivery profiles ridiculously short?
20:23:00 <Alberth> HellTiger: if you want to do transport of cargo, play NoCarGoal or Silicon Valley scripts
20:23:22 <HellTiger> what else can you do then "transport of cargo"
20:23:37 <Alberth> there are also loads of city grow scripts
20:24:42 <andythenorth> turn the freight weight multiplier up and play on mountainous terrain
20:25:02 <andythenorth> use low numbers of industries and towns
20:25:18 <Zuu> Do OpenTTD support other heightmap formats than .png?
20:26:49 <Zuu> Hmm, OpenTTD source is the way to go. .png and .bmp it appears.
20:27:08 <HellTiger> for multiplayer i dont see any reason to fail yet
20:28:12 <Zuu> HellTiger: Check the readme of NoCarGoal for suggestions for hard settings.
20:29:19 <Zuu> Mind that NoCarGoal will pause the game when the end date is reached. (and at that point there is no way to unpause it unless you modify OpenTTD)
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20:41:49 <andythenorth> so what next eh?
20:43:52 <andythenorth> who wants a truck set?
20:48:35 <andythenorth> no-one it seems :)
20:51:34 <Eddi|zuHause> ... so he waited a whole 8 minutes for an answer? :p
21:15:36 <Eddi|zuHause> depends what you see as the original question
21:17:46 <Zuu> I haven't dealt with base music or base sound as those content types are the least interesting ones to me.
21:20:16 <Zuu> Base sets shouldn't need any dependencies set so the only reason to use musa for a base set is either due to large sizes or for automation of uploading. Base graphics are already supported by musa, so its just base music and base sound that is not yet supported.
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