IRC logs for #openttd on OFTC at 2013-03-20
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00:09:40 <Bonez305> Can someone assist me with setting up a phpbb forum on debian ?
01:09:26 <Dewin> Bah. My version of cargodist updated to trunk and my version of slim timetables updated to trunk both work, but the build that has both applied fails an assertion every time a train hits a station, including on the title game...
01:22:11 <Eddi|zuHause> welcome to the joys of patchpacking :)
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03:11:07 <akruz> i think the problem is on the ECS
03:11:20 <akruz> well, its have a lot of new cargos
03:11:33 <akruz> but, in the cities, i can just take passagers
03:11:42 <akruz> the rest kepp as invalid cargo
03:11:52 <akruz> someone have a solution, or i will have to tak away this
03:12:20 <akruz> the vecihle trans set is unload
03:12:37 <akruz> because i need a higger version, and i sont know what version is it
03:40:43 <Supercheese> post a savegame on the forum
03:40:49 <Supercheese> that'll make it easy to get help
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07:41:07 <Bonez305> Which should be the main lines that I should configure in the openttd.cfg as far as running a server ? I don't need to mes around with everything, right?
07:43:13 <Zuu> rcon password is good to set to a somewhat strong password or leave it blank to disable rcon.
07:43:32 <Zuu> rcon is the pasword to remotely administrate the server.
07:50:54 <Ammler> mainly the network settings
07:52:27 <Bonez305> Thanks, I copied my config from my game directory but there are alot of edited lines already, could I leave most blank ?
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08:22:13 <andythenorth> bonjour and pigs and apples
08:22:21 <Pikka> bonjour and apples and pigs
08:22:31 <andythenorth> apples and pears
08:22:51 <andythenorth> Pikka: when will you add realism to your sets?
08:22:54 <andythenorth> I am missing realism
08:23:01 <andythenorth> can I play it yet?
08:23:07 * andythenorth had better go and get ready for work
08:23:08 <Pikka> pretty soon I am adding realism
08:23:19 <Pikka> is "not using the water cycle colours for the water" realism?
08:23:40 <andythenorth> when are we playing server?
08:24:02 <Pikka> I suppose I'll finish some trains or something by then
08:24:10 <Pikka> and they're boring without sounds
08:24:33 <Pikka> when will you be finished bandit?
08:25:05 <andythenorth> I think I figured it out
08:25:11 <andythenorth> just need to code it and draw it
08:25:16 <andythenorth> but the project management is good eh? :P
08:25:21 <Pikka> it's practically done, the
08:25:54 <Pikka> I have to do some colour swatching for my landscape
08:26:10 <Pikka> I think the problem is that the grass is green or something
08:26:37 <Pikka> I should ask that one guy for his opinion, ho ho
08:27:14 <andythenorth> he did anti-alias a load of FIRS sprites for me a long time ago
08:27:48 <andythenorth> I am adding a cheating parameter for truck capacity
08:28:10 <andythenorth> 'boring (1x RL)' | 'fun (1.5x RL)' | 'cheating (2x RL)'
08:28:18 <andythenorth> same as speed for ships
08:28:34 <Pikka> and are you going to balance the other stats to the capacity?
08:28:40 <andythenorth> realistic truck capacity just means load of clickety clickety
08:28:46 <Pikka> or do players who want to play properly have to guess which one is the right one? ;)
08:29:01 <andythenorth> let's see how much I care about that
08:29:18 <andythenorth> I did consider truck convoys
08:29:26 <andythenorth> like a special offer :P
08:29:45 <Pikka> articulated RVs are pants though :)
08:29:50 <andythenorth> might look bad in stations
08:29:53 <andythenorth> and overtaking would smell
08:29:58 <andythenorth> and breakdowns would be weird
08:30:22 <andythenorth> maybe a 'clone 5' button in the gui :P
08:30:31 <andythenorth> hold down some arcane key combo
08:30:37 <andythenorth> maybe ctrl and a number key :P
08:30:47 <andythenorth> then document that in some forgotten wiki page
08:35:49 <Pikka> too complicated for me ;)
08:36:58 <Pikka> maximum weight of an australian b double is 62.5t, btw ;)
08:37:24 <andythenorth> I should remember that
08:37:27 <andythenorth> for the AU version
08:37:41 <andythenorth> I did consider making the set simple: truck (small), truck (big)
08:37:47 <andythenorth> auto-refit everything
08:37:51 <Pikka> and quads are extremely uncommon / limited
08:37:58 <andythenorth> triples instead?
08:38:05 <Pikka> but bandit I'm sure will be all quads all the time
08:38:07 <andythenorth> roadtypes, stop them going in town
08:38:10 <Pikka> even triples are fairly limited
08:40:11 <andythenorth> I'm doing UK first, to match that trainset you made
08:41:56 <andythenorth> maybe an express truck is nonsense
08:42:00 <andythenorth> all trucks are express :P
08:44:15 <Pikka> MAHOGANY PLANTATIONS OF AUSTRALIA PTY LTD -V- TABLELANDS REGIONAL COUNCIL in the planning and environment court
08:44:51 * Pikka is doing jury dooty this week and next, so I have to check the law lists to see if I have to go in or not
08:44:55 <Pikka> so far, I haven't had to go in :)
08:46:09 <andythenorth> NZ has silly big trucks
08:46:23 <Pikka> sillier than australia?
08:47:20 <andythenorth> 4 axle tractor, 4 axle artic trailer
08:47:24 <andythenorth> not bigger than AU
08:47:51 <andythenorth> silly is probably why I would put them in
08:48:40 <andythenorth> got any cargo for it in your set?
08:48:45 <andythenorth> I have engineering supplies :P
08:49:19 <andythenorth> yup, I'd like to play MP with 20 of those going to shops in town
08:49:28 <andythenorth> bulldozers: every home should have one
08:49:35 <Pikka> you know what would be nice
08:50:00 <Pikka> if vehicles could know the type of industry their cargo came from ;)
08:50:26 <Pikka> I'm even getting rid of petrol
08:50:30 <Pikka> and going back to goods D;
08:51:00 <Pikka> dump industries are boring, might as well dump everything on towns, as goods
08:52:11 <Pikka> no, really, what is wrong with these people?
08:53:35 <andythenorth> you don't like? :)
08:54:06 <andythenorth> I could put blue lights under the trucks in BANDIT
08:54:25 <andythenorth> oh we have it somewhere
08:54:29 <Pikka> they're only going to be over grey roads, what's to see through a transparency?
08:54:34 <andythenorth> time to spread light and joy
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11:17:27 <andythenorth> Pikka: I've got town dump industries well covered in FIRS ;) Variety between sets is good eh?
11:17:44 <andythenorth> NO EVERYTHING MUST BE THE SAME AND CONFORM ANDYTHENORTH
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11:36:21 <Pikka> yes andy everything must match dbset
11:36:48 <andythenorth> I had better get busy
11:36:54 <andythenorth> I've never used dbset :)
11:36:59 <andythenorth> maybe that's what my next game needs
11:37:16 <andythenorth> I tried japan set once
11:37:31 <andythenorth> not even in a hundred years
11:37:47 * Pikka tut-tuts at andythenorth for not understanding certain cultural references
11:38:19 <andythenorth> you'd better send me a yt link for my cultural re-education
11:38:37 <Pikka> I think the name of my overall pikkaworld is going to be "big D" :)
11:38:38 <andythenorth> unless it's children's tv, or tiny bit of peter cook, I'm lost :P
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11:39:51 <andythenorth> oh look, that one's got a YT ad on it
11:39:55 <SigHunter> whats supposed to happen when you play >2070? trains loose reliability, they become useless
11:40:17 <Pikka> build maglevs, SigHunter?
11:40:41 <Pikka> I don't see youtube ads, andy
11:40:51 <SigHunter> Pikka: i have everything on lev4, after some years reliability sinks
11:40:56 <andythenorth> how bad for YT's revenue model you are
11:40:58 <Pikka> not those ones, andythenorth
11:41:03 <SigHunter> is down to 48% already
11:41:26 <Pikka> SigHunter: start over? :)
11:41:50 <SigHunter> not untill i finished my gigantic farm transport
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11:43:42 * Pikka is effected by the effectual affect affected by __ln__
11:45:07 <Pikka> it depends on the meaning :)
11:45:42 <Pikka> anyway, ying tong yiddle I po
11:46:22 <Pikka> SigHunter, turn on vehicles never expire and then do resetengines in the console?
11:46:37 <Pikka> or change the year back to c.2040 and do resetengines in the console?
11:46:41 <SigHunter> resetengines is forbidden in multiplayer
11:48:22 <Pikka> andythenorth, get "ying tong yiddle I po" or "shamefur dispray"? :)
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11:51:20 <andythenorth> Pikka: it's not weebl and bob I guess?
11:51:55 <Pikka> the goon show and/or total war shogun 2. :)
11:52:00 <andythenorth> fortunately the internet knows
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13:07:22 <amrith92> Hi, in my openttd (binary for ubuntu linux x86_64), the rail-road icon is always shaded - I cannot seem to use it. The same goes for the bus-stop menu in the road-construction menu
13:10:54 <planetmaker> start in 1950. And make sure you don't have newgrfs active which disable the vehicles
13:11:11 <planetmaker> in earlier years with default openttd, vehicles of that type might not yet be available
13:11:22 <planetmaker> newgrfs can change that
13:11:40 <planetmaker> but there's nearly none which will make the game playable before 1870s or so
13:11:55 <planetmaker> and even there you have to know that the newgrfs work for that time
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13:15:26 <amrith92> @planetmaker Thanks a ton! That was spot-on! Solved my issue. I couldn't find this in the documentation (at least, not in the tutorial), maybe it should be added as a Note or something similar?
13:20:16 <amrith92> # I realize that the starting date in the screen-shot in the tutorial is set to "1st Jan, 1950", but the reason behind it isn't mentioned, and neither is it the default date, which is misleading as the instructions state "Leave these to their defaults for now. "
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13:20:49 <V453000> there should be vehicles in all climates in 1950
13:22:35 <planetmaker> amrith92, 1950 is the default date
13:22:55 <planetmaker> but once you change it, your setting will be kept for future new games
13:24:29 <__ln__> it's silly to allow setting the year earlier than the earliest stuff in currently loaded grfs.
13:25:54 <planetmaker> easier to implement though is a sanity check when pressing "generate map" though. And maybe also when you acknowledge the newgrf config
13:26:35 <planetmaker> which checks availability of vehicles at start date, and checks vehicle availability for all cargos
13:26:51 <planetmaker> but that is very easily said as opposed to the newgrf complexity you have there
13:27:41 <planetmaker> likely it boils down to generate the map, and then check whether everything works in an automated way. and then tell the user about possible shortcomings
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13:28:01 <planetmaker> including a nice list of newGRF warnings, if there are any
13:28:10 <planetmaker> frosch calls it newgrf utopia ;-)
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17:19:37 <adamt> Hello, just a quick question.
17:20:51 <adamt> If i run a dedicated client, is there a way of connecting to the game from bash? like a separate rcon executable?
17:22:28 <Eddi|zuHause> there is the admin port, but no (finished) client for that is available, only some libraries
17:23:44 <adamt> ah, wasn't aware of the admin port.
17:25:21 <planetmaker> adamt, the xterm you start openttd acts as such. Simply start openttd in a screen session
17:26:06 <planetmaker> but the admin port is the more advanced / more versatile solution
17:27:37 <adamt> oh, i wasn't aware that i could communicate with ttd directly after starting the server. is that the rcon interface that is exposed there?
17:28:25 <planetmaker> basically yes. You don't need rcon or rcon password there. Just issue the rcon commands
17:28:46 <adamt> (tbh. i just need an easy way of spawning a server, loading saves etc., so my girlfriend can start a persistent network server)
17:29:13 <Eddi|zuHause> yes, then simply typing the commands in after starting the server will do
17:29:47 <adamt> planetmaker, okay, great. so i just wait for the "starting game" message and start throwing commands after it? much easier that i had expected :-)
17:30:29 <planetmaker> adamt, yes. But if you run on a dedicated server, you should start screen before. Otherwise server is terminated when you log off
17:30:35 <adamt> Eddi|zuHause, I'm not going to type any commands, i'm going to control it from a web interface.
17:30:47 <Bonez305> planetmaker: wouldn't -D help too ?
17:30:58 <adamt> Bonez305, it's still attached to your session
17:31:15 <adamt> although i suppose you could play with disown instead of screen, or nohup.
17:31:19 <planetmaker> Bonez305, you need that in any case...
17:31:45 <Bonez305> I guess I'll shut up now, I know nothing of Linux lol
17:31:47 <planetmaker> adamt, yes, maybe there are other solutions. I never looked for anything else but screen
17:31:53 <Bonez305> I don't even know how I got the server running
17:32:05 <adamt> Eddi|zuHause + planetmaker, thanks for the advice! :-)
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17:33:16 <Eddi|zuHause> adamt: maybe if you have enough spare time, you can develop and publish a decent web-interface based on the admin port
17:33:25 <adamt> planetmaker, i just want less technically-able users to be able to bring up a new server from a web interface and control basic things, so i wont be using screen, just spawning it directly from the webapp.
17:34:00 <adamt> Eddi|zuHause, there's certain properties that makes the admin port more interesting for me anyways, but let's see where this goes. Should be a nice little project.
17:34:23 <planetmaker> adamt, yes... might work. Actually for that purpose the admin port with a proper script might be better suited
17:34:53 <planetmaker> But I'm not aware of any admin port script
17:35:07 <planetmaker> people keep them, if they have them, to themselves...
17:35:11 <adamt> planetmaker, yeah, even though it should be rather easy to just run openttd -D and use std{in,out}, but the admin port solution is probably much less fragile.
17:36:29 <planetmaker> adamt, *iff* you could bake a solution to marry web interface and admin port - I think that it will be very well received. At least I shall be interested in it :D
17:36:33 <adamt> my gf is crazy about openttd, but prefers playing on a network server so a friend can join and help, and i don't want to learn her how to edit openttd.cfg and use screen. and rcon. :P
17:37:40 <planetmaker> that's understandable
17:37:50 <planetmaker> tbh, once setup it makes management easier
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17:48:15 <Eddi|zuHause> adamt: well, her client can run as server as well, just start as multiplayer game. althought that might need firewall/router tweaking
17:49:21 <adamt> Eddi|zuHause, and it's not very persistent, her pc being a laptop.
17:51:02 <adamt> maybe it's easier to start with implemented a http api inside openttd. :P
17:52:01 <planetmaker> nah, just use the admin port, use a ready http library (python, java, whatever) and forward commands to openttd
17:52:03 <planetmaker> that's the purpose
17:53:32 <planetmaker> they might need a bit polishing... but work in principle
17:53:48 <adamt> the documentation of the admin port is kinda unclear, like, how is the enums serialised?
18:04:38 <adamt> planetmaker, i know about network programming, i'm just not sure about what values the enums are translated into in the protocol
18:05:57 <planetmaker> adamt, likely OpenTTD's source is the best information source there...
18:08:11 <planetmaker> though... we have somewhere the doxygen for that...
18:10:07 <planetmaker> src/network/core/tcp_admin.h
18:10:22 <planetmaker> so it's just a matter of reading the supplied docs ;-)
18:12:36 <adamt> my c is rusty, are the enums just translated to int values starting from 0 and incrementing by 1 (and skipping enums with specific values)?
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18:17:48 <Eddi|zuHause> adamt: when one enum value has a specific number assigned to it, the following enum values will be increments of that number
18:18:50 <Eddi|zuHause> so A=0, B=1, C=2, D=32, E=33, etc.
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18:22:11 <NGC3982> Rusty is my middle name.
18:26:52 <adamt> <enum>rcon magic as ascii<null>?
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18:28:04 <Eddi|zuHause> yes, like any C string, i suppose
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18:45:27 <DorpsGek> Commit by translators :: r25111 /trunk/src/lang (3 files) (2013-03-20 18:45:18 UTC)
18:45:28 <DorpsGek> -Update from WebTranslator v3.0:
18:45:29 <DorpsGek> belarusian - 3 changes by KorneySan
18:45:30 <DorpsGek> greek - 22 changes by Evropi
18:45:31 <DorpsGek> icelandic - 11 changes by Stimrol
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19:16:39 <Alberth> hmm, it seems you have to patch programs yourself to keep them running :(
19:17:53 <Ristovski> Alberth: welcome to windows
19:18:11 <Alberth> it's linux, tortoisehg to be exact
19:18:32 <Alberth> Fedora is a biit very bleeding edge ;)
19:19:03 <Ristovski> oh, nvm then, and linux here aswell, debian wheezy
19:21:21 <frosch123> tortoisehg on linux?
19:21:30 <frosch123> i thought it was a pure windows thingie :)
19:28:47 <planetmaker> frosch123, tortoise(hg|svn|git) is available for all ^
19:35:16 <frosch123> i assume it some kind of gui then :)
19:35:30 <frosch123> oh, i mean "gux" ofc :)
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19:54:13 <frosch123> hmm, how long will it take till Turkey offery to buy Cyprus?
19:54:44 <frosch123> i guess gaddafi would have suggested that :p
19:55:51 <Wolf01> how long would take 'till Germany offers to buy Italy?
19:56:21 <frosch123> i guess longer than it would take germany to return to dmark :p
19:57:09 <frosch123> Wolf01: germany would only buy mallorca from spain
19:57:18 <frosch123> i don't think there is particular interest in italy
19:58:31 <Wolf01> ^ it seem that's our govern think the same
19:58:54 <frosch123> hmm, maybe the english would also bid for mallorca
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20:22:21 <SigHunter> is it normal that oil production is permanently decreasing?
20:22:41 <planetmaker> in the default game: yes
20:22:59 <SigHunter> why is that? makes oil totally useless
20:23:02 <Eddi|zuHause> it's a feature of the temperate oil wells, they only ever decrease production and then disappear
20:23:23 <Eddi|zuHause> to phase them out in favour of offshore oil platforms
20:24:00 <Eddi|zuHause> there are newgrfs which remove this effect
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21:18:52 <Zuu_> So nowdays users don't just want a tailormade forum response, they also want you to make a video tutorial for them...
21:21:07 <goodger> there is nothing better than watching video game footage at a fraction of the game's intended resolution, especially when it's an unrehearsed screencast done by a man with a thick accent and a cheap microphone inside his mouth
21:24:28 <planetmaker> hehe, Zuu_ - I also though "wtf?!" when I read that. But chose to ignore the ... what is it called? audacity? impertinence?
21:24:46 <goodger> either of those is a good choice
21:25:28 <adamt> you forgot about the awesome screencasts with techno in the background, or rather, loud enough to make the voice-over seem like a voice-under...
21:25:56 <planetmaker> it's not that... it's a user asking a question and demanding a video tutorial as answer, adamt
21:26:43 <adamt> planetmaker, i was just jumping in to goodger's apparent train of thought
21:26:59 <planetmaker> people making video tutorials IMHO is fine. And good. That they can improve is... well... a learning curve, I guess :-)
21:27:13 <planetmaker> I wouldn't do it better, most likely
21:27:48 <planetmaker> I find it also hard to follow at times when I listened to it
21:28:08 <planetmaker> and chillcore is totally right with his remarks on giving people some break to breath and absorb a thought
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22:33:28 <Zuu_> Yeah, whats wrong with intractive tutorials. It has moving pictures and is .. interactive :-)
22:34:13 <Zuu_> Althrough a GS tutorial that explains how to setup a server is a bit out of the picture.
22:35:22 <glx> I already seen video tutorial with just text :)
22:36:01 <glx> my first reaction was "why do a video for that ???"
22:36:45 <Zuu_> Next cool thing is to release an e-book as a GS. :-)
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