IRC logs for #openttd on OFTC at 2013-03-15
        
        
        
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00:26:36  <Eddi|zuHause> Ammler: it doesn't create tickets/send emails anymore if compiling fails?
 
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01:21:14  <Ammler> Eddi|zuHause: as said, the compiler scripts were gone, I have no access to the backup yet
 
01:21:34  <Ammler> so some scripts/config is harder to recover right now
 
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08:26:40  <andythenorth> do we actually explain that loading all grfs at once is Not A Good Idea
 
08:26:48  <andythenorth> or do we just think it's bleeding obvious?
 
08:26:58  <andythenorth> because it probably isn't obvious :P
 
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08:41:23  <Flygon> GRFs are like components of a computer
 
08:41:58  <Flygon> Using two seperate CPU's needs careful care
 
08:42:22  <andythenorth> do players know that? :P
 
08:43:03  <andythenorth> the weird thing is, it's not even easy to activate all
 
08:43:20  <andythenorth> if you download everything from bananas (which we think players do)
 
08:43:34  <andythenorth> then you have to double-click on every grf in newgrf settings window to add it
 
08:43:39  <andythenorth> that's a lot of clicking :o
 
08:43:42  <Flygon> You can only load 64 at once...
 
08:45:02  * andythenorth didn't know that
 
08:45:07  <andythenorth> I have about 9 in most games :P
 
08:57:35  <Pikka> andythenorth: the kind of person it isn't obvious to is the kind of person who doesn't read instructions anyway
 
08:57:52  <andythenorth> I wasn't thinking of instructions so much as nagging
 
08:58:09  <andythenorth> or a button 'wtf grfs?'
 
08:58:16  <andythenorth> for those who might actually care to learn something
 
08:58:35  <andythenorth> when I first found grfs I stuck loads in :P
 
08:58:45  <andythenorth> not so much vehicles, because it wasn't possible :P
 
08:58:56  <andythenorth> but I tried PBI and Canset industries together
 
08:58:58  <andythenorth> kind of worked :P
 
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10:12:55  <Eddi|zuHause> oh.... i have a genuine heisenbug :/
 
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10:24:29  <Eddi|zuHause> i have a program that doesn't run with "pythonw.exe", but as soon as i run it with redirected stdout to a logfile or under "normal" python, it starts up flawlessly :/
 
10:41:26  <Eddi|zuHause> that's not a word :p
 
10:41:34  <SpComb> Eddi|zuHause: unicode shenanigans?
 
10:41:56  <SpComb> python on *nix has an annoying thing with `print` automagically encoding unicode to sys.stdout
 
10:42:22  <SpComb> so your script printing non-ascii works fine when run with stdout to a terminal with a suitable locale, but as soon as you redirect stdout to a file, boom, UnicodeEncodeError
 
10:42:38  <SpComb> but that would be the other way around
 
10:43:03  <Eddi|zuHause> dunno, you'd assume that unicode would be irrelevant if you don't see the output anyway
 
10:44:29  <SpComb> Eddi|zuHause: maybe pythonw explodes on anything accessing sys.stdout
 
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13:26:47  <Eddi|zuHause> you have as much snow as i do?
 
13:27:24  <Belugas> hello sir Eddi|zuHause :)
 
13:27:44  <Belugas> it's cold a bit, but the snow has melted quite a lot
 
13:28:04  <Belugas> so when i came back from Cuba, it was ALMOST like spring
 
13:38:42  <welshdragon> Would there be any objections to me creating a definitive List of Patches on TT-F and the Wiki? Could be useful if someone suggests a patch that has been done, but is 1000+ revisions out of date, or for wannabe patchers to make a better version. This also ties in with planetnmaker asking for patches to be submitted to FlySpray/
 
13:39:20  <Belugas> why are you asking, Eddi|zuHause?  You have a lot of the freaking white stuff?
 
13:40:17  <Eddi|zuHause> yeah, we've had yet another "totally sudden appearances of winter" this past week
 
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13:48:47  <Eddi|zuHause> did anyone debug yet why the 32bpp sprites are garbled?
 
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14:10:43  <Eddi|zuHause> i'm fairly convinced it's a grfcodec bug
 
14:12:23  <Eddi|zuHause> because it works correctly if i use nmlc to create the grf
 
14:13:28  <Eddi|zuHause> where does one report grfcodec bugs?
 
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14:31:50  <jonty-comp> java's ability to run about 57 concurrent installs never ceases to piss me off
 
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14:44:02  <liq3> hey, am I safe in assuming that more distance = more profit?
 
14:44:20  <Eddi|zuHause> you shouldn't be too slow
 
14:44:52  <liq3> well, I tried doing the math, and even the 144km/h steam train seems to have optimal distance around 600 for things like coal...
 
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14:45:20  <Eddi|zuHause> there were graphs on some wiki
 
14:45:52  <liq3> yeh the openttd wiki has some.
 
14:46:13  <Eddi|zuHause> i never really bothered...
 
14:56:28  <Eddi|zuHause> why exactly does nml define (feat 0) prop 1D multiple times?
 
15:24:56  <heffer> looks like some component is too new (and thus incompatible)
 
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18:45:14  <DorpsGek> Commit by translators :: r25087 trunk/src/lang/danish.txt (2013-03-15 18:45:07 UTC)
 
18:45:15  <DorpsGek> -Update from WebTranslator v3.0:
 
18:45:16  <DorpsGek> danish - 3 changes by beruic
 
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19:10:32  <Wolf01> nice, my router firewall doesn't accept the port 6881, duplicate port it says..
 
19:10:58  <Alberth> lol, you have two ports 6881?  :)
 
19:12:12  <Wolf01> that's the unique port I can't set, both the ranges 1-6880 and 6882-65535 work
 
19:13:16  <Wolf01> it 'might' be because of uPNP, but I have it disabled since... I purchased it
 
19:16:35  <Alberth> sounds like a non-standard setup that they forgot to implement properly :)
 
19:17:40  <Wolf01> yeah, maybe they were trying to discourage the use of torrent
 
19:33:33  <Wolf01> video drivers requires reboot :(
 
19:34:28  <Eddi|zuHause> Ammler: UGH! i got 2000 commit emails for the nml push :/
 
19:35:18  <Eddi|zuHause> but something is wrong with my mail client, it won't auth :/
 
19:39:08  <Alberth> That was one of the first settings I changed :)
 
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19:54:22  <Eddi|zuHause> Alberth: well, usually i do want to know when other people change something
 
19:55:30  <andythenorth> let's see what's in forums...
 
19:55:37  <Alberth> maybe you can disable sending emails for things you do yourself?
 
19:55:59  <andythenorth> what are you getting emailed about?
 
19:56:11  <Eddi|zuHause> andythenorth: every nml commit ever made
 
19:56:21  <andythenorth> is that from redmine?
 
19:57:01  <andythenorth> or is there some other commit bot?
 
19:57:02  <Eddi|zuHause> Alberth: maybe it needs an exception for "old" commits?
 
19:57:20  <Eddi|zuHause> Alberth: or maybe it should be per push, and not per commit?
 
19:57:45  <Eddi|zuHause> Ammler: is that something that can be achieved?
 
19:58:12  <Eddi|zuHause> like, a summary if a push is very large?
 
19:58:28  <andythenorth> email is a dead thing anyway :)
 
19:58:48  <andythenorth> I set an autoresponder in December, and haven't been actively checking mail since
 
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20:02:56  <Eddi|zuHause> i like emails. not many people email me, so i can use them for productive tasks :)
 
20:03:47  <Eddi|zuHause> it's just this one thing where it got out of hand
 
20:04:41  <andythenorth> so anyone using CHIPS with grain cargo?
 
20:08:39  <Alberth> I found a bug in loading with feeders before I got beyond livestock :p
 
20:10:09  <Alberth> Eddi|zuHause: yeah, but it seems RM has more bugs, like changing issues of a different project
 
20:11:25  <Eddi|zuHause> Alberth: well, it's not technically a "bug", more like an "overzealous feature"
 
20:14:02  <Alberth> yeah, but I was pondering to make a nice commit message like   "fixes #1 #2 #3\nfixes #4 #5 #6..." and so on :p
 
20:14:53  <Alberth> should be very good for all projects :p
 
20:33:42  <andythenorth> Alberth: if you could close all my issues with your commits, that would be good, thanks ;)
 
20:35:44  <Alberth> I fear I'd start with NML2 instead
 
20:36:37  <Alberth> except I do not know how NML1 works :p
 
20:37:02  <andythenorth> magic of course :)
 
20:37:06  <andythenorth> it's just a lot of python
 
20:37:12  <andythenorth> how hard can it be? o_O
 
20:37:22  <Eddi|zuHause> it's just a big yacc script :p
 
20:37:55  <andythenorth> Eddi|zuHause: I haven't kept up with your partial compile effort, how is it going?
 
20:37:56  <Eddi|zuHause> but it needs to be recoded in some better optimizable language
 
20:38:07  <Eddi|zuHause> andythenorth: very hackish
 
20:38:17  <andythenorth> hacks are ok, if they're known and obvious
 
20:38:31  <Eddi|zuHause> andythenorth: very bad hacks
 
20:39:24  <Eddi|zuHause> last i had to insert a big dummy switch at the beginning and end of the vehicle-specific code, to keep all strings and global callback ids
 
20:39:58  <Eddi|zuHause> and there's some grfcodec bug that garbles most 32bpp sprites
 
20:42:07  <Eddi|zuHause> in the end, the total compile time is much longer (because the "header" part must be processed every time), but i don't run in the excessive memory usage case anymore. and i can use -j6
 
20:46:49  <Eddi|zuHause> but all in all, it's a nice case study on what may be necessary to build this into nml itself
 
20:46:59  <andythenorth> Eddi|zuHause: I wondered how you'd cope with the generic code / switches etc
 
20:48:06  <Eddi|zuHause> i should maybe write some test that checks whether the header part is really the same for all partial outputs
 
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22:53:26  <artisticMink> Heya, trains continously ram my road vehicles. Any way to avoid that except building bridges over every road?
 
22:54:26  <Wolf01> PBS signalling, iirc they reserve the track and close the level crossing before the train arrives
 
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22:55:17  <Eddi|zuHause> that only really helps for single track rails, and when the signals are some distance from the crossing
 
22:55:53  <Eddi|zuHause> (or if you use the adjacent crossings patch)
 
23:02:13  <artisticMink> I will look into both. Thanks.
 
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