IRC logs for #openttd on OFTC at 2013-03-15
            
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00:26:36 <Eddi|zuHause> Ammler: it doesn't create tickets/send emails anymore if compiling fails?
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01:21:14 <Ammler> Eddi|zuHause: as said, the compiler scripts were gone, I have no access to the backup yet
01:21:34 <Ammler> so some scripts/config is harder to recover right now
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08:25:18 <andythenorth> ooh
08:25:19 <andythenorth> new ships
08:26:18 <andythenorth> also
08:26:40 <andythenorth> do we actually explain that loading all grfs at once is Not A Good Idea
08:26:48 <andythenorth> or do we just think it's bleeding obvious?
08:26:58 <andythenorth> because it probably isn't obvious :P
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08:41:23 <Flygon> GRFs are like components of a computer
08:41:58 <Flygon> Using two seperate CPU's needs careful care
08:42:22 <andythenorth> do players know that? :P
08:43:03 <andythenorth> the weird thing is, it's not even easy to activate all
08:43:20 <andythenorth> if you download everything from bananas (which we think players do)
08:43:34 <andythenorth> then you have to double-click on every grf in newgrf settings window to add it
08:43:39 <andythenorth> that's a lot of clicking :o
08:43:42 <Flygon> You can only load 64 at once...
08:44:57 <andythenorth> orly? :)
08:45:02 * andythenorth didn't know that
08:45:07 <andythenorth> I have about 9 in most games :P
08:46:06 <dihedral> hello
08:46:08 <dihedral> :-)
08:46:10 <andythenorth> lo
08:57:35 <Pikka> andythenorth: the kind of person it isn't obvious to is the kind of person who doesn't read instructions anyway
08:57:52 <andythenorth> I wasn't thinking of instructions so much as nagging
08:58:09 <andythenorth> or a button 'wtf grfs?'
08:58:16 <andythenorth> for those who might actually care to learn something
08:58:35 <Pikka> yebbut
08:58:35 <andythenorth> when I first found grfs I stuck loads in :P
08:58:45 <andythenorth> not so much vehicles, because it wasn't possible :P
08:58:56 <andythenorth> but I tried PBI and Canset industries together
08:58:58 <andythenorth> kind of worked :P
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10:12:55 <Eddi|zuHause> oh.... i have a genuine heisenbug :/
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10:24:29 <Eddi|zuHause> i have a program that doesn't run with "pythonw.exe", but as soon as i run it with redirected stdout to a logfile or under "normal" python, it starts up flawlessly :/
10:28:55 <Ammler> Hallo Leute :-)
10:30:25 <__ln__> hallo piece of leute
10:31:34 <St3f> Gutentag
10:37:23 <heffer> grüße
10:39:00 <Eddi|zuHause> bonjour
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10:40:30 <SpComb> paeivaeae
10:41:26 <Eddi|zuHause> that's not a word :p
10:41:34 <SpComb> Eddi|zuHause: unicode shenanigans?
10:41:56 <SpComb> python on *nix has an annoying thing with `print` automagically encoding unicode to sys.stdout
10:42:22 <SpComb> so your script printing non-ascii works fine when run with stdout to a terminal with a suitable locale, but as soon as you redirect stdout to a file, boom, UnicodeEncodeError
10:42:38 <SpComb> but that would be the other way around
10:43:03 <Eddi|zuHause> dunno, you'd assume that unicode would be irrelevant if you don't see the output anyway
10:44:29 <SpComb> Eddi|zuHause: maybe pythonw explodes on anything accessing sys.stdout
10:45:10 <Eddi|zuHause> that could be
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13:25:58 <Belugas> heloo
13:26:47 <Eddi|zuHause> you have as much snow as i do?
13:26:55 <Eddi|zuHause> :)
13:27:24 <Belugas> hello sir Eddi|zuHause :)
13:27:31 <Belugas> no, in fact, no...
13:27:44 <Belugas> it's cold a bit, but the snow has melted quite a lot
13:28:04 <Belugas> so when i came back from Cuba, it was ALMOST like spring
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13:38:42 <welshdragon> Would there be any objections to me creating a definitive List of Patches on TT-F and the Wiki? Could be useful if someone suggests a patch that has been done, but is 1000+ revisions out of date, or for wannabe patchers to make a better version. This also ties in with planetnmaker asking for patches to be submitted to FlySpray/
13:39:20 <Belugas> why are you asking, Eddi|zuHause? You have a lot of the freaking white stuff?
13:40:17 <Eddi|zuHause> yeah, we've had yet another "totally sudden appearances of winter" this past week
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13:48:47 <Eddi|zuHause> did anyone debug yet why the 32bpp sprites are garbled?
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14:10:43 <Eddi|zuHause> i'm fairly convinced it's a grfcodec bug
14:12:23 <Eddi|zuHause> because it works correctly if i use nmlc to create the grf
14:13:28 <Eddi|zuHause> where does one report grfcodec bugs?
14:13:55 <Eddi|zuHause> ah, found it :)
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14:31:50 <jonty-comp> java's ability to run about 57 concurrent installs never ceases to piss me off
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14:44:02 <liq3> hey, am I safe in assuming that more distance = more profit?
14:44:10 <Eddi|zuHause> yes-ish
14:44:20 <Eddi|zuHause> you shouldn't be too slow
14:44:52 <liq3> well, I tried doing the math, and even the 144km/h steam train seems to have optimal distance around 600 for things like coal...
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14:45:20 <Eddi|zuHause> there were graphs on some wiki
14:45:52 <liq3> yeh the openttd wiki has some.
14:46:13 <Eddi|zuHause> i never really bothered...
14:56:28 <Eddi|zuHause> why exactly does nml define (feat 0) prop 1D multiple times?
14:58:23 <Terkhen> hello
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15:24:23 <heffer> any opengfx buildsystem pro knowing what's going on here? http://kojipkgs.fedoraproject.org//work/tasks/3036/5123036/build.log
15:24:56 <heffer> looks like some component is too new (and thus incompatible)
15:26:40 <heffer> i see. it's http://bugs.openttd.org/task/5489
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15:57:02 <blathijs> Ammler: What's changed in OpenGFX 0.4.6.1? It looks like it is 0.4.6 changed to compile with nml 0.2.4, but there is nothing in the changelog about this (http://bundles.openttdcoop.org/opengfx/releases/0.4.6.1/changelog.txt)
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18:45:14 <DorpsGek> Commit by translators :: r25087 trunk/src/lang/danish.txt (2013-03-15 18:45:07 UTC)
18:45:15 <DorpsGek> -Update from WebTranslator v3.0:
18:45:16 <DorpsGek> danish - 3 changes by beruic
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18:55:26 <Wolf01> o/
18:56:55 <__ln__> /o
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19:06:32 <Alberth> \o Wolf01
19:10:32 <Wolf01> nice, my router firewall doesn't accept the port 6881, duplicate port it says..
19:10:58 <Alberth> lol, you have two ports 6881? :)
19:12:12 <Wolf01> that's the unique port I can't set, both the ranges 1-6880 and 6882-65535 work
19:13:16 <Wolf01> it 'might' be because of uPNP, but I have it disabled since... I purchased it
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19:16:35 <Alberth> sounds like a non-standard setup that they forgot to implement properly :)
19:17:40 <Wolf01> yeah, maybe they were trying to discourage the use of torrent
19:20:23 <Wolf01> http://www.flickr.com/photos/hxmiesa/6298647983/ lovely
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19:33:33 <Wolf01> video drivers requires reboot :(
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19:34:28 <Eddi|zuHause> Ammler: UGH! i got 2000 commit emails for the nml push :/
19:35:18 <Eddi|zuHause> but something is wrong with my mail client, it won't auth :/
19:39:08 <Alberth> That was one of the first settings I changed :)
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19:48:59 <andythenorth> bonjour
19:52:11 <Wolf01> hello andy
19:54:22 <Eddi|zuHause> Alberth: well, usually i do want to know when other people change something
19:54:51 <Alberth> hi andy
19:55:30 <andythenorth> let's see what's in forums...
19:55:37 <Alberth> maybe you can disable sending emails for things you do yourself?
19:55:59 <andythenorth> what are you getting emailed about?
19:56:11 <Eddi|zuHause> andythenorth: every nml commit ever made
19:56:18 <andythenorth> ho
19:56:21 <andythenorth> is that from redmine?
19:57:01 <andythenorth> or is there some other commit bot?
19:57:02 <Eddi|zuHause> Alberth: maybe it needs an exception for "old" commits?
19:57:20 <Eddi|zuHause> Alberth: or maybe it should be per push, and not per commit?
19:57:45 <Eddi|zuHause> Ammler: is that something that can be achieved?
19:58:12 <Eddi|zuHause> like, a summary if a push is very large?
19:58:28 <andythenorth> email is a dead thing anyway :)
19:58:48 <andythenorth> I set an autoresponder in December, and haven't been actively checking mail since
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20:02:56 <Eddi|zuHause> i like emails. not many people email me, so i can use them for productive tasks :)
20:03:47 <Eddi|zuHause> it's just this one thing where it got out of hand
20:04:41 <andythenorth> so anyone using CHIPS with grain cargo?
20:08:39 <Alberth> I found a bug in loading with feeders before I got beyond livestock :p
20:10:09 <Alberth> Eddi|zuHause: yeah, but it seems RM has more bugs, like changing issues of a different project
20:11:25 <Eddi|zuHause> Alberth: well, it's not technically a "bug", more like an "overzealous feature"
20:14:02 <Alberth> yeah, but I was pondering to make a nice commit message like "fixes #1 #2 #3\nfixes #4 #5 #6..." and so on :p
20:14:53 <Alberth> should be very good for all projects :p
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20:33:42 <andythenorth> Alberth: if you could close all my issues with your commits, that would be good, thanks ;)
20:34:15 <andythenorth> this one for example, is boring :P http://dev.openttdcoop.org/issues/5249
20:35:44 <Alberth> I fear I'd start with NML2 instead
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20:36:37 <Alberth> except I do not know how NML1 works :p
20:37:02 <andythenorth> magic of course :)
20:37:06 <andythenorth> it's just a lot of python
20:37:12 <andythenorth> how hard can it be? o_O
20:37:22 <Eddi|zuHause> it's just a big yacc script :p
20:37:55 <andythenorth> Eddi|zuHause: I haven't kept up with your partial compile effort, how is it going?
20:37:56 <Eddi|zuHause> but it needs to be recoded in some better optimizable language
20:38:07 <Eddi|zuHause> andythenorth: very hackish
20:38:17 <andythenorth> hacks are ok, if they're known and obvious
20:38:31 <Eddi|zuHause> andythenorth: very bad hacks
20:38:39 <andythenorth> :(
20:39:24 <Eddi|zuHause> last i had to insert a big dummy switch at the beginning and end of the vehicle-specific code, to keep all strings and global callback ids
20:39:58 <Eddi|zuHause> and there's some grfcodec bug that garbles most 32bpp sprites
20:40:47 <Eddi|zuHause> https://dev.openttdcoop.org/issues/5276
20:42:07 <Eddi|zuHause> in the end, the total compile time is much longer (because the "header" part must be processed every time), but i don't run in the excessive memory usage case anymore. and i can use -j6
20:46:49 <Eddi|zuHause> but all in all, it's a nice case study on what may be necessary to build this into nml itself
20:46:59 <andythenorth> Eddi|zuHause: I wondered how you'd cope with the generic code / switches etc
20:48:06 <Eddi|zuHause> i should maybe write some test that checks whether the header part is really the same for all partial outputs
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21:13:09 <frosch123> night
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21:22:03 <Belugas> good weekend all
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22:05:51 <andythenorth> bed time
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22:53:26 <artisticMink> Heya, trains continously ram my road vehicles. Any way to avoid that except building bridges over every road?
22:54:26 <Wolf01> PBS signalling, iirc they reserve the track and close the level crossing before the train arrives
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22:55:17 <Eddi|zuHause> that only really helps for single track rails, and when the signals are some distance from the crossing
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22:55:53 <Eddi|zuHause> (or if you use the adjacent crossings patch)
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23:02:13 <artisticMink> I will look into both. Thanks.
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23:37:58 <Wolf01> 'night
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23:43:01 <Terkhen> good night
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