IRC logs for #openttd on OFTC at 2013-02-27
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04:13:14 <Supercheese> nothing was posted between yer alohas :P
04:13:57 <tracerpt> was sort of expecting that
04:14:56 <tracerpt> but by some reason cant see any new bridges
04:15:05 <tracerpt> guess i'll settle for the new trains ^^
04:16:49 <tracerpt> trains and poker, best way to get sleep deprived ;)
04:17:12 <Supercheese> no new bridges? did you load a bridge grf?
04:17:28 <Supercheese> what year is it in-game?
04:17:39 <Supercheese> Early years will have few bridges
04:17:46 <Supercheese> Hmm, should be plenty by then though
04:17:58 <tracerpt> maybe i have too much grfs loaded
04:18:08 <tracerpt> or some incompatibilitie
04:18:11 <tracerpt> or some incompatibility
04:18:17 <Supercheese> Recent versions of OTTD will prevent you from adding more than the limit
04:18:38 <Supercheese> so probably not that, but could be a number of other things
04:18:49 <tracerpt> ill take a screen of what i have loaded
04:21:19 <tracerpt> the bridge renewal thing
04:22:55 <Supercheese> Ah, well load it ... unless you've already started making progress in the game
04:23:17 <tracerpt> can i load it midgame?
04:23:20 <Supercheese> Have to start a new game, I had to do that the other day
04:23:56 <Supercheese> Well, I upgraded patchpack version, that's a bit more savegame-destructive than just grfs
04:24:25 <tracerpt> got 20 trains in 2 lines
04:24:45 <tracerpt> so not much, but i really liked the layout of the map
04:25:16 <tracerpt> will be by 2150 by next week anyway xD
04:26:04 <Supercheese> Oh, and then Pikka updated Av8, I had to upgrade that too
04:26:31 <Supercheese> Rigid airships are where it's at
04:26:41 <Supercheese> Jets are so cramped and uncomfortable
04:26:59 <Supercheese> Zeppelins indeed, for 1920s-1930s anyway
04:27:14 <tracerpt> i never start my games that early
04:27:14 <Supercheese> Modern Zeppelin is cramped and uncomfortable too, unfortunately
04:27:31 <Supercheese> some people, like myself, like to start in the 19th century
04:27:45 <Supercheese> I've even started in 1820
04:28:03 <Supercheese> Trevithick and Stephenson engines, and the like
04:28:17 <Supercheese> plus horses. Loooots of horses
04:28:34 <Supercheese> and ships, which have the highest capacity
04:28:48 <tracerpt> i got about 1/3 of a horse downstairs in the freezer
04:28:59 <tracerpt> lasagnas burgers etc :D
04:29:24 <Supercheese> eat it, and you'll be running on horsepower, eh
04:31:03 <tracerpt> im also not a big fan of steam engines
04:32:10 <Supercheese> Steam >> all else
04:32:20 <Supercheese> electric boringer
04:32:46 <Supercheese> No complex pipes, potentially dangerous boiler pressures, smoke everywhere
04:33:19 <Supercheese> Forget efficiency, cost, speed, whatever
04:33:30 <Supercheese> Coolness > any other consideration ;)
04:33:34 <tracerpt> i dont like them in the game :P
04:33:45 <tracerpt> i really like the real thing
04:33:52 <Supercheese> Bah, there are 115 mph steam engines in the game
04:33:56 <Supercheese> Fast enough for anything
04:34:04 <Supercheese> well, in UKRS anyway
04:34:47 <Supercheese> Admittedly you will still want to upgrade to electric engines as the game progresses
04:35:17 <Supercheese> My games rarely even make it to the diesel era
04:35:28 <Supercheese> I start so early I end up starting another new game before 1940 or so :P
04:35:46 <Supercheese> I should play a modern game sometime
04:35:56 <Supercheese> Last time I did that was, like, OTTD 1.0 :S
04:36:17 <Supercheese> that Mars set looks interesting
04:36:30 <tracerpt> but now i found out about all this stuff i can add
04:37:35 <tracerpt> u want to take a look at the game where i tested this new stuff?
04:37:47 <Supercheese> after ECS and FIRS the default industries are appallingly boring
04:43:30 <Bad_Brett> what is the best thing about FIRS, in your opinion?
04:44:05 <tracerpt> the whole production chain
04:44:27 <Supercheese> Best thing is more industries and more cargoes
04:45:05 <Supercheese> also new station rating mechancs, no more random-industry-closures
04:46:03 <Bad_Brett> yeah that can be frustrating
04:46:32 <Bad_Brett> do you think that the industries should shut down if the transportation is really bad for a long time?
04:48:03 <Supercheese> Nope, I hate industries closing
04:48:15 <Supercheese> Only reason an industry should close is if I magic-bulldoze it :P
04:49:26 <tracerpt> got in a really tense poker hand
04:49:48 <Supercheese> I'm no good at poker, I never get good hands, I just get feet :P
04:52:13 <Bad_Brett> hmm... it's going to be hard to find a balance then
04:53:05 <Supercheese> are you coding industries?
04:54:04 <Bad_Brett> not right now, but i've coded some different economic climates earlier
04:54:19 <Bad_Brett> a dirty solution using switch blocks
04:54:27 <Supercheese> It should be fairly easy to have a grf parameter for "disable industry closure" like FIRS has
04:55:05 <Bad_Brett> yeah, but the thing is that some "industries" must close
04:55:26 <Bad_Brett> which you obviously hate (and probably a lot of other people as well)
04:56:33 <Bad_Brett> like the oil wells in the standard game that tend to disappear after 1950
04:56:44 <Bad_Brett> and are replaced with oil rigs
04:57:15 <Bad_Brett> it's frustrating, but at the same time it adds some flavour to the game
04:59:11 <Bad_Brett> hmm... i might release to two different versions
04:59:38 <Bad_Brett> one with history based economics and one that is more sandbox-like
04:59:57 <Supercheese> Or use a parameter
05:00:13 <Supercheese> FIRS has economy parameters
05:06:47 <Bad_Brett> you'll have to playtest it for me
05:09:39 <Supercheese> Will do, I can even contribute code if you'd like :)
05:17:14 <Bad_Brett> hehe... i've hidden a photo of chris saywer somewhere in the game... wonder if anyone will notice it
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07:20:04 <andythenorth> Pikka got any new eye candy?
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08:01:32 <andythenorth> whoever did diagonal raise / lower should have a medal
08:01:38 <andythenorth> also whoever fixed auto-signal a while ago
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08:43:01 <tracerpt> there's a diagonal raise now?
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10:56:09 <Pokka> who's got any new eye candy?
11:22:06 <Pokka> did I not update the version number
11:23:12 <Pokka> well, I have another translation to add, so I'll do that and rerelease the grf as 2201
11:23:30 <planetmaker> ok, then I'll keep the check at 2200
11:27:41 <planetmaker> as I assume that the previous version as on bananas will announce itself also then as 2150, yes?
11:28:44 <peter1138> jeph managed to draw somebody who looks oldish
11:44:05 <Pokka> what's a jeph, peter1138
11:45:36 <Pokka> I'd say I stopped reading QC when it stopped being interesting or funny, but that would be a lie
11:45:46 <Pokka> because it's never been interesting or funny
11:45:48 <planetmaker> sweet & thanks, Pokka
11:52:55 <peter1138> that's also why i don't read the forums
11:54:56 * V453000 wanted in to throw in his 2c about not keeping his threads alive :P
12:00:38 <Pokka> the ttd forums, peter1138?
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12:01:21 <Eddi|zuHause> go read the simutrans forums then, you heretic!!
12:02:57 <Pokka> simuscape is both funny and interesting, surely :)
12:06:10 <V453000> well from what I saw the development threads seem to make at least some sense
12:17:32 <Eddi|zuHause> Pokka: in the action14, set parameter type to "2" ("random")
12:18:16 <Eddi|zuHause> (idea by frosch123)
12:18:57 <V453000> idea from frosch does not involve unicorns?
12:24:50 <Pokka> not at the moment, Eddi|zuHause
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12:44:35 <Eddi|zuHause> hm... shouldn't it be MMXIII?
12:46:22 <V453000> but yeah MMXIII should be correct in my book
12:47:13 <planetmaker> I wonder how many people will point that out. But I couldn't be bothered to find out :D
12:59:01 <Eddi|zuHause> go get him! that totally ruined my day!! :p
13:01:55 <goodger> I was beaten to it by several people, apparently
13:02:06 <goodger> probably shouldn't have bothered.
13:02:24 <Eddi|zuHause> that was to be expected :p
13:02:33 <Eddi|zuHause> the comic is up for several hours already
13:02:46 <Eddi|zuHause> and read by lunatic nitpickers...
13:03:12 <Eddi|zuHause> so it probably took about 3 seconds for the first person to notice
13:03:58 <goodger> though iirc I was the first to report an error in one of his earlier comics
13:06:02 <Eddi|zuHause> and he missed the format i use the most
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13:07:18 <goodger> that just looks wrong to me
13:07:38 <goodger> but that's due to different symbols for the decimal point
13:08:15 <Eddi|zuHause> "Sometime in the last few years, we reached a point where there are, by weight, more ships in the ocean than fish." <-- i think that was when andythenorth said "fish is ships"
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16:01:58 <maan> is this the pace to get support?
16:03:26 <blathijs> maan: Only if you start by asking (real) questions :-)
16:04:38 <__ln__> he asked about pace, not place.
16:04:54 <maan> I have been experimenting with 32bpp graphics and my problem is i can only see the train engine and no carriages - is this correct or am I doing something wrong?
16:05:51 <maan> yeah adn I like this pace lol
16:06:50 <maan> is there a special loading order for the graphics?
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16:24:25 <Eddi|zuHause> __ln__: well even for a pace, he should start by asking a question at some point :p
16:25:39 <maan> I have been experimenting with 32bpp graphics and my problem is i can only see the train engine and no carriages - is this correct or am I doing something wrong?
16:25:40 <Eddi|zuHause> maan: most of the times, the order doesn't matter, sometimes it does. it's hard to know for sure without knowing which exact grfs you try (maybe give a savegame?)
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16:33:00 <maan> problem sorted guys thanx for the tips
16:34:18 <Eddi|zuHause> "the average car driver buys 3 new and 5 used cars in his lifetime, which cost 116.900 €, buys fuel for 78.900€ and pays 58.100€ in insurance and taxes. in total he spends 332.000€ on cars"
16:34:55 <Pinkbeast> Makes you wonder why I'm still skint. :-/
16:37:12 <maan> speaking from a non-driver#s point of view and probly much richer too
16:41:04 <Eddi|zuHause> if you spend 332.000€ in 54 years, that means about 500€ a month
16:41:09 <maan> so how are all today - good i hope
16:42:03 <Eddi|zuHause> and since this is an everage, there may be much cheaper and much more expensive options
16:49:57 <Pinkbeast> maan: That's the thing, I haven't so much as been in a motor car since about 2007, so where's my E500 a month, eh? :-)
16:50:25 <maan> eddie has been syphoning off lol
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16:53:10 <Eddi|zuHause> "With 96 sun-hours, this is the darkest winter since 1951"
16:54:09 <planetmaker> is it now finally?
16:59:24 <tracerpt> don't even have a driving licence
16:59:26 * planetmaker does... luxury item :D
16:59:49 <tracerpt> but don't have one since i got married
17:00:00 <tracerpt> should have sold the ex-wife instead
17:01:06 <tracerpt> someone take a look at this, how many trains you think i can get running on this spot without getting them stuck?
17:01:53 <Pinkbeast> Coo, that's in a bit of a massive flat void space
17:05:17 <Eddi|zuHause> you can throw LOOOTS of trains at a simple double track line
17:05:47 <planetmaker> a full track needs 6 ... 8 station tracks with a fast entry / exit.
17:06:04 <planetmaker> Given the presented station... the track probably fills it at half track capacity
17:08:28 <tracerpt> I'll probably going to have to redesign it afterwards
17:09:04 <Eddi|zuHause> i'd just fill it with trains until you notice a bottleneck, then improve there
17:09:29 <tracerpt> it's like a roundabout around the station
17:09:36 <tracerpt> starting to get busy
17:10:05 <peter1138> that's not a flight sim
17:10:26 <tracerpt> i couldn't bother to create a new folder
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17:32:12 <tracerpt> damn i'm bored today
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17:34:00 <LordAro> wow, really? hadn't noticed :P
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18:07:25 <tracerpt> i think mibbit doesn't like me very much :z
18:08:28 <planetmaker> get a real IRC client
18:08:48 <tracerpt> cant be arsed to connect it xD
18:09:02 <tracerpt> it shut me down when i started the partypoker software
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18:09:29 <tracerpt> maybe just a coincidence because i still got it running
18:09:56 <frosch123> yay, today's xkcd is awesome :)
18:10:11 <frosch123> the tooltip that is
18:22:44 <Pinkbeast> And the comic has had most of the mistakes fixed
18:26:04 <Rubidium> frosch123: except that I wouldn't have written 12/01/04 but 04/01/12
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18:45:33 <DorpsGek> Commit by translators :: r25051 /trunk/src/lang (4 files) (2013-02-27 18:45:23 UTC)
18:45:34 <DorpsGek> -Update from WebTranslator v3.0:
18:45:35 <DorpsGek> croatian - 2 changes by VoyagerOne
18:45:36 <DorpsGek> czech - 13 changes by Eskymak
18:45:37 <DorpsGek> korean - 1 changes by telk5093
18:45:38 <DorpsGek> slovak - 9 changes by keso53
18:46:16 <welshdragon> that reminds me, I have lost my details for WebTranslator
18:46:23 <welshdragon> so I've not been able to translate
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19:03:59 <frosch123> they are the same as for the ottd wiki and flyspray :p
19:04:23 <frosch123> and there is a password recovery function as long as you remember your username
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19:44:32 <Supercheese> Whoah, was the 3-attachments-per-post limit removed?
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19:48:29 <Supercheese> Moderator wizardry, I suspect
19:52:54 <Supercheese> Green name powers
19:53:03 <Supercheese> Probably, anyway :P
19:57:27 <frosch123> i rather wonder why he has the company gui stickied
19:57:34 <frosch123> does it display any useful information?
20:02:01 <jonty-comp> yes, it is god-power
20:03:32 <Eddi|zuHause> i'd like to have the company gui "minimizable" like the finances gui, to have easy access to the "switch to this company" button
20:12:51 <frosch123> are you playng infra sharing?
20:13:22 <frosch123> you could also play a multiplayer game with yourself
20:13:25 <planetmaker> hm, where's our titlegame in trunk? :D
20:13:26 <frosch123> and start multiple clients
20:13:30 <frosch123> though you cannot cheat then :p
20:14:37 <frosch123> did not expect it there
20:15:31 <Eddi|zuHause> frosch123: yes, i was playing an IS-multiplayer game with myself
20:16:02 <Eddi|zuHause> frosch123: but switching companies back and forth is troublesome if you have to have the big company gui open all the time (or reopem them every time)
20:16:13 <Eddi|zuHause> frosch123: having a smaller version of the company gui would help
20:16:30 <frosch123> well, isn't it more troublesome that half of the construction guis are closed?
20:16:40 <frosch123> so, i would definitely recommend you to use multiple clients
20:17:42 <Eddi|zuHause> frosch123: i can easily open the rail gui with the a key :)
20:17:57 <Eddi|zuHause> but i don't remember the construction guis being closed
20:18:46 <Eddi|zuHause> at least if they were, it wasn't as big of a trouble than having 4 company guis taking up half the screen
20:20:01 <Eddi|zuHause> frosch123: with multiple clients i'd always have to search for the right one to use the pause button
20:20:30 <Eddi|zuHause> (plus it makes all calculations 4 times, wasting a lot of energy)
20:21:16 <frosch123> just have one screen for each company
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20:53:48 <Eddi|zuHause> yes, i heard about that :p
20:56:59 <oskari89> Kind of nice advertising for that automation company which built that :)
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20:59:09 <Eddi|zuHause> i'm sure it was a siemens/t-systems conglomerate :p
20:59:47 <frosch123> you mean something like tollcollect?
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21:23:26 <DorpsGek> Commit by frosch :: r25052 trunk/src/ai/ai_gui.cpp (2013-02-27 21:23:19 UTC)
21:23:27 <DorpsGek> -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
21:48:49 <Eddi|zuHause> oh, it's MMXIII now :)
21:51:32 <Rubidium> ugh... what a horrid language is Dutch (in OpenTTD at least)
21:54:11 <Eddi|zuHause> play in german then :)
22:12:59 <DorpsGek> Commit by rubidium :: r25053 trunk/src/cargoaction.cpp (2013-02-27 22:12:53 UTC)
22:13:00 <DorpsGek> -Fix [FS#5488, FS#5484] (r25010): transfer credits were not given
22:16:08 <Eddi|zuHause> who cares about those anyway :p
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