IRC logs for #openttd on OFTC at 2013-01-30
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00:07:34 <michi_cc> Kimmey: Masterserver is also using port 397*8* (outbound only, so you don't need a port mapping, but possibly firewall rules).
00:07:49 <peter1138> is advertising enabled? :p
00:09:07 <michi_cc> That too. server_advertise in openttd.cfg has to be true.
00:10:51 <Kimmey> Wow its suddenly works :S
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08:07:31 <Supercheese> Flygon: you need [Fake] Subways :D
08:08:05 <Flygon> Supercheese: They don't work well in Winter set graphics D:
08:14:13 <Flygon> Palette cycling errors
08:14:23 <Flygon> But, this was over 6 months agpo
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10:41:17 <andythenorth> it's a flash mob
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10:42:44 <peter1138> is it me or are stations horrible to code?
10:43:28 <andythenorth> I outsourced mine
10:43:34 <andythenorth> the spec is batshit
10:43:39 <andythenorth> and I'm not very clever
10:43:51 <peter1138> and even that needed fixing :)
10:44:34 <peter1138> hmm, advanced sprite layout still not documented
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11:05:11 <peter1138> think that'd end up drawing too many sprites though
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11:33:38 <peter1138> there's no special code for that, it's all shared
11:34:09 <Pikka> doesn't change the fact that it doesn't work :)
11:36:48 <peter1138> do you have other vehicles loaded?
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11:37:04 <peter1138> engine aging stops at 2050
11:37:13 <peter1138> until other vehicles are introduced after that date
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11:37:32 <Pikka> other vehicles of the same type?
11:37:50 <andythenorth> unlol, that's a good feature
11:37:56 * andythenorth should think before typing
11:38:17 <Pikka> it should probably be documented in the newgrf spec and/or removed as a terrible idea
11:38:35 <peter1138> it's related to having very long games
11:38:47 <peter1138> if it didn't stop you'd have no engines come the year 2500
11:38:59 <Pikka> only if you're using the default vehicles
11:39:36 <Pikka> but anyway, problem solved :) thankyou
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13:18:09 <Flygon> I find that offensive!
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13:59:05 <Flygon> Y'know, I'm surprised a Telecommunications Tycoon never happened
13:59:13 <Flygon> Just like OpenTTD, but with no vehicles :B
14:01:03 <peter1138> so nothing like openttd then
14:08:44 <Flygon> Well, there could be vehicles
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14:34:20 <Belugas> which one? the cow or the whale??
14:37:26 * peter1138 tries to work out what layouts he needs
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16:28:13 * Belugas gets some more coffee. Again
16:47:48 <andythenorth> someone unplugged the coffee machine in the office
16:47:55 <andythenorth> to plug in the george foreman
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17:12:44 <andythenorth> and their stupid ssds
17:12:58 <peter1138> i almost got an ssd
17:13:36 <andythenorth> also mean time to failure is ~6 months
17:13:41 <andythenorth> according to someone on the internet
17:13:51 <andythenorth> their job is to fix laptops
17:13:55 <peter1138> depends how you use it
17:14:03 <peter1138> i would only've put the os on it
17:14:05 <andythenorth> and recently they have had to fix a lot of ssds
17:14:12 <supermop> my vaio's ssd is 3 years old
17:14:12 <andythenorth> so they concluded that ssds break a lot
17:14:30 <peter1138> i deduced that people hate large maps
17:14:36 <peter1138> so i might restart a smaller a game
17:14:48 <andythenorth> or people have jobs :P
17:15:14 <Eddi|zuHause> who gets such stupid ideas? :P
17:15:15 <peter1138> also maybe CC fences
17:16:46 <peter1138> hmm, chips disables poles?
17:16:51 <peter1138> or poles aren't in stations?
17:17:12 <andythenorth> sure that got fixed
17:17:18 <andythenorth> I have some recollection of a bug about it
17:17:48 <Eddi|zuHause> flying catenary... makes things much easier
17:17:53 <peter1138> i've got a line wire suspended in air
17:18:13 <Eddi|zuHause> funnily, without gravity, it wouldn't be a catenary :=
17:18:28 <andythenorth> nothing about poles
17:18:54 <Eddi|zuHause> there are separate flags for drawing the catenary and drawing the poles, i think
17:19:10 <peter1138> but you set them to disable drawing, iirc
17:19:59 <peter1138> if it's not set then it'll draw everything
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17:33:39 <peter1138> so that rail flag that makes railtype authors draw 63 sprites...?
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17:37:54 <Eddi|zuHause> peter1138: plus a 40+ variable that gives you x%2 + y%2 << 1 so you can vary the 3rd rail for left/right side and stuff
17:38:12 <Eddi|zuHause> same way as catenary
17:39:27 <peter1138> some other random suggestion
17:40:08 <Eddi|zuHause> i'm just saying this would be a use-case
17:44:00 <peter1138> "oh hey, let's have cargo dest" "plus infrastructure sharing"
17:44:08 <peter1138> yeah, graet, but 2 separate things
17:47:06 <frosch123> at least he did not say "daylength"
17:47:27 <andythenorth> diagonal stations
17:47:34 <peter1138> andythenorth, got a patch for that
17:47:39 <andythenorth> and some way to show the terrain tile
17:48:00 <andythenorth> and non-track-tile-stations-have-road-bits
17:48:56 <andythenorth> no I have nothing else :P
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18:00:34 <glx> not if you have enough cores :)
18:00:53 <peter1138> i used to have problems compiling ardour
18:01:00 <peter1138> waf defaulted to -j 4
18:01:21 <peter1138> but at some point in the compilation the gcc process took 1GB+ ram
18:01:31 <peter1138> i "only" had 2GB ram...
18:01:54 <peter1138> pikka, make a test grf!
18:02:03 <andythenorth> how many cores is needed for -j 98 to be good?
18:02:35 <peter1138> 48 should be sufficient
18:02:45 <peter1138> but you need a bit of ram too
18:02:56 <andythenorth> I think 32 would be ok
18:03:02 <andythenorth> 32 cores are available
18:04:00 <peter1138> andythenorth, 64 cortes
18:04:17 <peter1138> AMD Opteron 6276 sixteen-core 2.3GHz cpu
18:04:53 <andythenorth> more like $9,000 to spec
18:04:54 <peter1138> probably the "mere" eight-core 3GHz cpus would be better though
18:05:11 <andythenorth> that stuff won't fit in my laptop either
18:05:22 <andythenorth> how do these big towers fit on your lap?
18:05:30 <peter1138> that's just a 2U machine
18:05:33 <andythenorth> peter1138: let's get two
18:05:39 <andythenorth> still cheaper than a mac
18:05:45 <peter1138> ah but it'll need more ram
18:05:56 <peter1138> probably ... 1TB ram?
18:06:05 <peter1138> hmm, that brings it up to £34000
18:06:17 <peter1138> oh, 512 is more reasonable. £14000
18:06:18 <Eddi|zuHause> 640k ought to be enough for everybody!!
18:06:32 <peter1138> but you probably need fast disks to keep up
18:06:41 <andythenorth> I use -j13 with 4 cores / 16GB
18:06:46 <andythenorth> I'm just multiplying out
18:07:01 <peter1138> more disks == more platters == faster == another few grand
18:07:13 <andythenorth> peter1138: you'd want SSDs buffering
18:07:22 <andythenorth> but then writing to spinning glass
18:09:03 <andythenorth> did pikka reply btw?
18:21:46 <Belugas> when they'll be sold...
18:21:58 <Belugas> or DNA for english speakers..
18:41:51 <Eddi|zuHause> real people call it DNS
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18:45:22 <DorpsGek> Commit by translators :: r24949 /trunk/src/lang (3 files) (2013-01-30 18:45:16 UTC)
18:45:23 <DorpsGek> -Update from WebTranslator v3.0:
18:45:24 <DorpsGek> german - 1 changes by lugo
18:45:25 <DorpsGek> japanese - 117 changes by Aknuth
18:45:26 <DorpsGek> korean - 1 changes by telk5093
19:05:52 <Supercheese> Startup times would be enormous
19:05:57 <Supercheese> Scanning 9,001 grfs...
19:05:59 <andythenorth> maybe the newgrf config panel should be live from bananas
19:06:09 <andythenorth> and you can choose grfs, then they're downloaded
19:06:15 <andythenorth> or that could be crap
19:06:32 <andythenorth> I think iTunes should have a 'buy all' button
19:06:45 <Supercheese> I just went and cleaned out unused/outdated grfs to hopefully help startup times
19:07:25 <peter1138> screw faffing around trying to cache it
19:09:11 <Supercheese> Seems I'll have to set the intro date for the Wright Flyer a bit early, else the OTTD randomization might push it off to 1905
19:09:27 <Supercheese> Realism be damned, eh
19:11:22 * Rubidium_ would be interested to know the name, GRF ID and MD5 checksum of the remaining (at least) 6321 GRFs Supercheese has more than the master server knows about
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19:12:27 <peter1138> Rubidium, surely his computer will have uploaded them to bananas
19:13:31 <andythenorth> road bits on every tile
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20:20:19 <peter1138> damn, so much bitstuffing with conditional orders
20:20:28 <peter1138> i know the gui->command needs to bitstuff
20:22:14 <frosch123> maybe encode commands into xml :p
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20:22:55 <Eddi|zuHause> and have javascript decode it on the other end? :p
20:23:10 <Alberth> and then compress it to reduce space
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20:33:13 <peter1138> nothing wrong with the commands
20:33:16 <peter1138> but... order_base.h?
20:33:56 <peter1138> bearing in mind what frosch123 said about my service interval patch :p
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20:34:32 <frosch123> ah, you want to turn Order into a baseclass and make the various order types derived classes? :)
20:34:38 <frosch123> sounds like a plan :p
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20:34:54 <peter1138> but conditions, at least
20:35:08 <peter1138> stuffed into a fake order
20:35:12 <peter1138> i suppose it saves space :)
20:35:20 <peter1138> but i got told off for that :p
20:36:30 <Rubidium> I guess it has to do with saving every order in the same size chunk or so (and sending it over the network within a small enough size for restoring orders)
20:36:54 <peter1138> yeah, but that's the commands
20:37:48 <peter1138> ^ latest commit on there is... not nice imho :p
20:38:07 <peter1138> of course i could used a new var instead of vehicle_flags
20:41:32 <Rubidium> I don't have a big problem with adding it there
20:42:17 <peter1138> without that patch it's stored as part of the 32bit service_interval
20:42:48 <Rubidium> hmm... guess I should read the whole thing first
20:42:58 <peter1138> in fact i missed a place
20:46:31 <peter1138> anyway i'd like to do restrictions without reinventing the order restrictions code
20:46:49 <peter1138> but i don't think i can because it's packed tightly into the order class
20:47:10 <peter1138> errr, order conditions code
20:47:44 <Rubidium> so orders still need packing/unpacking? If that's not the case anymore, you could maybe refactor it
20:49:21 <peter1138> conditional orders are packed in memory
20:49:51 <peter1138> probably seemed a good idea :)
20:50:09 <Rubidium> I know, but is pack/unpack still used? If pack isn't used anymore, then you are basically free to refactor the class
20:50:38 <Rubidium> otherwise you'd have to write a lot of complicated code in Pack/Unpack to 'undo' the refactoring for sending it over in a command
20:50:41 <peter1138> yes, pack/unpack is still used
20:53:17 <peter1138> meh, i think i shuold leave it alone
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21:53:55 <__ln__> curious, polish is the second most spoken language in england and wales.
21:55:54 <__ln__> good question, this new article doesn't mention welsh at all.
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22:47:45 <Supercheese> Too bad ships can't carry multiple cargo types at once
22:48:01 <Supercheese> that'd be really hacky anyway
22:48:18 <peter1138> why would it be hacky?
22:48:27 <Supercheese> same way planes are hacky
22:48:29 <Supercheese> "shadow" carrying cargo?
22:48:42 <Supercheese> IIRC anyway, perhaps that was changed
22:49:09 <Supercheese> ships hath not shadows anyway
22:49:29 <Supercheese> articulated ships eh
22:49:34 <frosch123> Supercheese: when we discussed container ships, we considered ignoring the cargo type of the ship, and just load different cargo packets into it
22:49:44 <frosch123> so you do not need multiple parts
22:50:01 <Supercheese> yes, that would be rather different
22:50:12 <frosch123> you can just store the cargotype in the cargopacket, and not bother about the vehicle
22:50:18 <peter1138> then you notice that cargo packets don't store the type ;)
22:50:32 <peter1138> capacities would be interesting
22:51:00 <Supercheese> capacities for non-pax, non-goods [,non-mail?] are already unified, no?
22:51:13 <Supercheese> same values, just some multiplied by 1,000
22:51:14 <frosch123> there is that capacity muliplier thingie
23:12:36 <Supercheese> Forest->Sawmill->Furniture Factory -- autorefit to Wood, to Lumber, to Goods, profit on every leg of the trip, like a boss
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