IRC logs for #openttd on OFTC at 2012-12-04
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00:06:23 <DDR> Rubidium. We're all dead.
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02:35:26 <Eddi|zuHause> the text reads something like this: "we lost this unicorn. if you have seen it, you may be under influence of drugs. visit our drug-help-center."
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07:58:03 <NGC3982> That picture proves it.
07:59:44 <NGC3982> Not just that unicorns exist, but also that german can not be understood in lower case.
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11:07:44 <peter1138> GeForce GTX 690 4GB, £840... good enough for ottd?
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11:32:54 <Eddi|zuHause> i played TT on an ET4000 with 4MB, which i paid around 100DM for
11:33:24 <Eddi|zuHause> which was something like 30-40£ back then
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11:37:55 <peter1138> I had an ET6000 once.
11:54:45 <NGC3982> 4 separate SLI-connected Nvidia Tesla cards might do it.
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12:36:18 <Eddi|zuHause> i think it was actually 1MB, but not entirely sure anymore
12:38:40 <peter1138> doesn't really matter
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15:56:06 <TrueBrain> meh; seems I have to upgrade supybot ... I am scared of doing so .....
15:56:18 <TrueBrain> maybe I should just start a new one and slowly migrate ... that will be enjoyable ....... lolz
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16:44:08 <DorpsGek> oskari89: DanMacK was last seen in #openttd 5 days, 18 hours, 54 minutes, and 32 seconds ago: <DanMacK> Andy been around tday?
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17:05:13 <TrueBrain> oskari89: still oops? :P
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17:31:58 <andythenorth> when the revolution comes
17:32:09 <andythenorth> those who comment on YT videos will be first against the wall
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18:17:13 <oskari89> Oh, wrong channel :D
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18:45:21 <DorpsGek> Commit by translators :: r24783 /trunk/src/lang (danish.txt unfinished/basque.txt) (2012-12-04 18:45:12 UTC)
18:45:22 <DorpsGek> -Update from WebTranslator v3.0:
18:45:23 <DorpsGek> basque - 825 changes by lutxiketa
18:45:24 <DorpsGek> danish - 7 changes by Hellwing
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19:05:30 * andythenorth adventures in the P1SIM forum
19:31:48 <andythenorth> I like the p1 concept of different sea depths
19:32:46 <andythenorth> that could have some gameplay benefits
19:32:58 <andythenorth> do we have any spare water bits? :P
19:34:31 <andythenorth> apparently lots, according to landscape_grid.html
19:35:08 <Alberth> quite likely, as we don't have signals at the water :p
19:35:19 <andythenorth> deep and shallow sea, and a 'dredge' tool in the water construction toolbar
19:35:36 <andythenorth> newgrf vars already exist to check water tile type
19:36:04 <Alberth> wouldn't an increase in height levels not be easier?
19:36:42 <andythenorth> the gameplay effect I'm seeking is simply to provide speed differences between different ship types
19:37:14 * FLHerne would like almost any new feature, actually...
19:37:24 <andythenorth> it's an existing concept for rivers / sea
19:37:40 <andythenorth> but allows a bit more differentiation of inshore sea, deep sea, lakes etc
19:38:31 * andythenorth has gone off most new features recently
19:39:00 <frosch123> andythenorth: there is a patch for that on the forums
19:39:23 <andythenorth> there should be a centralised list of patches imo
19:39:27 <frosch123> esp. the tzunami flooding is interesting
19:39:44 <frosch123> andythenorth: i thought a list of patches you are looking for?
19:40:02 <andythenorth> it needs to vary according to my personal need right now
19:40:19 <andythenorth> and also anticipate mis-spelling and mis-remembering
19:40:29 <andythenorth> also, if a patch I want doesn't exist, it should create it
19:42:00 <andythenorth> searching was dull
19:42:10 * andythenorth goes back to coding
19:52:36 <FLHerne> andythenorth: You asked why I wanted such a list last time :P
19:53:06 * andythenorth has a clinical lack of memory
19:53:27 <andythenorth> probably have to search the logs
19:53:56 <andythenorth> do the logs have a list?
19:54:03 <andythenorth> of 'stuff I'm looking for right now' ?
19:55:32 <andythenorth> fertiliser plant is *most* boring industry in FIRS
19:55:38 <andythenorth> don't think I've ever used it in a game
19:55:41 <andythenorth> maybe I should remove it?
20:00:51 <Wolf01> not so much, but one on each game for sure
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20:07:42 <Wolf01> I know it's very unrelated to the channel, but: does anybody of you ever set up a streaming video with brightcove? I can't understand how to compose the EVENT_ANGLE_BITRATE@STREAMID part of the url to pass to Akamai HD, I might know the STREAMID and the bitrate, but the other ones not for sure :(
20:10:24 <Wolf01> I know it's very unrelated to the channel, but: does anybody of you ever set up a streaming video with brightcove? I can't understand how to compose the EVENT_ANGLE_BITRATE@STREAMID part of the url to pass to Akamai HD, I might know the STREAMID and the bitrate, but the other ones not for sure :)
20:11:47 <catpants> now ask the program itself
20:18:06 <Wolf01> I don't have the program or the video, but I have the parameters to create the video on brightcove and link it to the CDN, the only problem is that weird URL that the guy which does the streaming passed at me to do the embed, and without that URL the link at the streaming doesn't work, so would anybody which might know where to get those details be so kind to help me to understand where to look?
20:18:44 <catpants> you might as well be speaking latin
20:18:51 <FLHerne> andythenorth: I use it lots!
20:20:39 <Wolf01> catpants, I already feel like Mr.Bean when I write more than 15 words in English in a sentence :P
20:20:43 <andythenorth> Wolf01: can you reverse engineer it from another BC url?
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20:21:14 <catpants> i thought mr bean was a mute
20:21:35 <Wolf01> I tried to figure it out by the other details, but I still miss the ANGLE and EVENT parameters
20:22:18 <Wolf01> ANGLE seem to be a constant if the streaming only uses one cam, so I think I might put 0
20:22:19 <Eddi|zuHause> Wolf01: mr. bean never spoke 15 words :)
20:22:27 <NGC3982> Did anyone of you ever use MAME on LCD?
20:24:00 <Wolf01> LCD as the Game Boy one or a modern Smartphone one?
20:24:39 <NGC3982> MAME on a PC, used with a >15" TFT LCD monitor.
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20:27:09 <NGC3982> I'm using the Mame (0.147) i found on http://mamedev.org/. I use a 19" LCD monitor, and i wish to (if possible) play the games non-blurry (my first guess is scaled) on the full size monitor.
20:27:23 <NGC3982> First of, is that possible? Can i scale the game graphics so it's not blurry?
20:27:31 <Wolf01> yes, that's why I play on windowed mode and not fullscreen, the other reason is to be able to read the chat while playing
20:27:50 <peter1138> no doubt it has graphics scaling options, but blurry is probably most traditionaL :p
20:28:44 <NGC3982> Wolf01: I see. But is it even possible for me to use scaling to prevent the blurryness in that sence?
20:28:59 <NGC3982> peter1138: I would not say that LCD blurryness is traditional. :(
20:29:21 <Belugas> maybe get a BluRay OpenTTD version?
20:30:05 <Wolf01> I don't have it installed right now, I lost it when I upgraded to Win7, but I found this: Used together with scanlines, the Bitmap Prescale option helps keep the graphics from looking too blurry when you upscale to the LCD's resolution. Raise the BP setting until you're satisfied with the image.
20:30:46 <NGC3982> Wolf01: Though, where (on earth!?) do i use that setting?
20:30:55 <peter1138> it's not traditional to use an LCD monitor for those games, no. a blurry crt is...
20:31:14 <NGC3982> The documentation doesn't seem to tell me how to use the prescale option, or where to put such things at all.
20:31:20 <NGC3982> Did i get the sunday version? :P
20:32:09 <Wolf01> let me check if I can find my old games directory
20:32:35 <NGC3982> That would be most kind.
20:32:47 <NGC3982> Since i feel i'm in quite a dead end.
20:34:39 <andythenorth> I want to remove something from my codebase
20:34:56 <andythenorth> all lines starting "default_spritelayout = "
20:35:10 <andythenorth> but the value varies
20:35:17 <andythenorth> is this a simple sed or such?
20:35:33 <NGC3982> Wolf01: I'll read it.
20:37:03 <Eddi|zuHause> andythenorth: try "sed /^default_spritelayout/D" or somesuch
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20:38:53 <Eddi|zuHause> add -i once you're sure it works correctly :)
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20:44:04 <andythenorth> one day I'll read a sed manual again
20:44:39 <NGC3982> Wolf01: I owe you my life.
20:52:54 <Wolf01> lol, I was looking for the mame32 gui, It seem to have changed name to mameUI and then IV/Play some years ago...
20:54:59 <Wolf01> I think I never ran mame without a gui :P
20:59:17 <andythenorth> maybe I should write a python script :P
21:14:36 <andythenorth> or do it manually :P
21:18:50 <Alberth> o'reilly has a book about sed
21:22:51 <andythenorth> means bedtime :)
21:27:09 <frosch123> ah, now he revealed the truth
21:27:16 <frosch123> andy is a drawing robot
21:27:25 <frosch123> he does not sleep, he goes to the power socket
21:29:38 <peter1138> iirc, discharging down to 2% is not recommended
21:31:50 <FLHerne> peter1138: On most modern laptops, 2% means '2% above whatever the manufacturers thought would be a sensible minimum'
21:32:14 <Wolf01> NGC3982, shame on you, now I must look for the roms I had and I must replay them ;)
21:32:25 <FLHerne> I haven't had a laptop that actually discharged the battery below 15% or so in years
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21:39:55 <Wolf01> as for the blur problem, I set the video mode to GDI and I play without any problem
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