IRC logs for #openttd on OFTC at 2012-11-08
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07:51:22 <Flygon> Lucky bugger, having accented a keys on your keyboard! :D
07:51:47 <Flygon> I've had Finns yell at me constantly because I kept saying "Hyvaa Yota"!
07:52:26 <Flygon> I think I forgot what 'yota' means
07:52:47 <Flygon> I did not mean to say Good Night
07:52:48 <__ln__> it's the partitive(?) of night
07:52:59 <Flygon> My Finnish is very rusty, it seems
07:53:12 <Flygon> But I was constantly saying good night to them
07:53:19 <Flygon> Because of uncooperative timezones :p
07:54:00 <__ln__> How much Finnish do you speak besides that?
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07:54:31 <Flygon> I forgot most of what I learned
07:54:32 * NGC3982 still has hilight on Rusty.
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07:54:55 <Flygon> It's been over a year since I've been on Trilobit's IRC
07:55:19 <Flygon> I know Koulou (?) means 'School/Educational Institute'
07:55:23 <Eddi|zuHause> why would anyone have a keyboard without ä on it? :p
07:55:31 <Flygon> And... good god, I'm really rattling my memory here
07:55:40 <Flygon> Eddi: All Australian keyboards are American based
07:55:46 <Markk> Eddi|zuHause: Why would anyone have a keyboard without å on it? :)
07:55:53 <Flygon> I expect this to change to being Korean centric in 10 years, though :p
07:56:23 <__ln__> Flygon: Isn't there some 'US international' keyboard layout available that you could use to use to get ä, ö?
07:56:53 <Flygon> I just accidentally made my monitor go upsidedown
07:56:58 <Flygon> Trying to type an accented character
07:58:03 <Flygon> __ln__: Never bothered to look
07:58:33 <frosch123> Eddi|zuHause: you forgot ȧ ą á à
08:00:21 <frosch123> just assign "compose" to "caps lock"
08:00:32 <Flygon> When I intend to learn Finnish again :p
08:00:52 <frosch123> though there are tons of other superfluous keys you can use to assign "compose" to
08:00:56 <Eddi|zuHause> not entirely sure where the buttons are for this, the other ones are on altgr(+shift)+{äöü}
08:01:02 <__ln__> NGC3982: ei saa peittää
08:03:19 <__ln__> mjölk innehåller rikligt med kalcium
08:04:25 <Eddi|zuHause> "contains milk, enriched with calcium"?
08:04:48 <__ln__> no, "milk contains plenty of calcium"
08:05:10 <Eddi|zuHause> i was confused by grammar, then :)
08:08:17 <__ln__> all the food and drinks are required to have the product description both in finnish and swedish... as a result, people memorize such useful phrases in swedish.
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09:26:54 <NGC3982> __ln__: Is Arla a big producer in Finland too?
09:31:45 <__ln__> one of the two whose products are sold all over the country. not as big as Valio.
09:34:09 <NGC3982> Valio has expanded greatly troughout Sweden the last five or six years.
09:34:45 <NGC3982> I really enjoy the yoghurt products.
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09:58:42 <DorpsGek> Commit by frosch :: r24669 trunk/src/settings_gui.cpp (2012-11-08 09:58:37 UTC)
09:58:43 <DorpsGek> -Fix: Auto-expand advanced settings only when selecting a 'deviation' filter.
10:02:15 <DorpsGek> Commit by frosch :: r24670 trunk/src/settings_gui.cpp (2012-11-08 10:02:09 UTC)
10:02:16 <DorpsGek> -Change: Drop 'signal density' from adv. settings GUI. It is more suited to be only changed via the signal GUI.
10:04:06 <DorpsGek> Commit by frosch :: r24671 /trunk/src (10 files in 3 dirs) (2012-11-08 10:04:00 UTC)
10:04:07 <DorpsGek> -Feature [FS#5355]: Add basic/advanced/expert filters to adv. settings GUI. (Eagle_rainbow)
11:20:38 <DorpsGek> Commit by frosch :: r24672 /trunk/src (3 files in 2 dirs) (2012-11-08 11:20:32 UTC)
11:20:39 <DorpsGek> -Add [FS#5356]: Remember the basic/advanced/expert filter selection.
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13:20:47 <NGC3982> The single most irritating thing with the entire AOE franchise.
13:24:47 <Eddi|zuHause> NGC3982: you mean the converting, thing they say during converting, or that people remember it 15 years later?
13:27:13 <NGC3982> Well, i was always so darn bad at mastering a priest offensive.
13:28:26 <V453000> I never built priests, just hate
13:28:56 <Eddi|zuHause> i always had two or so for healing
13:29:04 <Eddi|zuHause> but converting never really worked well
13:29:41 <V453000> well if you had some asshole race which had all priest upgrades, it unfortunately did :)
13:29:54 <Eddi|zuHause> a) when you start converting, everyone shoots at the priest first. b) when you target a guy with two priests, both priests get the cooldown time, so you have to manage each one individually
13:30:35 <V453000> well yeah you have to get hotkeys on them and target multiple enemis
13:30:53 <NGC3982> But people who masterd the priests was fantasticly impossible to beat.
13:31:07 <V453000> also playing vs human opponents usually means more effectiveness
13:33:36 <NGC3982> I was never even a decent AOE player.
13:34:21 <NGC3982> I always advanced a singular type of offencive and pushed it like snowplow in Alaska.
13:34:40 <Flygon> III feels wrong, and I keeps crashing in netplay @.@
13:34:48 <Eddi|zuHause> "II love Age of Empires"?
13:34:54 <Flygon> Also, I lacks proper community support
13:35:01 <Flygon> You may as well port I to II
13:35:07 <Flygon> Since they used the same engine... can't be that hard
13:35:25 <Flygon> Especially with all the bugfixes II introduced (before community patching)
13:35:37 <Eddi|zuHause> i tried playing AoEII recently, but the AI always gave up immediately
13:35:50 <Eddi|zuHause> so something is probably be broken
13:36:05 <Flygon> This has a lot of fixes, btw
13:36:16 <NGC3982> Eddi|zuHause: I noticed that too.
13:36:25 <NGC3982> The AI is even worser than me.
13:36:35 * NGC3982 puts stuff up in Markk.
13:36:35 <frosch123> that usually happened on the two lowest diff settings
13:36:53 <V453000> I liked Mythology the most
13:37:02 <V453000> III is wtf, II is, idk somewhat strange to me
13:37:07 <NGC3982> That was fun for a while.
13:37:22 <V453000> but without the Titans, that was just overcombinating
13:37:29 * frosch123 only played britons: walls, longbows, trebuchets
13:38:15 <V453000> I played AoEII vs a friend who was apparently pretty good at it and he built a wall around my city at age I
13:38:41 <Eddi|zuHause> NGC3982: no, not that the AI is bad/good. but 80% of them declare defeat "because they couldn't find wood/stone/..."
13:38:57 <Eddi|zuHause> like 20s into the game
13:39:50 * drac_boy pokes flygon with a broken siderod
13:40:09 <DorpsGek> it's not very effective
13:40:10 * Flygon prods drac_boy with a Longbowman
13:40:22 * Flygon then pokes him with 2000 Longbowmen
13:40:25 <drac_boy> flygon what does that even have to do with any kind of trains silly :P
13:40:35 <drac_boy> unless...you're thinking of frictious elf trains? ;)
13:40:39 <Flygon> Also, a friend of mine tried to use around 1,000 longbowmen
13:40:43 <Flygon> But the AoEII engine near-crashed
13:40:51 <Flygon> It turns out arrows are very very CPU intensive
13:40:56 <frosch123> it already crashed at 150 food, didn't it#?
13:41:55 <frosch123> usually it broke when some ai walled itself in
13:42:02 <NGC3982> Eddi|zuHause: I notice far worser things.
13:42:08 <frosch123> since the pathfinder (probably a*) failed then horribly
13:42:43 <NGC3982> Eddi|zuHause: For instance, horse infantry aiming to run off the map for some reason.
13:42:58 <Eddi|zuHause> NGC3982: it's really no fun if you make an 8 player game and then there's only one opponent on the map
13:44:15 <V453000> idk how you managed that tbh :D
13:44:41 <Eddi|zuHause> Flygon: i don't think i have the conquerors expansion, actually
13:45:02 <Flygon> The expansion adds a LOT of fixes to the game
13:45:07 <Flygon> And adds a lot to the game
13:50:34 <Eddi|zuHause> and something's really wrong with the mouse movement... unless i pause the game...
13:51:30 <Flygon> That sounds really odd
13:51:38 <Flygon> I recommend seeking help from AoEII communities
13:52:05 <Eddi|zuHause> i really wish this game would support widescreen
13:52:52 <NGC3982> Eddi|zuHause: I know. It sucks.
13:53:19 <NGC3982> Speaking of games other then Ottd, i recently started playing Halo for PC again.
13:53:26 <NGC3982> There is literaly thousands of servers out there
13:53:29 <Eddi|zuHause> the mouse thing may be some weird interaction with wine
13:53:41 <Eddi|zuHause> never played that game
13:53:50 <Flygon> The game has Widescreen support
13:53:55 <Flygon> The fanpatch adds it in
13:56:27 <Eddi|zuHause> but will it work without the expansion?
13:56:38 <Eddi|zuHause> the "readme" is kinda empty...
13:57:17 <Flygon> I think it needs the expansion
13:57:21 <Flygon> It's pretty cheap to obtain
13:57:28 <Flygon> Either through online, or through online
13:57:59 <Flygon> As in, eBay, eBay sellers have cheap copies
13:58:05 <Flygon> Along with local video game retailers
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15:44:57 <NGC3982> You guys know of any good spell-checking site?
15:45:09 <NGC3982> Gmail doesn't seem to want to spell check my english properly.
15:50:07 <efess> and look at "Did you mean: ?"
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15:52:58 <andythenorth> construction stages for industries
15:54:47 <Alberth> that sounds like "9.stuff" to me, andy :)
15:56:09 <andythenorth> I figure it's just "yet another building sprite in the spritelayout"
15:56:15 <andythenorth> with conditional hiding
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16:08:06 <andythenorth> DanMacK I might try coding some FIRS construction sprites later, depends if I have any time ;)
16:08:34 * andythenorth wonders what's left to do on FIRS
16:10:52 <andythenorth> does silence = "nothing, it's done"? o_O
16:11:35 <oskari89> More industies! More economies!
16:11:43 <Alberth> more likely, it means we don't know, as we are 200+ revisions behind :p
16:11:46 <oskari89> More stuff to transport :)
16:11:59 <andythenorth> Alberth: get a nightly ;)
16:12:00 <Alberth> oskari89: but "stuff" was done!
16:12:08 <andythenorth> ah, nobody plays the game any more
16:12:42 <oskari89> Look at MP server list and say it again :P
16:13:07 <Alberth> oskari89: now also look at the number of clients :p
16:14:09 <oskari89> But there's private servers that dont show up there :)
16:16:35 * Alberth looks for some dinner
16:21:21 <frosch123> andythenorth: i haven't played mp gs with firs for more than a month
16:21:45 <andythenorth> proof that openttd is dying....
16:22:53 <Rubidium> yay... time to stop working on it then ;)
16:23:31 <frosch123> 1.2.3 is an appropiate end
16:23:39 <frosch123> though it does not support sillicon valley
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16:25:53 <andythenorth> 1.2.3 is a nice end point
16:26:47 <andythenorth> seriously, all downloads are 0
16:26:51 <andythenorth> let's call time :)
16:27:44 <andythenorth> but I'm still trying to get 1m downloads on 'my' grfs
16:27:56 <andythenorth> so we have to keep going for a bit :P
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16:35:57 <oskari89> What are next to-be-introduced major features for trunk? Something tech-background-related?
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16:51:55 <andythenorth> looks to me like re-organising settings window is next big feature
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17:36:06 <frosch123> what? a 46 page document :o
17:41:01 <Ammler> then you still have space for advertisments
17:42:33 <frosch123> V is just as insane as expected :)
17:43:39 <Ammler> oh, _that_ document, indeed he is :-)
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17:44:55 <andythenorth> can someone just add construction sprites to FIRS please?
17:45:01 <andythenorth> it's trivial, but I have no time :P
17:45:11 <andythenorth> or at least, coding is hard when holding a child
17:45:39 <Ammler> don't you have speech to code plugin?
17:46:00 <andythenorth> in spritelayouts.pypnml, add a conditional hide to existing building sprites if construction state 0, 1, 2
17:46:12 <andythenorth> and then add a construction state sprite
17:55:51 <andythenorth> hmm that was easy
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18:01:11 <andythenorth> basic support for construction states is done
18:01:14 <andythenorth> shows a mud tile right now
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18:04:58 <andythenorth> should industry production respect construction state?
18:06:14 <andythenorth> I bet that needs coding :P
18:07:42 <DanMacK> Well if its under construction it doesn't produce. Isn't the original like that?
18:11:29 <oskari89> I recall that it doesn't, but only if changing production values cheat is not on and production increased at one construction stage :P
18:13:14 <DanMacK> Been so long since I've used default industries
18:13:57 <oskari89> But it's not important.
18:18:01 <andythenorth> I think I need to code it
18:18:06 <andythenorth> if I can be bothered :P
18:18:53 <andythenorth> it will bug me though
18:19:23 <DanMacK> That's what prompts most of my drawing
18:20:29 <DanMacK> Know a quick way to cut sprites?
18:21:03 <oskari89> Usually at constuction stage, no-one has station nearby and nobody really looks at production amount.
18:21:37 <oskari89> If something more important has to be done, do it first :P
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18:22:04 <andythenorth> DanMacK: no quick way
18:22:12 <andythenorth> except wait for me to do it ;)
18:22:18 <andythenorth> gets if off your plate
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18:23:55 <DanMacK> Not too much to do really
18:24:20 <DanMacK> Bauxite mine will be easy since its modular
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18:35:54 <DanMacK> Heading to work. Bbl :)
18:45:32 <DorpsGek> Commit by translators :: r24673 /trunk/src/lang (4 files) (2012-11-08 18:45:23 UTC)
18:45:33 <DorpsGek> -Update from WebTranslator v3.0:
18:45:34 <DorpsGek> dutch - 3 changes by habell
18:45:35 <DorpsGek> finnish - 3 changes by jpx_
18:45:36 <DorpsGek> latvian - 13 changes by Parastais
18:45:37 <DorpsGek> luxembourgish - 94 changes by Phreeze
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19:08:36 <NGC3982> I have received glgg.
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19:33:42 <andythenorth> "Using spritesets with different sizes in a single sprite group / layout is not possible"
19:33:50 * andythenorth should have remembered that
19:34:06 <andythenorth> I'm trying to use one construction state spriteset for all industries :P
19:34:47 <Alberth> sounds a bit crowded that way :p
19:35:54 <andythenorth> it's rather fewer spritesets to define :P
19:36:22 <andythenorth> now I have to do 49 x (number of spritesets each industry type)
19:36:30 <andythenorth> which is quite a lot :)
19:47:12 <frosch123> andythenorth: nml 0.4!
19:47:55 <andythenorth> does the advanced layout spec actually allow for unequal spriteset lengths?
19:48:08 <frosch123> yes, it's on the roadmap for nml 0.4
19:48:29 <frosch123> so, somewhen next year :p
19:51:01 <andythenorth> I can work around it
19:51:04 <andythenorth> it's just ugly :P
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20:31:05 <frosch123> "note that scenario editor uses the last seed used until you hit the randomize button"
20:31:18 <frosch123> some things make me wonder whether they are intentional :p
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20:54:52 <Rubidium> frosch123: sounds like a design choice to experiment with some settings
20:56:38 <frosch123> well, but the redesign of the mapgen window dropped that button :p
20:56:47 <frosch123> because we considered it completely useless and stupid
20:58:57 <Rubidium> then get rid of it ;)
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21:41:07 <DorpsGek> Commit by frosch :: r24674 trunk/src/network/core/tcp_content.cpp (2012-11-08 21:41:00 UTC)
21:41:08 <DorpsGek> -Fix (r24466, r23234) [FS#5358]: Downloaded heightmaps could not be used anymore. (sbr)
21:47:00 <DorpsGek> Commit by michi_cc :: r24675 trunk/src/settings_gui.cpp (2012-11-08 21:46:54 UTC)
21:47:01 <DorpsGek> -Fix (r24632): MSVC performance warning.
21:50:08 <Zuu> Hehe, if you are bored, watch a YouTube video with sound off and the auto-generated closed captions. :-D
21:56:20 <Rubidium> pff... I'll just watch some minimoni ;)
21:56:42 <Zuu> They should apply an AI that tries to intreprete the words into sentences which will help it make better picks. And a long term memmory that knows the subject... :-p
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22:16:50 <Kylie> company/money thing at bottom
22:19:03 <frosch123> if it is hidden, it is some glitch
22:20:13 <Kylie> it was hidden from my view
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