IRC logs for #openttd on OFTC at 2012-10-29
            
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00:35:28 <drac_boy> hi
00:35:33 <Supercheese> salve
00:38:04 <drac_boy> salve?
00:45:19 <Supercheese> Latin greeting
00:45:31 <Supercheese> "Salve, amice" = "Greetings, friend"
00:45:39 <Supercheese> or "Hello, friend", etc.
00:46:05 <drac_boy> well latin isn't really english is it? :P
00:46:12 <drac_boy> anyway what doing?
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07:59:46 <peter1138> wow, steve jobs' yacht is ugly
08:00:04 <peter1138> http://youtu.be/0mUp1PP98uU
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08:02:20 <skipi> Hello
08:03:12 <planetmaker> moin
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08:47:10 <Terkhen> good morning
08:52:57 <skipi> morning
08:54:53 <TrueBrain> meh; my network causes my IRQ to stall and drop, reducing performance drastically .....
08:54:59 <TrueBrain> mostly because the eth1 is on the same one as my ata ....
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09:01:51 <Eddi|zuHause> you running a tracker or something? :p
09:03:06 <TrueBrain> annoyingly unstable kernel drivers
09:06:14 <peter1138> 09:06:05 up 14 days, 13:37, 13 users, load average: 0.17, 0.14, 0.10
09:06:20 <peter1138> seems... good without lxc :-(
09:07:56 <TrueBrain> lol, my system throws this Disabling IRQ #19 from time to time. Solution on the web? Boot with noirqdebug. Now you no longer get the error ....
09:08:02 <TrueBrain> eeeeuuuhhh .. you do, but you can't see it ......
09:08:09 <TrueBrain> sometimes ... I wonder ..... how stupid .... people are :P
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09:19:20 <dihedral> greetings
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09:38:48 <SpComb> kernel developers just learn to live with hardware weirdness :)
09:49:23 <peter1138> got your irq back?
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09:54:17 <TrueBrain> atm it runs again ... in irqpoll mode :s
09:54:21 <TrueBrain> lets see how that works over time
09:58:58 <peter1138> heh, average 1.12Mbit/s -> 0.2Mbit/s
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10:14:36 <TrueBrain> on average, people download from a mirror that is 2500km away from them (in the last 12h)
10:14:39 <TrueBrain> random stats ftw
10:20:34 <NGC3982> I must say, a dedicated OpenTTD server is quite bandwith effective
10:21:26 <NGC3982> My server has been active for like two weeks
10:21:51 <NGC3982> And my router tells me i have only used 130MB over port 3979
10:22:20 <TrueBrain> awh, nobody wants to play with you?
10:22:26 <NGC3982> I play by myself
10:22:27 <TrueBrain> #evil laughter#
10:22:31 <NGC3982> :D
10:22:41 <NGC3982> I'm the OpenTTD lone wolf
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10:26:02 <krinn> hi
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10:36:28 <skipi> guys, is it possible to increase wood supply in forests ?
10:37:02 <skipi> coz one of my forests got like 32tons of wood, for like 30-40 years
10:37:20 <skipi> and it didnt increase to more than 40-50tons by this time :/
10:37:49 <skipi> i thought, that if i would transport more, and more wood, it will increase over time
10:39:56 <krinn> good servicing increase chance to increase production, but increasing chance isn't the same as increasing production
10:40:24 <Yexo> production changes are random
10:40:37 <Yexo> the only sure way to increase them is by cheating (ctrl+alt+c)
10:41:05 <krinn> http://wiki.openttd.org/Game_mechanics#Industry_production
10:41:33 <krinn> do you feel lucky punk ?
10:41:37 <krinn> (sorry love that one too much)
10:45:26 <NGC3982> skipi: If you click on the industry, how much are you transporting (in percent)?
10:45:38 <skipi> 70-90%
10:45:41 <skipi> varies
10:46:26 <NGC3982> If you take a look at krinn's URL
10:47:35 <skipi> i see i just had bad luck
10:47:58 <skipi> there is still chance to decrease when production is higher than 60%, am i right?
10:48:11 <NGC3982> You will see how the transported/service level will affect production.
10:48:13 <Yexo> yes
11:01:36 <NGC3982> Shouldn't i be able to calculate how many trains i can fit on a circle rail line?
11:02:17 <NGC3982> I have the speed, i have the number of tiles, i have the length of each train, and i guess i can find out how many tiles 1km/h is covering.
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11:12:03 <Eddi|zuHause> hm... is anybody else hungry an hour earlier than they used to be? :)
11:14:30 <NGC3982> Yeah.
11:14:36 * NGC3982 actually ate an hour early.
11:14:50 <planetmaker> not anymore. Still timechange is a pile of stupidity
11:17:34 <V453000> ^
11:18:19 <V453000> russians dont even have it anymore right?
11:18:29 <Eddi|zuHause> i think they wanted to reintroduce it
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11:19:45 <krinn> isn't to saved energy?
11:20:50 <planetmaker> it's said. But it's a myth that it actually does save energy
11:21:28 <planetmaker> Eddi|zuHause, they want to re-introduce it while they abolished it this very year?
11:23:23 <Eddi|zuHause> the theory behind it was that sunrise should be around the same time through the whole year. but nobody plans their life based on sunrise...
11:23:56 <V453000> :D
11:23:56 <Eddi|zuHause> and whether you switch on the light one hour longer in the morning, or one hour longer in the evening, doesn't save any power at all
11:24:01 <planetmaker> that idea is... a bit stupid
11:24:10 <planetmaker> exactly
11:24:16 <V453000> I fail to understand it really
11:24:18 <Pinkbeast> Errr no, that's clearly not the theory since sunrise varies by far more during the year.
11:25:12 <Eddi|zuHause> Pinkbeast: of course you can't fully compensate it
11:25:37 <krinn> if you consider everyone going home will turn the heat, making them going home late by an hour force them stay at work: and 10 people inside a heated place eat less than 10 people eating energy to heat 10 houses
11:25:50 <Pinkbeast> You can't even come close. The intention is not that "sunrise should be around the same time through the whole year".
11:28:54 <planetmaker> however you twist it, it's actually proven that switching back and forth to daylight saving time is economically a bad move
11:29:15 <planetmaker> due to people dropping in productivity due to the need to adjust their biorythm
11:29:59 <krinn> economicaly it may fail, but saving energy isn't only done for economical reason
11:30:12 <Pinkbeast> Who's twisting what?
11:30:13 <krinn> lol even i think they do that more for economical reason than saving the planet at first
11:30:16 <planetmaker> but you do not save energy either. That's proven, too, krinn
11:31:22 <planetmaker> e.g. see http://www.energy.ca.gov/daylightsaving.html and references therein
11:34:16 <krinn> i'm sorry, i'm french, so i won't read/trust anything going from a country where energy is a private company hold by a capitalist country. Their interrest is to make profit only, so if daylight save energy, not their interrest to use daylight switch
11:35:04 <Pinkbeast> For what it's worth, Wikipedia's references suggest to me that no-one really knows
11:35:08 <krinn> Just like i won't trust any commission paid by tobacco that proof cigarette is safe :)
11:36:09 <krinn> i do think it's impossible to really knows, hence why some say yes other say no. You can only trust a theory, that indeed might be false, but on paper the theory logic show energy is saved
11:36:41 <planetmaker> your understanding of what a theory is, seems to be off. A theory - opposed to hypothesis - can be proven right or wrong
11:37:16 <planetmaker> (and a theory must have a predictive power)
11:37:38 <krinn> hypothesis so
11:37:48 <keoz> actually, a hypothesis also
11:38:09 <keoz> you have to prove it or unvalidate ot
11:38:10 <keoz> it
11:38:12 <krinn> it's not it cannot be proven, just it's hard to really prove it
11:39:12 <krinn> in theory you wake up at 6, now they making you wake up at 7 so sun has rise more, and temperature is higher : you need less energy to raise your house temperature so...
11:39:36 <krinn> while making you going home one hour later, you are kept in a heated place a bit more with many other human, again, saving energy
11:40:01 <krinn> that could be totally wrong, but for me, it work on paper
11:40:05 <Pinkbeast> Uhh I think a discussion predicated on specific meanings of "theory", "proof", and "hypothesis" between two people one of whom is not a native English speaker...
11:40:27 <planetmaker> you think I am a native speaker? Think again
11:40:40 <krinn> german native no ?
11:40:46 <Pinkbeast> ... and neither of whom has said explicitly whether they are using these words in the way a scientist or a mathematician would, or as one might in normal speech...
11:41:09 <Pinkbeast> ... is doomed. And point taken, but that's _more_ doomed.
11:41:53 <Pinkbeast> And for the avoidance of doubt that's two different senses between the scientist and the mathematician. :-/
11:48:44 <krinn> but i agree the bio change sucks
12:06:01 <NGC3982> planetmaker: Im having huge troubles with trying to convince people on the huge differences between theory and hypothesis around here.
12:06:44 <NGC3982> -huge
12:07:20 <NGC3982> For instance, i still hear people say "It's just a theory" when not understanding evolution or the Big Bang.
12:07:26 <NGC3982> And it grinds my gears.
12:13:12 <planetmaker> yup. Though both ARE a theory
12:14:16 <krinn> well, the theory could be "if you get your balls kick, you'll be hurt", and the hypothesis is that "if you get your balls kick"
12:14:46 <planetmaker> but generally the distinction between theory (can be proven / disproven, offers means to do so), a hypothesis does not need to offer means to test its correctness
12:24:06 <peter1138> daylight savings was always about farming
12:24:13 <peter1138> that's what we were taught
12:24:21 <peter1138> it is of course wrong
12:25:08 <Eddi|zuHause> only ~4% of europeans deal in farming
12:27:38 <krinn> Groups that have tended to oppose DST are farmers (from wikipedia) :D
12:30:42 <Eddi|zuHause> it's just normal that theories issued by politicians tend to collide with the reality of the people affected by them :p
12:30:57 <NGC3982> Invoke DST in OpenTTD
12:31:14 <Eddi|zuHause> there was an ancient night mod
12:31:19 <NGC3982> Oh?
12:31:45 <Eddi|zuHause> it's basically a replacement of the default graphics with night-y looking ones
12:32:15 <Eddi|zuHause> not sure if it even works in openttd
12:32:19 <Eddi|zuHause> never tried it
12:32:28 <NGC3982> Ah, i see.
12:32:28 <V453000> I think it does
12:32:34 <V453000> looks weird though
12:34:22 <planetmaker> it's an interesting change. But as long as time progresses with the pace as we see no within OpenTTD, there's little reason to actually use it... except for the different looks and if you like eternal darkness ;-)
12:35:04 <krinn> http://www.tt-forums.net/download/file.php?id=1752
12:35:10 <Eddi|zuHause> you could try it as a baseset or a static grf, then you can switch it on and off occasionally
12:35:14 <krinn> remember seen someone done night openttd
13:04:28 <peter1138> pardon?
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13:32:00 <krinn> peter1138, http://wiki.openttd.org/Day/Night_Cycle
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15:03:34 <supermop> pretty mild hurricane so far
15:03:45 <NGC3982> Where' you at?
15:04:20 <Eddi|zuHause> what you mean hurricane? it's calm and sunny outside...
15:04:39 <supermop> new york
15:04:58 <supermop> might go for a walk before the rain gets too heavy
15:05:18 <supermop> wind is like 30mph though at the moment
15:05:53 <supermop> 35mph
15:06:29 <supermop> the main part of it is farther south from us
15:33:57 <__ln__> for a walk? by car?
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16:45:19 <Guest3464> how to join with the "connect"-command as a spectator?
16:45:24 *** Guest3464 is now known as roidal
16:46:38 <Yexo> try using 255 as company
16:48:49 <roidal> but how? the connect-command doesnt take a company parameter
16:49:02 <roidal> and on a connect it creates automatically a new company :(
16:52:40 <andythenorth> lo
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17:10:35 <Yexo> I think you can specify a company by appending #company_id after the ip address
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17:11:20 <Yexo> roidal: ^^
17:11:34 <Yexo> see also "help connect"
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17:12:41 <Guest3620> youre right! thanks you!
17:14:20 <Guest3620> -s
17:14:39 *** Dan has joined #openttd
17:14:46 <Dan> hi
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17:15:15 <Dan> hi
17:15:17 <Dan> hgjk l yfr
17:15:18 <Dan> fgjtyfgy
17:15:21 <Dan> fuck
17:15:24 <Dan> gfjrfdyryf
17:15:26 <Dan> yrjryktyk
17:15:27 <Dan> tiyy7
17:15:27 <Dan> 7u
17:15:27 <Dan> 6t5fu
17:15:28 <Dan> 86r
17:15:28 <Dan> .k
17:15:28 <Dan> .8,
17:15:29 <Dan> ,6
17:15:30 <Dan> r.til
17:15:30 <Dan> 6r8,
17:15:32 <Dan> .
17:15:32 <Dan> 8.kl,.
17:15:34 <Dan> y
17:15:34 <Dan> y
17:15:36 <Dan> y
17:15:36 <Dan> yy
17:15:38 <Guest3620> o.o
17:15:38 <Dan> y
17:15:38 <Dan> y
17:15:40 <Dan> y
17:15:40 <Dan> y
17:15:42 <Dan> y
17:15:42 <Dan> y
17:15:44 <Dan> y
17:15:44 <Dan> y
17:15:46 <Dan> y
17:15:46 <Dan> y
17:15:48 <Dan> y
17:15:48 <Dan> y
17:15:50 <Dan> y
17:15:50 <Dan> y
17:15:52 <Dan> y
17:15:52 <Dan> y
17:15:54 <Dan> y
17:15:54 <Dan> y
17:15:56 <Dan> y
17:15:56 <Dan> y
17:15:58 <Dan> y
17:15:58 <Dan> y
17:16:00 <Dan> y
17:16:00 <Dan> y
17:16:02 <Dan> y
17:16:02 <Dan> y
17:16:04 <Dan> yy
17:16:04 <Dan> y
17:16:06 <Dan> y
17:16:07 <andythenorth> maybe he's being mugged
17:16:28 <planetmaker> @kick Dan
17:16:29 *** Dan was kicked by DorpsGek (planetmaker)
17:16:40 <Knogle> heh
17:17:00 *** Dan has joined #openttd
17:17:00 <Knogle> because "/kick Dan" would be a lot more work? :P
17:17:55 <Dan> y
17:17:55 <Dan> y
17:17:56 <Dan> y
17:17:56 <Dan> y
17:17:56 <Dan> y
17:17:56 <Dan> y
17:17:56 <Dan> y
17:17:58 <Dan> y
17:17:58 <Dan> y
17:18:00 <Dan> y
17:18:00 <Dan> y
17:18:02 <Dan> y
17:18:02 *** Dan has left #openttd
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17:18:13 <Dan> hi
17:18:22 <TinoDidriksen> So, cat?
17:18:29 <planetmaker> dan. Continue with this letter spam. And you'll be banned. Hi though
17:19:07 <Dan> sorry this is my frist time on a pc
17:19:10 *** valhallasw has quit IRC
17:20:36 <APTX> wat
17:20:41 <Dan> hi
17:21:09 *** Dan has quit IRC
17:21:49 <planetmaker> right
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17:31:39 <Elukka> a more functional replacement dan!
17:32:08 * DanMacK looks around...
17:32:15 *** dada78641 is now known as dada_
17:33:13 <Elukka> yup. this one seems to work
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17:38:23 <planetmaker> o/ DanMacK
17:38:46 <DanMacK> Hey hi
17:39:06 <andythenorth> o/
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17:50:29 <Dan> Hi
17:51:24 <Dan> hi
17:51:35 <andythenorth> hi
17:51:59 <Dan> So are you playing opentdd
17:52:51 <__ln__> nope
17:52:56 <Dan> i am
17:53:18 <Dan> Oh and i got a grf for car ferrys
17:54:10 <Dan> .
17:54:15 <andythenorth> what's it called?
17:54:33 <Dan> FISH ship set.
17:55:35 <andythenorth> the guy who makes that can be quite annoying
17:55:50 <Dan> ye
17:55:58 <andythenorth> sometimes he pointlessly trolls people
17:55:58 *** Dan has quit IRC
17:59:56 <planetmaker> yeah... really bad-ass guy at trolling others
18:00:53 <andythenorth> I can only ask
18:00:53 <andythenorth> y
18:00:54 <andythenorth> y
18:00:55 <andythenorth> y
18:01:06 <andythenorth> wonder if he has stuck key
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18:01:37 <andythenorth> planetmaker: get anywhere with water mill idea?
18:02:20 <planetmaker> not really. But give me sprites / idea of layout and it will be pretty straight forward, I say
18:02:39 <planetmaker> the river water check is already there. It just need be used
18:04:54 <andythenorth> k
18:05:04 <andythenorth> DanMacK: water mill? o_O
18:05:22 <andythenorth> I reckon (0,0; 0,1) and (0,0; 1,0)
18:05:26 <andythenorth> same as petrol station
18:05:40 <andythenorth> or just single tile, even easier
18:06:00 <andythenorth> depends how big we want it to be
18:06:09 <andythenorth> irl some mills were very big, but I think small is better
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18:06:25 <andythenorth> 2 tiles, one of which has to block the river :P
18:06:31 <planetmaker> something like that, yes. maybe also the other two rotations
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18:06:45 <planetmaker> and... water mills are not really bigger than wind mills
18:06:48 *** Jake|afk is now known as Jake
18:06:55 <andythenorth> I wonder
18:06:57 <planetmaker> at least those which I've seen
18:07:11 <andythenorth> maybe we can graphically cheat this somehow
18:07:15 <andythenorth> to not block river
18:07:18 <andythenorth> going 'up' is easy
18:07:22 <andythenorth> going 'down' is not :P
18:07:48 <planetmaker> what you mean with cheat?
18:07:59 <andythenorth> similar to Quast's docks
18:08:12 <andythenorth> where he just makes tall sprites that give the illusion of overlapping RV stops etc
18:08:29 <andythenorth> so we don't have to block the river
18:08:42 <andythenorth> ach, let's just block the river :)
18:08:59 <planetmaker> I don't see big issues with that
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18:09:19 <andythenorth> if it's annoying we'll change it, only one way to find out
18:09:22 <planetmaker> a river is not naviagable where a mill is used and vice versa
18:09:25 <andythenorth> so just 1 tile
18:09:26 <planetmaker> exactly
18:09:33 <andythenorth> and detect orientation in sprite layout
18:09:33 <planetmaker> well. two tiles? :-)
18:09:41 <planetmaker> one water one land?
18:09:44 <andythenorth> windmill is one tile
18:09:58 <andythenorth> I have no strong opinion tbh
18:10:01 <andythenorth> one seems less work
18:11:07 <planetmaker> sure. Doesn't match how I envisage the water mill to look like, though ;-)
18:11:19 <planetmaker> Hard to commmunicate without drawing, I guess ;-)
18:11:35 <keoz> I have a question/problem. I'm using "goto orders to depot" for the maintenance of some trains, with the order "Maintain if needed". The general setting for auto-maintenance is 50% but those trains with depot setting dont go to the assigned depot when going under 50%. What's the problem ?
18:12:14 <planetmaker> 50% of their max
18:12:18 <planetmaker> not 50% reliability
18:12:36 <keoz> oh !
18:12:45 <keoz> ok, i get the point
18:12:52 <keoz> thank you :)
18:12:58 <planetmaker> np
18:13:02 <andythenorth> planetmaker: do two then :)
18:13:07 <planetmaker> :D
18:13:08 <andythenorth> I really don't mind
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18:13:20 <andythenorth> do a sketch in blocks of layout maybe?
18:13:20 <planetmaker> but... I can't draw [TM] ;-)
18:13:27 <planetmaker> yeah... let's see
18:13:30 <andythenorth> steal graphics from other industries temporarily
18:13:36 <andythenorth> use forge
18:13:42 <andythenorth> and some other bits
18:19:59 <planetmaker> ok, my 5-year-old god-daughter can draw just as fine... :http://devs.openttd.org/~planetmaker/patches/watermill_sketch.png
18:20:23 <planetmaker> that's the general way I envision it to look like. Layout-wise
18:20:25 <andythenorth> k
18:20:44 <andythenorth> undershot wheel
18:20:52 <planetmaker> the ground tiles are given. kinda
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18:21:12 <planetmaker> hm... over-shot. that requires on slopes. That could have same layout but different srpites
18:21:25 <planetmaker> would also look nice :-)
18:23:04 <planetmaker> so if you have an idea for an overshot(?) thing... please go. I think we could make it work, too. On a slope
18:23:26 <planetmaker> would have the advantage that we don't block a river. As slopes are anyway blocked
18:23:48 <planetmaker> but much more difficult to place
18:24:25 <planetmaker> meh... why do I like that idea now more? ;-)
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18:25:38 <andythenorth> because it's more awesome :)
18:25:53 <andythenorth> but less likely to get built :P
18:26:18 <andythenorth> try using the hardware store for mill building, should be right size approx
18:27:21 <planetmaker> yup. but other roof :-)
18:27:42 <andythenorth> planetmaker: I'm not sure mill stream *has* to join to river
18:27:52 <andythenorth> I think it's same as petrol station doesn't join to road ;)
18:28:09 <planetmaker> yes... maybe
18:28:17 <planetmaker> would look nicer though
18:31:34 <planetmaker> but that might then be my worry.... it might just need drawing ground, andythenorth, when we use a water tile sprite which we draw over
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18:32:54 <__ln__> especially for Rubidium: http://www.macrumors.com/2012/10/29/phillips-to-sell-ios-controlled-led-light-bulbs-exclusively-through-apple-stores/
18:34:07 <andythenorth> ugh
18:34:23 <andythenorth> the apple spawn continues
18:45:29 <DorpsGek> Commit by translators :: r24646 /trunk/src/lang (3 files) (2012-10-29 18:45:20 UTC)
18:45:30 <DorpsGek> -Update from WebTranslator v3.0:
18:45:31 <DorpsGek> belarusian - 3 changes by KorneySan
18:45:32 <DorpsGek> dutch - 3 changes by habell
18:45:33 <DorpsGek> latvian - 3 changes by Parastais
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18:57:36 <keoz> andythenorth : just to be sure: the percentage is the percentage of reliability *lost* from the max, or the percentage still remaining ?
18:57:38 <roidal> is it correct that openttd supports IPv6?
18:57:39 <keoz> erf
18:57:41 <keoz> planetmaker
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19:00:21 <roidal> the question in this case is: how to seperate the IPv6 address from the port?
19:00:44 <krinn> http://www.openttd.org/en/news/92
19:00:49 <krinn> roidal
19:02:03 <roidal> krinn: thx, and how can i give a different port if i use IPv6?
19:02:15 <roidal> IP:Port doesn't work in this case
19:02:35 <roidal> and [IP]:port either
19:02:40 <krinn> generally IP:port or IP space port
19:02:48 <krinn> i would try IP space port so
19:02:52 <roidal> k
19:03:24 <roidal> space doesn't work either
19:04:16 <krinn> Server address(es): 78.46.38.115:3988
19:04:17 <krinn> [2a01:4f8:110:3264:77d::]:3988
19:04:39 <andythenorth> TrueBrain: got any mirrors in NYC?
19:05:08 <krinn> roidal so try [IP::]:port so
19:05:11 <planetmaker> keoz, it's 50% of what the engine has when freshly serviced
19:05:43 <keoz> yes, that's perfectly clear, the question is another
19:05:59 <TrueBrain> andythenorth: not that I know
19:06:00 <keoz> let's say my train has 92 Max reliability
19:06:17 <keoz> and i set it to go when it comes to 60%
19:06:46 <roidal> krinn: thanks, it seems that i made a mistake
19:06:48 <keoz> will it go when it goes under 60% of 92%, or when he had lost 60% of 92% ?
19:06:59 <keoz> will it go to the depot, when it goes under 60% of 92%, or when he had lost 60% of 92% ?
19:08:08 <planetmaker> 60% reliability means to me 0.6*0.92 for me in that case
19:08:12 <planetmaker> but... test? :-)
19:08:26 <keoz> that's what i thought, but seems not to work properly
19:08:38 * andythenorth ponders FIRS tickets
19:08:46 <keoz> so I tried to invert: 40% for all trains, including the ones having depots orders
19:09:30 <keoz> ok, I make some test, and if doesnt work, I make a big post on the board :-)
19:10:23 * andythenorth attempts to get to FIRS tracker :P
19:10:35 <andythenorth> my connection drops ~50% of pings
19:11:03 <planetmaker> keoz, "doesn't work" is pretty vague in terms of what goes wrong ;-)
19:12:29 <andythenorth> planetmaker: can you see devzone?
19:12:32 <andythenorth> nvm
19:12:34 <andythenorth> I have it now
19:13:54 <keoz> planetmaker : doesn't work = he skips the goto-depot-order even when the train is below the defined limite.
19:20:01 <krinn> koez: you define order 1 jump to order3 if fiability is higher 60
19:20:05 <krinn> order2 goto depot
19:22:22 <planetmaker> keoz, mind, that the "goto depot" is only considered when pathfinding is done. Not on a straight line. Thus it needs intersections and alternative paths
19:22:59 <NGC3982> Oh
19:23:18 <NGC3982> That explains a fair bit of why i abandoned that order option a while ago.
19:23:24 <NGC3982> I actually thought it was broken. :)
19:25:41 <krinn> i tried and it works, going from order3-4 until fiability < triggervalue then it goes to order2
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19:45:00 <keoz> well looks I disconnected. Did I lose something ?
19:46:28 <Rubidium> at least your connection
19:46:33 <__ln__> well, first mr. TrueBrain left, saying nothing, then the same minute he came back, still saying nothing. not much later Progman's connection was closed by a remote host.
19:46:52 <NGC3982> CIA man. CIA..
19:47:20 <planetmaker> CIA is dead
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19:48:02 <NGC3982> It's Obama man
19:48:16 <NGC3982> They keep free energy cuz they are evil
19:48:24 <NGC3982> And so on.
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19:50:50 <TrueBrain> I just pressed a wrong button :P
19:50:55 <TrueBrain> turns out ctrl+r reconnects me
19:52:03 <__ln__> that's almost as nice as ctrl+r on VMware, which reboots the virtual machine without any confirmation dialog.
19:52:18 <peter1138> nice
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19:53:18 <DorpsGek> Commit by yexo :: r24647 /trunk/src (3 files in 3 dirs) (2012-10-29 19:53:13 UTC)
19:53:19 <DorpsGek> -Feature: add new filter option to the advanced settings window to show only changed settings (Eagle_rainbow)
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19:55:08 <Wolf01> helloink
19:55:56 *** Jake is now known as Jake|afk
19:57:11 <Terkhen> hi Wolf01
19:58:08 <NGC3982> Bah, i need help with this again. I don't understand why i can't play a 2048x2048 dedicated server map
19:58:12 <NGC3982> Even localy.
19:58:47 <NGC3982> <50kB/s data, and less packets then your average torrent client.
19:58:58 <NGC3982> Still, "Waiting 15 seconds".
19:59:33 <NGC3982> What was the name on that network setting thingy that "might solve it"? :)
20:00:21 <andythenorth> 'fibre broadband' ?
20:00:23 <andythenorth> :P
20:00:59 <NGC3982> Yes.
20:01:40 <NGC3982> Dedicated server, windows 7, ass-face computer specs, gigabit lan, 100Mbit output, ass-face router.
20:01:44 <NGC3982> And nothing seems wrong, as usual.
20:05:09 <Wolf01> I tell you, it's the game, but shhhhh
20:05:51 <NGC3982> But seriosly, what can i do?
20:06:09 <Wolf01> try reduce the network frame frequency
20:06:16 <Wolf01> or increment it
20:06:22 <Wolf01> I don't remember :D
20:06:32 <NGC3982> Oh, ok
20:06:42 <NGC3982> At least that's googlable.
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20:08:15 <Wolf01> second google result for "openttd network lag problem" http://wiki.openttd.org/FAQ_multiplayer
20:08:35 <DorpsGek> Commit by yexo :: r24648 trunk/src/settings_gui.cpp (2012-10-29 20:08:30 UTC)
20:08:36 <DorpsGek> -Fix (r24647): svn diff != ||
20:08:55 <Yexo> that was not what I wrote...
20:08:59 <Wolf01> ahah
20:09:08 <NGC3982> Wolf01: Yes, how may that site help me?
20:09:29 <NGC3982> I have already been there, and concluded that it does not look like a desync error.
20:09:46 <Wolf01> :(
20:10:01 <frosch123> magic escape chars :)
20:10:32 <NGC3982> I'll try using net_frame_freq 1.
20:10:49 <NGC3982> And 20, since 1 did just make it worse.
20:12:08 <NGC3982> Oh wait.
20:12:13 <NGC3982> It lag's at autosave.
20:12:19 <Wolf01> disable it
20:13:50 <NGC3982> Bah, did not work.
20:16:24 <Wolf01> then, try with smaller maps
20:16:37 <Yexo> crap, even that fix is broken :(
20:17:43 <Yexo> and I committed an old version of the strings :(
20:17:57 <TrueBrain> :(
20:18:01 * TrueBrain sends Yexo a cookie
20:18:35 <__ln__> this would be the end of world if Tron were here.
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20:19:56 <Wolf01> good old Tron
20:22:54 <DorpsGek> Commit by yexo :: r24649 trunk/src/lang/english.txt (2012-10-29 20:22:48 UTC)
20:22:55 <DorpsGek> -Fix (r24647): wrong version of strings got committed
20:23:23 <DorpsGek> Commit by yexo :: r24650 trunk/src/settings_gui.cpp (2012-10-29 20:23:17 UTC)
20:23:24 <DorpsGek> -Fix (r24647, r24648): fixing logic errors is hard
20:23:26 <TrueBrain> its a good movie!
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20:23:50 <Yexo> just giving the cf something to do
20:24:01 <TrueBrain> testing to make sure the last bug doesnt happen again
20:24:02 <frosch123> and the translators :)
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20:24:03 <TrueBrain> yeah, tnx :D
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20:24:29 <frosch123> rb won the race again
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21:25:31 <Zuu> Hmm bananas manager give me a 504 timeout when I try to upload content to it.
21:26:25 <Zuu> Oh, the upload succeded anyway :-)
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21:30:13 <Yexo> the website or musa?
21:30:29 <Rubidium> must be the website
21:30:35 <Rubidium> as musa doesn't have such errors ;)
21:30:36 <Zuu> website
21:30:43 <TrueBrain> I think I forgot a & somewhere
21:30:45 <TrueBrain> will fix :D
21:32:38 <TrueBrain> its the auto-sync that times you out :D
21:32:59 <TrueBrain> but, as present, your upload is now directly available
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21:35:50 <Zuu> Yep, I noticed that it was already available when hovering over the dowload link.
21:37:43 <TrueBrain> dont you just love it? :D
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21:47:27 <Yexo> TrueBrain: in the bananas manager the license of existing content isn't shown
21:47:41 <Yexo> neither on the overview nor on the "edit" page
21:47:51 <Yexo> you can of course still look it up on the general page which lists all content
21:47:59 <TrueBrain> it never did I guess
21:48:11 <TrueBrain> make a bug report I suggest;
21:49:20 <TrueBrain> but I doubt it will ever get fixed tbh; at best someone rewrite BaNaNaS :)
21:49:40 <Yexo> in that case I won't bother
21:49:52 <Yexo> thought it might be an easy fix, but it's not important
21:49:59 <TrueBrain> I mean, you are the first to notice in .... how many years? :D
21:50:27 <TrueBrain> sorry .. if I already have time to fiddle on OpenTTD, it will be on other parts; but feel free to provide me with a patch, I have no problems applying those :)
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21:53:08 <Yexo> musa says "error: you are not listed as author for this content" if you don't set the "authors =" field in the config file properly
21:53:15 <Yexo> this is counterintuitive imo
21:53:35 <Yexo> with that error message I'm first looking at the username I just entered, which was correct
21:53:51 <TrueBrain> Rubidium: ^^
21:54:06 <TrueBrain> or, ofc, provide a patch :D :)
21:55:17 <TrueBrain> (sorry, it is not "onwil", but I am just very short in my free time :()
21:55:33 <Yexo> no problem at all, I'm very happy the tool is here
21:55:49 <Yexo> stuff like this is just minor improvements, I'll indeed write a patch
21:56:17 <TrueBrain> <3
21:56:55 <Yexo> a way to list the files to be uploaded in the ini file would also be nice
22:01:24 <Yexo> hmm, actually that error might have been due to typing "yes i am" instead of "yes I am"
22:01:37 *** dada_ has quit IRC
22:03:07 <andythenorth> bed time
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22:29:33 <Terkhen> good night
22:29:48 <krinn> good night
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22:42:04 <NGC3982> Uhm
22:42:04 <NGC3982> http://i.imgur.com/ed1b7.png
22:42:09 <NGC3982> Im getting stuck like that.
22:42:41 <NGC3982> When cancelling and restarting (the game), nothing of it seems to have been downloaded, and it happends again.
22:43:49 <Yexo> you're downloading too much
22:43:53 <Yexo> greedy bastard
22:43:59 <NGC3982> ;_;
22:44:46 <NGC3982> xhttp://i.imgur.com/xC7Gs.png
22:44:49 <NGC3982> http://i.imgur.com/xC7Gs.png *
22:44:52 <Yexo> does it happen with all content or just with sailing ships?
22:44:53 <NGC3982> Ok, what's going on.
22:45:06 <Yexo> nvm :)
22:45:45 <NGC3982> What on earth is this
22:45:55 <NGC3982> It just went acid on me
22:46:07 <NGC3982> The light blue window took on the color of that purple bar
22:46:28 <NGC3982> And it's dead frozen
22:46:33 <NGC3982> Like Markks virginity.
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22:49:21 <NGC3982> Yexo: What can i do?
22:49:40 <Yexo> not sure
22:49:48 <Yexo> for me it's currently _very_ slow
22:49:52 <Yexo> TrueBrain: any clues?
22:50:14 <TrueBrain> sorry, what?
22:50:22 <NGC3982> Oh, so it might not be my local client?
22:50:33 <Yexo> see NGC3982 screenshots a little up
22:50:57 <TrueBrain> *shrug*
22:51:03 <TrueBrain> there is a _lot_ of validation if filesize matches
22:51:05 <NGC3982> I find it hard to believe that something with the content makes my graphics go bananas (or BaNaNas for the pun wanting).
22:51:09 <TrueBrain> so ... I would have no clue
22:51:23 <NGC3982> Im reinstalling 1.2.2 now
22:51:28 <NGC3982> Let's see what happends.
22:51:31 <TrueBrain> Yexo: that is something for you guys to find and trace :)
22:52:26 <Yexo> something is very off
22:52:32 <Yexo> it's trying to download wrong files
22:52:47 <NGC3982> Yes
22:52:49 <Yexo> I deleted the last version of FISH, but when I try to download it I get some random other piece of content
22:53:01 <NGC3982> http://i.imgur.com/jF7HP.png
22:53:03 <NGC3982> Here, for instance.
22:53:15 <TrueBrain> id of the content?
22:53:39 <NGC3982> Uhm, ID?
22:54:35 <Wolf01> 'night
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22:55:11 <Yexo> TrueBrain: 1708
22:57:27 <TrueBrain> ugh, raid was wipe again; right, lets dive in .. euhm ..
22:58:25 <TrueBrain> lolz, that give me an empty reply ... lemme check something
23:00:48 <TrueBrain> ah, that is funny
23:00:52 <TrueBrain> the balancer 'crashed'
23:01:04 <TrueBrain> so it was sending back empty files on ingame requests
23:01:09 <TrueBrain> what I wonder about ...
23:01:12 <TrueBrain> why that goes wrong :p
23:01:20 <TrueBrain> I have no clue what so ever .. smells like a client bug
23:01:22 <TrueBrain> anyway, try it now
23:01:33 <Yexo> yep, fine now
23:01:52 <NGC3982> It works!
23:01:58 <TrueBrain> it is something you might want to check out
23:02:02 <TrueBrain> why if the balancer replies an empty file
23:02:05 <TrueBrain> it starts to do random shit
23:02:08 <TrueBrain> as that sounds very wrong :)
23:02:13 <NGC3982> TrueBrain: Thanks alot.
23:02:28 <TrueBrain> np; bugs in new systems .... so sad!
23:02:52 <TrueBrain> reminder to self: check if IPv6 is working on the balancer ..
23:03:44 <TrueBrain> ah, it is
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23:03:45 <TrueBrain> good
23:04:11 <Yexo> as soon as the client starts downloading things it "forgets" the filesize it originally got from the content server
23:04:18 <Yexo> it than download simply as much as it can get
23:04:26 <TrueBrain> but what is it downloading
23:04:30 <TrueBrain> if the balancer tells him an empty file?
23:04:50 <NGC3982> It downloaded something
23:04:54 <NGC3982> A few gigabytes
23:05:11 <TrueBrain> shouldnt it fail, and try ottd_content protocol?
23:05:17 <TrueBrain> it most likely did
23:05:22 <TrueBrain> as I wouldnt know what else it was downloading
23:05:27 <TrueBrain> but then ... why didnt it get the right content?
23:06:08 <Yexo> what did it get told by the server exactly?
23:06:14 <TrueBrain> 0 bytes
23:06:15 <TrueBrain> ""
23:06:17 <Yexo> http://gb.binaries.openttd.org/binaries/bananas/ for example isn't "empty"
23:06:17 <TrueBrain> empty page
23:06:20 <Yexo> ok
23:06:20 <TrueBrain> nada
23:06:24 <TrueBrain> void
23:06:25 <TrueBrain> :D
23:06:33 <TrueBrain> the POST is special
23:06:35 <TrueBrain> very special
23:06:43 <TrueBrain> an OpenTTD client does a POST to /bananas
23:06:51 <TrueBrain> the post data contains lines of ids
23:06:55 <TrueBrain> each matching with content
23:06:56 <NGC3982> But, what on earth did i download?
23:07:01 <TrueBrain> for each the balancer can find a match
23:07:10 <TrueBrain> it replies with a mirror (or tells it to use ottd_content)
23:07:16 <NGC3982> My router told me i downloaded 4,4GB of data.
23:07:22 <TrueBrain> but .. if the client sends an invalid id, it just ignores it
23:07:31 * Pinkbeast made a discovery recently and feels that UKRS2 doesn't really sufficiently model the tendency of the Merchant Navies to catch ON FIRE
23:07:32 <TrueBrain> and in this case, it just replied nothing at all
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23:52:11 <Flygon> Pinkbeast: Contact the authors and see what can be done about it
23:52:13 <Flygon> :B
23:57:59 <Flygon> The idea actually makes sense