IRC logs for #openttd on OFTC at 2012-09-27
⏴ go to previous day
00:16:38 *** Jake is now known as Jake|afk
00:24:19 <dada__> hello. I just compiled openttd on freebsd. but this system has a package manager, that contains an old version. so when I try to start my new binary (1.2.2) it complains taht the language files are out of date. does anybody know how I can force it to load the language files from my newly compiled version that are in another directory?
00:39:34 <dada__> fixed it by simply copying lang dir to the current dir
01:05:31 *** valhallasw has joined #openttd
01:06:50 <dada__> I have the openttd original data files in both the ./data dir and the ./baseset dir, but when I try to start a dedicated server it still says it can't find a gfx set. anyone know what I'm doing wrong?
01:07:53 <dada__> seems a bit weird I need one since it's a dedicated server, too
01:08:20 <BtbN> why not just use opengfx?
01:08:20 *** Biolunar_ has joined #openttd
01:08:39 *** GoneWacko has joined #openttd
01:09:09 <dada__> BtbN: I could use that, sure. I actually just downloaded it. but still, weird that it cannot find the original gfx even though I think the files are in the right place.
01:14:12 <dada__> seems it works now that I added opensfx and opengfx
01:14:26 <dada__> now there's another problem
01:14:42 <dada__> it somehow refuses to load my savegame, says "File not readable"
01:20:08 <dada__> ah, version mismatch (1.2.2 vs 1.2.2-rc1)
01:44:38 *** valhallasw has joined #openttd
02:49:29 *** Supercheese has joined #openttd
04:56:19 *** Eddi|zuHause has joined #openttd
05:26:42 *** telanus has joined #openttd
05:42:00 *** Jake is now known as Jake|afk
05:47:21 *** sla_ro|master has joined #openttd
06:54:49 *** Jake|afk_ has joined #openttd
06:54:50 *** Jake|afk_ is now known as Jake|afk
06:59:54 *** valhallasw has joined #openttd
08:15:10 *** sla_ro|vista has joined #openttd
08:18:03 *** Jake|afk_ has joined #openttd
08:18:05 *** Jake|afk_ is now known as Jake|afk
08:40:47 *** argoneus has joined #openttd
08:55:33 *** Matulla has joined #openttd
08:56:22 <Matulla> hi all Question is there a better performance on Houses if they ae in the tiles of more then one statioon
08:57:10 <Matulla> example a airport a trainstation a bus stop and a truck stop
08:59:54 *** Biolunar has joined #openttd
09:15:21 *** valhallasw has joined #openttd
09:55:03 *** Jake|afk is now known as Jake
09:56:31 *** drac_boy has joined #openttd
09:57:20 <drac_boy> was just wondering but when did that feature get added in where the vehicle schedule shows grayed out station names for where it made stops not on its schedule?
10:02:10 *** Devroush has joined #openttd
10:03:34 <planetmaker> it basically is visual only
10:03:50 <planetmaker> it shows what stations the vehicle visits. The vehicle movement code wasn't changed
10:04:40 <planetmaker> the difference between goto XY and goto non-stop XY is what you might want to explore
10:11:25 <drac_boy> mm ok was just simply wondering as beside it seem a little silly to see /station 7/ - depot - station 7 - station 4 in the schedule
10:11:41 <drac_boy> nothing to pest about tho :)
10:11:44 <planetmaker> it gives you an exact indication of how the train moves
10:11:57 <planetmaker> if you don't like that... you need to change the "real" orders
10:12:32 <planetmaker> probably you built a terminal stations with depots on the terminal end
10:12:41 <planetmaker> and using non non-stop orders
10:12:44 <drac_boy> problem is...if you do then it complains about duplicating order .. so mm yeah
10:13:12 <drac_boy> anyway I'll look at it a bit more when I can
10:34:39 *** telanus1 has joined #openttd
12:27:36 *** valhallasw has joined #openttd
13:21:36 *** Jake|afk has joined #openttd
13:21:37 *** Jake|afk is now known as Jake
14:20:45 *** sla_ro|master has joined #openttd
14:27:02 *** Devedse has joined #openttd
14:28:38 <Devedse> I was wondering if there's a way to either let the openttd dedicated server always save to the same file, or when you start it let it load the last autosave
14:31:07 <Devedse> And, does autosave_on_exit = true also work when closing a dedicated server?
14:51:22 <Rubidium> maybe set the maximum number of autosaves to 1
14:52:38 <planetmaker> I'd let the server create autosaves normally (and using all 255), but loading the latest by making use of the file information about the age of the savegames
14:52:51 <planetmaker> it allows to go back in time in the case of vandalism
14:56:00 <Devedse> I just made a little c#
14:56:08 <Devedse> program which loads the latest savegame from the autosave dir
14:58:09 <planetmaker> ./openttd -D -g `ls -t save/autosave/*.sav | head -n1`
14:58:28 <Devedse> does that load the latest savegame?
14:58:31 <planetmaker> won't work on windows ;-)
14:58:38 <Devedse> any replacement for windows :>?
14:58:46 <Devedse> or shall I just keep my awesome C# solution
14:58:50 <planetmaker> and probably fails a bit on the path, but that can be solved
14:58:56 <Devedse> oh well, mine works now
14:59:04 <planetmaker> if it works, it's good enough :-)
14:59:09 <Devedse> I respect the, don't touch if it works methodology...
14:59:55 <Devedse> oh shit i need to forward ports :/
15:33:37 *** Prof_Frink has joined #openttd
16:34:00 <Jake> Is it normal for posts with attachments and/or in the Scenarios and Saved Games forum to require moderator approval?
16:34:18 *** frosch123 has joined #openttd
16:46:31 *** Alberth has joined #openttd
16:46:32 *** ChanServ sets mode: +o Alberth
16:51:52 <frosch123> oi, fs collision with albert
16:56:04 <Alberth> mostly due to not having interesting forum posts :p
16:56:27 <frosch123> i always browse fs before ttf
16:57:16 <Alberth> hmm, nothing else to do but resolve some more scopes
17:00:02 <frosch123> hmm, news always manage to remind me about madtv
17:00:29 <frosch123> the headline generator in madtv news was just to realistic
17:01:09 <Alberth> I stopped keeping up with news a long time ago :)
17:02:06 <frosch123> madtv had a bunch of news stories with placeholders for subjects
17:02:33 <frosch123> so it could generate a similar story just with a slightly different nouns involved
17:02:47 <frosch123> like "<foo> kills <bar>"
17:03:12 <frosch123> or "<foo> elopes with young girl friend"
17:03:28 <frosch123> in todays case: <foo> := math teacher :p
17:04:06 <Alberth> yeah, it is always the same kind of messages, with some variations on who or where or how :)
17:05:33 <Jake> Frosch123: Try the Guardian instead?
17:06:39 <frosch123> Jake: all my headlines were translated
17:06:54 <frosch123> i was not referring to a english newspaper, but they are likely not better :p
17:08:22 <frosch123> "chancellor sneaks out of interrogation - questions remain open"
17:08:38 <frosch123> repalce "chancellor" with whatever :)
17:09:28 <Jake> Ours made a complete fool of himself on Letterman last night, if that helps.
17:13:00 <TrueBrain> @calc 4443305 - 3543589
17:15:52 <deXM96> what's the current state of gfx packs? I'd like some bigger sprites for my openttd
17:16:19 <deXM96> I'm pretty new to openttd and haven't been following progress
17:16:58 <deXM96> I understood that openttd 1.2.2 somehow changed the format and the old packs don't work, am I correct?
17:17:06 <Alberth> I am also not following it much :(
17:17:38 <Alberth> actually the entire 1.2 series
17:18:19 <Alberth> if you are looking for 32 bit graphics, zbase seems the best bet at the moment (or rather, only bet)
17:20:05 <Alberth> and there is eGRVTS and an opengfx+trains branch
17:25:23 <deXM96> zbase is probably the closest to an all-in-one package?
17:26:21 <Alberth> it's a baseset, Zephyris is working on making it complete
17:32:36 *** LordAro has joined #openttd
17:40:17 *** Progman has joined #openttd
17:48:30 <Zuu> Good evening LordAro && Alberth
18:06:58 * LordAro -> dinner (on the rare occasion someone may want to message me)
18:19:07 * Kjetil guesses LordAro will find his irc-client full of message-spam
18:52:02 *** HerzogDeXtEr has joined #openttd
18:58:53 *** drac_boy has joined #openttd
19:02:41 * Alberth is resolving scopes and submitting patches
19:04:11 <Alberth> (and having chats about random topics in IRC channels :) )
19:32:27 *** HerzogDeXtEr1 has joined #openttd
19:38:07 *** HerzogDeXtEr1 has joined #openttd
19:46:30 *** Chris_Booth has joined #openttd
20:37:30 <dada__> anyone know if it's possible to change the breakdowns frequency in a multiplayer game that's already running?
20:40:04 <Eddi|zuHause> dada__: i don't think you can change difficulty settings in multiplayer
20:40:35 <Eddi|zuHause> at least not through the console
20:55:36 <dada__> Eddi|zuHause: thought so. I was sure I had turned it off, but guess not. I'll be more careful next time I start a game
21:22:34 <LordAro> Kjetil: not if i spam you first! :P
22:04:02 *** Biolunar_ has joined #openttd
22:09:12 *** Zeknurn` has joined #openttd
22:14:05 *** Zeknurn` is now known as Zeknurn
22:15:36 *** Beardie has joined #openttd
22:31:11 *** Supercheese has joined #openttd
23:12:11 *** tokai|noir has joined #openttd
23:12:11 *** ChanServ sets mode: +v tokai|noir
continue to next day ⏵