IRC logs for #openttd on OFTC at 2012-09-27
            
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00:24:19 <dada__> hello. I just compiled openttd on freebsd. but this system has a package manager, that contains an old version. so when I try to start my new binary (1.2.2) it complains taht the language files are out of date. does anybody know how I can force it to load the language files from my newly compiled version that are in another directory?
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00:39:34 <dada__> fixed it by simply copying lang dir to the current dir
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00:45:58 <dada__> ascii mode is highly entertaining http://wedemandhtml.com/tmp/openttd-ascii.png
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01:06:22 <dada__> hm
01:06:50 <dada__> I have the openttd original data files in both the ./data dir and the ./baseset dir, but when I try to start a dedicated server it still says it can't find a gfx set. anyone know what I'm doing wrong?
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01:07:53 <dada__> seems a bit weird I need one since it's a dedicated server, too
01:08:20 <BtbN> why not just use opengfx?
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01:09:09 <dada__> BtbN: I could use that, sure. I actually just downloaded it. but still, weird that it cannot find the original gfx even though I think the files are in the right place.
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01:14:12 <dada__> seems it works now that I added opensfx and opengfx
01:14:26 <dada__> now there's another problem
01:14:42 <dada__> it somehow refuses to load my savegame, says "File not readable"
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01:16:21 <dada__> hmmm
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01:20:08 <dada__> ah, version mismatch (1.2.2 vs 1.2.2-rc1)
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07:05:50 <Terkhen> good morning
07:05:59 <Supercheese> salve, excitate
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07:47:47 <Supercheese> good night
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08:56:22 <Matulla> hi all Question is there a better performance on Houses if they ae in the tiles of more then one statioon
08:57:10 <Matulla> example a airport a trainstation a bus stop and a truck stop
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09:04:36 <Eddi|zuHause> no
09:07:48 <Matulla> Thanks
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09:56:35 <drac_boy> hi
09:57:20 <drac_boy> was just wondering but when did that feature get added in where the vehicle schedule shows grayed out station names for where it made stops not on its schedule?
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10:03:20 <planetmaker> somewhen pre 1.2
10:03:34 <planetmaker> it basically is visual only
10:03:50 <planetmaker> it shows what stations the vehicle visits. The vehicle movement code wasn't changed
10:04:40 <planetmaker> the difference between goto XY and goto non-stop XY is what you might want to explore
10:11:25 <drac_boy> mm ok was just simply wondering as beside it seem a little silly to see /station 7/ - depot - station 7 - station 4 in the schedule
10:11:41 <drac_boy> nothing to pest about tho :)
10:11:44 <planetmaker> it gives you an exact indication of how the train moves
10:11:57 <planetmaker> if you don't like that... you need to change the "real" orders
10:12:32 <planetmaker> probably you built a terminal stations with depots on the terminal end
10:12:41 <planetmaker> and using non non-stop orders
10:12:44 <drac_boy> problem is...if you do then it complains about duplicating order .. so mm yeah
10:13:12 <drac_boy> anyway I'll look at it a bit more when I can
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14:08:06 <Belugas> hello
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14:28:10 <Devedse> Hey guys
14:28:38 <Devedse> I was wondering if there's a way to either let the openttd dedicated server always save to the same file, or when you start it let it load the last autosave
14:31:07 <Devedse> And, does autosave_on_exit = true also work when closing a dedicated server?
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14:51:22 <Rubidium> maybe set the maximum number of autosaves to 1
14:52:38 <planetmaker> I'd let the server create autosaves normally (and using all 255), but loading the latest by making use of the file information about the age of the savegames
14:52:51 <planetmaker> it allows to go back in time in the case of vandalism
14:56:00 <Devedse> I just made a little c#
14:56:08 <Devedse> program which loads the latest savegame from the autosave dir
14:56:09 <Devedse> :)
14:58:09 <planetmaker> ./openttd -D -g `ls -t save/autosave/*.sav | head -n1`
14:58:19 <Devedse> oh
14:58:20 <Devedse> lol
14:58:28 <Devedse> does that load the latest savegame?
14:58:31 <planetmaker> won't work on windows ;-)
14:58:38 <Devedse> any replacement for windows :>?
14:58:46 <Devedse> or shall I just keep my awesome C# solution
14:58:50 <planetmaker> and probably fails a bit on the path, but that can be solved
14:58:56 <Devedse> oh well, mine works now
14:59:04 <planetmaker> if it works, it's good enough :-)
14:59:09 <Devedse> I respect the, don't touch if it works methodology...
14:59:12 <Devedse> :)
14:59:17 <planetmaker> ^^
14:59:55 <Devedse> oh shit i need to forward ports :/
14:59:59 <Devedse> stupid azure
14:59:59 <Devedse> :D
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16:34:00 <Jake> Is it normal for posts with attachments and/or in the Scenarios and Saved Games forum to require moderator approval?
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16:46:59 <Alberth> moin
16:48:36 <frosch123> hai albert :)
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16:51:52 <frosch123> oi, fs collision with albert
16:52:24 <Alberth> hi :)
16:56:04 <Alberth> mostly due to not having interesting forum posts :p
16:56:27 <frosch123> i always browse fs before ttf
16:57:16 <Alberth> hmm, nothing else to do but resolve some more scopes
17:00:02 <frosch123> hmm, news always manage to remind me about madtv
17:00:29 <frosch123> the headline generator in madtv news was just to realistic
17:01:09 <Alberth> I stopped keeping up with news a long time ago :)
17:02:06 <frosch123> madtv had a bunch of news stories with placeholders for subjects
17:02:33 <frosch123> so it could generate a similar story just with a slightly different nouns involved
17:02:47 <frosch123> like "<foo> kills <bar>"
17:03:12 <frosch123> or "<foo> elopes with young girl friend"
17:03:28 <frosch123> in todays case: <foo> := math teacher :p
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17:04:06 <Alberth> yeah, it is always the same kind of messages, with some variations on who or where or how :)
17:05:33 <Jake> Frosch123: Try the Guardian instead?
17:06:39 <frosch123> Jake: all my headlines were translated
17:06:53 <Jake> Oh.
17:06:54 <frosch123> i was not referring to a english newspaper, but they are likely not better :p
17:08:22 <frosch123> "chancellor sneaks out of interrogation - questions remain open"
17:08:38 <frosch123> repalce "chancellor" with whatever :)
17:09:28 <Jake> Ours made a complete fool of himself on Letterman last night, if that helps.
17:13:00 <TrueBrain> @calc 4443305 - 3543589
17:13:00 <DorpsGek> TrueBrain: 899716
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17:15:27 <deXM96> yo guys!
17:15:44 <Alberth> o/
17:15:52 <deXM96> what's the current state of gfx packs? I'd like some bigger sprites for my openttd
17:16:19 <deXM96> I'm pretty new to openttd and haven't been following progress
17:16:58 <deXM96> I understood that openttd 1.2.2 somehow changed the format and the old packs don't work, am I correct?
17:17:06 <Alberth> I am also not following it much :(
17:17:15 <Alberth> euhm s/(/)/ :)
17:17:38 <Alberth> actually the entire 1.2 series
17:18:19 <Alberth> if you are looking for 32 bit graphics, zbase seems the best bet at the moment (or rather, only bet)
17:20:05 <Alberth> and there is eGRVTS and an opengfx+trains branch
17:25:23 <deXM96> zbase is probably the closest to an all-in-one package?
17:26:21 <Alberth> it's a baseset, Zephyris is working on making it complete
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17:33:19 <LordAro> evenings all
17:33:25 <Alberth> evenink
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17:48:30 <Zuu> Good evening LordAro && Alberth
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18:06:58 * LordAro -> dinner (on the rare occasion someone may want to message me)
18:19:07 * Kjetil guesses LordAro will find his irc-client full of message-spam
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18:58:55 <drac_boy> hi
18:59:00 <Alberth> hi
19:01:00 <drac_boy> how doing?
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19:02:41 * Alberth is resolving scopes and submitting patches
19:03:33 <drac_boy> heh ok
19:04:11 <Alberth> (and having chats about random topics in IRC channels :) )
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19:06:12 <drac_boy> heh
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20:37:30 <dada__> anyone know if it's possible to change the breakdowns frequency in a multiplayer game that's already running?
20:38:36 <Terkhen> good night
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20:40:04 <Eddi|zuHause> dada__: i don't think you can change difficulty settings in multiplayer
20:40:35 <Eddi|zuHause> at least not through the console
20:55:36 <dada__> Eddi|zuHause: thought so. I was sure I had turned it off, but guess not. I'll be more careful next time I start a game
20:58:00 <frosch123> night
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21:22:34 <LordAro> Kjetil: not if i spam you first! :P
21:22:40 <LordAro> /back
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