IRC logs for #openttd on OFTC at 2012-09-22
            
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06:38:36 <Terkhen> good morning
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06:41:15 <Terkhen> Supercheese: I did not notice the bug you mention, I just used your GRF to upload some screenshots... blind luck I guess :P
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06:57:18 <Supercheese> Yes, I suspect it was inadvertent
06:57:35 <Supercheese> your screenshot illustrated it quite nicely nonetheless
06:58:25 <Supercheese> The refit costs were being incorrectly rounded, such that it was possible that, when refiting the victoria/adtrans tubes to get free money by "purchasing" and then "selling" carriages
06:58:37 <Supercheese> via refit, since the prices were unequal
06:59:45 <Terkhen> I see :)
07:01:30 <Terkhen> let's see if I can overcome my patcher's block this weekend
07:02:35 <Supercheese> :)
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09:07:11 <Alberth> moin
09:07:31 <Terkhen> hi Alberth
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09:39:42 <planetmaker> hello Alberth
09:39:54 <Alberth> hi planetmaker
09:40:35 <Alberth> Luckily I don't have to write a patch :)
09:41:57 <planetmaker> :D
09:42:04 <planetmaker> you should be able to op yourself
09:43:38 <Alberth> when you cannot send a mesage to dorpsgek in the channel?
09:44:30 <Terkhen> you can send the messages on private too
09:46:01 <Alberth> it wasn't commenting on anything I sent to it
09:46:58 <planetmaker> chanserv should work as last resort
09:47:49 <Terkhen> it also does not seem to be voicing people properly on join
09:47:59 <Terkhen> (see eddi for example)
09:48:19 <Rubidium> chanserv only does that when the user is authenticated before the join
09:48:40 <Rubidium> if the user doesn't authenticate with chanserv, it won't auto-voice/op
09:49:02 <Rubidium> that's why I'm no op right now in here
09:49:46 <Terkhen> oh, I see
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09:50:09 <planetmaker> you don't authenticate?
09:50:55 <Rubidium> yeah
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09:56:55 <Wolf01> 'mornink
09:56:59 <Terkhen> hi Wolf01
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10:17:46 <Eddi|zuHause> i'm not registered with chanserv
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10:33:39 <planetmaker> I thought so. I wonder though why not ;-)
10:33:50 <planetmaker> anyone could kinda impersonate you this way
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10:38:09 <Eddi|zuHause> he could take on my nickname, but i doubt he could properly copy my personality :p
10:38:35 <Eddi|zuHause> anyway, i haven't had any problems in the last 6 years
10:41:22 <NGC3982> Afternoon, animals.
10:41:48 <NGC3982> Bah, I wish I had my laptop with me
10:42:23 * NGC3982 is a bit tired of traveling by train.
10:42:43 <Zuu> yea, sometimes it get too much train trips
10:43:03 <Zuu> having a laptop is usually a good idea to kill the 4 hours.
10:43:38 <bolli> Right... This is a weird issue I've gained....
10:44:07 <Eddi|zuHause> it's really weird, people can spend hours watching trains from the outside, but being inside a train is a pain...
10:44:17 <bolli> Openttd can't listen to the master port, but Other things can...
10:44:46 <Eddi|zuHause> bolli: two programs cannot listen to the same port at the same time
10:45:50 <bolli> I know. I;m not trying at the same time
10:46:13 <Eddi|zuHause> bolli: then the actual console output might be helpful
10:46:26 <bolli> I've written a bit of code to test it that listens to the port, and that works
10:47:05 <bolli> https://gist.github.com/3765811
10:47:27 <Alberth> Eddi|zuHause: I have the reverse experience, I can spend hours watching the environment passing by from within a train, but looking at trains passing by for hours wouldn't attract me
10:49:32 <Eddi|zuHause> bolli: looks like a firewall/router problem, no problem reserving the actual port (the first few lines)
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10:51:47 <planetmaker> bolli, possibly the port is cleared for one protocol, but not for UDP
10:51:59 <planetmaker> or for TCP. both is needed
10:52:01 <planetmaker> @ports
10:52:01 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
10:52:30 <planetmaker> hm, we should add the admin port there, 3977 :-)
10:52:51 <bolli> I've checked, theres no firewall issue, and its not got a limiting router...
10:53:14 <bolli> And how do I check the port for protocol?
10:53:32 <planetmaker> router settings...
10:53:50 <planetmaker> my router/modem has settings for each port where I can set the allowed protocol types
10:54:04 <planetmaker> and whether in- or outgoing or both
10:54:45 <bolli> This is running on a VPS, so It doesn't have a router/modem...
10:54:52 <Alberth> planetmaker: your zbuild may be out of date :) city lights are placed weird
10:55:04 <planetmaker> Alberth, yes. I just build tip :-)
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11:01:34 <planetmaker> hm... sucks. OpenTTD doesn't offer me a window size different from 3860x1200 :S
11:01:47 <planetmaker> only editing cfg helps
11:01:57 <TrueBrain> I would blame the developers of that game
11:01:59 <TrueBrain> sounds terrible :D
11:02:02 <Terkhen> huge :O
11:02:08 <planetmaker> yes, very much, truebrain
11:02:18 <planetmaker> those evil ones. How dare they?
11:02:27 <planetmaker> Terkhen, that's full screen :-)
11:02:29 <Terkhen> drop them a bug report, if you are lucky it will get solved in a few years
11:02:43 <TrueBrain> OSX? Yeah, years is an acceptable timeframe :)
11:02:49 <planetmaker> nope... debian
11:03:05 <Terkhen> TrueBrain: my timeframe was meant for a linux issue ^
11:03:11 <TrueBrain> bolli: if you get that error, it means the masterserver cannot talk to you. so make sure UDP packets leave your system, and return (tcpdump is your friend)
11:03:12 <Terkhen> if it is OSX... no idea :P
11:03:45 <Alberth> Terkhen: I doubt it would be any faster :)
11:03:55 <TrueBrain> bolli: I retract my suggestion, and I am going to change it ..
11:04:05 <TrueBrain> bolli: please bind on sane IPs. 0.0.0.2 doesnt sound really sane to me
11:04:19 <planetmaker> ho, lol
11:04:25 <bolli> I spotted that, but i have no idea why its doing it....
11:04:30 <planetmaker> sounds like a good find, TrueBrain :-)
11:04:35 <bolli> 0.0.0.2 is not referenced anywhere...
11:04:38 <TrueBrain> because either it is your main IP, or you explicitly told it to bind there :)
11:05:06 <TrueBrain> just force the bind to 0.0.0.0 or something
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11:05:29 <bolli> Ok... Next question: how? :p
11:05:34 <TrueBrain> your server most likely does work, but the masterserver only adds servers which he can reach on the IP they say they are on :)
11:06:07 <TrueBrain> OpenTTD has a 'bind' value
11:06:33 <TrueBrain> I am guessing server_bind_ip in the config
11:07:03 <TrueBrain> (under the [network] section ofc)
11:07:17 <bolli> no, but it has [server_bind_addresses]
11:07:34 <TrueBrain> ah, yes, we have multiple binds these days :)
11:07:40 <TrueBrain> (only a few years :P)
11:08:28 <bolli> oh dear :|
11:08:41 <bolli> I forgot the -D on the end - Putty didn't like that :|
11:09:15 <bolli> So I have coloured symbols flying around the screen...
11:10:16 <bolli> There we go :)
11:10:20 <bolli> Now works :)
11:10:25 <bolli> Thanks TrueBrain
11:10:33 <TrueBrain> np
11:10:55 <TrueBrain> I am guessing your host is running openVZ or something like that
11:11:56 <bolli> nope, There was some garbage in the openttd.cfg
11:12:03 <planetmaker> cool. zbase already has 32bpp bulk wagons. or at least coal
11:12:04 <TrueBrain> then it fails too yes :D
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11:22:22 <Alberth> hi andy
11:22:25 <andythenorth> hai
11:22:42 <andythenorth> anyone played FIRS with new supplies mechanic?
11:23:23 <Zuu> zBase suggests that I should finnish my started work to allow users to specify external commands that OTTDAU should execute to allow eg. fetching zBase :-)
11:24:22 <Alberth> not sure that's worth the trouble, it's a one-time download
11:24:31 <Terkhen> hi andythenorth
11:24:53 <andythenorth> lo Terkhen
11:25:06 <Alberth> andythenorth: I started but then I realized I never played with the old mechanic, so I am useless for comparing them :)
11:31:46 * andythenorth ponders
11:31:58 <andythenorth> base industry production should be specified by game
11:32:32 <andythenorth> not by newgrf
11:32:48 <andythenorth> maybe FIRS should be changed
11:33:10 <Yexo> isn't it specified by the game by default?
11:33:12 <andythenorth> yes
11:33:16 <andythenorth> where's frosch? :P
11:33:30 <andythenorth> frosch's view is that smooth economy is broken
11:36:10 <Alberth> wasn't it mostly faked?
11:36:21 <Alberth> I don't remember precisely
11:40:44 <andythenorth> it's one of the murkier bits of industry code :P
11:41:50 <andythenorth> does 'smooth economy' simply cause the changes to be monthly?
11:42:24 <andythenorth> does it also affect frequency of random prod. change?
11:42:33 * andythenorth should read and see :P
11:42:48 <Alberth> I cannot answer those questions
11:43:19 <Terkhen> I don't know enough about the economy to answer either :)
11:43:26 <Terkhen> bbl
11:43:32 <Alberth> bye Terkhen
11:44:58 <andythenorth> industry_cmd.cpp knows
11:46:03 <andythenorth> if (you can be bothered to read all the if statements) { then you'll understand; };
11:46:33 <andythenorth> smooth economy vs. non-smooth is a pile of cruft
11:50:12 <Alberth> do we have code that isn't? :)
11:50:50 <andythenorth> yes
11:50:53 <andythenorth> I've seen it
11:51:04 <andythenorth> some of the vehicle movement code for example
11:51:06 <andythenorth> or railtype code
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11:56:16 <Lassikki> If a plane lands to airport and crashes, how i clean the mess?
11:56:49 <Alberth> just wait
11:57:01 <Lassikki> How long?
11:57:25 <andythenorth> maybe I should offer a github bounty to fix economy
11:57:26 <Alberth> no idea tbh, but the plane disappears after some time
12:01:47 <Zuu> Lassikki: 1-3 ingame months I think
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12:46:33 <andythenorth> so Eddi|zuHause has a menu patch somewhere http://dev.openttdcoop.org/attachments/download/3233/FISH_2_buy_menu.png
12:46:41 <andythenorth> can it be shipped in trunk?
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13:24:59 <Zuu> Oh, wasn't close airport included before 1.2 was branched. Good that I found out before throwing out the alternative method in CluelessPlus already :-)
13:25:57 <Terkhen> :)
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13:27:55 <Zuu> The airport operation in CluelessPlus is not as solid as I want it to be. Currently it "loses" airports sometimes that stay around. I also have found airplanes that indicate in their name that the AI have decided to close down the connection but the aircraft operate just as normal for several years.
13:28:50 <planetmaker> :-)
13:29:06 <planetmaker> so cluelessplus sometimes is extra clueless about its operation? ;-)
13:29:37 <Alberth> s/extra/plus/
13:29:53 <Zuu> planetmaker: yep :-)
13:30:33 <Zuu> Although that is part of its name, I like it to show a solid behaviour.
13:31:16 <planetmaker> :-) Of course
13:31:34 <Zuu> Eg. sort of NoAI. A good AI interface even if the name indicates something else :-p
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15:47:17 <fjb> Moin.
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15:53:12 <Alberth> moin
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16:06:27 <andythenorth> can I rely on bananas min. compatible openttd version?
16:06:32 <andythenorth> or do I have to add a check to grf?
16:07:17 <Terkhen> someone could download your grf from the devzone bundles directly and try to load it in... 0.7.0 for example
16:08:04 <andythenorth> [shrug]
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16:16:25 <andythenorth> I'm just looking for an easy way to make test grfs available to MP coop games :)
16:19:55 <CIA-1> OpenTTD: terkhen * r24544 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Fix [FS#5297]: Do not show profit from refits as cost in the refit window.
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16:42:41 <Zuu> andythenorth: additionally, someone could have several OpenTTD versions that use the same shared storage area for downloaded content.
16:43:06 <Zuu> Eg. they may have both a nightly version and 1.2.x
16:46:11 <andythenorth> I'm going to just do this anyway ;)
16:46:53 <andythenorth> FISH 2 alpha on bananas
16:47:42 <andythenorth> needs nightly > 24530
16:47:55 <andythenorth> which is a silly hack to solve the problem, but meh
16:51:25 <planetmaker> <Terkhen> someone could download your grf from the devzone bundles directly and try to load it in... 0.7.0 for example <-- sure. But grf v8 / container v2 will fail before any version check anyway
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16:52:38 <FLHerne> andythenorth: Features?
16:53:03 <andythenorth> more ships, auto-refit, variable speeds, changed costs etc
16:53:05 <andythenorth> meh
16:53:09 * FLHerne likes features :-)
16:53:09 <andythenorth> blah etc
16:53:20 <Terkhen> planetmaker: I assumed that the version checks would still be run :P
16:53:31 <andythenorth> don't expect me not to break your savegames with FISH 2 pre-release versions ;)
16:53:35 <FLHerne> Have you made the variations less identical yet? :P
16:53:47 <andythenorth> only in the way that they never were anyway :P
16:54:24 <FLHerne> Most of them are, except the bow, the stern and sometimes a bit in the middle :P
16:55:05 <andythenorth> shrug
16:55:19 <andythenorth> seen any real ships ever?
16:55:30 <FLHerne> andythenorth: A few :P
16:55:41 <andythenorth> pretty samey
16:56:04 <FLHerne> You could do them with various fake-real liveries to make them a bit different ;-)
16:57:17 <andythenorth> I fail to see the issue o_O http://dev.openttdcoop.org/attachments/download/3234/eh_.png
16:57:25 <andythenorth> if they are same, I am blind :P
16:57:56 <FLHerne> Stornoway and Maddalena in that one
16:58:05 <andythenorth> one's long, one's short
16:58:10 <FLHerne> The big cargo ships are worse though :P
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16:58:54 <FLHerne> andythenorth: Yes, but the Stornoway just looks like a Maddalena with the middle cut out :P
16:59:04 <andythenorth> it is
16:59:23 <FLHerne> Exactly :P
16:59:30 <andythenorth> and the problem is?
16:59:55 <andythenorth> paint the hull of one of them white if you want
17:00:02 <FLHerne> andythenorth: It looks ugly :P
17:00:14 <andythenorth> make the cabins cc, hull white
17:00:16 * FLHerne likes excessive variety ;-)
17:00:22 <andythenorth> have a ball - it takes about 2 days to paint one
17:00:47 <andythenorth> tbh, I am only playing GS now, and I don't even look at the graphics now
17:00:54 <andythenorth> all I care about is capacity and speed
17:00:55 <FLHerne> Can't that Pixa thing recolour things for you? :P
17:01:05 <andythenorth> we might as well just coloured boxes
17:01:09 * FLHerne is still drawing groundtiles in odd moments :P
17:01:10 <andythenorth> * use
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17:45:26 <CIA-1> OpenTTD: translators * r24545 /trunk/src/lang/ (english_US.txt russian.txt ukrainian.txt):
17:45:26 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:26 <CIA-1> OpenTTD: english_US - 4 changes by Rubidium
17:45:26 <CIA-1> OpenTTD: russian - 4 changes by edd_k
17:45:26 <CIA-1> OpenTTD: ukrainian - 357 changes by edd_k
17:47:23 * Terkhen forgot to translate his own patch as usual
17:53:02 <Alberth> tomorrow is another day :)
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18:03:33 <bolli> Out of asking, is there a simple way to replace the diesel fumes animation?
18:03:48 <bolli> So I can have a class 70 travelling around on fire...
18:04:43 <Alberth> smokes are not easily replacable afaik
18:05:34 <Yexo> they're as easy (or hard) to replace as any other static sprite: you have to create a newgrf to do it
18:06:05 <bolli> ok, I'll have a play with it :)
18:06:24 <Terkhen> note that you will replace smoke from all vehicles
18:06:38 <bolli> yeah, I suspected that...
18:07:00 <Yexo> you could replace one vehicle with custom graphics that include the fire you want, and then disable smoke
18:10:14 <andythenorth> bolli: please don't discuss smoke :P
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18:49:59 <CIA-1> OpenTTD: terkhen * r24546 /trunk/src/lang/ (47 files in 2 dirs): -Fix (r24544): Change all other languages too.
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19:12:23 <CIA-1> OpenTTD: alberth * r24547 /trunk/src/group_gui.cpp: -Add [FS#5263]: Separate the 'available vehicles' from the other buttons in the group gui (Juanjo).
19:14:07 <CIA-1> OpenTTD: alberth * r24548 /trunk/src/group_gui.cpp: -Add: Extra group line in the group gui, if possible (Juanjo).
19:15:19 <CIA-1> OpenTTD: alberth * r24549 /trunk/src/group_gui.cpp: -Codechange: Remove the hard-coded sprite button sizes in the group gui (Juanjo).
19:16:05 <CIA-1> OpenTTD: alberth * r24550 /trunk/src/group_gui.cpp: -Codechange: Remove unused panel widget in the group gui (Juanjo).
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19:33:58 <Supercheese> So does the CIA commit-bot only post in #ottd and not #openttd.dev ?
19:34:05 <Supercheese> #openttd * rather
19:36:04 <Yexo> yes
19:36:16 <Yexo> if you want the commits without any other noise join #openttd.notice
19:37:20 <Supercheese> I was just wondering :) thanks for the link, though I'd rather use the RSS (http://cia.vc/stats/project/OpenTTD)
19:39:10 <Supercheese> although my RSS watched list is bloating to monstrous proportions
19:39:25 <Supercheese> too many games, webcomics, and artist feeds
19:39:42 <Supercheese> and musicians' feeds
19:39:43 <Alberth> many people suffer from newseritis
19:39:59 <Alberth> teribly afraid that they miss something :)
19:40:05 <Supercheese> I've kept myself to only 2 twitter feeds, though
19:40:14 <Supercheese> and they post extremely infrequently
19:40:35 * FLHerne is finding #openttd.dev interesting to spectate :-)
19:41:00 <Supercheese> Let's see, I have... 4 OTTD related RSS feeds :)
19:41:25 <Alberth> FLHerne: it is? it's mostly just technical details babble
19:41:57 * Supercheese enjoys technnicalbabble, when he can understand at least half of it ;)
19:42:02 * FLHerne likes technical details :-)
19:42:13 <Alberth> Supercheese: so many? What else do you have than commits and news?
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19:42:39 <Supercheese> Main page news (major releases etc), the Commit feed, and 2 wiki recent-changes feeds
19:42:44 <Supercheese> GRFSpecs wiki and TTWiki
19:43:00 <Alberth> oh, wikis, of course :)
19:43:03 <Supercheese> I'm not sure if I can unify those last two
19:43:11 <Supercheese> easier just to leave them separate
19:43:54 <Supercheese> the main OTTD wiki changes feed is too frequent to watch :P
19:44:31 <Alberth> mainly translations, or are there also other changes there?
19:44:35 <Supercheese> translations yeah
19:44:55 * Supercheese isn't that interested in Polish translation activity :P
19:45:02 <Supercheese> glad it's happening, of course
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19:45:50 <Alberth> no idea how many people read the translations
19:46:38 <Supercheese> Well, the prevailing philosophy on the Internet is more content, more content, more content -- as long as it's relevant, it matters not whether people actually read it
19:46:40 <Supercheese> :P
19:47:16 <Alberth> :)
19:47:32 <Supercheese> Always nice to be used someday, of course
19:50:51 <Terkhen> wikis can be quite spammy
19:51:13 <Terkhen> I used to follow the newgrf specs wiki RSS feed when we were doing the conversion, but I removed it shortly after we finished
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19:58:32 <TruePika> The Windows builds of OTTD are SDL based, correct?
19:58:43 <Supercheese> New CHIPS version, now we need new FISH ;)
19:58:58 <TruePika> Supercheese: ...why you use ships?
19:59:13 <__ln__> TruePika: incorrect
19:59:15 <Supercheese> Why... not?
19:59:18 <Terkhen> ships are awesome :)
19:59:20 * Supercheese is confused
19:59:29 <TruePika> I've never used ships a lot
19:59:36 <Supercheese> You, sir, are missing out
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19:59:49 <Supercheese> the FISH-testing version with autorefit is amazing
19:59:50 <Terkhen> TruePika: : IIRC windows builds just use native functions
20:00:00 <TruePika> what are the Windows builds based off of for..what? really?
20:00:07 <TruePika> gah
20:00:24 <TruePika> trying to get the Steam overlay to work, it doesn't seem to like native functions
20:00:27 <Yexo> SDL might work too if you add WITH_SDL to the project defines
20:00:43 <TruePika> what draw method would it use?
20:00:48 <Terkhen> TruePika: http://vcs.openttd.org/svn/browser/trunk/src/video/win32_v.cpp
20:00:58 <Terkhen> in that same folder are all other video drivers
20:01:31 <Terkhen> I wonder what does OSX use
20:01:43 <TruePika> looks like SDL _might_ use surface
20:01:59 <Rubidium> about a different backend for each supported version
20:02:14 <__ln__> Terkhen: OSX uses native APIs.
20:02:27 <Terkhen> since you are planning something for steam, you might also want to plan ahead for both platforms supported currently by steam and their future linux platform
20:02:31 <Rubidium> although... one might consider nothing OSX-ish really supported
20:03:14 <TruePika> and I apparently know very little about SDL
20:03:18 <TruePika> <_<
20:05:47 <__ln__> one might consider nothing in OpenTTD is "really supported", as there's no guarantee that anyone would fix anything within some specified time once a problem is reported.
20:06:39 <TruePika> I just want to find a configuration that works with the overlay right now
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20:07:30 <andythenorth> silly old OS X
20:07:34 <__ln__> so the goal is OpenTTD on Steam, or what?
20:07:49 <andythenorth> Supercheese: you're using the FISH 2 from Bananas? Or some other nightly?
20:07:50 <TruePika> the goal is the Steam overlay working with OpenTTD
20:08:02 <TruePika> OTTD would never be distributed over Steam :P
20:08:04 <Supercheese> I don't think I got mine from Bananas
20:08:29 <andythenorth> I added one today
20:08:43 <andythenorth> needs a recent ottd nightly (purely to limit the number of people getting it)
20:08:49 <__ln__> i was pretty sure it would never be distributed, that's why i asked
20:08:53 <Supercheese> New FISH and new CHIPS! \o/
20:08:57 <TruePika> xD
20:08:59 <Supercheese> Huzzah
20:09:10 * Supercheese doesn't see it on bananas
20:09:17 <Supercheese> time to upgrade version
20:09:59 * TruePika presses Shift+Tab
20:10:00 <TruePika> nothing
20:10:05 <TruePika> (with default video)
20:10:22 <TruePika> Is SDL compiled into the Win64 stable build?
20:11:23 <__ln__> even though the windows version doesn't even use SDL?
20:11:33 <TruePika> I take that as a no
20:12:03 <andythenorth> Supercheese: needs r24530 or newer
20:12:03 <Yexo> as I said, you might be able to get SDL if you compile it yourself
20:12:22 <Supercheese> Yep, time to upgrade
20:12:23 <Yexo> andythenorth: on bananas I put it with 1.2 as requirement, wasn't sure
20:12:24 <andythenorth> FISH 2 is a total alpha
20:12:31 <andythenorth> Yexo: sounds fine to me
20:12:46 <Terkhen> andythenorth: shoulds like FISH 2 could use some goal script testing
20:12:47 <Yexo> it won't work on 1.1, needs some newgrf station features
20:12:51 <Terkhen> sounds*
20:12:57 <andythenorth> Terkhen: yes, maybe tomorrow :P
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20:13:27 <andythenorth> using it might inspire getting Eddi's buy menu patch into trunk too :P
20:14:52 <TruePika> WEll, getting OTTD set all up again since I hacen't played in ages
20:15:18 <TruePika> [Quick creation of vehical orders] <- what is?
20:15:29 <TruePika> and a plane just crashed on the title screen O_o
20:16:20 <Supercheese> Quick creation of vehicle orders: http://wiki.openttd.org/Advanced_Settings/Interface#Quick_creation_of_vehicle_orders
20:16:24 <TrueBrain> would SDL for Windows really still work? Well, I guess he will find out :D
20:16:36 <TruePika> ah, forgot about the wiki
20:16:56 <Supercheese> Wiki is decidedly more useful than not :)
20:17:09 <TruePika> I see the search integration with FF is still broken
20:18:06 <TrueBrain> hmm, funny, LibSDL has commits again
20:18:50 <TruePika> YAPF has been fixed up to work with ships?
20:19:14 <andythenorth> yup
20:19:26 <andythenorth> iirc it was not as slow as thought
20:19:28 <Alberth> TrueBrain: :o
20:19:48 <TrueBrain> 1 person basically, but he has been working on it for a while now it seems
20:20:06 <Zuu> yea, I recognize his name from when I started using SDL long time ago.
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20:20:29 <TrueBrain> would 1.3 really see the lgiht of day?
20:20:29 <Zuu> Eg. around 2003
20:20:45 <TrueBrain> (I strongly doubt it, but I might be pesimistic :D)
20:21:06 <Zuu> The download page suggests that there is a 2.0 in the pipeline at some future point.
20:21:18 <Alberth> being pessimistic has the advantage you can be pleasantly surprised :)
20:21:32 <TrueBrain> owh, they call it 2.0 now?
20:21:35 <TrueBrain> guess it is better than 1.3 :D
20:21:38 <Zuu> http://www.libsdl.org/hg.php <-- has 2.0 mentioned
20:21:55 <Zuu> :-)
20:22:00 <Terkhen> the 2.0 version was listed already there when I was checking libraries used in game coding back in 2007 or 2008
20:22:53 <TrueBrain> I always wondered why SDL got so big. It isn't that great (no offense or anything, just stating the obvious I hope). There are much better altneratives .. I guess it works because it runs on so many platforms?
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20:23:25 * Zuu liked the simplicity of it
20:23:54 <Zuu> Although it required me to implement things like DrawLine ...
20:23:55 <Rubidium> TrueBrain: what is a much better alternative then?
20:24:22 <TrueBrain> any OS specific API, I would almost say
20:24:30 <Zuu> But it gave a good learning platform for 2D graphics :-)
20:24:49 <TrueBrain> I always liked GGI, to name another one
20:24:53 <TrueBrain> but it is kinda dead these days
20:25:02 <Rubidium> so the alternative is trying to support a plethora of OS specific APIs
20:25:48 <TrueBrain> Rubidium: dont be so black and white ;) There are other SDL-like frameworks too (like GGI)
20:26:04 <Rubidium> GGI does do sound
20:26:14 <TrueBrain> GSI does
20:26:14 <Rubidium> allegro is much slower
20:26:17 <TrueBrain> GII does input
20:26:20 <TrueBrain> GGI does graphics
20:26:30 <TrueBrain> I like how they did that :D
20:28:58 <CIA-1> OpenTTD: terkhen * r24551 /trunk/src/lang/unfinished/ (frisian.txt thai.txt): -Fix (r24544): Change unfinished languages.
20:29:14 * andythenorth -> bed
20:29:15 <andythenorth> bye
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20:29:56 <Rubidium> TrueBrain: where can I find that GSI api?
20:30:03 <TrueBrain> meh; I guess it is like PHP: it isnt the best, but everyone uses it :D Lets hope SDL 2.0 gets done some day and does away with a lot of sillyness in SDL 1.2 :D
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20:31:31 <Terkhen> http://www.phoronix.com/scan.php?page=news_item&px=MTE0MDU <--- it seems that the guy is getting paid to work on SDL
20:32:53 <TrueBrain> Terkhen: that is interesting :)
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20:36:01 <Terkhen> given their recent interest on linux, I guess something like SDL interests them
20:37:06 <Rubidium> not that I expect a switch to 2.0 to happen any time soon for OpenTTD's generic binaries
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20:37:59 <Terkhen> I guess it also comes with a lot of API changes
20:38:21 <TrueBrain> I guess it heavily depends how fast distros make it available
20:39:02 <Rubidium> I wouldn't expect it in Debian stable within 2.5 years
20:39:13 <Terkhen> that should give us years at least, and they will probably still pack the old version
20:39:32 <__ln__> you accidentally typed a point between 2 and 5
20:39:33 <TrueBrain> well, I am sure someone will make the driver for SDL2.0 as soon as it gets released :)
20:39:55 <TrueBrain> just when it should become default .. time will tell :)
20:40:43 <Terkhen> :)
20:47:23 <FLHerne> 'Hardware-accelerated 2D graphics' sounds encouraging :-)
20:48:11 <Terkhen> urgh, true, when 2.0 comes we will have to run some profiling
20:55:48 <FLHerne> That ship-separating patch actually works :-)
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21:04:05 <fjb> Moin.
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21:24:27 <FLHerne> What changed in the Advanced Settings between r24250 and r24350? All patches that add a submenu break :-(
21:24:43 * FLHerne is feeling too lazy to look very carefully at it tonight :P
21:32:06 <Supercheese> Addition of description strings
21:32:09 <Supercheese> IIRC
21:32:22 <Supercheese> when you click on a setting, text appears at the bottom of the window describing it
21:33:14 <FLHerne> Supercheese: Ah. Will examine :-)
21:33:18 <FLHerne> Thanks :-)
21:33:29 <FLHerne> Supercheese: Played much 0ad yet?
21:33:53 * FLHerne needs to encourage more people to play it so as to have someone to play against :P
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21:42:35 <Supercheese> doing dishes, sorry afk
21:43:01 <FLHerne> Supercheese: Fair enough :-)
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22:43:47 <Terkhen> good night
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23:53:14 <Wolf01> 'night all
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